"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Shin
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Sat Aug 20, 2016 9:24 pm

Arched is gonna be happy.

Man that stage looks so good. I'm gonna be playing on it a lot.
Dragon Ball /Z/GT/Super is a children's show and there's nothing wrong with that.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Sat Aug 20, 2016 9:24 pm

So apparently the stage is not finalized yet.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sat Aug 20, 2016 9:24 pm

Loos awesome, though Ii would of prefered that the stage be around the tree instead of in front of it.
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Sat Aug 20, 2016 9:26 pm

"I am neither Goku nor Vegeta! I am the one who will defeat you!!" - Gogeta


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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Rinsankajugin » Sat Aug 20, 2016 9:34 pm

SSJ God Gogeta wrote:Dodoria gameplay
Ah neat, so Dadoria's Ultimate is a full powered Dadoria Beam that leads into a barrage of amiable ki-blasts.

I don't know why, but it kind of reminds me of Zero-Suit Samus' Final Smash in Smash 4.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Sat Aug 20, 2016 9:38 pm

SSJ God Gogeta wrote:Dodoria gameplay
The idle animations this time around are tight. It's something that makes each character stand out from each other instead of them just standing there still. I wonder if returning cast members are getting updated animations?
Dragon Ball /Z/GT/Super is a children's show and there's nothing wrong with that.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Sat Aug 20, 2016 9:55 pm

SSJ God Gogeta wrote:So apparently the stage is not finalized yet.
I hope so. It's not really that great if we can't fight around the tree.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Sat Aug 20, 2016 9:59 pm

Right at the beginning you can see Player 1's character being stuck... Clearly the stage isn't finished.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Sat Aug 20, 2016 10:47 pm

dbzfan7 wrote:
SSJ God Gogeta wrote:So apparently the stage is not finalized yet.
I hope so. It's not really that great if we can't fight around the tree.
I'm a bit bothered by it too. It would've added some freshness to the stage roster in terms of visuals instead of it just being a skybox stage.
Dragon Ball /Z/GT/Super is a children's show and there's nothing wrong with that.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Sat Aug 20, 2016 10:50 pm

Shin wrote:
dbzfan7 wrote:
SSJ God Gogeta wrote:So apparently the stage is not finalized yet.
I hope so. It's not really that great if we can't fight around the tree.
I'm a bit bothered by it too. It would've added some freshness to the stage roster in terms of visuals instead of it just being a skybox stage.
I'm worried it's just gonna be a pretty sky stage. The whole Tree area itself is probably one of the only kinda interesting things about the Tree of Might Movie, that puts me to sleep. :lol: The GT stage known for the Super 17 stuff at least had the pillars be part of the arena, and not just in the back. Hope the finished product has the whole tree.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sat Aug 20, 2016 10:55 pm

dbzfan7 wrote:
Shin wrote:
dbzfan7 wrote:
I hope so. It's not really that great if we can't fight around the tree.
I'm a bit bothered by it too. It would've added some freshness to the stage roster in terms of visuals instead of it just being a skybox stage.
I'm worried it's just gonna be a pretty sky stage. The whole Tree area itself is probably one of the only kinda interesting things about the Tree of Might Movie, that puts me to sleep. :lol: The GT stage known for the Super 17 stuff at least had the pillars be part of the arena, and not just in the back. Hope the finished product has the whole tree.
I hope they keep the area large, I enjoy the big maps in Xenoverse (Like the new Archepelego stage has already become my favoraite)
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Sat Aug 20, 2016 10:58 pm

Kanassa wrote:
dbzfan7 wrote:
Shin wrote:
I'm a bit bothered by it too. It would've added some freshness to the stage roster in terms of visuals instead of it just being a skybox stage.
I'm worried it's just gonna be a pretty sky stage. The whole Tree area itself is probably one of the only kinda interesting things about the Tree of Might Movie, that puts me to sleep. :lol: The GT stage known for the Super 17 stuff at least had the pillars be part of the arena, and not just in the back. Hope the finished product has the whole tree.
I hope they keep the area large, I enjoy the big maps in Xenoverse (Like the new Archepelego stage has already become my favoraite)
Eh big open stages I feel only work if there's some interesting thing to do in them. Otherwise it just feels like an annoying chore to chase after people.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Sat Aug 20, 2016 11:09 pm

dbzfan7 wrote:
Kanassa wrote:
dbzfan7 wrote:
I'm worried it's just gonna be a pretty sky stage. The whole Tree area itself is probably one of the only kinda interesting things about the Tree of Might Movie, that puts me to sleep. :lol: The GT stage known for the Super 17 stuff at least had the pillars be part of the arena, and not just in the back. Hope the finished product has the whole tree.
I hope they keep the area large, I enjoy the big maps in Xenoverse (Like the new Archepelego stage has already become my favoraite)
Eh big open stages I feel only work if there's some interesting thing to do in them. Otherwise it just feels like an annoying chore to chase after people.
One of the biggest problems with Namek's bigger area in XV1 is when new enemies would appear on the field (Freeza's soldiers specifically.) Having to find out where they are was really annoying and took longer than it should've.
Dragon Ball /Z/GT/Super is a children's show and there's nothing wrong with that.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Sat Aug 20, 2016 11:12 pm

Shin wrote:
dbzfan7 wrote:
Kanassa wrote: I hope they keep the area large, I enjoy the big maps in Xenoverse (Like the new Archepelego stage has already become my favoraite)
Eh big open stages I feel only work if there's some interesting thing to do in them. Otherwise it just feels like an annoying chore to chase after people.
One of the biggest problems with Namek's bigger area in XV1 is when new enemies would appear on the field (Freeza's soldiers specifically.) Having to find out where they are was really annoying and took longer than it should've.
I take that as more of the field being too big. I liked the terrain a lot, but traversing it without a fast enough movement speed made it pretty dull on some missions.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Mac » Sun Aug 21, 2016 12:03 am

It'd be nice if you could change stages, similar to Burst Limit but alas.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Nickolaidas » Sun Aug 21, 2016 2:48 am

So basically, when you lock on to a CPU opponent, his portrait doesn't show up? Only his name?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zenkashuu » Sun Aug 21, 2016 4:06 am

Maybe Namco should stop promoting XenoVerse 2 via Internet like the good old days.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sun Aug 21, 2016 8:06 am

The only stage I want that I think we have a good chacne of getting is the glacier stage.
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Sun Aug 21, 2016 10:19 am

Kanassa wrote:The only stage I want that I think we have a good chacne of getting is the glacier stage.
Yes! I had totally forgotten about that. Hopefully if we are getting the movie androids we'll be getting that stage with them. It shouldn't be that hard to add.
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