Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue - [Updated with #52]

Post by Baggie_Saiyan » Sun Jul 17, 2016 6:24 pm

ArchedThunder wrote:
Baggie_Saiyan wrote:Seriously where is Yamamuro at? I know ya'll don't like him much but it is a bit odd that he has only supervised one episode isn't it?
He may have only supervised on one episode, but he's worked on 3 episodes, one in each of the first 3 arcs. He'll probably show up during some big moment this arc.
His job is Character Designer and he also does the ending animations and works on the updates to the opening, so that work probably keeps him pretty busy.
What episode did work on in the Freeza arc?

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Re: Super Animation Catalogue - [Updated with #52]

Post by Anime Kitten » Sun Jul 17, 2016 6:28 pm

I already said that I'm here to enjoy some great shots. Do complaints count as worthwhile discussion? I don't feel the need to respond to complaints, but I was just saying that this could be moved to another thread. I think this is about Dragon Ball Super, not Z. But anyone feel free to correct me if I'm wrong. :P
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Re: Super Animation Catalogue - [Updated with #52]

Post by saiyanvegetable » Sun Jul 17, 2016 6:29 pm

Anime Kitten wrote:I already said that I'm here to enjoy some great shots. Do complaints count as worthwhile discussion? I don't feel the need to respond to complaints, but I was just saying that this could be moved to another thread. I think this is about Dragon Ball Super, not Z. But anyone feel free to correct me if I'm wrong. :P

If you don't like my posts or feel the need to respond to "complaints", feel free to skip over my posts like I do to the majority of yours.

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Re: Super Animation Catalogue - [Updated with #52]

Post by Anime Kitten » Sun Jul 17, 2016 6:32 pm

All right then. I'll respond should I feel the need, but whatever. Just... you know, have fun.

...you skip over my posts? :cry:
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Re: Super Animation Catalogue - [Updated with #52]

Post by saiyanvegetable » Sun Jul 17, 2016 6:36 pm

...only sometimes. :angel:

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Re: Super Animation Catalogue - [Updated with #52]

Post by ArchedThunder » Sun Jul 17, 2016 6:45 pm

This thread, or rather the entire Super forum, sure has gotten incredibly abrasive and negative these past few weeks... It's honestly really tiring.
Baggie_Saiyan wrote: What episode did work on in the Freeza arc?
19

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Re: Super Animation Catalogue - [Updated with #52]

Post by Anime Kitten » Sun Jul 17, 2016 6:51 pm

ArchedThunder wrote:This thread, or rather the entire Super forum, sure has gotten incredibly abrasive and negative these past few weeks... It's honestly really tiring.
When hasn't it been like this? :?
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Re: Super Animation Catalogue - [Updated with #52]

Post by ryou766 » Sun Jul 17, 2016 6:55 pm

Funny, all the shots of Trunks shedding tears look beautifully done.

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Re: Super Animation Catalogue - [Updated with #52]

Post by ChaosLordBrandon » Sun Jul 17, 2016 6:56 pm

ArchedThunder wrote:This thread, or rather the entire Super forum, sure has gotten incredibly abrasive and negative these past few weeks... It's honestly really tiring.
Baggie_Saiyan wrote: What episode did work on in the Freeza arc?
19
Talk about Super is far more postive on youtube and the db section on the narutoforums site.

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Re: Super Animation Catalogue - [Updated with #52]

Post by JulieYBM » Sun Jul 17, 2016 7:08 pm

Hit!! wrote:Point still stands, complaining because a DBS episode flashback doesn't have the same animation as a DBZ movie is pretty stupid. I don't care how many Naruto episodes looks better than DBZ movies, the norm is DB Movies > DB Episodes.
Dragon Ball movies don't have good animation, so wanting episodes to look as good as the movies is a bit pointless. Naruto was brought up because it has better animation in its episodes than Dragon Ball does in its movies. Mind you, so does PreCure, too.
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Re: Super Animation Catalogue - [Updated with #52]

Post by ArchedThunder » Sun Jul 17, 2016 7:10 pm

JulieYBM wrote: Dragon Ball movies don't have good animation.
They might not be amazing, but to say that they don't have good animation is stretching it a bit, don't you think? They are certainly outclassed by others but they still have plenty of good animation in their own right, well some of them anyways.

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Re: Super Animation Catalogue - [Updated with #52]

Post by Anime Kitten » Sun Jul 17, 2016 7:11 pm

I thought the movies were pretty good. I liked how dark the colors were.
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Re: Super Animation Catalogue - [Updated with #52]

Post by FortuneSSJ » Sun Jul 17, 2016 7:15 pm

ChaosLordBrandon wrote: Talk about Super is far more postive on youtube and the db section on the narutoforums site.
It always depends with who you are talking to. There's some people that are always bitching about everything in Super, while they glorify DBZ with their nostalgia goggles on.
Trying to have a healthy discussion with them is a lost cause and not worth your time, because they just don't accept anything that isn't bashing Super.
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue - [Updated with #52]

Post by kinisking » Sun Jul 17, 2016 7:33 pm

JulieYBM wrote:
Hit!! wrote:Point still stands, complaining because a DBS episode flashback doesn't have the same animation as a DBZ movie is pretty stupid. I don't care how many Naruto episodes looks better than DBZ movies, the norm is DB Movies > DB Episodes.
Dragon Ball movies don't have good animation, so wanting episodes to look as good as the movies is a bit pointless. Naruto was brought up because it has better animation in its episodes than Dragon Ball does in its movies. Mind you, so does PreCure, too.
Naruto in some of its episodes * if you really think dragonBall animation is that bad what are you even here for? Honest question. Is the story that interesting?
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Re: Super Animation Catalogue - [Updated with #52]

Post by ArchedThunder » Sun Jul 17, 2016 7:36 pm

Great, now we're just going to have another page of arguing.

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Re: Super Animation Catalogue - [Updated with #52]

Post by kinisking » Sun Jul 17, 2016 7:41 pm

ArchedThunder wrote:Great, now we're just going to have another page of arguing.
If this is in reference to my post, it really is an honest question of what be likes about the series. Can't really argue about someone's taste in animation .
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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Re: Super Animation Catalogue - [Updated with #52]

Post by Ajay » Sun Jul 17, 2016 7:48 pm

Good animation isn't really the be all and end all of a show. Good character designs, consistent layouts, interesting direction, and a worthwhile plot are all equally as important in creating an enjoyable show. Something lacking in one area doesn't make the rest of the show terrible.

Dragon Ball (and Z) had great character designs, good direction, a great score, some interesting storyboards, and occasionally the standout bit of animation, but its regular episodes were never anything special. It got by on everything else -- much in the same way that Jojo Part 4 is getting by currently.

Super doesn't have good character designs and its writing and direction are all over the place, but its layouts have been good and folks like Tate are at least producing more interesting work than Z. That doesn't cut it for a lot of people, but it's interesting enough for me to keep watching.
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Re: Super Animation Catalogue - [Updated with #52]

Post by ArchedThunder » Sun Jul 17, 2016 7:55 pm

Ajay wrote:Good animation isn't really the be all and end all of a show. Good character designs, consistent layouts, interesting direction, and a worthwhile plot are all equally as important in creating an enjoyable show. Something lacking in one area doesn't make the rest of the show terrible.

Dragon Ball (and Z) had great character designs, good direction, a great score, some interesting storyboards, and occasionally the standout bit of animation, but its regular episodes were never anything special. It got by on everything else -- much in the same way that Jojo Part 4 is getting by currently.

Super doesn't have good character designs and its writing and direction are all over the place, but its layouts have been good and folks like Tate are at least producing more interesting work than Z. That doesn't cut it for a lot of people, but it's interesting enough for me to keep watching.
If only Shida could take over as character designer...
To be fair Super's production probably isn't in a good enough place that replacing Yamamuro with a character designer that will bring in more detailed and lively designs would result in anything. Yamamuro's designs are simple and often lifeless, but at least they're probably easier to follow on Super's schedule, so in that way it could be considered a blessing in disguise I guess. If or when Super's schedule is finally made normal, even if it takes years, I hope they think about replacing Yamamuro as character designer.
Even if they didn't it'd be nice if they encouraged him to try and emulate the Cell and Buu era art a bit more.

I do wonder what making Tate the character designer would do to the series. He has a very simple style as well, but it's more organic and more "soulful". I fear the general Dragon Ball fan base would hate that though.

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Re: Super Animation Catalogue - [Updated with #52]

Post by nite_jay » Sun Jul 17, 2016 8:06 pm

Would it be viable for Toei to alternate between outsourcing some episodes to good animation studios and animating some in house to help relieve Super's tough schedule?

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Re: Super Animation Catalogue - [Updated with #52]

Post by Ajay » Sun Jul 17, 2016 8:16 pm

ArchedThunder wrote:Yamamuro's designs are simple and often lifeless, but at least they're probably easier to follow on Super's schedule, so in that way it could be considered a blessing in disguise I guess.
I actually don't think Yamamuro's designs are easy to follow at all. They're so mechanical and stiff that drawing them wrong or stepping too far away from them stands out like a sore thumb. It's harder to make them look aesthetically pleasing when you step away from the precision required to be on-model.

Episode 27 and Hakamada's work on 39 are pretty good examples of this. They're bolder, more angular takes on Yamamuro's work, but I don't think they look particularly nice. They're mixing hard angles with the bubbly shading and rounded noses of Yamamuro's work and the results really don't appeal to me. It's one of the reasons I'd much rather look at episodes that do their own thing -- like Iseki or Tate's work. You can take those styles and play fast and loose with them with pleasing results.

I'd love to see what Koudai Watanabe or Yoshihiko Umakoshi could bring into the mix. I want versatile character designs that animators can have fun with without causing dissonance to the point that people end up in arguments as seen with Tate's work. Animators shouldn't be battling against their model sheets to produce interesting animation.
nite_jay wrote:Would it be viable for Toei to alternate between outsourcing some episodes to good animation studios and animating some in house to help relieve Super's tough schedule?
They sort of already are, but the other way round.

Toei does have a great number of talented staff, but they're spread all over the place, and when they do pop up on Super, they seldom have time to actually produce anything worthwhile.

Toei have been outsourcing key animation to a fair few different studios to help get episodes out on time. We've also had two instances of freelancers popping up to lend a hand.
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