Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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SonsOfUlron21
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Re: Super Animation Catalogue - [Updated with #53]

Post by SonsOfUlron21 » Tue Aug 02, 2016 5:14 am

What was up with Goku's hair right before transforming into ssj2 and fighting Zamasu??

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Re: Super Animation Catalogue - [Updated with #52]

Post by GodKaio-Ken » Tue Aug 02, 2016 4:56 pm

RealtreeByGod wrote:
GodKaio-Ken wrote:
HybridSaiyan wrote:
I'm not meaning that, I'm fine with ground fighting and referring back to the original dragon ball fights in the tournaments. That was filled with nice choreography, however for goku to be in SSJ2 and fighting so slowly, without any weight or impact in his punches seems off. It felt more vigorous during the ground fight with him and Majin Vegeta. THAT'S WHAT WE NEED MORE OF. lol.

https://www.youtube.com/watch?v=YsVG7_Vr0nw

He isn't moving slow. Think of fights in DB like this...they are all happening at extreme speed but it is drawn at a certain speed so we can actually see. So something that takes 5 seconds may have happened in 0.5 seconds.
That's a dumb cop-out that tries to make excuses for lazy animation. You can't just go "Hurrrrr, they really are going fast, it's just slowed down so we can see.!!!1" We're told these characters are super-fast and super-powerful, but when blows actually start being exchanged, the action slows down to the speed of a sparring match in a 13 and under karate class.

Show, don't tell. The animation needs to convey the power and strength of everyone. We shouldn't need a dumb headcannon handwave to explain things.
No need to respond like a jerk because you disapprove of something. Personally I dont find anything wrong with Super. It may not be mind blowing but I think it's been enjoyable so far aside from RoF arc which was bad.

If you actually read what I was implying its that slow choreographed scenes are fine at times when done well. I dont want or need the entire fight moving at 100000000 mph.
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Re: Super Animation Catalogue - [Updated with #52]

Post by kinisking » Tue Aug 02, 2016 5:31 pm

RealtreeByGod wrote:
GodKaio-Ken wrote:
HybridSaiyan wrote:
I'm not meaning that, I'm fine with ground fighting and referring back to the original dragon ball fights in the tournaments. That was filled with nice choreography, however for goku to be in SSJ2 and fighting so slowly, without any weight or impact in his punches seems off. It felt more vigorous during the ground fight with him and Majin Vegeta. THAT'S WHAT WE NEED MORE OF. lol.

https://www.youtube.com/watch?v=YsVG7_Vr0nw

He isn't moving slow. Think of fights in DB like this...they are all happening at extreme speed but it is drawn at a certain speed so we can actually see. So something that takes 5 seconds may have happened in 0.5 seconds.
That's a dumb cop-out that tries to make excuses for lazy animation. You can't just go "Hurrrrr, they really are going fast, it's just slowed down so we can see.!!!1" We're told these characters are super-fast and super-powerful, but when blows actually start being exchanged, the action slows down to the speed of a sparring match in a 13 and under karate class.

Show, don't tell. The animation needs to convey the power and strength of everyone. We shouldn't need a dumb headcannon handwave to explain things.
If every fight is super fast paced, it gets boring and sometimes hard to follow. A show needs variety, slow moments like this are welcome.
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Re: Super Animation Catalogue - [Updated with #53]

Post by nite_jay » Tue Aug 02, 2016 6:25 pm

I don't see why anytime people see something they don't like, they call it lazy. It would be actually valid to call certain parts of that fight lazy, but the part that was called lazy was literally the best choreographed and probably most meticulously animated part of the fight.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Wezenheim » Tue Aug 02, 2016 7:07 pm

While a sense of speed is definitely nice, I also agree that sometimes it's really nice to slow down and prioritize slow yet cool choreography. This cut from old school Yamamuro is still one of the most interesting action sequences from Z to me. It really is a shame we didn't see just a few more seconds of that bit with Goku and Zamasu.

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Re: Super Animation Catalogue - [Updated with #53]

Post by A Man named RJ » Tue Aug 02, 2016 10:00 pm

nite_jay wrote:I don't see why anytime people see something they don't like, they call it lazy. It would be actually valid to call certain parts of that fight lazy, but the part that was called lazy was literally the best choreographed and probably most meticulously animated part of the fight.
Because they're casuals, who dont know any better than a casual understanding of animation. "Lazy" is a throw-away term for "not 100% perfected" but eventually came to mean "doesnt look like what i want it to look like". I couldn't begin to tell you how many people on my own Facebook wall say "anime is an art" and then shit on series like One Piece, Mob Psycho 100, Panty and Stocking for "not looking like anime" Which is hilariously ironic.

But if people dont know what "lazy" means, just correct them.
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Re: Super Animation Catalogue - [Updated with #53]

Post by ArchedThunder » Tue Aug 02, 2016 10:32 pm

A Man named RJ wrote:
nite_jay wrote:I don't see why anytime people see something they don't like, they call it lazy. It would be actually valid to call certain parts of that fight lazy, but the part that was called lazy was literally the best choreographed and probably most meticulously animated part of the fight.
Because they're casuals, who dont know any better than a casual understanding of animation. "Lazy" is a throw-away term for "not 100% perfected" but eventually came to mean "doesnt look like what i want it to look like". I couldn't begin to tell you how many people on my own Facebook wall say "anime is an art" and then shit on series like One Piece, Mob Psycho 100, Panty and Stocking for "not looking like anime" Which is hilariously ironic.

But if people dont know what "lazy" means, just correct them.
Mob Psycho has some of the most amazing animation I've seen in a LONG time, the fact that there are people who say it looks bad because of its art style is crazy to me. Almost every scene feels like it had a ton of time devoted to it with with meticulous care.

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Re: Super Animation Catalogue - [Updated with #53]

Post by JulieYBM » Tue Aug 02, 2016 11:23 pm

Since Pokemon is gaining so much attention in this thread I figured I would mention that Iwane Masa'aki will be key animator for half of Pocket Monster: XY & Z Episode #37. Normally he does entire episodes by himself, but considering how he just did three tremendously action-heavy episodes very recently (#23, #27, and #29 with a little bit of animation for #28) and more important episodes are left before XY & Z ends I assume he had to compromise. Still, this will be the first episode of Satoshi versus Alan, so it's bound to be chalk full of good animation.

Iwane Masa'aki previously worked on the Studio Cockpit episodes of Dragon Ball Z.
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Re: Super Animation Catalogue - [Updated with #53]

Post by Sonicjamareiz » Wed Aug 03, 2016 2:19 am

Erect me if I'm wrong but is ep 54 the first time Super done that classic muscle growth animation? :|
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Re: Super Animation Catalogue - [Updated with #53]

Post by Sodhi » Wed Aug 03, 2016 2:32 am

Not really, it was done for muten roshi as well. However I dont count that because there was like no animation there. So technically you're right.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Mazingerdestro » Wed Aug 03, 2016 5:51 am

So I was right about the bad animation day flags. This episode was pretty bad in the Goku vs Zamasu battle. It's a shame especially since excluding the battle, the rest of the episode looked pretty good. The Zamasu vs Goku battle looked interesting and the music choice was pretty good (they basically indicated Goku as a menace for Zamasu) and I was expecting a wtf moment from Zamasu (basically getting surprised about this powerful guy that is gentle). Maybe is just me that want Gowasu to be the bad guy in this story but owww well. The next episode reminds me of Goku and Vegeta training in Beerus' planet when they accidentally triggered the blue form for the first time. The characters look larger than usual and their hair look shorter. I just hope we can get a nice training montage and since Vegeta is training Trunks and showing Blue, I expect Trunks to try to achieve it. At least we might get ssj2 grade 3 right?

Also I was unlucky enough to watch the latest episode of op even though I have stopped checking weekly episodes and omggggg what was that??? Op's animation was always decent but now Super looks like a masterpiece compare to that episode. How can you make a bad episode when you are basically remaking a scene for the 4th-5th time? The only moments that were good were after water 7 when they used old clips. So in general the animation quality of Toei has dropped in every project and not just in Super.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Ajay » Wed Aug 03, 2016 6:18 am

Mazingerdestro wrote: Also I was unlucky enough to watch the latest episode of op even though I have stopped checking weekly episodes and omggggg what was that??? Op's animation was always decent but now Super looks like a masterpiece compare to that episode. How can you make a bad episode when you are basically remaking a scene for the 4th-5th time? The only moments that were good were after water 7 when they used old clips. So in general the animation quality of Toei has dropped in every project and not just in Super.
N-No. A recap episode is there to strengthen the production of upcoming episodes. It doesn't exist to look good. That's not indicative of any quality drop. They're just throwing at extra week at the Zou arc, which we already know is going to be packed full of great stuff thanks to several animator tweets. Considering how strong One Piece has been these past few years, I'm not sure how you came to that conclusion.

As for next episode looking like the F arc training sequence, you're right. It's because both episodes are being supervised by Masahiro Shimanuki. He has a very distinctive style.
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Re: Super Animation Catalogue - [Updated with #53]

Post by Mazingerdestro » Wed Aug 03, 2016 6:31 am

Ajay wrote:
Mazingerdestro wrote: Also I was unlucky enough to watch the latest episode of op even though I have stopped checking weekly episodes and omggggg what was that??? Op's animation was always decent but now Super looks like a masterpiece compare to that episode. How can you make a bad episode when you are basically remaking a scene for the 4th-5th time? The only moments that were good were after water 7 when they used old clips. So in general the animation quality of Toei has dropped in every project and not just in Super.
N-No. A recap episode is there to strengthen the production of upcoming episodes. It doesn't exist to look good. That's not indicative of any quality drop. They're just throwing at extra week at the Zou arc, which we already know is going to be packed full of great stuff thanks to several animator tweets. Considering how strong One Piece has been these past few years, I'm not sure how you came to that conclusion.

As for next episode looking like the F arc training sequence, you're right. It's because both episodes are being supervised by Masahiro Shimanuki. He has a very distinctive style.
I knew it!!! Is the guy that I keep calling Shimabukuro (the hajime no ippo large guy that stopped dempsy roll by force) for some reason..... I don't know why but when we see characters with closed eyes in his episodes, they look weird.

Also thank God op's latest episode is not an indication that Toei is producing bad animation now. However, I am not impressed with its weekly animation. Excluding "Yamcha eating the fire fruit" and "gear 4" op has some bad animation days. The opening for example looks awful. Too many still images, boring song choice, and the climax is pretty bad. The only reason I am referring to the opening is that they usually give the best stuff there to attract the viewer.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Wezenheim » Wed Aug 03, 2016 6:34 am

JulieYBM wrote:Since Pokemon is gaining so much attention in this thread I figured I would mention that Iwane Masa'aki will be key animator for half of Pocket Monster: XY & Z Episode #37. Normally he does entire episodes by himself, but considering how he just did three tremendously action-heavy episodes very recently (#23, #27, and #29 with a little bit of animation for #28) and more important episodes are left before XY & Z ends I assume he had to compromise. Still, this will be the first episode of Satoshi versus Alan, so it's bound to be chalk full of good animation.

Iwane Masa'aki previously worked on the Studio Cockpit episodes of Dragon Ball Z.
I'm really looking forward to getting around to his work in Pokemon. The animation in the most most recent episode really did speak to me quite a bit, and after watching a few episodes of XY, the first season I've tuned into for quite some time, I think I'm pretty hooked! I've seen bits and pieces of Iwane's work in Pokemon as well, and it seems like he's come a long way.

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Re: Super Animation Catalogue - [Updated with #53]

Post by DragonBalllKaiHD » Wed Aug 03, 2016 8:21 am

Watched the latest episode. It's just as I expected of Ishikawa with Episode #53 that relies on dialogues. He got the job done. Some of the new animators worked on that episode, so it's nothing out of ordinary. The animation may not be excellent, but the storyboard is really nice. The episode gave us number of different interesting angles.
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Re: Super Animation Catalogue - [Updated with #53]

Post by Ajay » Wed Aug 03, 2016 10:28 am

Mazingerdestro wrote: Also thank God op's latest episode is not an indication that Toei is producing bad animation now. However, I am not impressed with its weekly animation. Excluding "Yamcha eating the fire fruit" and "gear 4" op has some bad animation days. The opening for example looks awful. Too many still images, boring song choice, and the climax is pretty bad. The only reason I am referring to the opening is that they usually give the best stuff there to attract the viewer.
Every longrunning has its off-days, but the most recent One Piece arc was one of the most well animated arcs in the series' entire run.

The sakuga MAD for it ended up with an impressive 30-minute runtime! Check it out.

I'd kill for Super to have as many high moments as One Piece has.
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Re: Super Animation Catalogue - [Updated with #53]

Post by ArchedThunder » Wed Aug 03, 2016 11:46 am

Speaking of off days to help prodction, I wonder when Super is going to have one of those again. This arc feels like it's going to be longer so I wouldn't be surprised if we got another flashback episode in a few weeks. Hopefully if they do that again they outsource it entirely.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Alee9977 » Wed Aug 03, 2016 1:17 pm

We got episode 52 where only yashima and higashide were the animators and after that we got a week without episode, it should be enough for now, but I wouldn't mind if we get one or two more filler episodes with only a few animators to help the production.

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Re: Super Animation Catalogue - [Updated with #53]

Post by Mazingerdestro » Wed Aug 03, 2016 2:33 pm

Ajay wrote:
Mazingerdestro wrote: Also thank God op's latest episode is not an indication that Toei is producing bad animation now. However, I am not impressed with its weekly animation. Excluding "Yamcha eating the fire fruit" and "gear 4" op has some bad animation days. The opening for example looks awful. Too many still images, boring song choice, and the climax is pretty bad. The only reason I am referring to the opening is that they usually give the best stuff there to attract the viewer.
Every longrunning has its off-days, but the most recent One Piece arc was one of the most well animated arcs in the series' entire run.

The sakuga MAD for it ended up with an impressive 30-minute runtime! Check it out.

I'd kill for Super to have as many high moments as One Piece has.
Well this was a big arc after all. We had 3 opening. I remember I joined the army before Dressrosa arc started and I returned and still the Dressrosa arc was on tv.
Does Super have any sakuga till now? Are episode 13 and blue kaioken considered sakuga?

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Re: Super Animation Catalogue - [Updated with #53]

Post by Ajay » Wed Aug 03, 2016 2:53 pm

Mazingerdestro wrote:Does Super have any sakuga till now? Are episode 13 and blue kaioken considered sakuga?
I have all of the notable moments in the first post of this thread, but some of them I've been quite lenient with.

It has about 10 entries on the Sakugabooru if you exclude the openings, but only a few (#2, #26, and #14) are what I'd consider genuinely good.
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