Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue - [Updated with #46]

Post by Ajay » Sat Jun 11, 2016 10:08 pm

Updated with the image. Annoyingly, I still can't edit the main post, so I'll just keep getting Emma to do it until we're back to normal again (hopefully soon).

Here's Tate's scene from the end - https://www.youtube.com/watch?v=tLeRfM9Vo_I

Pretty cool, but would definitely like to see him go crazy again a la #26 soon. He drew so much of this episode's first half by himself that I'm surprised he managed to do this too. I guess the number of weeks he had helped.

He really nailed Bulma's death scene. The smoke, the expressions, the movement; it was all great. Really added the necessary impact that scene desperately needed.

I'll be interested to see what Shimanuki brings to the table next week. I get the feeling it's mostly going to be dialogue, though. If it is, I'll be glad. I really want this arc to spread its action out. We need a nicely paced arc for once!
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Re: Super Animation Catalogue - [Updated with #46]

Post by Araki » Sat Jun 11, 2016 10:13 pm

Ajay wrote:I get the feeling it's mostly going to be dialogue, though. If it is, I'll be glad. I really want this arc to spread its action out. We need a nicely paced arc for once!
Yeah, that's what i'm hoping, too. I was glad Trunks didn't come back to the past and nothing was explained yet - in contrast with the info dump of Champa's arc. Hopefully this arc can take its time doing things.

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Re: Super Animation Catalogue - [Updated with #46]

Post by ArchedThunder » Sat Jun 11, 2016 10:18 pm

This episode certainly makes it seem like the production is in a much better place.

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Re: Super Animation Catalogue - [Updated with #46]

Post by ryou766 » Sat Jun 11, 2016 10:37 pm

The animation in Episode 47 was absolutely amazing.

Goku Black's introduction... chilling.

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Re: Super Animation Catalogue - [Updated with #46]

Post by JulieYBM » Sat Jun 11, 2016 10:46 pm

Tate Naoki had enough time to do a lot of the key animation himself. I hope he has another eight or nine weeks for his next appearance. Hopefully he'll also have better key animators working with him, too.
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Re: Super Animation Catalogue - [Updated with #46]

Post by ArchedThunder » Sat Jun 11, 2016 10:55 pm

JulieYBM wrote:Tate Naoki had enough time to do a lot of the key animation himself. I hope he has another eight or nine weeks for his next appearance. Hopefully he'll also have better key animators working with him, too.
It seems like the scripts were actually done on time this time, so as long as no crazy hiccups happen I think the animators are going to finally have a good amount of time. Assuming the production is in a better place now then I imagine more good animators will start to seep into the production as time goes on. Hopefully.

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Re: Super Animation Catalogue - [Updated with #46]

Post by Sodhi » Sat Jun 11, 2016 11:09 pm

This arc's screenplay was completed four months ago. So they should have had some time in script side of things.

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Re: Super Animation Catalogue - [Updated with #46]

Post by JulieYBM » Sat Jun 11, 2016 11:41 pm

ArchedThunder wrote:
JulieYBM wrote:Tate Naoki had enough time to do a lot of the key animation himself. I hope he has another eight or nine weeks for his next appearance. Hopefully he'll also have better key animators working with him, too.
It seems like the scripts were actually done on time this time, so as long as no crazy hiccups happen I think the animators are going to finally have a good amount of time. Assuming the production is in a better place now then I imagine more good animators will start to seep into the production as time goes on. Hopefully.
Scripts are rarely the problem in television animation unless someone is purposefully changing the scripts at the last second, like has been happening with Dragon Ball Super.
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Re: Super Animation Catalogue - [Updated with #47]

Post by ArchedThunder » Sat Jun 11, 2016 11:51 pm

There was a lot of animation in this episode, even little things like Bulma looking up after the first explosion was really well animated. I'm so glad Super has been able to get to this point finally, I'm really excited to see how the big fights look, hopefully they can grab some good animators now!

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Re: Super Animation Catalogue - [Updated with #47]

Post by PMD » Sun Jun 12, 2016 5:40 am

OMFG, this episode was the best of the entire DBS in terms of animation. Tate's a god. Hands down.

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Re: Super Animation Catalogue - [Updated with #47]

Post by dhaval_dongre » Sun Jun 12, 2016 12:35 pm

Was today's episode done fully inhouse ? Wasn't it outsourced, even for the in between scenes ?

For next week's episode many are guessing Shimanuki to be the supervisor. But the only doubt I have is, if its him then he will only have 5 weeks to prepare for it coming off #42. So my guess is, if its him supervising it then the key animation might be outsourced or he might be co-supervising it with someone else. He might still end up as the only one to supervise the episode, because he handled #42 and it looked decent, although there were considerably more no. of animators working on that episode. Probably might be the same pattern for #48 also. But I don't understand if its him, then why would they give him the episode so early, because the entire purpose of the mini arc before this was to give more time to production, like they did with today's episode (8 weeks and how nice it looked today. :) ) I am hoping there's more to this than what I am feeling right now. :think:

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Re: Super Animation Catalogue - [Updated with #47]

Post by ArchedThunder » Sun Jun 12, 2016 1:47 pm

The GIFs I made of episode 47.
dhaval_dongre wrote:Was today's episode done fully inhouse ? Wasn't it outsourced, even for the in between scenes ?

For next week's episode many are guessing Shimanuki to be the supervisor. But the only doubt I have is, if its him then he will only have 5 weeks to prepare for it coming off #42. So my guess is, if its him supervising it then the key animation might be outsourced or he might be co-supervising it with someone else. He might still end up as the only one to supervise the episode, because he handled #42 and it looked decent, although there were considerably more no. of animators working on that episode. Probably might be the same pattern for #48 also. But I don't understand if its him, then why would they give him the episode so early, because the entire purpose of the mini arc before this was to give more time to production, like they did with today's episode (8 weeks and how nice it looked today. :) ) I am hoping there's more to this than what I am feeling right now. :think:
6 weeks actually. But the problem was that (at least during the Champa arc) what came before animation wasn't done quick enough from episode to episode, so for instance episode 39 was animated in 3 weeks despite it having been much more time than that since Kitano's last episode. So assuming the schedule is in a better place now like it seems it might be then Shimanuki should have more time to animate 48 than he has on previous episodes anyways.

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Re: Super Animation Catalogue - [Updated with #47]

Post by Noah » Sun Jun 12, 2016 7:38 pm

It's nice to know that Naoki Tate with proper time can deliver something like that, I always close my eyes when I find out he's one of the animation supervisors, because I don't appreciate his derp face/out of model drawings, but most impressive, I didn't see any in this episode, congratulations to him.
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Re: Super Animation Catalogue - [Updated with #47]

Post by Hit!! » Mon Jun 13, 2016 6:01 am

PMD wrote:OMFG, this episode was the best of the entire DBS in terms of animation. Tate's a god. Hands down.
The animation in is episode was good indeed, but episode 44 had better animation BY FAR!!

What I'm about to say is just a matter of taste, but I really dislike Tate's style of animation. It makes DBS feel like any other One Peace'ish jump anime. The way characters deform, the face expressions, etc. This is mostly noticeable when F Trunks charges at Black with his sword, it almost felt like I was watching Naruto or One Peace. Seriously, i might be in the minority here, but I hate that. I'm not saying that its bad quality, but its not DB like. Again, I repeat, I'm not saying that the animation was bad, all I'm saying is that it didn't feel that much like DB.

This episode did have some EXCELENT stills however.

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Re: Super Animation Catalogue - [Updated with #47]

Post by dhaval_dongre » Mon Jun 13, 2016 7:20 am

Hit!! wrote:
PMD wrote:OMFG, this episode was the best of the entire DBS in terms of animation. Tate's a god. Hands down.
The animation in is episode was good indeed, but episode 44 had better animation BY FAR!!

What I'm about to say is just a matter of taste, but I really dislike Tate's style of animation. It makes DBS feel like any other One Peace'ish jump anime. The way characters deform, the face expressions, etc. This is mostly noticeable when F Trunks charges at Black with his sword, it almost felt like I was watching Naruto or One Peace. Seriously, i might be in the minority here, but I hate that. I'm not saying that its bad quality, but its not DB like. Again, I repeat, I'm not saying that the animation was bad, all I'm saying is that it didn't feel that much like DB.

This episode did have some EXCELENT stills however.
Tate's style is a bit different than others. As far as I have seen his work, his focus is more on fluidity. That's why his art style feels a bit different than others. Though its finr if u didn't enjoy it that much as others did. Its ok to be subjective. I have to say 44 was very impressive. Karasawa was handling that ep. Also the key animation waa done by studio Wanpack. I hope we get to see more from them in the future episodes.

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Re: Super Animation Catalogue - [Updated with #47]

Post by Ajay » Mon Jun 13, 2016 7:34 am

Hit!! wrote:What I'm about to say is just a matter of taste, but I really dislike Tate's style of animation.
This is something I've never had an issue with. Everyone has different tastes in animation, and that's totally cool. I know that Kei appreciates Naotoshi Shida's talents, but isn't much of a fan of his work for Dragon Ball as he feels the liquid-like beams don't feel as powerful as the solid ones. Totally fine. I still wouldn't say #44 was better animated; it was just more on-model, but yeah...
I'm not saying that its bad quality, but its not DB like. Again, I repeat, I'm not saying that the animation was bad, all I'm saying is that it didn't feel that much like DB.
This I do take issue with because it feels like throwing Dragon Ball into a corner and saying, "This is what Dragon Ball animation is". It's very limiting and not all that fair to the animators working on the show for two reasons. Firstly, animators interpret Toriyama's manga panels in different ways; everyone does. I'm sure the way I imagine a fight's movement is very different than what you do, and I think that's what makes animation so interesting. Secondly, animation trends have definitely changed over the years, with the likes of Yoshimichi Kameda, Yutaka Nakamura, and Norio Matsumoto heavily influencing a huge number of animators across the board. The focus on less detail in favour of smoother, momentum-based movement is really cool. They're not afraid to abstract the characters to create interesting scenes, and in Kameda's case, he loves to bring out a thick brush and add crazy detail to his drawings. All of these aspects give the animation real identity.

Tate's no different. I think it speaks volumes about how interesting his work is that we have conversations about him every single time his episodes air. Whether you like him or not, he at least does something that gets people talking. As much as I may enjoy episodes like #44 for looking well-polished, I don't find them memorable, and they're certainly not regular talking-points. When it comes to Dragon Ball, I want memorable story-beats to be matched by memorable animation. I sure as hell won't be remembering the intricacies of the SSJ Blue Kaioken later down the line, but I doubt I'll be forgetting the best parts of Cabba and Hit's respective fights vs Vegeta.

That's kinda it, really. I waffled, sorry! Takeaway point is: don't limit the animation to what it used to be. Not everything needs to be wild and crazy, but we shouldn't pigeon-hole the series' fights. The last thing the series needs is stagnant by-the-numbers animation to match its bland everything else.
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Re: Super Animation Catalogue - [Updated with #47]

Post by dhaval_dongre » Mon Jun 13, 2016 7:53 am

The score in the episode was fantastic. Definitely the best so far. Will be interesting to see how 48 turns out.

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Re: Super Animation Catalogue - [Updated with #47]

Post by Hit!! » Mon Jun 13, 2016 3:24 pm

dhaval_dongre wrote:
I have to say 44 was very impressive. Karasawa was handling that ep. Also the key animation waa done by studio Wanpack. I hope we get to see more from them in the future episodes.
Yes indeed...

I really like these takes:

https://www.youtube.com/watch?v=Ezwcfegbdj4

https://www.youtube.com/watch?v=q2vipD18jUM

I really wish this was the standard for Dragon Ball Super and that every episode looked like this. This is the prime example that you can do great fluid animation WITHOUT GOING OFF MODEL. Look at that ki blast Goku did on kai's planet, that was movie quality.

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Re: Super Animation Catalogue - [Updated with #47]

Post by FortuneSSJ » Mon Jun 13, 2016 4:52 pm

Episode 44 was really amazing, as far as animation/art goes.
That transition from Goku's Kamehameha to Jaco's spaceship still makes me drool.
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue - [Updated with #47]

Post by neolux » Wed Jun 15, 2016 12:08 am

just saw this image on a fb page and it makes me angry that some people do this to compare super's animation to Z's animation

Edit: I'm sorry I cannot show the image on the spoiler. I'm new on kanzenshuu forum and I do not know how to do it, but I hope you guys can see the image I'm talking about :D

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