"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Viewtiful Jess » Tue Sep 13, 2016 1:41 pm

ArchedThunder wrote:Here's the question though, do consumers really care if they make Dragon Ball characters able to fly? I sure as hell don't, I just want them in the game, who cares if they have to break canon a little bit in gameplay.
Videl, Launch, Bulma, Kid Chi-Chi, Red Ribbon Army Soldiers and pretty much any other non-ki based character had a rush in Dokkan where they fire a wave of energy. Being able to fly isn't a problem. If anything they can just have them slowly fall down if they're not attacking in the air.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by THEGOKU » Tue Sep 13, 2016 1:51 pm

So after looking on IGN I see they have the dates of the 15th - 18th for the TGS. I thought it all started yesterday or at least it did but the main chunk of stuff will be during that time?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ArchedThunder » Tue Sep 13, 2016 3:17 pm

THEGOKU wrote:So after looking on IGN I see they have the dates of the 15th - 18th for the TGS. I thought it all started yesterday or at least it did but the main chunk of stuff will be during that time?
Sony did their press conference before the actual event.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lord Frieza » Tue Sep 13, 2016 6:50 pm

Has anyone started picking out attack for their characters yet?

Since mine will be an evil namekian the possible ultimate's I want for my character so far are.....

Slug's Power of Darkness combo ( pure, stretchy armed, namekian goodness)

Dodoria Launcher (its charge up reminds me of King Piccolo's power up stance, its initial blast resembles the dragon ball online Light Grenade and finally the ki barrage resembles Piccolo's from F)

Elegant Blaster (actually looks like King Piccolo's Demon Wave attack more then its in game counterpart but with cooler colours)

Possibles Baby's Revenge Death Ball if its in.

As for normal super....their are going to be a lot more thise time around so I'll wait befor picking.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by EXBadguy » Tue Sep 13, 2016 6:54 pm

Definitely putting in Super God Fist for my Saiyan character. I was super pissed that it wasn't available in XV1 man!
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Tue Sep 13, 2016 7:15 pm

Zenkashuu wrote:
MCDaveG wrote:I was recently playing DBXV and there is something, that still bugs me off. And yeah, it's the yellow circle locator imposed on your enemy!
In the promo gameplay videos, the locator was absent. Will it trully be absent from XV2?
P1 versus P2: target circle off.

Everything else: target circle on.
Ah, OK, so P1 VS COM is still with circle? Damn!
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Hellspawn28 » Tue Sep 13, 2016 8:32 pm

If we get Super for DLC, should Copy Vegeta be a alt for Vegeta or his own character?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Tue Sep 13, 2016 8:47 pm

Hellspawn28 wrote:If we get Super for DLC, should Copy Vegeta be a alt for Vegeta or his own character?
He should be neither. How many people would actually want him? Besides, if we're getting possessed Vegeta again then that's already one purple Vege, we really don't need another...
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by THEGOKU » Tue Sep 13, 2016 10:14 pm

I think it's safe to assume seeing as we are getting a lot closer to the release of the game that the beta would be out this week. It would be great and hopefully we can do some Vs too within the beta.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Tue Sep 13, 2016 10:15 pm

SSJ God Gogeta wrote:How many people would actually want him?
One.

I'll definitely go with Kamehameha and Super God Fist. Might use Final Kamehameha if it's good.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Tue Sep 13, 2016 10:44 pm

THEGOKU wrote:I think it's safe to assume seeing as we are getting a lot closer to the release of the game that the beta would be out this week. It would be great and hopefully we can do some Vs too within the beta.
The best time to announce the beta would be this week at TGS. I don't want it too late, it's only 40 days till the release of the game, that's not a lot of time.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Hellspawn28 » Tue Sep 13, 2016 10:51 pm

They could try to hack into the beta and see what they can find inside. I remember people leak out characters in the XV1 beta.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Dbzfan94 » Tue Sep 13, 2016 11:03 pm

Hellspawn28 wrote:They could try to hack into the beta and see what they can find inside. I remember people leak out characters in the XV1 beta.
Something about the PS4 code wont let that happen unlike with PS3.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Wed Sep 14, 2016 12:21 am

Hellspawn28 wrote:They could try to hack into the beta and see what they can find inside. I remember people leak out characters in the XV1 beta.
There is no sort of crack for PS4 for modders to gain access to game files. We're not having any leaks this time (thankfully.)
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Wed Sep 14, 2016 3:18 am

I dont really care about copy vegeta at all but they should put him in just because of how easy it would be to do.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Wed Sep 14, 2016 4:57 am

Well it seems we'll have to wait until Saturday for the new info on XV2 according to BN's TGS schedule.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Wed Sep 14, 2016 6:48 am

yeah unfortunately, 11:00 am Saturday Japan time is 40 minutes of Xenoverse 2 and Dokkan, but hopefully the trailer drops tomorrow.

Sony is also dedicating some stage time on the 18th (Sunday)

September 18

10:30 to 11:00 – Dragon Ball Xenoverse 2 (YouTube, Niconico) – Live gameplay of the six-person co-op mission “Great Ape Vegeta Battle.”

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by THEGOKU » Wed Sep 14, 2016 8:28 am

Well that is unfortunate. I was really looking forward to getting at least something today.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Wed Sep 14, 2016 9:21 am

nato25 wrote:
10:30 to 11:00 – Dragon Ball Xenoverse 2 (YouTube, Niconico) – Live gameplay of the six-person co-op mission “Great Ape Vegeta Battle.”
And I thought we wouldn't get that much actual gameplay footage of that...
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Hellspawn28 » Wed Sep 14, 2016 10:39 am

I hope we get some new characters announce from DBZ Movies 1-13, ROF and GT. They can use GT characters in the story despite having GT for DLC in the story mode. If they are having DBZ Movies 1-13 villains be from different timelines being throw into the main story, they could do the same for GT. Like have Bebi show up during the Buu saga and could have him appear during Gotenks battle with Super Buu (Like when Piccolo sense Mystic Gohan's ki and thought it could be a new enemy).
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