They should let you pick combos from Mentors. I love Cells combos and his grab from X1.
This would be a perfect opportunity to buy original combos from the shops that aren't from original characters so you could buy 15 new original combos.
^^^Colonel Silver wrote:It definitely needs a complete rework! I hate absolutely everything about this game's fighting system. One of my major gripes was how clunky and loose everything is in battle. Like for instance, you fly over to your opponent, locked on, and your character just flails everywhere but the direction of your enemy. Its so damn spastic and random, I don't remember that ever happening in Tenkaichi or Raging Blast. Then there are characters with awesome unique normal attack animations, but their combos DON'T WORK because of these flashy animations either because its too slow or because the hitboxes don't match up with what your character's doing. Opponents fall out, They can grab you out of your combos, its stupid. Your opponent already has so many ways to escape combos they don't need that bonus, it's insanely frustrating.
Then you have all the standard complaints about the battle system like hit detection and strike supers being underwhelming compared to beams. Sheesh, they need to go back to the drawing board.
One of the selling points of the game was playing against/with multiple enemies/allies, how can 2.5D be possible? Rhetorical question. I don't want to be rude but your "idea" is not logical and offtopic.Lord Beerus wrote:I think DIMPS should go back to basics and return to what they do best and have 2.5D style of combat in Xenoverse 2. I'm getting quite burned on 3D Dragon Ball fighting games.
That's was Battle Of Z's main selling point, but it didn't stop the game from being a total bore. The main selling points for Xenoverse were the CAC feature and the inclusion Dragon Ball Online plot points and other features, as well as an original story and villain.Zenkashuu wrote:One of the selling points of the game was playing against/with multiple enemies/allies, how can 2.5D be possible? Rhetorical question. I don't want to be rude but your "idea" is not logical and offtopic.Lord Beerus wrote:I think DIMPS should go back to basics and return to what they do best and have 2.5D style of combat in Xenoverse 2. I'm getting quite burned on 3D Dragon Ball fighting games.
So basically a dragonball game will sell if you have multiplayer fighting multiple enemies at the same time.Zenkashuu wrote:One of the selling points of the game was playing against/with multiple enemies/allies, how can 2.5D be possible? Rhetorical question. I don't want to be rude but your "idea" is not logical and offtopic.Lord Beerus wrote:I think DIMPS should go back to basics and return to what they do best and have 2.5D style of combat in Xenoverse 2. I'm getting quite burned on 3D Dragon Ball fighting games.
That's why I said one of the selling points, if you want something entirely new stop looking at Xenoverse's sequel. It's like asking for Burst Limit 2* to be full 3D like Spike's games or Raging Blast 3* to be 2.5D like Dimps' games.Lord Beerus wrote:That's was Battle Of Z's main selling point, but it didn't stop the game from being a total bore. The main selling points for Xenoverse were the CAC feature and the inclusion Dragon Ball Online plot points and other features, as well as an original story and villain.
I have no idea how you came with such conclusion. Please, show me where I said that nosense you wrote.NECPS wrote:So basically a dragonball game will sell if you have multiplayer fighting multiple enemies at the same time.
This is just excuse to play with internet, it didn't even happen in the series that way , supporting chars with tag change like cyberconnects‘ is much more likely to be good, and it does not matter if it is 3D.
It is a bad time for trademark games anyway, with all this red n blue ssj stuff. Next will be gold n silver, and then sapphire and ruby.
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That was the biggest draw of the game.Videls_Panties wrote:Throw out CaC completely until they can figure out a how to make a solid 3D DBZ fighting game.
Well I don't wanna create a character in a game that doesn't even work right for the main cast.iop890 wrote:That was the biggest draw of the game.Videls_Panties wrote:Throw out CaC completely until they can figure out a how to make a solid 3D DBZ fighting game.
Yeah that would be really cool, it worked really well for hyper dimension.nato25 wrote:I've been saying this for a long time but I'd love the idea of combining ki and health into one gauge as stamina. That way spammers will be punished as their stamina is taking a hit instead of just their rechargeable ki and the cost for each concurrent use of the same attack could take more ki, discouraging spamming further and encouraging variety in fights.