"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Mon Sep 12, 2016 4:17 am

I really don't see a reason for DB characters in XV2, half if not pretty much all of the major DB characters people want are no different from what we get of them in Z. Look at XV1 Tenshinhan, pretty much all of his moves are what he used in DB, same can be pretty much said for Yamcha. Kid Krillin would be nothing more than a neutered version of his Z self. We already have GT Kid Goku with DB Kid Goku's move set with power pole & all, but people just think that ain't good enough. And as for Piccolo Daimaō, he doesn't really do anything special in terms of attacks so I'd say the best way to deal with him would be to make him an alternate costume for Piccolo jr. like in Budokai 3. I guess that's pretty much it, make the DB characters alternate outfits. :|
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Mon Sep 12, 2016 4:26 am

simtek34 wrote:Tien and Chaioutzu can fly, Kid Krillin Can fly, Kid Goku can use the Kinton, and so then, they can make the Demon King fly and nobody will care and just give Roshi a jet-pack and give Yamcha his bandit clothes with a Jetpack as an alt costume for him. All solved!
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This excuse really pisses me off. More so, coming from Dimps, that had kid Goku in Budokai 3. He was flying.
Also, that canon excuse doesn't make sense, as you have Tenshinhan and Yamcha with Kaioken, Mr. Satan with jetpack, Bardock with SSJ etc.
In Dragon Ball, before they learn how to fly, they can jump pretty high and fight in the air, so it could be possible for them, to make them jump instead of flying and sommersaulting or going right on the selected opponent and when locked in combos, staying up in the air.
That will add another element. Also, your avatar could learn to fly later, after solving the Dragon Ball era stories.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Mon Sep 12, 2016 5:23 am

HeroR wrote:
Kanassa wrote:
HeroR wrote: If the rules of time travel in Xenoverse works the same way as did in the manga,
They don't as they're using an alternate method of time travel.
Which the game made up. Which is my point that their reasons for not including Dragon Ball characters since they can't fly makes little sense, since they already changed the rules of time travel to make Xenoverse possible.
I mispoke. They didn't change the rules, they changed the method.
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Mon Sep 12, 2016 6:41 am

Kanassa wrote:
HeroR wrote:Which the game made up. Which is my point that their reasons for not including Dragon Ball characters since they can't fly makes little sense, since they already changed the rules of time travel to make Xenoverse possible.
I misspoke. They didn't change the rules, they changed the method.
This. Trunks could still use his old time machine and splinter the timeline as we've previously been told and was repeated in the game itself. They didn't overwrite the original method and rules of time travel from the series, they did the same thing Super has done recently with Time Rings. They expanded it, by adding 4 more methods with different rules into the mix: "perfect" time machines, The Book of Endings and Beginnings (Time Scrolls), Dark Magic, and a Shenlong summons.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by HeroR » Mon Sep 12, 2016 9:32 am

TheDevilsCorpse wrote: This. Trunks could still use his old time machine and splinter the timeline as we've previously been told and was repeated in the game itself. They didn't overwrite the original method and rules of time travel from the series, they did the same thing Super has done recently with Time Rings. They expanded it, by adding 4 more methods with different rules into the mix: "perfect" time machines, The Book of Endings and Beginnings (Time Scrolls), Dark Magic, and a Shenlong summons.
In Super, Beerus and Whis says it should be impossible to go into the past. Even the Time Rings can only go into the future. The whole 'perfect' time travel was created by Xenoverse and Online to have the traditional, 'you can alter the past and it will changed the future' like Back to the Future. Even in Super, you can't changed what has already happened even with the Time Rings. You just create a new world. What can happened is that meddling in the past can cause a giant butterfly effect that can have longterm consequences, not just in one timeline, but multiples.

Also, from what Trunks said, the Supreme Kai of Time fixed his time machine so it wouldn't split timelines anymore.

Besides, my whole point is that they're willing to play with the rules of time-travel in the Dragon Ball universe to even make this game possible, but it's too much to ask for characters to fly, especially when you have a character like King Piccolo who can and Goku can fly using his Nimbus or even his tail. For goodness sake, they gave Mr. Satan a backpack.
SSJ God Gogeta wrote:I really don't see a reason for DB characters in XV2, half if not pretty much all of the major DB characters people want are no different from what we get of them in Z. Look at XV1 Tenshinhan, pretty much all of his moves are what he used in DB, same can be pretty much said for Yamcha. Kid Krillin would be nothing more than a neutered version of his Z self. We already have GT Kid Goku with DB Kid Goku's move set with power pole & all, but people just think that ain't good enough. And as for Piccolo Daimaō, he doesn't really do anything special in terms of attacks so I'd say the best way to deal with him would be to make him an alternate costume for Piccolo jr. like in Budokai 3. I guess that's pretty much it, make the DB characters alternate outfits. :|
GT Goku is not kid Goku from Dragon Ball, no matter what moves that stuffed on him. Also, I would take the Dragon Ball characters over GT and most of the movie characters. We got Lord Slug who is basically a bad King Piccolo expy from a subpar movie. So no, it isn't good enough, especially since other Dragon Ball games have these characters. The fact that they're willing to skip over entire third of the manga is not excusable in my opinion.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by THEGOKU » Mon Sep 12, 2016 12:10 pm

At what time does TGS start today? I've been lurking around for a leak or two but haven't found anything.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Mon Sep 12, 2016 1:43 pm

THEGOKU wrote:At what time does TGS start today? I've been lurking around for a leak or two but haven't found anything.
Not for the next 12+ hours. TGS leaks aren't even really a thing too. Let's be patient.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Mon Sep 12, 2016 2:19 pm

HeroR wrote:The fact that they're willing to skip over entire third of the manga is not excusable in my opinion.
Makes you wish it was called "Dragon Ball Z/GT + Super Xenoverse 2", doesn't it? :D
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ArchedThunder » Mon Sep 12, 2016 4:06 pm

Here's the question though, do consumers really care if they make Dragon Ball characters able to fly? I sure as hell don't, I just want them in the game, who cares if they have to break canon a little bit in gameplay.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by EXBadguy » Mon Sep 12, 2016 10:09 pm

I think the real question is if most consumers care about the DB characters at all. Aside from this community, I think most people don't really care about the DB characters being absent. There wasn't any outrage in the earlier games ('08 to now) where there weren't any DB characters, and that Wii game based on DB flopped overseas from what i remember.

That being said, the only DB characters I want to see are King Piccolo, Tambourine, and Devilman(he was one of my favorites in BT3). Also, put in EX forms for Tien, Yamcha, and Chaotzu for their techniques they've used in the first half. Though I feel like they could've AT LEAST add the King Piccolo saga to the story so there'd be a TB Kid Goku and King Piccolo(just imagine...).
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by YonedgeHP » Mon Sep 12, 2016 11:10 pm

Damn. I would love to see Piccolo Daimaō, he should be an exception, because he is strong and capable of flying. They should add it as a unlockable as of a parallel quest or a later DLC, even if he is gonna be gonna be the only DB character.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by AnzuMazaki » Mon Sep 12, 2016 11:18 pm

EXBadguy wrote:I think the real question is if most consumers care about the DB characters at all. Aside from this community, I think most people don't really care about the DB characters being absent. There wasn't any outrage in the earlier games ('08 to now) where there weren't any DB characters, and that Wii game based on DB flopped overseas from what i remember.
The Xenoverse series is a Time Travel game, where you're supposed to "Protect the History of Dragonball", Even though they cannot fly, I feel like they should have included the boyhood arc as well.

Even if it's just Kid/Teen (pre-23rd TB) Goku and Piccolo Daimaoh in the game.

I'm still going to enjoy playing this game, I'm looking foward to playing as my earthling and saiyan Time Patrollers, having more options and travelling Conton City again.
But I feel like they should have at least included Young Goku and Daimaoh and DB costumes for canon characters.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nickzambuto » Mon Sep 12, 2016 11:22 pm

We should get Dragon Ball Evolution alternate costumes as DLC.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by EXBadguy » Mon Sep 12, 2016 11:34 pm

AnzuMazaki wrote:
EXBadguy wrote:I think the real question is if most consumers care about the DB characters at all. Aside from this community, I think most people don't really care about the DB characters being absent. There wasn't any outrage in the earlier games ('08 to now) where there weren't any DB characters, and that Wii game based on DB flopped overseas from what i remember.
The Xenoverse series is a Time Travel game, where you're supposed to "Protect the History of Dragonball", Even though they cannot fly, I feel like they should have included the boyhood arc as well.

Even if it's just Kid/Teen (pre-23rd TB) Goku and Piccolo Daimaoh in the game.
I know, but I think most of the DB characters as of right now are too weak to be in a game like this, even if the Time Breakers tune them up. Only King Piccolo and his goons could fit in Xenoverse, as the rest of the cast can just get DB moves and costumes. Again, I said the only DB saga they could've at least have the Time Breakers visit is the King Piccolo saga, cuz that's where the story really progresses and gets shit serious big time, whereas the sagas before Piccolo were all fluff and added no major progression whatsoever. It'd be cool seeing a Time Breaker King Piccolo.
nickzambuto wrote:We should get Dragon Ball Evolution alternate costumes as DLC.
Maybe Piccolo will have that "Secret Neo King" costume from that horrid DBE game. :lol:
Last edited by EXBadguy on Mon Sep 12, 2016 11:45 pm, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Mon Sep 12, 2016 11:40 pm

nickzambuto wrote:We should get Dragon Ball Evolution alternate costumes as DLC.
I'd vote yes, but only if Trunks and Kaioshin of Time say something about Dragon Ball Evolution... Like it being an existing dimension, kinda the way Trunks says about Dragon Ball GT. I think it would be priceless and awesome.

I just can imagine a dialogue of them speaking briefly of it. Even though they know it exists, they can't interfere due to *insert any explanation here*.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Mon Sep 12, 2016 11:42 pm

Grimlock wrote:
nickzambuto wrote:We should get Dragon Ball Evolution alternate costumes as DLC.
I'd vote yes, but only if Trunks and Kaioshin of Time say something about Dragon Ball Evolution... Like it being an existing dimension, kinda the way Trunks says about Dragon Ball GT. I think it would be priceless and awesome.

I just can imagine a dialogue of them speaking briefly of it. Even though they know it exists, they can't interfere due to *insert any explanation here*.
"Beleive me, that's Goku... I think"
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Tue Sep 13, 2016 5:56 am

I was recently playing DBXV and there is something, that still bugs me off. And yeah, it's the yellow circle locator imposed on your enemy!
In the promo gameplay videos, the locator was absent. Will it trully be absent from XV2?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Tue Sep 13, 2016 7:31 am

I really hope there's an option to turn it off, along wth the really annoying constant nane displayed over the character

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Super Saiyan Swagger » Tue Sep 13, 2016 8:11 am

From what I've noticed through gameplay videos is that the yellow locator goes away once your close to your opponent, but once you leave punching reach then it shows up again. I can understand why it's there for team battles; so you don't lose sight of your opponent and can switch focus onto another opponent. But I question why it's there during 1 v 1 fights?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zenkashuu » Tue Sep 13, 2016 9:00 am

MCDaveG wrote:I was recently playing DBXV and there is something, that still bugs me off. And yeah, it's the yellow circle locator imposed on your enemy!
In the promo gameplay videos, the locator was absent. Will it trully be absent from XV2?
P1 versus P2: target circle off.

Everything else: target circle on.

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