"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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CrimsonRex
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by CrimsonRex » Sat Jun 25, 2016 4:45 pm

BlazingBarrrager wrote:
Anime Kitten wrote:Really? My character is a female Saiyan, and I do just fine most of the time.
Try playing PvP. You'll see what I mean.
I could never find myself liking PvP in Xenoverse, felt literally like Ping Pong with lag.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Sat Jun 25, 2016 7:33 pm

Captain Strawberry wrote:For fun of how transformations could work.

Grade forms like Frieza 100% or SSJ should have lower speed. Freeza's 100% form didn't lower his speed; Grade forms would be outclassed by normal SSJ forms because of speed

Saiyans: Attack and speed are increased for each. SSJ1, you need 1 bar of ki and stamina regeneration is slower, SSJ2 takes 2 bars and stamina regens slower, SSJ3 takes 3 but your ki slightly drains but it doesn't revert to normal state when it reaches 0. Considering that the gameplay trailer showed SSJ Future Gohan not losing ki/stamina, I doubt this is a thing. Also enough with CaCs having SSJ3 and such. SSJ is all Saiyan CaCs need. SSJ2 pushes it a little, but it isn't dramatic enough to be an issue

Frieza clan: 2nd, 3rd and 4th increases attack and speed. Frieza says he can't control the transformations so maybe you get a lower endurance? If they add a Cooler transformation than attack should be slightly increased, ki attacks do more damage but stamina regenerates slower. How many times do I need to say this? Freeza's forms RESTRICT his power, not boost it. Final Form Freeza is his base form. Simple as that. Also CaC options makes having Cooler's form impossible.

Nameks: A healer class, z souls are more effect, attack is increased slightly and defence. You heal people quicker and nearby and yourself but lower endurance. Super Namekian and Super Namekian 2 should increase attack and defence but ki drains. You didn't look into DBO did you? Namekians played both healer and tank roles. Since XV is more of a fighting game, they were made into tanks and differentiated themselves from Majins by having faster Stamina regen, auto-heal buff, boosted item effects, and the longest basic attack reach in the game. Also Great Namek will probably not happen in XV2 if giant characters have the same restrictions as before.

Buu race: Fat Buu's should be like a tank class, higher attack, defence, endurance. Super Buu, attack increased but lower strikes damage and z souls less effective. Pure race, high speed and defence, slightly stronger attack but ki drains. CaC Majin physique (as of now) is gender based: Male Majins were tanks while Female Majins were more offensive. While we don't know if this will remain the same in XV2, chances are if you're bulky you're a tank and if you're slim you're more offensive. Also aside from Pure Majin in DBO, Majins no longer have "transformations" like the original Buu.

Humans: Not sure what about stage 1, all stats slightly increased but z souls are more effective and bars of ki takes longer to fill up, stage 2 increased stats and z soul. Stage 3, all stats are increased but ki drains and stamina regens slightly slower Humans don't need transformations. That is all.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by kbrooksgohan » Sat Jun 25, 2016 7:39 pm

The future gohan vs Turles video is an alpha build....

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Sat Jun 25, 2016 7:41 pm

kbrooksgohan wrote:The future gohan vs Turles video is an alpha build....
Regardless, I doubt Dimps will use the same transformation mechanic in XV2 due to the massive outcry from fans about spamming and such.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by kbrooksgohan » Sat Jun 25, 2016 7:53 pm

I think so too. We shall see!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Captain Strawberry » Sat Jun 25, 2016 8:32 pm

BlazingBarrrager I see thanks. But if Humans didn't have some sort of transformation like mystic, than it would be kinda unfair...

how does DB Heroes handle Frieza clansmen transformations?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Sat Jun 25, 2016 9:31 pm

For the avatars? It doesn't. They don't transform. They're all just different costumes.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Sat Jun 25, 2016 9:36 pm

Captain Strawberry wrote:BlazingBarrrager I see thanks. But if Humans didn't have some sort of transformation like mystic, than it would be kinda unfair...
How is that unfair? Last I recall CaC humans in XV can take on all three GT villains, Lord Beerus and Whis, and a powered-up Broli and beat them hands down without a single transformation (hell the only time we see them exhausted is after the GT villain battle). Yeah the same applies to all CaC races, but that just proves my point even more. Outside of Super Saiyan and Kaio-Ken (which are entirely optional and have no impact) none of our CaCs had trouble taking on heroes/villains who had powers ranging into God tier in their base form. So yeah, pretty sure Humans will be fine without a transformation. Hell all the CaCs will be fine without one, even Saiyans.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Sat Jun 25, 2016 9:38 pm

You made me realize something... the Future Warrior is more powerful than a god! :o
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Sat Jun 25, 2016 9:43 pm

Anime Kitten wrote:You made me realize something... the Future Warrior is more powerful than a god! :o
Well (s)he DID get trained by Lord Beerus.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by kbrooksgohan » Sat Jun 25, 2016 10:03 pm

Everyone's entitled to their opinions but tbh I'm getting a little sick and tired of the avatar characters and the suggestions for transformations and everything else. I liked XV but I didn't like how main characters were given less attention than the created characters. They were weaker and they had features taken away from them. I want to be able to play a dbz game that lets me use main characters and follow's the story with some alternate paths and gives me the option to play the created character story mode.

I don't think it should be just about created characters. It's like the players are penalized for using mains and then they made some of the main characters very overpowered. There's no middle ground.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Sat Jun 25, 2016 10:05 pm

I agree, but I highly doubt Dimps will balance the focus, unfortunately. :(
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Sat Jun 25, 2016 10:15 pm

BlazingBarrrager wrote:
Anime Kitten wrote:You made me realize something... the Future Warrior is more powerful than a god! :o
Well (s)he DID get trained by Lord Beerus.
My CaC went from being trained by Beerus and Goku... to eventually Pan and Mr. Satan. Saving the best for last.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by kbrooksgohan » Sat Jun 25, 2016 10:16 pm

Anime Kitten wrote:I agree, but I highly doubt Dimps will balance the focus, unfortunately. :(

I think with enough feedback they might at least consider doing two modes. One with the original story and one with the created character story. I mean in a Xenoverse sequel after X2.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Sat Jun 25, 2016 10:18 pm

Possible, but unlikely this far in development. Maybe Xenoverse 3 or even massive DLC?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Sat Jun 25, 2016 10:21 pm

Here's the funny thing about our CaCs: if we were to exclude the customization options like Z-Souls, clothing, and skills and just have attribute points we either end up having much more attack power than SSJB and less health than Pan (for example) or be can be bulkier than Broli and have less power than Krillin.

But yes one of the things I hope will change in XV2 is what skills are CaCs will and will not have access to. Bonus points for making more skills race-restricted than in XV.
ryou766 wrote:
BlazingBarrrager wrote:
Anime Kitten wrote:You made me realize something... the Future Warrior is more powerful than a god! :o
Well (s)he DID get trained by Lord Beerus.
My CaC went from being trained by Beerus and Goku... to eventually Pan and Mr. Satan. Saving the best for last.
Awww don't put Pan with Mr. Satan. She's been shown to kick more ass than Yamcha!
kbrooksgohan wrote:
Anime Kitten wrote:I agree, but I highly doubt Dimps will balance the focus, unfortunately. :(
I think with enough feedback they might at least consider doing two modes. One with the original story and one with the created character story. I mean in a Xenoverse sequel after X2.
Here's the problem with that. Aside our CaC, the only other character who could fit the bill is Future Trunks. Because the story is based on revisiting certain timelines it's kinda hard to make a story where you play through these scenes with the main cast. It wouldn't be enough to make itself stand out from nearly any other DBZ game.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by kbrooksgohan » Sat Jun 25, 2016 10:24 pm

Nah. Actually they can make another mode that collects all the content from the first two Xenoverse games and makes a faithful story mode. But instead of just being 100% faithful the player has branching story lines that can change the history of DB. Like Vegeta going SS first etc.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Sat Jun 25, 2016 10:37 pm

kbrooksgohan wrote:Nah. Actually they can make another mode that collects all the content from the first two Xenoverse games and makes a faithful story mode. But instead of just being 100% faithful the player has branching story lines that can change the history of DB. Like Vegeta going SS first etc.
And how exactly could this be executed, because you're going into Multiverse webcomic territory here.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Sat Jun 25, 2016 10:42 pm

I don't see the problem. The Mary/Marty Sue adventures are here to stay. We already had retellings for years, and we have a new series to have new stories with our beloved characters. Having our sues have the games I think is fine enough.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Sat Jun 25, 2016 10:51 pm

dbzfan7 wrote:I don't see the problem. The Mary/Marty Sue adventures are here to stay. We already had retellings for years, and we have a new series to have new stories with our beloved characters. Having our sues have the games I think is fine enough.
Especially considering the game is already one big "what-if" to begin with.

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