Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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ArchedThunder
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Re: Super Animation Catalogue - [Updated with #49]

Post by ArchedThunder » Sun Jun 26, 2016 3:30 am

Kishido wrote:Is it me or why does Gokunlooks like a regular Super Saiyan instead of 2?
Looks like they drew him as a regular Super Saiyan in this episode. Could be an error, or maybe he was just using regular SSJ against Trunks because his SSJ is far above Trunks's SSJ2.

Anyways, next week look amazing.
Image
Image
It visually reminds me a lot of Karasawa's last episode, I wonder if he has Wanpak with him again.

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Re: Super Animation Catalogue - [Updated with #49]

Post by JulieYBM » Sun Jun 26, 2016 4:07 am

I'm wondering if Ootsuka Ken worked on Super #50. Super Saiyan 2 Gokuu in the preview looks like the same Super Saiyan 2 Gokuu from Episode #5.
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Re: Super Animation Catalogue - [Updated with #49]

Post by Sodhi » Sun Jun 26, 2016 4:19 am

He did say(Unless I am just making it up in my mind), he was working for a episode a few weeks ago. So it could very well be him. It does kinda resemble the ep 5 look(in a good way).

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Re: Super Animation Catalogue - [Updated with #49]

Post by ArchedThunder » Sun Jun 26, 2016 4:24 am

Sodhi wrote:He did say(Unless I am just making it up in my mind), he was working for a episode a few weeks ago. So it could very well be him. It does kinda resemble the ep 5 look(in a good way).
He did say he was working on Super again.

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Re: Super Animation Catalogue - [Updated with #49]

Post by dhaval_dongre » Sun Jun 26, 2016 7:12 am

Onishi did pretty well with the initial part of the episode he was handling. It was his 2nd episode after 43 I think. Toma was meh/ok. Overall still the episode was pretty good in art and animation. TAP and studio L are the regular ones for Super I think. Next week looks like Karasawa but i am sure it won't be for the entire episode though. He worked last on 44, so not enough time for him to do the entire episode, but whatever he will do, I am sure it will be pretty good. Will love to see Studio Wanpack again, their work on 44 was great.

I am exactly not sure about this hope you guys can clarify it, but I guess that Wanpack must be way more expensive than TAP and L considering how good they are and their previous track record with some pretty huge projects.

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Re: Super Animation Catalogue - [Updated with #49]

Post by ArchedThunder » Sun Jun 26, 2016 7:51 am

Oh yeah, I forgot, Here's my gallery of GIFs for 49.
As always not everything I GIFed was impressive or anything.
For some reason a lot of stuff in this episode didn't play well with my GIF making program.

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Re: Super Animation Catalogue - [Updated with #49]

Post by JimmyRustam » Sun Jun 26, 2016 8:11 am

I know that the animation staff must hurry to animate the episodes, or that art styles can differ..but do they reall need to draw his pupils that big? xD (He's actually well drawn though)
[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue - [Updated with #49]

Post by dbs fanboy » Sun Jun 26, 2016 9:44 am

I have said this already and i'm repeating it now, there's something that i like about the colours in this episode and in the Nep, idk what, but there's something........ different?
It's not like what i felt in other episodes.
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Re: Super Animation Catalogue - [Updated with #49]

Post by Baggie_Saiyan » Sun Jun 26, 2016 9:48 am

ArchedThunder wrote:
Kishido wrote:Is it me or why does Gokunlooks like a regular Super Saiyan instead of 2?
Looks like they drew him as a regular Super Saiyan in this episode. Could be an error, or maybe he was just using regular SSJ against Trunks because his SSJ is far above Trunks's SSJ2.

Anyways, next week look amazing.
Image
Image
It visually reminds me a lot of Karasawa's last episode, I wonder if he has Wanpak with him again.
Man SS without aura looks so weird (any SS transformation) but yeah next week does look great!

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Re: Super Animation Catalogue - [Updated with #49]

Post by derpgoku » Sun Jun 26, 2016 9:50 am

ArchedThunder wrote:
Kishido wrote:Is it me or why does Gokunlooks like a regular Super Saiyan instead of 2?
Looks like they drew him as a regular Super Saiyan in this episode. Could be an error, or maybe he was just using regular SSJ against Trunks because his SSJ is far above Trunks's SSJ2.

Anyways, next week look amazing.
Image
Image
It visually reminds me a lot of Karasawa's last episode, I wonder if he has Wanpak with him again.
Hmm they usually make the lighting blue but why is it yellow this time (the first gif)

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Re: Super Animation Catalogue - [Updated with #49]

Post by ArchedThunder » Sun Jun 26, 2016 10:03 am

derpgoku wrote: Hmm they usually make the lighting blue but why is it yellow this time (the first gif)
Either it's a coloring error and it might be fixed by the time the episode airs, as we have seen many times before, or they just thought it looked cool.

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Re: Super Animation Catalogue - [Updated with #49]

Post by ekrolo2 » Sun Jun 26, 2016 10:22 am

I'm pretty sure Heroes and even BoG the movie give 2 yellow or orange lightning instead of the usual blue. The opening of Boo Kai also gave 3 orange lightning.
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Re: Super Animation Catalogue - [Updated with #49]

Post by Noah » Sun Jun 26, 2016 10:55 am

Wow, this episode art/animation was abysmal if we compare to the last one (#48), some off-model faces, they didn't get Goku SSJ2 hair right and Trunks as a SSJ2 was laughable, not difference at all, they could at least try something like this:

[spoiler]Image
Credits: memberlist.php?mode=viewprofile&u=6936[/spoiler]


Also Trunks fighting against Dabura was pitiful, hope they improve in the next one.
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Re: Super Animation Catalogue - [Updated with #49]

Post by ArchedThunder » Sun Jun 26, 2016 11:04 am

Noah wrote:Wow, this episode art/animation was abysmal if we compare to the last one (#48), some off-model faces, they didn't get Goku SSJ2 hair right and Trunks as a SSJ2 was laughable, not difference at all, they could at least try something like this:

[spoiler]Image
Credits: memberlist.php?mode=viewprofile&u=6936[/spoiler]


Also Trunks fighting against Dabura was pitiful, hope they improve in the next one.
The episode was far from abysmal, the first half was really solid, the second half had some wonkiness to the art at times but it wasn't the worst. Trunks VS Dabura was passable, far from the best bit of action in the series but it was animated well enough for something that was ultimately unimportant and from Trunks VS Goku up to the end the episode went back to looking pretty damn solid.

As for the next episode the NEP shows that it's likely going to look great.

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Re: Super Animation Catalogue - [Updated with #49]

Post by FortuneSSJ » Sun Jun 26, 2016 11:31 am

My two problems with Future Trunks vs Dabura was the censorhip (no blood after Trunks cutting Dabura's face) and how he deflected Dabura's saliva with his hands.
I assume he used his ki but still seems bullshit to me.
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Re: Super Animation Catalogue - [Updated with #49]

Post by ArchedThunder » Sun Jun 26, 2016 11:45 am

FortuneSSJ wrote:My two problems with Future Trunks vs Dabura was the censorhip (no blood after Trunks cutting Dabura's face) and how he deflected Dabura's saliva with his hands.
I assume he used his ki but still seems bullshit to me.
The lack of blood when he cut him was really dumb, we know blood is allowed and Hit got a cut exactly like that on his face from Goku's fist and bled so the lack of blood in that scene made no sense. Maybe the person in charge of that was under the wrong impression and thought blood wasn't allowed and nobody suggested adding blood.
I'm pretty sure he was using ki blasts to deflect the spit, that's why there were yellow flashes on his hands every time he deflected some.

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Re: Super Animation Catalogue - [Updated with #49]

Post by kinisking » Sun Jun 26, 2016 11:51 am

I thought the dabra fight was shit. The art on super saiyan trunks face was bad in general this episode.
EDIT: rewatched it. Wasn't as bad as I remembered. Still pretty disappointing in the Goku vs Trunks fight though.
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Re: Super Animation Catalogue - [Updated with #49]

Post by FortuneSSJ » Sun Jun 26, 2016 12:07 pm

ArchedThunder wrote: The lack of blood when he cut him was really dumb, we know blood is allowed and Hit got a cut exactly like that on his face from Goku's fist and bled so the lack of blood in that scene made no sense. Maybe the person in charge of that was under the wrong impression and thought blood wasn't allowed and nobody suggested adding blood.
I'm pretty sure he was using ki blasts to deflect the spit, that's why there were yellow flashes on his hands every time he deflected some.
Censorship pisses me a lot, because I like to see things exactly how they should be. I get angrier when I remember One Piece airs right after Super and has blood when it needs.
A lot of blood in fact.
Now that we talk about this, Tate seems to be the only one to have some balls and show some blood.

SSB Goku vs Golden Freeza, SSB Vegeta vs Hit and Goku vs Hit were the only fights where there was some blood. And all those episodes that had it were done by Tate.
Before that, all we had was Roshi nosebleed gag scene at Bulma's Party.
Even though we had scenes like Tagoma ripping Piccolo's arm, Frost putting a hole on Piccolo, etc... that look really dumb without blood.

Dabura's scar made by Trunks should look llke Hit's scar made by Goku, nothing major but they still shied away...
So what's going on? Tate is the only one that knows blood is allowed?
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue - [Updated with #49]

Post by ArchedThunder » Sun Jun 26, 2016 12:17 pm

FortuneSSJ wrote: Dabura's scar made by Trunks should look llke Hit's scar made by Goku, nothing major but they still shied away...
So what's going on? Tate is the only one that knows blood is allowed?
There was also blood in Kitano and Manabe's Hit VS Goku episode, Goku spits some blood at one point.
I think it's simply that they had originally said there was to be no blood in combat and late in the Champa arc they decided to change that but I guess they didn't really make it clear to everyone.
That or like I said it was a simple mistake, someone was just used to there not being blood and nobody suggested blood be added.

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Re: Super Animation Catalogue - [Updated with #49]

Post by Sodhi » Sun Jun 26, 2016 12:37 pm

I am thinking someone in the top said, "this is the last guy from uni 6 team so you can add a little bit of blood but not much". Or it is simply animators deciding not to put it in for some reason(which is doubtful).

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