Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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ArchedThunder
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Re: Super Animation Catalogue - [Updated with #57]

Post by ArchedThunder » Sun Sep 04, 2016 12:20 pm

Baggie_Saiyan wrote:It seems we're getting to the endgame of the arc. When Shida says he's gonna work on Super again I assume it's probably going to be for the next arc?
I think we're still a bit away from the end of the arc, maybe even 10 episodes.

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Re: Super Animation Catalogue - [Updated with #57]

Post by kinisking » Sun Sep 04, 2016 12:23 pm

Hit!! wrote:Guys, i think we're underrating the fight scenes that happened before Shida's cut in Ep 57. They were incredibly good and dynamic too, better than anything we've seen before, even Goku vs Hit. If Shida's cut wasn't there, we'd be praising them too.

Also that little fight Trunks had with Zamasu after he regenerated was also very cool. Every fight scene in this episode was incredible. Shida's was just out of this world. I won't even talk now, because last time i said "we will never see better animation than this in Super ever again" was during the fight between Vegeta and Cabba, in the U6 arc, and i was proved wrong again and again, it was crazy. Now with this cut form Shida, i believe Super is capable of anything, especially if Super keeps benefiting from the episode breaks.
I agree. Super has done great stuff before this too. Too many people seem to forget that whenever an episode blows past expectations.
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Re: Super Animation Catalogue - [Updated with #57]

Post by PMD » Sun Sep 04, 2016 1:00 pm

Baggie_Saiyan wrote:It seems we're getting to the endgame of the arc.
And you said that because......?
Hit!! wrote:Guys, i think we're underrating the fight scenes that happened before Shida's cut in Ep 57. They were incredibly good and dynamic too, better than anything we've seen before, even Goku vs Hit. If Shida's cut wasn't there, we'd be praising them too.

Also that little fight Trunks had with Zamasu after he regenerated was also very cool. Every fight scene in this episode was incredible. Shida's was just out of this world. I won't even talk now, because last time i said "we will never see better animation than this in Super ever again" was during the fight between Vegeta and Cabba, in the U6 arc, and i was proved wrong again and again, it was crazy. Now with this cut form Shida, i believe Super is capable of anything, especially if Super keeps benefiting from the episode breaks.
Totally agree. It's very exciting to see Super surpassing its own achievements from one episode to another. Shida just blew the roof off and broke the barrier of sound, but there are so many good fights in terms of coreography and animation that I'm very pleased. Of course I want more, but that's all Tate and Shida's fault.

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Re: Super Animation Catalogue - [Updated with #57]

Post by SaiyanGod117 » Sun Sep 04, 2016 1:04 pm

Oh yeah I agree every fight scene this episode good and the choreography made little use of repeated frames, I really wasn't expecting anything to be eye catching other then Shida's cut. The fights this episode are already better than good portion of the fights in Z, and on par with most shounen anime, Super still has some ways to go. Before getting to where, we should have been, but if Toei can just continue on bettering the schedule, we will see even greater choreography than what we saw in this episode. I really feel like if Super had the proper preproduction time, the fights would really be out of this world.

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Re: Super Animation Catalogue - [Updated with #57]

Post by Baggie_Saiyan » Sun Sep 04, 2016 1:15 pm

PMD wrote:
Baggie_Saiyan wrote:It seems we're getting to the endgame of the arc.
And you said that because......?
Just feels like it. We've started getting answers and a brunt of them will be answered next week it seems with the peak of present Zamasu's development, Beerus & Whis saying they have an idea who Black is. Plus the fact that Goku said he's itching to go back to the future. Unless they faff around in the present again and do some extra training or whatever I can see this arc wrapping up in the near future.

Right now I can't see how they could strech this out that much longer without unnecessary padding.

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Re: Super Animation Catalogue - [Updated with #57]

Post by SaiyanGod117 » Sun Sep 04, 2016 1:37 pm

Baggie_Saiyan wrote:
PMD wrote:
Baggie_Saiyan wrote:It seems we're getting to the endgame of the arc.
And you said that because......?
Just feels like it. We've started getting answers and a brunt of them will be answered next week it seems with the peak of present Zamasu's development, Beerus & Whis saying they have an idea who Black is. Plus the fact that Goku said he's itching to go back to the future. Unless they faff around in the present again and do some extra training or whatever I can see this arc wrapping up in the near future.

Right now I can't see how they could strech this out that much longer without unnecessary padding.
Even if they find out the origin of Black tons of stuff can still happen Zamasu mentioned something about a utopia last episode, and there's still a lot of stuff we don't know about. Like what happened Gowasu and why is Zamasu is in Universe 7, and there could be some unexpected plot twist to make the arc even longer.

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Re: Super Animation Catalogue - [Updated with #57]

Post by kinisking » Sun Sep 04, 2016 1:54 pm

ArchedThunder wrote:Any idea who did the nice looking shots like this in the first half?
[spoiler]Image[/spoiler]
Could it have been Karasawa chaning his style? It feels pretty Z compared to most of Super.
I was thinking that too. Looked like something straight out of Z
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue - [Updated with #57]

Post by cuartas » Sun Sep 04, 2016 1:59 pm

Even shida didn't use loose animation to make goku spin.
Higashide, Shida and the guys who worked in trunks special, all of them reinforces the idea that loose animation doesn't fit in dragon ball, that thing tate did in frieza fight was completely out of place

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Re: Super Animation Catalogue - [Updated with #57]

Post by kinisking » Sun Sep 04, 2016 2:06 pm

Anyone have a picture of Goku and Trunks side by side?
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue - [Updated with #57]

Post by Derf » Sun Sep 04, 2016 2:18 pm

cuartas wrote:Even shida didn't use loose animation to make goku spin.
Higashide, Shida and the guys who worked in trunks special, all of them reinforces the idea that loose animation doesn't fit in dragon ball, that thing tate did in frieza fight was completely out of place
I completely agree. It has to do with consistency. There's no doubt that Tate is an incredibly talented animator, but his animation style is simply inconsistent with what we historically expect to see out of Dragon Ball. Even in Super, his cuts distract and stick out like a sore thumb. Shida's cut this week is exactly what good animation should look like in modern Dragon Ball.

Another good example of quality Dragon Ball animation that's consistent with the franchise's art direction that immediately comes to mind is Higashide's Future Trunks vs Black in Episode 48, though that cut is obviously less ambitious.
Last edited by Derf on Sun Sep 04, 2016 2:31 pm, edited 1 time in total.

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Re: Super Animation Catalogue - [Updated with #57]

Post by nite_jay » Sun Sep 04, 2016 2:19 pm

kinisking wrote:Anyone have a picture of Goku and Trunks side by side?
Here you go. :D
[spoiler]Image Image[/spoiler]

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Re: Super Animation Catalogue - [Updated with #57]

Post by kinisking » Sun Sep 04, 2016 2:29 pm

nite_jay wrote:
kinisking wrote:Anyone have a picture of Goku and Trunks side by side?
Here you go. :D
[spoiler]Image Image[/spoiler]
God... seeing them working together gets me so hyped. Wish Vegeta and Goku would do this more often!
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue - [Updated with #57]

Post by Cipher » Sun Sep 04, 2016 2:38 pm

Couldn't disagree with above posts more on Tate. I'm thrilled to see that kind of looser animation finally come to Dragon Ball. Its emphasis on motion is obvious even in still shots. One of the true few highlights of the series.

Shida's stuff is phenomenal, but not a realistic model for the series.

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Re: Super Animation Catalogue - [Updated with #57]

Post by Mazingerdestro » Sun Sep 04, 2016 2:50 pm

Well my questions is.....Is the schedule finally fine? The animation was amazing this week. Does that mean that finally it is assured that we won't see stuff like episode 5?

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Re: Super Animation Catalogue - [Updated with #57]

Post by Baggie_Saiyan » Sun Sep 04, 2016 3:23 pm

SaiyanGod117 wrote:
Baggie_Saiyan wrote:
PMD wrote:
And you said that because......?
Just feels like it. We've started getting answers and a brunt of them will be answered next week it seems with the peak of present Zamasu's development, Beerus & Whis saying they have an idea who Black is. Plus the fact that Goku said he's itching to go back to the future. Unless they faff around in the present again and do some extra training or whatever I can see this arc wrapping up in the near future.

Right now I can't see how they could strech this out that much longer without unnecessary padding.
Even if they find out the origin of Black tons of stuff can still happen Zamasu mentioned something about a utopia last episode, and there's still a lot of stuff we don't know about. Like what happened Gowasu and why is Zamasu is in Universe 7, and there could be some unexpected plot twist to make the arc even longer.
All that can easily be waved in one sentence like the Beerus being dead in the future timeline. Sure an unexpected twist will make it longer but I feel like this arc doesn't need it. Toriyama talked about how the battle will involve Beerus, Kioshin and Omniking. Beerus and Kioshin get involved next episode we know that, unless Toriyama talking about the bit where Omniking wanted a friend then we should expect him soon too.
I just don't want them to unnecessarily drag this arc out we already had a lull in the arc when Black got transported back we really don't need something similar happening when it takes 5 episodes for things to progress and get interesting. If this arc has 4-5 episodes left that would be perfect.

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Re: Super Animation Catalogue - [Updated with #57]

Post by cuartas » Sun Sep 04, 2016 3:37 pm

Cipher wrote:Couldn't disagree with above posts more on Tate. I'm thrilled to see that kind of looser animation finally come to Dragon Ball. Its emphasis on motion is obvious even in still shots. One of the true few highlights of the series.

Shida's stuff is phenomenal, but not a realistic model for the series.
I don't think this is better than this

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Re: Super Animation Catalogue - [Updated with #57]

Post by Avok » Sun Sep 04, 2016 3:39 pm

Some great details and techniques in the first half of the episode! This is what I want to see. Now if only the colors/some character models were better...

Even with that, this was some of the best material in the whole franchise, purely animation wise.

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Re: Super Animation Catalogue - [Updated with #57]

Post by Mazingerdestro » Sun Sep 04, 2016 3:42 pm

cuartas wrote:
Cipher wrote:Couldn't disagree with above posts more on Tate. I'm thrilled to see that kind of looser animation finally come to Dragon Ball. Its emphasis on motion is obvious even in still shots. One of the true few highlights of the series.

Shida's stuff is phenomenal, but not a realistic model for the series.
I don't think this is better than this

You are totally right. In general Tate is a good animator but I doubt that he is proud for his work on golden arc. I see people praising that scene but I never understood why. The art is terrible. Yes it's lively but Tate has produced much better work in Op and in Super. Even the scene with Goku and Vegeta training looks better

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Re: Super Animation Catalogue - [Updated with #57]

Post by Nejishiki » Sun Sep 04, 2016 3:43 pm

dougo13 wrote:I sometimes wonder what kind of work we could get out of these animators if they had real money to play with? Say, $100 Million USD for a theatrical film. On par with Miyazaki's work? Or do they not have anything viable enough to market? I'm hoping with Legendary now having Chinese backers with deep pockets we'll eventually start seeing Manga like DB/Z and One Piece get a proper live action film. Crossing my fingers...
To my understanding, it's more the issue with time than it is budget. I believe the pre-production is healthier now than before, but hiring the appropriate staff and directors also does wonders for the final product. As for live action films, that's a wildcard with many considerations to account for. I'm not even sure where to start there. :)

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Re: Super Animation Catalogue - [Updated with #57]

Post by PMD » Sun Sep 04, 2016 3:53 pm

Haha so now people are downgrading Tate's great work just because Shida is also really good? Man, I'm getting old for forums, I guess. This is too much.

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