There's gonna be a lot of new characters in the next game.

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Re: There's gonna be a lot of new characters in the next gam

Post by Bullza » Thu May 26, 2016 7:53 pm

saiyanvegetable wrote:i could care less about new characters and even cut the current roster if it meant better gameplay
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Re: There's gonna be a lot of new characters in the next gam

Post by saiyanvegetable » Mon May 30, 2016 4:15 pm

Bullza wrote:
saiyanvegetable wrote:i could care less about new characters and even cut the current roster if it meant better gameplay
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Unfortunately that's not how it works. There's a reason why really good fighting games don't have insane rosters - it takes time to craft and build individual characters so they don't all play the same.

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Re: There's gonna be a lot of new characters in the next gam

Post by Kanassa » Tue May 31, 2016 5:56 am

I doubt that many Super characters will be in Xenoverse 2 considering that they probably started development and got through the bulk of it by the time we even reached the Universe 6 arc, it's more likely that we'll have them as DLC.

Also, as long as they have Cooler. I'm happy.
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Re: There's gonna be a lot of new characters in the next gam

Post by Bullza » Tue May 31, 2016 1:50 pm

There's a reason why really good fighting games don't have insane rosters - it takes time to craft and build individual characters so they don't all play the same.
Well no Dragon Ball Z game is ever gonna be as good as Tekken but they can increase the number of characters by a dozen and still improve the gameplay.

Xenoverse's fighting gameplay wasn't that good so it wouldn't be that hard to improve on it.

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Re: There's gonna be a lot of new characters in the next gam

Post by saiyanvegetable » Tue May 31, 2016 5:30 pm

Bullza wrote:
There's a reason why really good fighting games don't have insane rosters - it takes time to craft and build individual characters so they don't all play the same.
Well no Dragon Ball Z game is ever gonna be as good as Tekken but they can increase the number of characters by a dozen and still improve the gameplay.
But you know what? It can. It can be as good as Marvel VS Capcom 2, Guilty Gear x2, Street Fighter, etc. But when you introduce a dozen (!) characters it becomes really hard for it to not become another shallow DBZ fighter. I'd rather cut a dozen (probably more) for the sake of the gameplay.

I still don't understand why people go crazy over fighting as baby pan or some bullshit like that. It's just a different skin at this point.

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Re: There's gonna be a lot of new characters in the next gam

Post by Nejishiki » Tue May 31, 2016 5:32 pm

Why not a compromise? Developers could start off the game with a small roster and spend time adding the rest of the remaining characters in the future so that they may be properly balanced into the current game and retain original movesets.

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Re: There's gonna be a lot of new characters in the next gam

Post by saiyanvegetable » Tue May 31, 2016 5:35 pm

Nejishiki wrote:Why not a compromise? Developers could start off the game with a small roster and spend time adding the rest of the remaining characters in the future so that they may be properly balanced into the current game and retain original movesets.
Well, that's how it usually works...

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Re: There's gonna be a lot of new characters in the next gam

Post by Bullza » Tue May 31, 2016 5:43 pm

Nejishiki wrote:Why not a compromise? Developers could start off the game with a small roster and spend time adding the rest of the remaining characters in the future so that they may be properly balanced into the current game and retain original movesets.
The only time they tried so etching like that was with the Budokai series.

They reduced the characters for Raging Blast and Ultimate Tenkaichi but there gameplay wasn't any better, worse probably.

Tenkaichi 3 had a ton of characters and it's gameplay wasn't really any worse than Xenoverse.

DBZ games are at a bit if disadvantage because if how he characters fight the games are probably better suited to the 3D fighting and I can't say I've ever found a 3D fighting game like this it the Naruto Storm games to have good gameplay, especially compared to 2D fighting games.

If they were to do a Budokai 4 which covered the Super arcs and had 20 or so characters from the show and it was more like a Tekken game it could be great but they would never do that now.

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Re: There's gonna be a lot of new characters in the next gam

Post by Nejishiki » Tue May 31, 2016 5:46 pm

Well, I was speaking more on terms with the Killer Instinct model. Those games ultimately released the Dragon Ball fighters with completed content all at once, only recently delving into DLC. It's been awhile since they've tried their hands at a traditional fighter, afterall.

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Re: There's gonna be a lot of new characters in the next gam

Post by dualist » Tue May 31, 2016 11:34 pm

saiyanvegetable wrote:
Bullza wrote:
There's a reason why really good fighting games don't have insane rosters - it takes time to craft and build individual characters so they don't all play the same.
Well no Dragon Ball Z game is ever gonna be as good as Tekken but they can increase the number of characters by a dozen and still improve the gameplay.
But you know what? It can. It can be as good as Marvel VS Capcom 2, Guilty Gear x2, Street Fighter, etc. But when you introduce a dozen (!) characters it becomes really hard for it to not become another shallow DBZ fighter. I'd rather cut a dozen (probably more) for the sake of the gameplay.

I still don't understand why people go crazy over fighting as baby pan or some bullshit like that. It's just a different skin at this point.
I personally prefer more characters. They can increase the number of combos and expand on the basic fighting system of XV1. It really wasn't that bad. I leveled up my Namekian to level 96, got board, and then explored other races. The race specific combos sets made them unique enough, now they just need to maybe expand on the button combinations so you can do more than the 4 - 5 combos they had. I'm a fan of playing with other cats online and having a large roster to kinda create my on story within the game. It's not like there was a ton of difference how characters fought in the show. If they're going to make a game that truly focuses on the fighting, then it's going to have to be a much shorter roster and probably a 2d game. I think the 3d games gives more of that DBZ feeling, but that's just me. I think they'll make enough improvement to the game play to keep it interesting. They didn't put out those surveys for nothing and DIMPS has a good track record based on their steady improvement during the budokai series.
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Re: There's gonna be a lot of new characters in the next gam

Post by Captain Strawberry » Thu Jun 02, 2016 1:58 pm

Lord Beerus wrote:You forgot about the strongest new character introduced out of all of them:
I actually do want SSJ Hercule.
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Re: There's gonna be a lot of new characters in the next gam

Post by Polyphase Avatron » Fri Jun 03, 2016 10:36 pm

Captain Strawberry wrote:
Lord Beerus wrote:You forgot about the strongest new character introduced out of all of them:
I actually do want SSJ Hercule.
It might just be an alternate costume
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Re: There's gonna be a lot of new characters in the next gam

Post by Captain Strawberry » Sat Jun 04, 2016 2:09 pm

Polyphase Avatron wrote:
Captain Strawberry wrote:
Lord Beerus wrote:You forgot about the strongest new character introduced out of all of them:
I actually do want SSJ Hercule.
It might just be an alternate costume
A boosted stats with Hercule's moveset would be awesome.
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Re: There's gonna be a lot of new characters in the next gam

Post by Anime Kitten » Thu Jun 09, 2016 3:44 pm

Nejishiki wrote:Why not a compromise? Developers could start off the game with a small roster and spend time adding the rest of the remaining characters in the future so that they may be properly balanced into the current game and retain original movesets.
Release the game with a few characters, and follow with free updates every month? Mm, yeah, I could go for that. We could end up with a couple hundred characters if they do it right.
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Re: There's gonna be a lot of new characters in the next gam

Post by saiyanvegetable » Mon Jun 13, 2016 12:22 pm

dualist wrote:
I personally prefer more characters. They can increase the number of combos and expand on the basic fighting system of XV1. It really wasn't that bad. I leveled up my Namekian to level 96, got board, and then explored other races. The race specific combos sets made them unique enough, now they just need to maybe expand on the button combinations so you can do more than the 4 - 5 combos they had. I'm a fan of playing with other cats online and having a large roster to kinda create my on story within the game. It's not like there was a ton of difference how characters fought in the show. If they're going to make a game that truly focuses on the fighting, then it's going to have to be a much shorter roster and probably a 2d game. I think the 3d games gives more of that DBZ feeling, but that's just me. I think they'll make enough improvement to the game play to keep it interesting. They didn't put out those surveys for nothing and DIMPS has a good track record based on their steady improvement during the budokai series.
It's really this kind of assbackwards thinking that leads to people rejecting a traditional competitive 2D fighter for the sake of fanservice with a basic fighting engine and has given us so many shitty DBZ games in the past.

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Re: There's gonna be a lot of new characters in the next gam

Post by Bullza » Tue Jun 14, 2016 1:48 am

The series focuses on it's strenghts. They know they aren't going to make a fighting game with gameplay as good as Street Fighter or Tekken so they opt for content instead.

What it lacks in actual quality fighting gameplay it sort of makes up for a large roster, dozens of special moves and other things like it's story mode.

It's worked for the series for years. They can definitely improve the gameplay but if it was at the expense of cutting the roster and possibly other things then it might not be the best decision.

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Re: There's gonna be a lot of new characters in the next gam

Post by saiyanvegetable » Tue Jun 14, 2016 7:55 am

Bullza wrote:The series focuses on it's strenghts. They know they aren't going to make a fighting game with gameplay as good as Street Fighter or Tekken so they opt for content instead.
That's opting for less content. Just because you aren't Capcom or Namco doesn't mean you can't make a good fighting game. That approach alone "Oh, we can't make a good fighting game so let's just sprinkle it with fan service" is terrible, terrible way to approach it.
What it lacks in actual quality fighting gameplay it sort of makes up for a large roster, dozens of special moves and other things like it's story mode.
Story mode has always been lackluster, relatively speaking, and that's where I think Xenoverse really made an effort and deserves credit. But you can never, and I mean never make up for quality gameplay with a "large roster, dozens of special moves, etc". It just doesn't work that way. That's like drowning your really, really shitty hamburger in ketchup so it tastes better.
It's worked for the series for years. They can definitely improve the gameplay but if it was at the expense of cutting the roster and possibly other things then it might not be the best decision.
It's worked because over the last decade it's sold copies to people who for some reason aren't tired of playing the same character with a different skin. It's not as if Xenoverse's gameplay is outright bad, but if they spent more time on it without worrying about extra fluff it could really be special. Whereas Budokai 1-3 focused on improving the gameplay with each title and the culmination of that gave us probably the best DBZ game ever with Budokai 3, the Tenkaichi franchise was more about "wow! You can play as garlic jr and pan and that robot from one time and a saibaman and look! more forms! more characters!" The fanbase ate it up while people like me were left muttering under our breath.

I guess that's why in general DBZ games have always been looked as mediocre titles. Everytime I play Marvel Vs Capcom 2 or Guilty Gear x2 I can't help but wonder how well these characters would do in those fighting engines: the over the top combos, crazy flashy and damaging super combos, beautiful sprites, and different fighting styles and part of me is frustrated that developers pander to the fanbase instead of making a game that stands on its own. I was excited about Super DBZ and Extreme Butouden but tbh, certain decisions made by that team really left me wondering.

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Re: There's gonna be a lot of new characters in the next gam

Post by Bullza » Tue Jun 14, 2016 9:18 am

It's just being realistic, Capcom and Namco have been making great fighting games for decades. Dimps has never made a game with great fighting gameplay, even the best one which was Budokai 3 only had good fighting gameplay for a DBZ game.

Whether it's DBZ, Naruto, this new One Piece game, the old Bleach games etc they've never had great fighting gameplay. It's just not realistic to expect them to either try or pull it off.

There are not many fighting games that play like the DBZ games where you can fly and move around a large open space. It does make it different and that might be better than it being a poor man's Street Fighter or Tekken.

Personally I think the over the shoulder style holds the gameplay back because the flying is awkward, the pace is too slow and there's not enough buttons left for the fighting part.

They could easily improve the gameplay but the style they have and the amount of characters they have and other things has allowed it to be somewhat different and that gives it an advantage.

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Re: There's gonna be a lot of new characters in the next gam

Post by VegettoEX » Tue Jun 14, 2016 9:23 am

Bullza wrote:Dimps has never made a game with great fighting gameplay
Dimps co-developed Street Fighter IV and V.
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Re: There's gonna be a lot of new characters in the next gam

Post by Bullza » Tue Jun 14, 2016 10:27 am

Oh yeah indeed they did. I wonder how much of those games mechanics were because of Dimps.

I'd hope they'd be able to take something away from Street Fighter V to implement it into Xenoverse 2.

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