"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by sintzu » Sun Jul 10, 2016 11:19 am

Nickolaidas wrote:That's why I hate parallel universe storylines. So much bullcrap. I can't believe that Toei actually went the Dragon Ball Z fan fiction road. I swear, it's like they read the fan manga and said "This is awesome! Let's do just that!" I mean, they even have a tournament between the universes. I ... I don't even.
Toriyama is the one who came up with the tournament idea.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Sun Jul 10, 2016 11:21 am

TekTheNinja wrote:Just saying, "Well it was like that in DBO," isn't a good excuse. DBO was a failed game for a reason guys. It had decent ideas but screwed a lot of them up horribly. If Xenoverse 2 borrows one thing from DBO it should be saiyan hair actually spiking up when they go super saiyan.
And believe, Dragon Ball Online didn't close because of his awesome ideas, neither screwed a lot of them up horribly. They didn't tell us why they closed the game. It was like that in Dragon Ball, so that is how it is. Maybe it was Toriyama who came up with that idea, we don't know.

Screw things up is bringing Dragon Ball back, dedicating a movie to bring a villain back that didn't have to be brought back and do nothing with him. That is how you screw something up. Screw something up is recolor Super Saiyan transformation with blue, something that was seen throughout the decades in fanfictions... That's how you screw something up.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ekrolo2 » Sun Jul 10, 2016 11:22 am

sintzu wrote:
Nickolaidas wrote:That's why I hate parallel universe storylines. So much bullcrap. I can't believe that Toei actually went the Dragon Ball Z fan fiction road. I swear, it's like they read the fan manga and said "This is awesome! Let's do just that!" I mean, they even have a tournament between the universes. I ... I don't even.
Toriyama is the one who came up with the tournament idea.
I think he means that fans were doing this sort of multiverse & multiverse tournament stuff way before it became official. I don't really see the problem with it because if you can accept split timelines before they even became an actual story thing (look at the DB movies) then I don't really see why a multiverse is a hard pill to swallow.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sun Jul 10, 2016 11:27 am

Captain Space wrote:
But...what's...wrong with it? Just because fans have done the idea previously? Why is it bad?
Because fans are dumb and taint ideas, that's why no one can make anything because Fans have gone through EVERY plot thread at on point. :D
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by sintzu » Sun Jul 10, 2016 11:29 am

ekrolo2 wrote:
I think he means that fans were doing this sort of multiverse & multiverse tournament stuff way before it became official. I don't really see the problem with it because if you can accept split timelines before they even became an actual story thing (look at the DB movies) then I don't really see why a multiverse is a hard pill to swallow.
At this point I don't think there's anything completely new that can be done cause pretty much every story idea has been done by someone so it all comes down to how the idea is handled when it's revisited.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ekrolo2 » Sun Jul 10, 2016 11:38 am

sintzu wrote:
ekrolo2 wrote:
I think he means that fans were doing this sort of multiverse & multiverse tournament stuff way before it became official. I don't really see the problem with it because if you can accept split timelines before they even became an actual story thing (look at the DB movies) then I don't really see why a multiverse is a hard pill to swallow.
At this point I don't think there's anything completely new that can be done cause pretty much every story idea has been done by someone so it all comes down to how the idea is handled when it's revisited.
Couldn't agree more.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SquadronGOD » Sun Jul 10, 2016 1:06 pm

SSJ God Gogeta wrote:
SquadronGOD wrote:
DarkPrince_92 wrote:So does the collector's edition not get the preorder bonuses or season pass? I just need clarity.
I would like to know this as well... I already pre-ordered it. I'll go change it if I have to. I just assumed the collectors edition came with everything.

I want to make sure the collectors edition comes with the season pass and Black.
If you pre-ordered the collectors edition then you'll be getting the pre-order bonus, it doesn't matter what version you get to receive the bonus, just make sure you pre-ordered it. As for the season pass, it doesn't seem to come with the collectors edition for whatever reason but you can just buy it separately.
WOW! That's totally ridiculous. I'm irritated.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zelvin » Sun Jul 10, 2016 1:57 pm

Big Momma wrote:My point is that it isn't "lazyness" and anyone who says so has no idea what goes on behind the scenes.
Shin wrote:All we're saying is that it isn't lazy. Game development is incredibly difficult at times with the amount of resources a studio may have. Like I said before, this is a licensed anime video game, we really shouldn't be expecting such drastic changes and additions with a below average dev cycle (almost a year and a half.)
You would be right, if there hadn't already been a first installment to the series. Creating a new game from nothing and having to lay all the ground work yourselves is difficult and time consuming. But that's not what's happening here. The groundwork has already been done with XV1 and they're using the same engine, along with the same models for all the main characters and most of the same environment stages. Meaning most of the ground work is already done and all they're doing is polishing things up.

The idea that it takes months to make a new character model is a lie. What takes time is the Animation for each model. How a character moves is what separates them the most from the rest in a game. Hence why Earthlings and Saiyans in XV1 had different animation and attack combinations, to showcase them being different since visually they're virtually identical in terms of appearance.

Nothing I have suggested for XV2 is drastic nor difficult to implement. And if the development cycle is only 18months, then it shouldn't be a sequel title. It falls along the line of an Expansion Pack. And people have already made jokes about how this doesn't really fit as a sequel, that it's more like "version 1.5" and I don't blame them because that's exactly what this is. It's Bonus Material. Or, to be more accurate, it's everything we should've had in the first game.

If you want to claim its not them being lazy, you'd have to indicate how that isn't true. I am more than aware of what goes on when it comes to production. Funny thing, there were PS2 games back in the day that included things like recording sessions, behind-the-scenes, bloopers and interviews with the game developers and voice actors about all these processes that go into their work. It was just something extra for the fans to enjoy, and that kind of thing is always neat and gives people insight into the industry.

But again, let me go back into costs. I still can't find any production costs for Xenoverse 1. I am going to give an estimation and say it was under $40million. Why? Because it's Dragon Ball. It doesn't need much in the way of marketing. Soon as you hear a new DBZ game is coming, people are all over it. Also because models for pretty much every DBZ character in the franchise had already been done for previous games over two console generations. So all they needed to do was import the models, clean them up and add new animation cycles. This cuts down on production cost by quite a bit.

Looking at another title from another genre, we have the Witcher 3: Wild Hunt. W3 had a total production cost, which includes marketing, of over $81million. And the release was pushed back several times so CDProjekt Red could polish it up as much as possible for a more stable and clean release. It was massive, loaded with multiple branching quest lines, thousands of lines of fully voiced dialogue, a weather system, an aging system (the beard growing), multiple changes to the combat from the previous game, highly updated and more realistic graphics, a beautiful and original epic musical score, and much more. Witcher 3 is one of the Best games of all time. Closing out the epic tale of Geralt on a final, glorious note. And it was something the developers put a lot of time and effort into doing.

This isn't what I see when I look at Xenoverse 2. This doesn't look nor feel like they had put as much time and effort into improving the game from the previous one. The most effort seems to have been put into building Conton City, something that wasn't necessary to the actual game. They're trying to make it more like an MMO, when it's clearly not made to be one. Given everything that was imported from the first game, and given the fact that XV2 will only be for Current-Gen consoles and PC, I'm estimating a production cost of under $30million, if that.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Threads

Post by Spenzer » Sun Jul 10, 2016 2:04 pm

I hope there is an actual Base Teen Gohan in this game.
When can we expect the next wave of news? At what date does V-Jump release?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Threads

Post by sintzu » Sun Jul 10, 2016 2:22 pm

Spenzer wrote:I hope there is an actual Base Teen Gohan in this game.
When can we expect the next wave of news? At what date does V-Jump release?
We should get something in V-Jump which releases on the 20th or 21st.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Nickolaidas » Sun Jul 10, 2016 2:57 pm

Captain Space wrote:So, anyone know when the pre-order will be available for Steam?
Nickolaidas wrote:That's why I hate parallel universe storylines. So much bullcrap. I can't believe that Toei actually went the Dragon Ball Z fan fiction road. I swear, it's like they read the fan manga and said "This is awesome! Let's do just that!" I mean, they even have a tournament between the universes. I ... I don't even.
But...what's...wrong with it? Just because fans have done the idea previously? Why is it bad?
I hate it because I always hated parallel universe storylines in which i.e. Good Goku meets and fights bad Goku. I like parallel universes as a what-if scenario with minimum to no interference from the 'canon' universe (like in Transformers Shattered Glass) but I hate it when the universes collide and there is a shitfest of the same guy multiplied 40 times and all of them standing in the same room. DC comics did that in Infinite Crisis (and in the Injustice game with its constant mirror matches) and I didn't like it. Spider-Man more than flirted with the idea as well, and I hated it whenever it happened (I'm the Spider man where May died instead of Ben - I'm the Spider Man where Gwen survived - I'm the Spider Man who ate nachos every morning instead of peanutbutter sandwiches).

Plus, the fact that Toei's core idea in DB super has tons of similarities with the most popular DBZ fan fiction story / fan manga seems weak on Toei's part. Copying fan fiction ideas - well, SUSPECTING them of copying fan fiction ideas - is cheap and lazy, in my eyes. But maybe I see it that way because I utterly hate parallel universe-intertwining storylines.

Anyways, I'm going off-topic so I stop it here. I mean no offence to people who enjoy DB Super, I just wanted to explain why I hate the concept.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Sun Jul 10, 2016 3:11 pm

Not that this is the place for it, but you keep saying you hate the "multiverse concept with a shitfest of the same guy multiplied 40 times" like DC and blaming Toei for it. But pretty much everything was Toriyama's idea. He was the one who came up with splintering timelines in the manga (with copied characters, though we didn't see many), and he was the one who came up with the 12 Universes (none of which have actual copies of the same guy, let alone 40 times over).

The only thing you can potentially blame Toei for right now is the concept of Goku Black, but we don't even know enough about what he is for anyone to have serious complaints about him yet.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Nickolaidas » Sun Jul 10, 2016 3:18 pm

TheDevilsCorpse wrote:Not that this is the place for it, but you keep saying you hate the "multiverse concept with a shitfest of the same guy multiplied 40 times" like DC and blaming Toei for it. But pretty much everything was Toriyama's idea. He was the one who came up with splintering timelines in the manga (with copied characters, though we didn't see many), and he was the one who came up with the 12 Universes (none of which have actual copies of the same guy, let alone 40 times over).

The only thing you can potentially blame Toei for right now is the concept of Goku Black, but we don't even know enough about what he is for anyone to have serious complaints about him yet.
If Toriyama writes the DB Super story, then yeah, I blame him, not Toei. Although truth be told, if he writes the Super story as a chore, it doesn't surprise me that he searched for ideas in the fandom.


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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Spenzer » Sun Jul 10, 2016 3:44 pm

I hope Bandai uploads the full video online later today in better quality :)

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by EXBadguy » Sun Jul 10, 2016 4:45 pm

I REALLY hate to sound like one of those fanboy dickriders, but....
Zelvin wrote: Nothing I have suggested for XV2 is drastic nor difficult to implement. And if the development cycle is only 18months, then it shouldn't be a sequel title. It falls along the line of an Expansion Pack. And people have already made jokes about how this doesn't really fit as a sequel, that it's more like "version 1.5" and I don't blame them because that's exactly what this is. It's Bonus Material. Or, to be more accurate, it's everything we should've had in the first game.
I ain't interested in game development, but if you're talking about XV2 taking only 18 months, then I disagree, it's 19-20 months (19 if you wanna count the GT DLC stories), plus due to the fact that there are rumors that the development for this game started immediately right after the first one.
Zelvin wrote: The most effort seems to have been put into building Conton City, something that wasn't necessary to the actual game. They're trying to make it more like an MMO, when it's clearly not made to be one.
Understandable, but honestly, did anybody think that Xenoverse is a pure fighting game?



Zelvin wrote: Looking at another title from another genre, we have the Witcher 3: Wild Hunt. W3 had a total production cost, which includes marketing, of over $81million. And the release was pushed back several times so CDProjekt Red could polish it up as much as possible for a more stable and clean release. It was massive, loaded with multiple branching quest lines, thousands of lines of fully voiced dialogue, a weather system, an aging system (the beard growing), multiple changes to the combat from the previous game, highly updated and more realistic graphics, a beautiful and original epic musical score, and much more. Witcher 3 is one of the Best games of all time. Closing out the epic tale of Geralt on a final, glorious note. And it was something the developers put a lot of time and effort into doing.
I agree, Witcher 3 is one badass game. Took me almost 7 months to beat it(due to myself being busy with other stuff), but I think it would be better if you would give another example of a game that had a similar short development time to XV2, cuz it's not fair to compare this to Witcher 3, with the latter having a longer time to be perfected.
Zelvin wrote:This isn't what I see when I look at Xenoverse 2. This doesn't look nor feel like they had put as much time and effort into improving the game from the previous one.
Zelvin wrote:that it's more like "version 1.5" and I don't blame them because that's exactly what this is. It's Bonus Material. Or, to be more accurate, it's everything we should've had in the first game.
.
Okay, I've said this once, and I'll say it again. People really need to just relax and wait to see if there will be actual tweaks in future updates, because I think it's too early to call this a Xenoverse 1.5. Look at Storm 4, it had the exact response when its gameplay was first revealed, then a few months later, it was faster and the system looked like it was refreshed. I really hate to be one of those guys who says those lines "wait and see", cuz you do have the right to criticize, but still, it's too early.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zenkashuu » Sun Jul 10, 2016 5:02 pm

Zelvin wrote:You would be right, if there hadn't already been a first installment to the series. Creating a new game from nothing and having to lay all the ground work yourselves is difficult and time consuming. But that's not what's happening here. The groundwork has already been done with XV1 and they're using the same engine, along with the same models for all the main characters and most of the same environment stages. Meaning most of the ground work is already done and all they're doing is polishing things up.

The idea that it takes months to make a new character model is a lie. What takes time is the Animation for each model. How a character moves is what separates them the most from the rest in a game. Hence why Earthlings and Saiyans in XV1 had different animation and attack combinations, to showcase them being different since visually they're virtually identical in terms of appearance.

Nothing I have suggested for XV2 is drastic nor difficult to implement. And if the development cycle is only 18months, then it shouldn't be a sequel title. It falls along the line of an Expansion Pack. And people have already made jokes about how this doesn't really fit as a sequel, that it's more like "version 1.5" and I don't blame them because that's exactly what this is. It's Bonus Material. Or, to be more accurate, it's everything we should've had in the first game.

If you want to claim its not them being lazy, you'd have to indicate how that isn't true. I am more than aware of what goes on when it comes to production. Funny thing, there were PS2 games back in the day that included things like recording sessions, behind-the-scenes, bloopers and interviews with the game developers and voice actors about all these processes that go into their work. It was just something extra for the fans to enjoy, and that kind of thing is always neat and gives people insight into the industry.

But again, let me go back into costs. I still can't find any production costs for Xenoverse 1. I am going to give an estimation and say it was under $40million. Why? Because it's Dragon Ball. It doesn't need much in the way of marketing. Soon as you hear a new DBZ game is coming, people are all over it. Also because models for pretty much every DBZ character in the franchise had already been done for previous games over two console generations. So all they needed to do was import the models, clean them up and add new animation cycles. This cuts down on production cost by quite a bit.

Looking at another title from another genre, we have the Witcher 3: Wild Hunt. W3 had a total production cost, which includes marketing, of over $81million. And the release was pushed back several times so CDProjekt Red could polish it up as much as possible for a more stable and clean release. It was massive, loaded with multiple branching quest lines, thousands of lines of fully voiced dialogue, a weather system, an aging system (the beard growing), multiple changes to the combat from the previous game, highly updated and more realistic graphics, a beautiful and original epic musical score, and much more. Witcher 3 is one of the Best games of all time. Closing out the epic tale of Geralt on a final, glorious note. And it was something the developers put a lot of time and effort into doing.

This isn't what I see when I look at Xenoverse 2. This doesn't look nor feel like they had put as much time and effort into improving the game from the previous one. The most effort seems to have been put into building Conton City, something that wasn't necessary to the actual game. They're trying to make it more like an MMO, when it's clearly not made to be one. Given everything that was imported from the first game, and given the fact that XV2 will only be for Current-Gen consoles and PC, I'm estimating a production cost of under $30million, if that.
  • Neither Namco nor Dimps has stated that character models need months.

    I didn't know that there is a restriction on what you can call a sequel.

    Putting extras likes behind the scenes in games has nothing to do with being lazy or not.

    Your 5th paragraph is wrong in so many levels.

    CDProject Red is bigger studio than DIMPS, moreover than the team who worked on Xenoverse. Had bigger budget and dev cycle too. What a wierd comparison.

    Your infamous comment for Assassin's Creed IP would make me think twice for your awareness on game production.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TL18 » Sun Jul 10, 2016 5:08 pm

https://www.youtube.com/watch?v=zjvIRfjOYRU Don't know if this was posted but here's an interview with Hirano at Japan Expo, I havent completed it yet, but he confirms we can alter history after we finish the story. He calls it a "Special Feature"

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Sun Jul 10, 2016 5:15 pm

Very interesting, hope we get more info on that soon.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sun Jul 10, 2016 5:23 pm

Oh god, that bingo dance... Also, anyone know what the people in the video are saying?
When Super apparently shoves Goku down our throats:

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