Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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A Man named RJ
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Re: Super Animation Catalogue - [Updated with #49]

Post by A Man named RJ » Fri Jul 01, 2016 1:36 am

cuartas wrote: I'm just gonna say, you mentioned the "unless you're breaking it down to take notes - in which case the other frames are equally as important"
This one lasted 1 entire second it wasn't a millisecond or something to represent fast movement, not even "movement" actually, the only thing moving in that second was goku's clothes, rather than inconsistent, why isn't hair moving as well?
Japanese anime works at 15FPS I guess? welp, 15 frames with a still image of goku and Freeza weird faces, easily noticeable, breaking the immersion of the fight entirely.

I'm a common anime watcher, it seems like this thread requires a 5 year degree in animation, otherwise you're just plain stupid and don't comprehend the greatness of X or Y animator.
But, common people are the mayority you know? and I guess people prefer to see karasawa and yamamuro style than a Tate, for "on model" sake, in fact, I'd like to see another yamamuro episode,
You're right that it's not the best drawn thing out there, but it's really not supposed to be either. No doubt it's a wonky drawing, but it's a wonky drawing in an otherwise splendid cut - and it's still a single frame, in a series with more production problems than Sonic 06. Time is heavily of the essence. give even the best animators no time and you get something that doesnt look good. Though sometimes the "ugly" can paint a really cool picture. for instance
https://www.youtube.com/watch?v=EDWvqyRScuU Probably one of my favorite fights in Anime history is right here. Why? because the characters become abstract smears.

Japanese anime typically runs on the 2's or 3's (for a snappy effect) or if you've ever payed attention it can go on the 5's. Sometimes they mix up the 2's and the 1's
1's = 24 FPS,
2's = 12 FPS,
3's = 8 FPS,
5's equals about 2, 3, or 4 FPS.
and I guess people prefer to see karasawa and yamamuro style than a Tate, for "on model" sake, in fact, I'd like to see another yamamuro episode,
Your lack of periods make that kinda hard to decipher. You can prefer whomever you want. Nobody's stopping you from doing that (I have a soft spot for 90's Yamamuro, not so much modern Yamamuro) I'll bet he can draw the characters on-model, it's not like he made them or anything. But let me ask you something. What stands out more, and is more memorable?
Dragon of the Darkness Flame 1 https://youtu.be/Fytz5dtwj_g?t=62
or Dragon of the Darkness flame 2 https://youtu.be/YiGA4tJCnI4?t=631 and https://youtu.be/Nv5HMHyoq2Y?t=107

can you guess which one is on-model? yep, first one, but which one is more interesting to look at? Well DotDF1 is technically on model, but Hiei just kinda stands still the entire time, and the attack itself doesnt even push him back from it's sheer force. it lacks visual prowess - the only impact on the enviornment this dragon has is some dust clouds. Meanwhile the second one (Atsushi's Dragon) has hiei running forward at breakneck speed, with the power and ferocity that literally distorts the viewer's perception of him. The pull back on the camera also does a good job of being synced with the attack, and makes the dragon look like it was forced out of Hiei, on top of all of this, the ring gets destroyed here, you see the debris flying about.

It's little things but those little things can make or break your perception of a character's movement for a second example,
a dynamic fight like All Might vs the Nomu from my last post? or sayyyyy....https://www.youtube.com/watch?v=m2A3OmRWcVI

What makes them ok to look at is because they're exxaggerated, one of animation's 12 basic principles.

Well the second one stays on-model all the time, but looks laughable, because of cheap reused animation on the 3's. Gai at no point actually prepares to jump, he just lifts off the ground - in real life, and in animation a character has to prepare before something happens - in the case of a jump, the knees need to bend. This is the key principle of animation called anticipation.
[spoiler]Image[/spoiler]
I didn't read this entire thread, but probably you criticised ep 13 despite we saw on model characters 100% of the episode and short but nice coreography scenes, No weird faces, no cartoony hands, none of "those" frames.
Please dont delve into strawmen - they make for awful arguments. Nobody is advocating against on-model artwork. Nobody is saying being on model = bad. There are several instances and animators who are able to 100% convey great animation whilst being completely on model Example being Toshiyuki Inoue
https://sakuga.yshi.org/post/show/16239 ... i-s_delive
https://www.youtube.com/watch?v=2uN5Hrt_1mc

No, the problem lies in when being "on model" is used as a synonymous term for "good animation". That's not always the case, and just because something isnt on-model doesnt make it bad. Those people you're talking about on social media? they dont know jack squat about anything. It's a common joke among animators, that anime fans have no idea what constitutes good animation, and really how could they? I've seen people bitch about the recent Ping-pong anime and Aku no hana, both of which use non-conventional animation styles (the latter using Rotoscope to remarkable effect).
https://www.youtube.com/watch?v=BcSuAhbtIFg
https://www.youtube.com/watch?v=r_1tx1FT95Q

Hell people still think that Tite Kubo can draw "great characters" when the guy only draws like 3 faces and no backgrounds. These same people also Shun series like One piece for having "shitty art" when really it's just an exaggerated style.

If you're interested I do recommend looking into animation and it's nuances. You dont need to do what I did ( Yes, I did 6 years as an animation student) to pull this off, the resources are all online, just get to drawing [A bit of a cool hint - your schooling is irrelevant in the art field, it's your skill that matters]
So no, you didn't convinced me that Tate new style in DBS is better, especially when it's not well made (and no, for a show like dragon ball the "at least he tries..." is not enough"), If you try wanna try something new, at least do it right (the famous ep 179 supervised by Keisuke Masunaga and his "different" face expressions)

Anyway, I'm gonna get my degree, see ya in 5 years!
I'm not trying to convince you he's better than anybody. I'm explaining why we appreciate him. and you know what? it's not a matter of "at least he tries" when you blatantly cherry pick his selection of work. Ajay has actually shown you an entire page dedicated to his work, on Super, One Piece, and any other show you've seen him in. The guy is one of the things holding this series together. He's a veteran, he's good, and he's been recognized for it by his peers, and by fans alike. meanwhile people like Yamamuro have been shunned by other professionals. He makes the series look stale, his character designs are sub par, and ill-reprsent the previous dragon ball art styles. Hell, people in this thread have actually brought fourth awesome corrections to the guys work.

What constitutes as "right" in your argument? You're debating art. there is no empirical "Right". and if according to you, that's "right", then what is this?
https://sakuga.yshi.org/post/show/23510 ... ects-fight
Is this wrong?

Honestly, I've 0 clue how you're talking pride in being ignorant on the topic, when talking to people who've been studying these things for years. You'd think u'd pull your head up and listen but nope.
You instead opt to be facetious, about it. I'm not sure whether to take something like that seriously or not.
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Re: Super Animation Catalogue - [Updated with #49]

Post by Ajay » Fri Jul 01, 2016 7:11 am

Aw, I wrote 1500 words and got ignored. :(

Oh well, I tried. Hopefully the information is useful to others.
BakaManiaHD wrote:YUKIHIRO KITANO ON THE NEXT EPISODE
WHY ARE WE YELLING?!

It's likely not Kitano. It's much too soon to be Kitano if the staff are still going on 5-6 week rotations. It's more likely Karasawa.
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Re: Super Animation Catalogue - [Updated with #49]

Post by dhaval_dongre » Fri Jul 01, 2016 9:43 am

We last saw Karasawa on 44 and Kitano on 45, moreover its an important episode so definitely it won't be Kitano.

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Re: Super Animation Catalogue - [Updated with #49]

Post by kinisking » Fri Jul 01, 2016 12:38 pm

dhaval_dongre wrote:We last saw Karasawa on 44 and Kitano on 45, moreover its an important episode so definitely it won't be Kitano.
Episode 39 was him
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Re: Super Animation Catalogue - [Updated with #49]

Post by cuartas » Fri Jul 01, 2016 12:42 pm

A Man named RJ wrote: What constitutes as "right" in your argument? You're debating art. there is no empirical "Right". and if according to you, that's "right", then what is this?
https://sakuga.yshi.org/post/show/23510 ... ects-fight
Is this wrong?
The "right" and the vid attached, constitutes the fact that Masunaga did a job out of the box in DBZ, but was done right:

-There's your fast paced and fluid animation (surpassed any Tate's and yamamuro movements and coreography by far)
-But never sacrificed detail, never in these 22 minutes

Were loose animation really necessary here to show a good sense of movement? nope right?.

In fact, this episode is the reason of why this fight was considered the best of the entire DB series and that's why people usually says the characters weakened instead of becoming stronger, despite the new transformations and SSJ phases, because the fights are not that impressive in buu saga, the entire DB GT, and DBS.

That's the thing, if the schedule is fucked, then stop doing things that will make the anime look bad for the common people.
I'd like to see a Tate episode developed in 20 weeks, for real, so I can see if this guy's style it's top notch and you're right about him, but with the current schedule he just makes subpar moments.

And please, stop bringing examples of other animes to try to prove your points, do you wanna show me loose animation or debris effects are good for DBS? then please show me examples of loose animation or debris effects that worked out well in any DB series, I mean, it's kinda annoying and it's like you're trying to say "Tate is good for DBS because one piece" I don't really care about one piece, one punch man, naruto and other animes in a DB discussion, c'mon, my points here were all DBZ/DBS shots/clips/vids and you rarely use DBS content to defend Tate's DBS work

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Re: Super Animation Catalogue - [Updated with #49]

Post by nite_jay » Fri Jul 01, 2016 12:54 pm

cuartas wrote:
A Man named RJ wrote: What constitutes as "right" in your argument? You're debating art. there is no empirical "Right". and if according to you, that's "right", then what is this?
https://sakuga.yshi.org/post/show/23510 ... ects-fight
Is this wrong?
The "right" and the vid attached, constitutes the fact that Masunaga did a job out of the box in DBZ, but was done right:

-There's your fast paced and fluid animation (surpassed any Tate's and yamamuro movements and coreography by far)
-But never sacrificed detail, never in these 22 minutes

Were loose animation really necessary here to show a good sense of movement? nope right?.

In fact, this episode is the reason of why this fight was considered the best of the entire DB series and that's why people usually says the characters weakened instead of becoming stronger, despite the new transformations and SSJ phases, because the fights are not that impressive in buu saga, the entire DB GT, and DBS.

That's the thing, if the schedule is fucked, then stop doing things that will make the anime look bad for the common people.
I'd like to see a Tate episode developed in 20 weeks, for real, so I can see if this guy's style it's top notch and you're right about him, but with the current schedule he just makes subpar moments.

And please, stop bringing examples of other animes to try to prove your points, do you wanna show me loose animation or debris effects are good for DBS? then please show me examples of loose animation or debris effects that worked out well in any DB series, I mean, it's kinda annoying and it's like you're trying to say "Tate is good for DBS because one piece" I don't really care about one piece, one punch man, naruto and other animes in a DB discussion, c'mon, my points here were all DBZ/DBS shots/clips/vids and you rarely use DBS content to defend Tate's DBS work
If you want to see all of Tate's DBS work theres a video by Ajay that contains all of it so far. https://m.youtube.com/watch?v=9tOeAwGoWCE

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Re: Super Animation Catalogue - [Updated with #49]

Post by Ajay » Fri Jul 01, 2016 1:07 pm

Let's stop making absurd genaralisations and asking for ridiculous "evidence". If you want some on-model Tate work, here's a snippet from the 2008 OVA. Not entirely sure how that helps, but okay.

Cuartas, you clearly don't like Tate's approach to animation, and nothing anyone says is going to convince you otherwise.

I laid out the reasons for why folks consider him good, and all you've effectively done is say, "No, I don't like that style, I like this style", so maybe just leave it at that if you have nothing of substance to add.
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Re: Super Animation Catalogue - [Updated with #49]

Post by cuartas » Fri Jul 01, 2016 1:24 pm

Ajay wrote:"No, I don't like that style, I like this style".
Meh! wrong, Masunaga, yamamuro and karasawa aren't the same style as far as I know, and I like all of them.
But yep, leave it that way, it's not like Tate and others will animate better for my and your opinions

PS: I'm very pleased with that clip, why didn't he use that style in DBS? It's like watching 2 different people making animation, hard to know if that was Tate
Last edited by cuartas on Fri Jul 01, 2016 1:28 pm, edited 3 times in total.

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Re: Super Animation Catalogue - [Updated with #49]

Post by Ajay » Fri Jul 01, 2016 1:26 pm

They all take grounded approaches to animation, so yeah, they're very much similar. That's fine; nothing wrong with preferring that.
Last edited by Ajay on Fri Jul 01, 2016 1:34 pm, edited 1 time in total.
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Re: Super Animation Catalogue - [Updated with #49]

Post by Bansho64 » Fri Jul 01, 2016 1:33 pm

Ajay wrote:If you want some on-model Tate work, here's a snippet from the 2008 OVA. Not entirely sure how that helps, but okay.
Sorry for going off topic but holy crap does that look freakin' badass :clap: Sadly, I think that's the last time Yamcha was cool :(

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Re: Super Animation Catalogue - [Updated with #49]

Post by JulieYBM » Fri Jul 01, 2016 1:37 pm

Tate's work on Dragon Ball Super suffers from a terrible production schedule and his having to also correct the drawings of weaker animators, in addition to drawing his own. Even so, his work looks a heck of a lot more interesting than what he did for the 2008 special. The striking thing about Tate isn't just his action, but his character acting. If schedules and productions at Toei Animation were not so continuously screwed up I think this would be a lot more apparent, but one can see glimpses of Tate the character animator as Trunks sneaks from the city in Episode #46. The posing and timing really give off a sense of alertness.
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Re: Super Animation Catalogue - [Updated with #49]

Post by Hit!! » Fri Jul 01, 2016 5:17 pm

Naoki Tate should be among the most talented animators in all of Toei.

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Re: Super Animation Catalogue - [Updated with #49]

Post by Hit!! » Fri Jul 01, 2016 5:18 pm

BTW who's animating episode 50?? Looks like its going to be the best episode Super has seen animation wise.

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Re: Super Animation Catalogue - [Updated with #49]

Post by A Man named RJ » Fri Jul 01, 2016 6:12 pm

Either this guy is a troll, or incredibly dense.
cuartas wrote: The "right" and the vid attached, constitutes the fact that Masunaga did a job out of the box in DBZ, but was done right:
There still is no definitive "right"
There's your fast paced and fluid animation (surpassed any Tate's and yamamuro movements and coreography by far)
1: PLEASE learn how to use the jargon before using it.

That scene isnt actually "fluid" It's a series of really quick repeating 2-3 frames. Wanna know what Fluidity is?

https://sakuga.yshi.org/post/show/20623 ... ries-drago
https://www.youtube.com/watch?v=0QblkV1EvZo
https://www.youtube.com/watch?v=aAfZQcsxj9s
[Was] loose animation really necessary here to show a good sense of movement? nope right?.
It doesnt matter. The thing about animation is there are many ways to achieve the "same" result. It depends on the animator. I mean if you want a boring but technically on model fight - then i have no idea what's wrong with you. I've said it before one of the principles of animation is exaggeration. There is no reason to not apply it if you know how. It makes things dynamic - whether u like that or not. Why do you think DBZ gets harped on for having "THE AWFUL ANIMATION" (Courtesy of an epic rap battle) Because it's repetitive 4 frames of action. Id much rather a meticulously drawn representation of movement, over stiff awfulness any day.
In fact, this episode is the reason of why this fight was considered the best of the entire DB series and that's why people usually says the characters weakened instead of becoming stronger, despite the new transformations and SSJ phases, because the fights are not that impressive in buu saga, the entire DB GT, and DBS.
Oh cute, a little anecdote. So who the hell says that? who says "the characters weakened" which characters? the ones that actually DID weaken (Gohan, Kuririn, Tienshinhan, Yamucha, maybe Piccolo - assuming he wasnt training anymore) or people like Goku and Vegeta who clearly did not weaken? How would weak fight choreography equate to strength? How does a single instance that lasts all of 5 minutes dictate this?

Be specific, because honestly your half baked attempts at arguments are starting to really irk me.
That's the thing, if the schedule is fucked, then stop doing things that will make the anime look bad for the common people.
I'd like to see a Tate episode developed in 20 weeks, for real, so I can see if this guy's style it's top notch and you're right about him, but with the current schedule he just makes subpar moments.
1: NO anime works like that. What are you even talking about?

2: "the common people" you're still taking pride in being willfully ignorant to the topic, eh? I've shown you instances before where "the common people" Shat on the artstyles of the series (Aku no Hana, Ping pong, even panty and Stocking when it first came out). These same people who want to call "anime an artform" but then talk shit whenever something that looks different from the overly big eyes, triangle nose and split in half mouths comes out. Dont even get me started on how many people still think Atsushi's Pein fight is "bad animation" instead of just really out of place. The common people dont know anything - stop using them as a crutch for your argument. Arguing on their behalf is one of the most foolish things you can do. even more foolish because "common people" is not ONE single idea. Some people among the "common people" can actually enjoy that kind of animation. I did, it's what caused me to study it. So everything you have to debate me with (the common people) even that isnt even a solid mindset - and even if they think it's shit, why not educate them yourself? why do YOU take pride in their ignorance as some sort of badge?

The entire point of this forum (Kanzenshuu) is to educate. the entire point is to discuss dragon ball in a factual manner, and it's the primary reason why I caved in and joined - you have opted to instead use not-knowing as an argument for your position. you have basically said to us:

"hey guys, me and my friends don't know jack shit about the topic of animation or even the Japanese industry, but you all have studied and followed this for years. Therefore you're all wrong, and i'm right"
And please, stop bringing examples of other animes to try to prove your points
No. It's a style that exists in other anime as well. If we're going to be discussing ANIMATION, and how off-model isnt a bad thing, you better believe we're going to address instances in other anime where the characters go off-model. How about you stop hiding behind "some [unnamed] common people" What this tells me is that you really dont want to be shown what animation is. you're interested in calling it bad with 0 room for discourse.
do you wanna show me loose animation or debris effects are good for DBS? then please show me examples of loose animation or debris effects that worked out well in any DB series
then take a look at the clips shown to you. Thus far you've only ever addressed a couple of single frames that look off. You're not even trying to be open-minded.
I mean, it's kinda annoying and it's like you're trying to say "Tate is good for DBS because one piece"
Strawman: Tate has great work in DBS as well. Tate's work in DBS is great even with all the awful time constraints. Tate also happens to have great work in other series. Therfore he's not a bad animator. That is the argument - dont confuse it, dont distort it.
I don't really care about one piece, one punch man, naruto and other animes in a DB discussion,
And here's the problem

You dont want to discuss them because they do use those styles to great effect - if you admit that, then you have to admit your argument is weak. If we discuss them working for other anime, then what stops it for working with Dragon Ball? Why should dragon ball be left out of the fluid animation department when it's a fighting series? What do you just want DB to be a series of 3 repeating frames? What I presented are series with better animation that original Dragon ball could ever hope to achieve. And one of the things that makes them so great is the fact that the production staff isnt afraid to experiment, and mix and match styles. It makes the series fresh, and clean. Something that's been lacking in Dragon ball - honestly since the first Goku v. Vegeta fight

This is an ANIMATION discussion as well. What do you not want to broaden your horizons or something? Do you want Dragon ball to maintain the exact same Homoginized look all the time? In discussing animation it's important to note other instances of animation. If you're not willing to look at other series for how to pull something off, then you're completely unfit to be arguing this.
c'mon, my points here were all DBZ/DBS shots/clips/vids and you rarely use DBS content
Ajay Has those bases covered. Take a look at his rebuttal to you. I've actually referenced it in my previous comment - pay attention.
Your entire argument also consists of using a few stills and inbetweens to argue that it's shit animation (because it's loose), while, hypocritically using an entire sequence in episode to argue how bad he is in comparison.
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Re: Super Animation Catalogue - [Updated with #49]

Post by Ajay » Fri Jul 01, 2016 6:28 pm

A Man named RJ, while you make totally valid points, I feel like you're verging on breaking the forum's rules, so it might be best to take a more diplomatic approach.

You have a lot of interesting stuff to say, and I don't want to see you kicked off the forum for the way you say it.

Hit!! wrote:BTW who's animating episode 50?? Looks like its going to be the best episode Super has seen animation wise.
It looks to be Yuichi Karasawa. The rotation schedule also points to it being him.

It's very on-model as Karasawa episodes always are, but I wouldn't say there was anything in the preview to indicate the latter part of message.

Hoping there's something really special about it, but I fear that his focus on keeping episodes entirely on-model severely limits how much work he gets to do himself.

Better hope they've got some good key animators to accompany him!
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Re: Super Animation Catalogue - [Updated with #49]

Post by A Man named RJ » Fri Jul 01, 2016 6:36 pm

Ajay wrote:A Man named RJ, while you make totally valid points, I feel like you're verging on breaking the forum's rules, so it might be best to take a more diplomatic approach.

You have a lot of interesting stuff to say, and I don't want to see you kicked off the forum for the way you say it.
Dont worry, I dont go after people themselves. I address their actions and arguments.

Still though that whole "common people" thing DID feel like I was walking on eggshells while typing it. I'll dial that one down, definitely.
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Re: Super Animation Catalogue - [Updated with #49]

Post by cuartas » Fri Jul 01, 2016 7:25 pm

A Man named RJ wrote:[spoiler]Either this guy is a troll, or incredibly dense.
cuartas wrote: The "right" and the vid attached, constitutes the fact that Masunaga did a job out of the box in DBZ, but was done right:
There still is no definitive "right"
There's your fast paced and fluid animation (surpassed any Tate's and yamamuro movements and coreography by far)
1: PLEASE learn how to use the jargon before using it.

That scene isnt actually "fluid" It's a series of really quick repeating 2-3 frames. Wanna know what Fluidity is?

https://sakuga.yshi.org/post/show/20623 ... ries-drago
https://www.youtube.com/watch?v=0QblkV1EvZo
https://www.youtube.com/watch?v=aAfZQcsxj9s
[Was] loose animation really necessary here to show a good sense of movement? nope right?.
It doesnt matter. The thing about animation is there are many ways to achieve the "same" result. It depends on the animator. I mean if you want a boring but technically on model fight - then i have no idea what's wrong with you. I've said it before one of the principles of animation is exaggeration. There is no reason to not apply it if you know how. It makes things dynamic - whether u like that or not. Why do you think DBZ gets harped on for having "THE AWFUL ANIMATION" (Courtesy of an epic rap battle) Because it's repetitive 4 frames of action. Id much rather a meticulously drawn representation of movement, over stiff awfulness any day.
In fact, this episode is the reason of why this fight was considered the best of the entire DB series and that's why people usually says the characters weakened instead of becoming stronger, despite the new transformations and SSJ phases, because the fights are not that impressive in buu saga, the entire DB GT, and DBS.
Oh cute, a little anecdote. So who the hell says that? who says "the characters weakened" which characters? the ones that actually DID weaken (Gohan, Kuririn, Tienshinhan, Yamucha, maybe Piccolo - assuming he wasnt training anymore) or people like Goku and Vegeta who clearly did not weaken? How would weak fight choreography equate to strength? How does a single instance that lasts all of 5 minutes dictate this?

Be specific, because honestly your half baked attempts at arguments are starting to really irk me.
That's the thing, if the schedule is fucked, then stop doing things that will make the anime look bad for the common people.
I'd like to see a Tate episode developed in 20 weeks, for real, so I can see if this guy's style it's top notch and you're right about him, but with the current schedule he just makes subpar moments.
1: NO anime works like that. What are you even talking about?

2: "the common people" you're still taking pride in being willfully ignorant to the topic, eh? I've shown you instances before where "the common people" Shat on the artstyles of the series (Aku no Hana, Ping pong, even panty and Stocking when it first came out). These same people who want to call "anime an artform" but then talk shit whenever something that looks different from the overly big eyes, triangle nose and split in half mouths comes out. Dont even get me started on how many people still think Atsushi's Pein fight is "bad animation" instead of just really out of place. The common people dont know anything - stop using them as a crutch for your argument. Arguing on their behalf is one of the most foolish things you can do. even more foolish because "common people" is not ONE single idea. Some people among the "common people" can actually enjoy that kind of animation. I did, it's what caused me to study it. So everything you have to debate me with (the common people) even that isnt even a solid mindset - and even if they think it's shit, why not educate them yourself? why do YOU take pride in their ignorance as some sort of badge?

The entire point of this forum (Kanzenshuu) is to educate. the entire point is to discuss dragon ball in a factual manner, and it's the primary reason why I caved in and joined - you have opted to instead use not-knowing as an argument for your position. you have basically said to us:

"hey guys, me and my friends don't know jack shit about the topic of animation or even the Japanese industry, but you all have studied and followed this for years. Therefore you're all wrong, and i'm right"
And please, stop bringing examples of other animes to try to prove your points
No. It's a style that exists in other anime as well. If we're going to be discussing ANIMATION, and how off-model isnt a bad thing, you better believe we're going to address instances in other anime where the characters go off-model. How about you stop hiding behind "some [unnamed] common people" What this tells me is that you really dont want to be shown what animation is. you're interested in calling it bad with 0 room for discourse.
do you wanna show me loose animation or debris effects are good for DBS? then please show me examples of loose animation or debris effects that worked out well in any DB series
then take a look at the clips shown to you. Thus far you've only ever addressed a couple of single frames that look off. You're not even trying to be open-minded.
I mean, it's kinda annoying and it's like you're trying to say "Tate is good for DBS because one piece"
Strawman: Tate has great work in DBS as well. Tate's work in DBS is great even with all the awful time constraints. Tate also happens to have great work in other series. Therfore he's not a bad animator. That is the argument - dont confuse it, dont distort it.
I don't really care about one piece, one punch man, naruto and other animes in a DB discussion,
And here's the problem

You dont want to discuss them because they do use those styles to great effect - if you admit that, then you have to admit your argument is weak. If we discuss them working for other anime, then what stops it for working with Dragon Ball? Why should dragon ball be left out of the fluid animation department when it's a fighting series? What do you just want DB to be a series of 3 repeating frames? What I presented are series with better animation that original Dragon ball could ever hope to achieve. And one of the things that makes them so great is the fact that the production staff isnt afraid to experiment, and mix and match styles. It makes the series fresh, and clean. Something that's been lacking in Dragon ball - honestly since the first Goku v. Vegeta fight

This is an ANIMATION discussion as well. What do you not want to broaden your horizons or something? Do you want Dragon ball to maintain the exact same Homoginized look all the time? In discussing animation it's important to note other instances of animation. If you're not willing to look at other series for how to pull something off, then you're completely unfit to be arguing this.
c'mon, my points here were all DBZ/DBS shots/clips/vids and you rarely use DBS content
Ajay Has those bases covered. Take a look at his rebuttal to you. I've actually referenced it in my previous comment - pay attention.
Your entire argument also consists of using a few stills and inbetweens to argue that it's shit animation (because it's loose), while, hypocritically using an entire sequence in episode to argue how bad he is in comparison.[/spoiler]
Dude, the discussion ended, let it go

PS: The common people is all the "ignorant" people that I read every day in reedit, forums and facebook groups. I have read enough to have a general impresion of what these people is thinking, I haven't to lie about that if that was the issue all this time.
I think you'd die of anger If you were in those "hollows"
Last edited by cuartas on Fri Jul 01, 2016 7:47 pm, edited 2 times in total.

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Re: Super Animation Catalogue - [Updated with #49]

Post by Ajay » Fri Jul 01, 2016 7:36 pm

KaiserNeko just tweeted photos from Toei's booth at Anime Expo. They've got Yamamuro's character sheets for Goku Black! Note that the text next to the earring says "Potara".

[spoiler]Image[/spoiler]

There's also one for Bulma on her floaty thingy. Really love this design! Props to Yamamuro for this one. Full colour on the left of each image of Toriyama's original design.

[spoiler]Image[/spoiler]
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Re: Super Animation Catalogue - [Updated with #49]

Post by Kaboom » Fri Jul 01, 2016 8:42 pm

A Man named RJ, you need to make an immediate attitude adjustment, please. Comments like "either this guy is a troll, or incredibly dense," and "oh cute" are obviously very condescending and disrespectful, and not how we go about having conversations in this community.
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Re: Super Animation Catalogue - [Updated with #49]

Post by Avok » Fri Jul 01, 2016 10:06 pm

I can totally see why people wouldn't like Tate.

I mean, he's bringing the most unique and out-of-the-box moments to a show that really needs it, so that's to be appreciate, but some people can't tolerate off-model drawings, even if it means good animation. I remember when episode #167 of Naruto Shippuden aired. Folks were going crazy because the art was horrible, and it was, but to me it's one of the best 5 episodes in the whole series and the animation is top notch.

What I don't like about Tate are his camera usages, if that makes sense. And his cuts would be heavily improved if the series had a better colors too.

For a production with so messed up his work comes in like a miracle (the frame were Goku hits frieza in the back is an abomination though).

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