"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Spenzer » Fri Jun 24, 2016 8:37 am

Another nice new article:

http://rpgsite.net/interview/4899-inter ... uki-hirano

Most interesting info:
RPG Site: Will there be any balancing to the roster at all for characters coming from the first game?

Hirano: So there’s obviously stronger and weaker ones depending on the characters. For example, it’d be quite odd if Yamcha were stronger than Super Saiyan God Super Saiyan Goku so there are some balances we need to implement in that sort of way. Basically we don’t want players to not be able to win just because they’re choosing a character that they like, so we are balancing that out within a certain range where if you’re good at the game you can still beat other opponents.

PG Site
: What sort of customization can we expect this time with the character creation tools?

Hirano: In terms of customization we have a lot more volume such as more costumes and more features as well. In terms of the costumes, there were more popular costumes than others – and when you’re choosing a costume, you want to choose it because you want to look like that. So we’re adding in new features that players can be strong while choosing the costume that they really like.

RPG Site: In the first game one of the biggest user complaints was the RNG (random number generation) factor. Will RNG be more lenient or replaced with something different in the sequel?

Hirano: With regard to modifications and adjustments, we are making a lot of these based on user feedback. The bottom line is that we made it easier to acquire costumes or maybe items that drop during battle. It’s because we want our players to be able to move on to online matching – we don’t want them to not go there just because they don’t have specific items.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Fri Jun 24, 2016 8:40 am

I literally just posted in the previous page.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Fri Jun 24, 2016 8:44 am

So, confirmed taking stats away from clothing? Or some type of modification transfer?
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zenkashuu » Fri Jun 24, 2016 9:20 am

I'm wondering if the costumes that won't make it in XV2 will be just the ones that looked the same but with different colors/stats.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gyt Kaliba » Fri Jun 24, 2016 10:10 am

They're at least attempting to work on and fix the issue with clothing stats and the horribad RNG both?

That right there is enough to have me excited right there. The two biggest annoyances to me in the first game might not even be an issue anymore. YEESSSSS.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Fri Jun 24, 2016 11:05 am

Stats on clothing need to go. I'd like to wear anything I want without being concerned about how it'd effect my CaC.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SaiyaSith » Fri Jun 24, 2016 11:20 am

ryou766 wrote:Stats on clothing need to go. I'd like to wear anything I want without being concerned about how it'd effect my CaC.
Stats on clothing don't need to go, we just need secondary slots to choose what style people will see. For example, I could have full gear with full stats on, but I want my character to be shirtless and still keep the stats. That's where secondary slots come in handy. Just like in DC Universe Online.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Fri Jun 24, 2016 11:23 am

SaiyaSith wrote:
ryou766 wrote:Stats on clothing need to go. I'd like to wear anything I want without being concerned about how it'd effect my CaC.
Stats on clothing don't need to go, we just need secondary slots to choose what style people will see. For example, I could have full gear with full stats on, but I want my character to be shirtless and still keep the stats. That's where secondary slots come in handy. Just like in DC Universe Online.
No. We need to remove them entirely. It ruins the whole point of attributes. I highly doubt Dimps would roll with such an idea.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Noah » Fri Jun 24, 2016 11:30 am

Is Bio-Broly confirmed?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Fri Jun 24, 2016 11:34 am

Hmm. That last interview has Hirano seeming more concerned with wanting players to feel conflicted and want to change history than actually giving them the ability to do it and set their own what-ifs in motion.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SaiyaSith » Fri Jun 24, 2016 11:40 am

ryou766 wrote:
SaiyaSith wrote:
ryou766 wrote:Stats on clothing need to go. I'd like to wear anything I want without being concerned about how it'd effect my CaC.
Stats on clothing don't need to go, we just need secondary slots to choose what style people will see. For example, I could have full gear with full stats on, but I want my character to be shirtless and still keep the stats. That's where secondary slots come in handy. Just like in DC Universe Online.
No. We need to remove them entirely. It ruins the whole point of attributes. I highly doubt Dimps would roll with such an idea.
No, we don't. Gear stats are half of our attributes. And I'm almost positive that Dimps will do something similar to what I was saying. In their last interview they said that we'll have a way to dress how we want and still keep the stats.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Fri Jun 24, 2016 11:44 am

What interview are you talking about? In the recent one posted above, they did not mention stats at all.
When you’re choosing a costume, you want to choose it because you want to look like that. So we’re adding in new features that players can be strong while choosing the costume that they really like.
This implies that we'll still be strong thanks to our attribute points without having to be effected by the stats from clothing.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Fri Jun 24, 2016 11:45 am

Well I am glad it seems clothing stats will be gone, or at least re-purposed so we can wear whatever we want and keep the boosts.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SaiyaSith » Fri Jun 24, 2016 12:00 pm

ryou766 wrote: This implies that we'll still be strong thanks to our attribute points without having to be effected by the stats from clothing.
They wouldn't do that. Xenoverse is trying to be more of an MMO. Otherwise there wouldn't be a reason to hunt for gear other than style. Think of gear as attribute modifiers. If there's cosmetic slots to choose your own style, gear stats shouldn't bother you.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Fri Jun 24, 2016 12:02 pm

Every interview after E3 is getting me hyped. I wonder why that is...? :lol:

Still no tails though. COME ON, GUYS!
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Captain Strawberry » Fri Jun 24, 2016 12:08 pm

When's Japan Expo?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Fri Jun 24, 2016 12:12 pm

@SaiyaSith: XV won't ever be an MMO, that's the thing. It certainly tries to be, but it ultimately fails.

@Captain Strawberry:
In 12 days.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Fri Jun 24, 2016 12:32 pm

If Slug is a Master, and I wouldn't be surprised, do you think we'd be able to get his Giant Form? Yes, I know it depends on Great Apes.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Fri Jun 24, 2016 1:11 pm

Anime Kitten wrote:If Slug is a Master, and I wouldn't be surprised, do you think we'd be able to get his Giant Form? Yes, I know it depends on Great Apes.
Hmmm, that's a neat idea. Have a specific master that there to teach each race how to transform.
Saiyans - Vegeta
Frieza Race - Golden Frieza
Namekians - Slug
Majins - Bobbidy
Humans - King Kai.
When Super apparently shoves Goku down our throats:

Kanassa wrote:
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- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Fri Jun 24, 2016 1:14 pm

Vegeta: Great Ape
(Golden) Frieza: Golden Form
Slug: Giant Form
Babidi: Super Form (that is, Super Buu, even for females)
King Kai: ...still don't got anything besides Super Human.

SSJ, SSJ2, SSJ3, SSJG, SSGSS, and SSJ4 would probably be the story. I'd guess.
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