Loos awesome, though Ii would of prefered that the stage be around the tree instead of in front of it.
When Super apparently shoves Goku down our throats:
Spoiler:
HeroR wrote:The characters in Super can work with Goku and they're treated like equals to him. Goku just being in the room doesn't take away from the character. In Z, the characters were so depended on Goku that they couldn't go an episode without mentioning him in some way even by hoping he will arrived, get better, training to get stronger, our last hope, being like him, ect. Goku was wanked to hell in Z, even when he wasn't in the room and everyone else was secondary to him. In fact, this was a major issue Goku had, which is why he didn't want to do anything in the Buu Saga.
Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back.
The idle animations this time around are tight. It's something that makes each character stand out from each other instead of them just standing there still. I wonder if returning cast members are getting updated animations?
Dragon Ball /Z/GT/Super is a children's show and there's nothing wrong with that.
SSJ God Gogeta wrote:So apparently the stage is not finalized yet.
I hope so. It's not really that great if we can't fight around the tree.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
SSJ God Gogeta wrote:So apparently the stage is not finalized yet.
I hope so. It's not really that great if we can't fight around the tree.
I'm a bit bothered by it too. It would've added some freshness to the stage roster in terms of visuals instead of it just being a skybox stage.
I'm worried it's just gonna be a pretty sky stage. The whole Tree area itself is probably one of the only kinda interesting things about the Tree of Might Movie, that puts me to sleep. The GT stage known for the Super 17 stuff at least had the pillars be part of the arena, and not just in the back. Hope the finished product has the whole tree.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
dbzfan7 wrote:
I hope so. It's not really that great if we can't fight around the tree.
I'm a bit bothered by it too. It would've added some freshness to the stage roster in terms of visuals instead of it just being a skybox stage.
I'm worried it's just gonna be a pretty sky stage. The whole Tree area itself is probably one of the only kinda interesting things about the Tree of Might Movie, that puts me to sleep. The GT stage known for the Super 17 stuff at least had the pillars be part of the arena, and not just in the back. Hope the finished product has the whole tree.
I hope they keep the area large, I enjoy the big maps in Xenoverse (Like the new Archepelego stage has already become my favoraite)
When Super apparently shoves Goku down our throats:
Spoiler:
HeroR wrote:The characters in Super can work with Goku and they're treated like equals to him. Goku just being in the room doesn't take away from the character. In Z, the characters were so depended on Goku that they couldn't go an episode without mentioning him in some way even by hoping he will arrived, get better, training to get stronger, our last hope, being like him, ect. Goku was wanked to hell in Z, even when he wasn't in the room and everyone else was secondary to him. In fact, this was a major issue Goku had, which is why he didn't want to do anything in the Buu Saga.
Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back.
Shin wrote:
I'm a bit bothered by it too. It would've added some freshness to the stage roster in terms of visuals instead of it just being a skybox stage.
I'm worried it's just gonna be a pretty sky stage. The whole Tree area itself is probably one of the only kinda interesting things about the Tree of Might Movie, that puts me to sleep. The GT stage known for the Super 17 stuff at least had the pillars be part of the arena, and not just in the back. Hope the finished product has the whole tree.
I hope they keep the area large, I enjoy the big maps in Xenoverse (Like the new Archepelego stage has already become my favoraite)
Eh big open stages I feel only work if there's some interesting thing to do in them. Otherwise it just feels like an annoying chore to chase after people.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
dbzfan7 wrote:
I'm worried it's just gonna be a pretty sky stage. The whole Tree area itself is probably one of the only kinda interesting things about the Tree of Might Movie, that puts me to sleep. The GT stage known for the Super 17 stuff at least had the pillars be part of the arena, and not just in the back. Hope the finished product has the whole tree.
I hope they keep the area large, I enjoy the big maps in Xenoverse (Like the new Archepelego stage has already become my favoraite)
Eh big open stages I feel only work if there's some interesting thing to do in them. Otherwise it just feels like an annoying chore to chase after people.
One of the biggest problems with Namek's bigger area in XV1 is when new enemies would appear on the field (Freeza's soldiers specifically.) Having to find out where they are was really annoying and took longer than it should've.
Dragon Ball /Z/GT/Super is a children's show and there's nothing wrong with that.
Kanassa wrote:
I hope they keep the area large, I enjoy the big maps in Xenoverse (Like the new Archepelego stage has already become my favoraite)
Eh big open stages I feel only work if there's some interesting thing to do in them. Otherwise it just feels like an annoying chore to chase after people.
One of the biggest problems with Namek's bigger area in XV1 is when new enemies would appear on the field (Freeza's soldiers specifically.) Having to find out where they are was really annoying and took longer than it should've.
I take that as more of the field being too big. I liked the terrain a lot, but traversing it without a fast enough movement speed made it pretty dull on some missions.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
The only stage I want that I think we have a good chacne of getting is the glacier stage.
When Super apparently shoves Goku down our throats:
Spoiler:
HeroR wrote:The characters in Super can work with Goku and they're treated like equals to him. Goku just being in the room doesn't take away from the character. In Z, the characters were so depended on Goku that they couldn't go an episode without mentioning him in some way even by hoping he will arrived, get better, training to get stronger, our last hope, being like him, ect. Goku was wanked to hell in Z, even when he wasn't in the room and everyone else was secondary to him. In fact, this was a major issue Goku had, which is why he didn't want to do anything in the Buu Saga.
Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back.
Kanassa wrote:The only stage I want that I think we have a good chacne of getting is the glacier stage.
Yes! I had totally forgotten about that. Hopefully if we are getting the movie androids we'll be getting that stage with them. It shouldn't be that hard to add.
"I am neither Goku nor Vegeta! I am the one who will defeat you!!" - Gogeta