saiyanvegetable wrote:i could care less about new characters and even cut the current roster if it meant better gameplay

saiyanvegetable wrote:i could care less about new characters and even cut the current roster if it meant better gameplay

Bullza wrote:saiyanvegetable wrote:i could care less about new characters and even cut the current roster if it meant better gameplay
Kanassa wrote:- FoolsGil, Out of Context, 2017FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back.
Well no Dragon Ball Z game is ever gonna be as good as Tekken but they can increase the number of characters by a dozen and still improve the gameplay.There's a reason why really good fighting games don't have insane rosters - it takes time to craft and build individual characters so they don't all play the same.
But you know what? It can. It can be as good as Marvel VS Capcom 2, Guilty Gear x2, Street Fighter, etc. But when you introduce a dozen (!) characters it becomes really hard for it to not become another shallow DBZ fighter. I'd rather cut a dozen (probably more) for the sake of the gameplay.Bullza wrote:Well no Dragon Ball Z game is ever gonna be as good as Tekken but they can increase the number of characters by a dozen and still improve the gameplay.There's a reason why really good fighting games don't have insane rosters - it takes time to craft and build individual characters so they don't all play the same.
Well, that's how it usually works...Nejishiki wrote:Why not a compromise? Developers could start off the game with a small roster and spend time adding the rest of the remaining characters in the future so that they may be properly balanced into the current game and retain original movesets.
The only time they tried so etching like that was with the Budokai series.Nejishiki wrote:Why not a compromise? Developers could start off the game with a small roster and spend time adding the rest of the remaining characters in the future so that they may be properly balanced into the current game and retain original movesets.
I personally prefer more characters. They can increase the number of combos and expand on the basic fighting system of XV1. It really wasn't that bad. I leveled up my Namekian to level 96, got board, and then explored other races. The race specific combos sets made them unique enough, now they just need to maybe expand on the button combinations so you can do more than the 4 - 5 combos they had. I'm a fan of playing with other cats online and having a large roster to kinda create my on story within the game. It's not like there was a ton of difference how characters fought in the show. If they're going to make a game that truly focuses on the fighting, then it's going to have to be a much shorter roster and probably a 2d game. I think the 3d games gives more of that DBZ feeling, but that's just me. I think they'll make enough improvement to the game play to keep it interesting. They didn't put out those surveys for nothing and DIMPS has a good track record based on their steady improvement during the budokai series.saiyanvegetable wrote:But you know what? It can. It can be as good as Marvel VS Capcom 2, Guilty Gear x2, Street Fighter, etc. But when you introduce a dozen (!) characters it becomes really hard for it to not become another shallow DBZ fighter. I'd rather cut a dozen (probably more) for the sake of the gameplay.Bullza wrote:Well no Dragon Ball Z game is ever gonna be as good as Tekken but they can increase the number of characters by a dozen and still improve the gameplay.There's a reason why really good fighting games don't have insane rosters - it takes time to craft and build individual characters so they don't all play the same.
I still don't understand why people go crazy over fighting as baby pan or some bullshit like that. It's just a different skin at this point.
I actually do want SSJ Hercule.Lord Beerus wrote:You forgot about the strongest new character introduced out of all of them:Spoiler:
It might just be an alternate costumeCaptain Strawberry wrote:I actually do want SSJ Hercule.Lord Beerus wrote:You forgot about the strongest new character introduced out of all of them:Spoiler:
A boosted stats with Hercule's moveset would be awesome.Polyphase Avatron wrote:It might just be an alternate costumeCaptain Strawberry wrote:I actually do want SSJ Hercule.Lord Beerus wrote:You forgot about the strongest new character introduced out of all of them:Spoiler:
Release the game with a few characters, and follow with free updates every month? Mm, yeah, I could go for that. We could end up with a couple hundred characters if they do it right.Nejishiki wrote:Why not a compromise? Developers could start off the game with a small roster and spend time adding the rest of the remaining characters in the future so that they may be properly balanced into the current game and retain original movesets.
It's really this kind of assbackwards thinking that leads to people rejecting a traditional competitive 2D fighter for the sake of fanservice with a basic fighting engine and has given us so many shitty DBZ games in the past.dualist wrote:
I personally prefer more characters. They can increase the number of combos and expand on the basic fighting system of XV1. It really wasn't that bad. I leveled up my Namekian to level 96, got board, and then explored other races. The race specific combos sets made them unique enough, now they just need to maybe expand on the button combinations so you can do more than the 4 - 5 combos they had. I'm a fan of playing with other cats online and having a large roster to kinda create my on story within the game. It's not like there was a ton of difference how characters fought in the show. If they're going to make a game that truly focuses on the fighting, then it's going to have to be a much shorter roster and probably a 2d game. I think the 3d games gives more of that DBZ feeling, but that's just me. I think they'll make enough improvement to the game play to keep it interesting. They didn't put out those surveys for nothing and DIMPS has a good track record based on their steady improvement during the budokai series.
That's opting for less content. Just because you aren't Capcom or Namco doesn't mean you can't make a good fighting game. That approach alone "Oh, we can't make a good fighting game so let's just sprinkle it with fan service" is terrible, terrible way to approach it.Bullza wrote:The series focuses on it's strenghts. They know they aren't going to make a fighting game with gameplay as good as Street Fighter or Tekken so they opt for content instead.
Story mode has always been lackluster, relatively speaking, and that's where I think Xenoverse really made an effort and deserves credit. But you can never, and I mean never make up for quality gameplay with a "large roster, dozens of special moves, etc". It just doesn't work that way. That's like drowning your really, really shitty hamburger in ketchup so it tastes better.What it lacks in actual quality fighting gameplay it sort of makes up for a large roster, dozens of special moves and other things like it's story mode.
It's worked because over the last decade it's sold copies to people who for some reason aren't tired of playing the same character with a different skin. It's not as if Xenoverse's gameplay is outright bad, but if they spent more time on it without worrying about extra fluff it could really be special. Whereas Budokai 1-3 focused on improving the gameplay with each title and the culmination of that gave us probably the best DBZ game ever with Budokai 3, the Tenkaichi franchise was more about "wow! You can play as garlic jr and pan and that robot from one time and a saibaman and look! more forms! more characters!" The fanbase ate it up while people like me were left muttering under our breath.It's worked for the series for years. They can definitely improve the gameplay but if it was at the expense of cutting the roster and possibly other things then it might not be the best decision.
Dimps co-developed Street Fighter IV and V.Bullza wrote:Dimps has never made a game with great fighting gameplay