Just like me.Mazingerdestro wrote: Well this was a big arc after all. We had 3 opening. I remember I joined the army before Dressrosa arc started and I returned and still the Dressrosa arc was on tv.
Dressrosa in the anime is unbearable.
Just like me.Mazingerdestro wrote: Well this was a big arc after all. We had 3 opening. I remember I joined the army before Dressrosa arc started and I returned and still the Dressrosa arc was on tv.
[/spoiler]WAIT!!! Tate's "Vegeta vs Hit" moment with the camera started from Hit's face and finishing with Vegeta getting punched wasn't a sakuga? It looked amazingAjay wrote:I have all of the notable moments in the first post of this thread, but some of them I've been quite lenient with.Mazingerdestro wrote:Does Super have any sakuga till now? Are episode 13 and blue kaioken considered sakuga?
It has about 10 entries on the Sakugabooru if you exclude the openings, but only a few (#2, #26, and #14) are what I'd consider genuinely good.
We got some gems here and there, but I don't think the show's storyboarding has ever been as consistently high quality as it has been in this arc.JulieYBM wrote:The storyboards have always been the highest-quality aspect of Dragon Ball Super. Kaizawa Yukio and Kakudou Hiroyuki are really saving the series with their storyboards, especially given how Hatano Morio no longer has time to do storyboards for his own series. It's a shame Chioka Kimitoshi never had a chance to storyboard.
Really? Are super's storyboards that good? Why exactly?JulieYBM wrote:The storyboards have always been the highest-quality aspect of Dragon Ball Super. Kaizawa Yukio and Kakudou Hiroyuki are really saving the series with their storyboards, especially given how Hatano Morio no longer has time to do storyboards for his own series. It's a shame Chioka Kimitoshi never had a chance to storyboard.
[/spoiler]I know this is a bit of an off-topic but could you link some of those tweets? I dont use twitter enough to even bother trying to search for them, lol.Ajay wrote:N-No. A recap episode is there to strengthen the production of upcoming episodes. It doesn't exist to look good. That's not indicative of any quality drop. They're just throwing at extra week at the Zou arc, which we already know is going to be packed full of great stuff thanks to several animator tweets. Considering how strong One Piece has been these past few years, I'm not sure how you came to that conclusion.Mazingerdestro wrote: Also I was unlucky enough to watch the latest episode of op even though I have stopped checking weekly episodes and omggggg what was that??? Op's animation was always decent but now Super looks like a masterpiece compare to that episode. How can you make a bad episode when you are basically remaking a scene for the 4th-5th time? The only moments that were good were after water 7 when they used old clips. So in general the animation quality of Toei has dropped in every project and not just in Super.
As for next episode looking like the F arc training sequence, you're right. It's because both episodes are being supervised by Masahiro Shimanuki. He has a very distinctive style.
Can I sig this? I really like this quote.A Man named RJ wrote: Another irksome thing I see people flipping out about is how "the music isnt hard rock like the original" Guess they've never Heard the actual original score.
Some people, man.
go for it.Bansho64 wrote:Can I sig this? I really like this quote.A Man named RJ wrote: Another irksome thing I see people flipping out about is how "the music isnt hard rock like the original" Guess they've never Heard the actual original score.
Some people, man.
Vegeta vs. Cabba was also storyboarded extremely well, I thought. Now that I think about it, it seems as though Kaizawa fight episodes tend to have a fair amount of interesting hand to hand combat. It's a shame that his storyboard ideas often have to go to waste because of the production.nite_jay wrote:I think ever since the Goku v.s. Hit fight the storyboarding and compostion took a big step up. The first scene of episode 47 with Trunks running away from Black in the city's ruins is just so well done.
I really liked that zoom-out during Cabba's attack to Vegeta. It's an interesting animation resource.Wezenheim wrote: Vegeta vs. Cabba was also storyboarded extremely well, I thought. Now that I think about it, it seems as though Kaizawa fight episodes tend to have a fair amount of interesting hand to hand combat. It's a shame that his storyboard ideas often have to go to waste because of the production.
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[/spoiler]No matter how good the animation is an episode of One Piece or Dragon Ball Super, it must fight against Toei's less-than-stellar grasp of digital paint.But by far the most heartbreaking thing about this episode is how it forces you to think about how much the animation style has changed for the worse over the years. Again, I'm usually an apologist for the modern incarnation of Toei's One Piece, but I do think it's lost a bit of soul somewhere down the line. Even if this was a more expensive looking episode, something about the way the show is made on a technical level wouldn't allow those old scenes to have the same organic quality they used to have. Shiny and plastic is just kind of Toei's thing now, and I do not understand why. This has little to do with how impressive the show does or doesn't look at a given moment, since even the old stuff had it's fair share of butt-ugly animation, this is purely about what feels good to look at. And feel-good episodes are few and far between these days.
Augenis wrote:The power level view into the series has trained a significant portion of the fan base into real life stereotypical members of the Freeza empire, where each and every individual is reduced to a floating number above their heads and any sudden changes to said number are met with shock and confusion.