Oh good, let me trigger the shit out of you then.JulieYBM wrote:Oh, God, not ufotable. I hate what they do to their effects animation.
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[/spoiler]Oh good, let me trigger the shit out of you then.JulieYBM wrote:Oh, God, not ufotable. I hate what they do to their effects animation.
[/spoiler]Considering they gave us Fate Zero and Fate Stay/Night 2014 which were absolutely fucking top notch and one of the most beautifully animated shows I've ever seen, I sure as hell wouldn't mind.JulieYBM wrote:Oh, God, not ufotable. I hate what they do to their effects animation.
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[/spoiler]I'm more offended by your use of a re-draw than anything else, to be honest.Ajay wrote:Oh good, let me trigger the shit out of you then.JulieYBM wrote:Oh, God, not ufotable. I hate what they do to their effects animation.
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OH SHIT, I FOROGT THAT CAME OUT!Ajay wrote:
Now excuse me while I go and watch Mob Psycho 100 again to remind myself that things can look flashy without going full-Ufotable.
I really would love to see more freelancers pop up too. It'd help out their schedules a lot. Maybe if they weren't too strict with their drawing counts too, or at least know how to use them, that'd also help (moreso seeing that they're making action shows like Super, more often than not).JulieYBM wrote:Oh, God, not ufotable. I hate what they do to their effects animation.
Toei Animation tries so hard to have their home-grown talent stand as the pillars of their studio while others use freelancers more so than anything else to define each of their series. Toei Animation could really learn from this. Then again, this could also learn to let their talent breath, too.
Really, we could be talking about animation shortcuts until the cows come home (not just those employed by long-running anime, but just animation -American & Japanese; Hand-drawn & CGI- in general). But considering this is a forum for Dragon Ball related topics. I'll preface by saying that the older shows handled the limited animation aspect better than Super has been doing. Like Toei's been decreasing the amount of drawings per episode, coupled with sub-standard animators from their talent pool, or from lesser companies or Toei Philippines.A Man named RJ wrote: Yeah but it's not just there either. There are several moments where 2011 just takes some weird shortcuts
I could rant on how awesome the cinematography, character designs and even colors are to 1999's fights all day, (Like How the camera always keeps Hisoka at a higher angle than Gon, until Gon begins to gain some ground and Hisoka 's height lowers. When he loses that ground Hisoka's height shoots right back up, and in Hisoka's POV you're looking DOWN at Gon. This is Cinematic heiarchy. The higher up in frame the character is the more important or daunting he is. ) but this is a Dragon Ball forum so ill leave it at just that parenthesis
Onto the topic of Dragon Ball Shortcuts, and Toei in general. I've always gotten the more "traditionalist" vibe from Toei. A lot of other (non Toei) anime mask their budget restraints by darkening the colors, shaking the camera a lot, and placing dynamic coloring on stills. Toei I rarely see do this for some reason. Every Shortcut i see taken is a really traditionally cheap shortcut. Take One-piece. Watch through the beginning (and tven the last episode had this) Take a shot every time they do a zoom on the frame instead of animating a dolly shot (By this i mean the lines are really, awkwardly thick , until it zooms out) that's just a cheap work-around a dolly. it works in film because focus can adjust as you zoom, not so much in animation, because you're zooming in on lines.
Well Toei never really uses their shortcuts properly because I've always seen them use more traditional shortcuts. As a matter of fact the most modern shortcut-rific thing I've seen out of DBS (aside from Super Still-long's summoning) was This week's episode and the stock after-effects fire and explosions. I'm surprised nobody mentioned them, they looked awful.
But I give Madhouse (and all the other studios that did work for the show) and HxH 2011 props for something. they understood when animation WASNT necessarily needed, the shot with Gon charging his Jajanken, didnt need real animation until the climax of the action. As a result of this we got some stellar atmosphere. Super isnt using it to it's best of ability, and I'd argue Toei doesnt like them for whatever reason.
Gintama is the best thing that has come outA Man named RJ wrote: When i think of Bones i think of one of the studios that perfected how to handle a Shonen anime (FMA:B) Along with Sunrise (Gintama no seriously, Gintama like... go watch it if you havent).
Alee9977 wrote:Well, we are having a Yashima episode next week and I know it will have poor animation.
Does anybode know when are we having a Ishikawa or Karasawa episode?
I don't know if animation is the proper term. I preffer to call it visuals, because the colours, the art, the scenes composition, etc look not too god too. That way there is no room for misunderstandings.Hit!! wrote: Right now right now!! Its basically the only problem it has.
In this Trunks arc, the writing, the pacing, the world building and the story are pretty fucking on point so far. The only thing that is left is the animation and the colouring. Of course, there is ALWAYS room for improvement, especially in Super right now, but it definitely doesn't have those seriously bad writing and pacing issues it had in the first 3 arcs, SO FAR!!! Things have gotten a lot better in the last few episodes.
Agree with this.Hit!! wrote: Right now right now!! Its basically the only problem it has.
In this Trunks arc, the writing, the pacing, the world building and the story are pretty fucking on point so far. The only thing that is left is the animation and the colouring. Of course, there is ALWAYS room for improvement, especially in Super right now, but it definitely doesn't have those seriously bad writing and pacing issues it had in the first 3 arcs, SO FAR!!! Things have gotten a lot better in the last few episodes.
Yashima is the Uchiyama of Supernite_jay wrote:Is Yashima just the Ebisawa of Super something?
I don't think they're revealing his identity. At first it seemed that way, but now it seems they're still trying to find out.Alee9977 wrote:Agree with this.Hit!! wrote: Right now right now!! Its basically the only problem it has.
In this Trunks arc, the writing, the pacing, the world building and the story are pretty fucking on point so far. The only thing that is left is the animation and the colouring. Of course, there is ALWAYS room for improvement, especially in Super right now, but it definitely doesn't have those seriously bad writing and pacing issues it had in the first 3 arcs, SO FAR!!! Things have gotten a lot better in the last few episodes.
I love the slow pacing in DB, I don't like they are revealing Black's identity in two episodes, I can wait like 20 or 30 more. The only thing I don't like are the colours, I'm fine with the animation that is improving (except for this Yashima episode that I don't have a lot of hopes in it).
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
In the sense that his style is often proportionally all over the place and features super pointy noses, I suppose he's both. In other ways, he's neither. He's a big saving grace for Super since he solos so many episodes. Not a lot of animators can do that, especially under Super's time limits, so I can give him a pass.Alee9977 wrote:Yashima is the Uchiyama of Supernite_jay wrote:Is Yashima just the Ebisawa of Super something?
