These two really peaked my interests in particular. And based on the original teaser trailer, we'll be allowed to fly in the hub similar to Dragon Ball Online, right? Albeit, without flying pills.TheDevilsCorpse wrote:-Brand new hub city 7X the size of the original game with 300 players online at the same time
-More in depth character creation system
"Dragon Ball XENOVERSE 2" Official Discussion Thread
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Changing history, eh? I wonder if this whole time, they've been hinting at you becoming a Time Breaker... At least an outfit, and maybe the Dark Demon Realm Army?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Combat looks a lot tighter and deeper, nice.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
The combat certainly looks much more fluid, but also more controlled, than in the first game. I'm quite impressed, DIMPS. Lets just hope they also got rid of costume stats and majorly tone down the RNG.Grimlock wrote:NEW GAMEPLAY TRAILER!
Spoiler:
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I don't get what people are talking about? It literally looks exactly the same. The PC version always ran this smooth. I thought they would give us something better than just a generic fight that we've played a million times in Xenoverse 1. Please give us a real new trailer. Hopefully later today or tomorrow.
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
It looks completely the same, not that I expected much. The second I heard this wouldn't even get two full years of development, I knew we were in for a standalone expansion sold as a full, new game at best type scenario.
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How the Black Arc Should End (by Lightbing!):
How the Black Arc Should End (by Lightbing!):
Spoiler:
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
"Updates and post launch support for up to one year"
Do they mean DLC or bug fixes and general updates ? I know there will be DLC but I hope they don't go overboard with it.
Do they mean DLC or bug fixes and general updates ? I know there will be DLC but I hope they don't go overboard with it.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I gotta say...the "trailer" just looked like the PC version with costume mods. Which isn't really a complaint from me...I only had a few problems with how the first one played.
But geez...can we update the SFX please?
But geez...can we update the SFX please?
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I've noticed a lot of dashing around in the gameplay which is neat. That means we can avoid more bullshit from spammers and add more combinations. Visually it pretty much looks the same but I was pretty much expecting that. I wish they showed a trailer or something, not just a short gameplay clip. Ah well.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Let me list all the the noticable changes compared to Xenoverse 1:
https://www.youtube.com/watch?v=_Q4ubisnrPQ
0:08: Dash behind the opponent, will most likely consume stamina
0:29: forward dash speed seems to be improved, might be character specific
0:49: step teleporting seems to be improved, you don't jump anymore, also sidestep teleport, normal sidestep is still in the game
0:18, 0:37, 1:28: OTG (off the ground) combos with beam super attacks
1:40: OTG combo with a dash light attack, doesn't put the opponent to juggle state
https://www.youtube.com/watch?v=_Q4ubisnrPQ
0:08: Dash behind the opponent, will most likely consume stamina
0:29: forward dash speed seems to be improved, might be character specific
0:49: step teleporting seems to be improved, you don't jump anymore, also sidestep teleport, normal sidestep is still in the game
0:18, 0:37, 1:28: OTG (off the ground) combos with beam super attacks
1:40: OTG combo with a dash light attack, doesn't put the opponent to juggle state
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
New things I've noticed
- 60 FPS across the board (yes I get it PC elitist, you already had 60 FPS but its a big improvement for the console gamers)
- Seems to be a z-dash mechanic added like the old tenkaichi 3 days where you can get behind them instantly.
- Basic ki blast bend and seem to home in more
- Seems to be a bit more variety in how you can vanish around the arena.
- Maybe the lock on cursor is gone but with no hud in the trailer could easily just be for the trailer.
Good improvements but overall I feel that was a pretty lackluster first gameplay trailer. No music, a stage we had from the old game and I don't think people really get hyped for Turles. Plus the whole Future Gohan one arm thing people hate. I don't know a little let down but of course this is just the beginning.
- 60 FPS across the board (yes I get it PC elitist, you already had 60 FPS but its a big improvement for the console gamers)
- Seems to be a z-dash mechanic added like the old tenkaichi 3 days where you can get behind them instantly.
- Basic ki blast bend and seem to home in more
- Seems to be a bit more variety in how you can vanish around the arena.
- Maybe the lock on cursor is gone but with no hud in the trailer could easily just be for the trailer.
Good improvements but overall I feel that was a pretty lackluster first gameplay trailer. No music, a stage we had from the old game and I don't think people really get hyped for Turles. Plus the whole Future Gohan one arm thing people hate. I don't know a little let down but of course this is just the beginning.
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I reckon we'll get more footage tomorrow. 20 minute showcasing, so hopefully we'll get more of a better understanding.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
The game could look better later on. I remember the E3 2006 videos of BT2 had people saying "This game looks the same as the first" and the final game was much better than the first game.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
It seems like you indeed will be able to fly around the hub city (which will be 7 times bigger than the original) once you reach enough level. Before that, you will be able to use vehicles, though.ryou766 wrote:These two really peaked my interests in particular. And based on the original teaser trailer, we'll be allowed to fly in the hub similar to Dragon Ball Online, right? Albeit, without flying pills.TheDevilsCorpse wrote:-Brand new hub city 7X the size of the original game with 300 players online at the same time
-More in depth character creation system
Bandai Namco talked about "free updates".sintzu wrote:"Updates and post launch support for up to one year"
Do they mean DLC or bug fixes and general updates ? I know there will be DLC but I hope they don't go overboard with it.
More details
Steam profile: psn_chelentano
Xenoverse 2 characters: Rugal (female Saiyan), Salacadula (male Majin), Sleet (Freezer race)
Xenoverse 2 characters: Rugal (female Saiyan), Salacadula (male Majin), Sleet (Freezer race)
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Looks awesome. Also thank goodness they kept the better SSJ Future Gohan dew. I like it much more than his weird haircut one.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
Ah. Well, that's good to hear.Chelentano wrote:It seems like you indeed will be able to fly around the hub city (which will be 7 times bigger than the original) once you reach enough level. Before that, you will be able to use vehicles, though.
I wasn't particularly a fan of vehicles to get to my destination during the DBO days, but I'll manage
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
haha vehicles seem so redundant when you have super speed and when you can fly in battle... but whatever bring it on sounds fun.
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
You never needed pills to fly in DBO. There was a quest where you learned to fly.ryou766 wrote: These two really peaked my interests in particular. And based on the original teaser trailer, we'll be allowed to fly in the hub similar to Dragon Ball Online, right? Albeit, without flying pills.
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
I've never done said quest. I equipped flying pills to my character.SaiyaSith wrote:You never needed pills to fly in DBO. There was a quest where you learned to fly.ryou766 wrote: These two really peaked my interests in particular. And based on the original teaser trailer, we'll be allowed to fly in the hub similar to Dragon Ball Online, right? Albeit, without flying pills.
Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread
That was a flying scroll which allowed low level players to fly for a short time. They were also the only way you could fly super fast which was a lame way for them to make money. Luckily DBOG removed that.ryou766 wrote: I've never done said quest. I equipped flying pills to my character.







