Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue - [Updated with #59]

Post by Alee9977 » Sat Oct 01, 2016 8:55 pm

According to animatorscorner, the ending was animated by Tatsuya Oka and Yashima. That explains a lot.
Holy shit, there were a lot of key animators, that explains those weird shots. Seems to be a rushed episode...

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Re: Super Animation Catalogue - [Updated with #59]

Post by Bansho64 » Sat Oct 01, 2016 8:57 pm

kinisking wrote: Eh, 13 is still one of the best looking episodes in the show.
I disagree. It was pretty boring for the most part with disgustingly looking highlights and badly proportioned art. Very typical for Yamamuro. No interesting camera angles and nothing really "WOWed" me at all.
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Re: Super Animation Catalogue - [Updated with #59]

Post by Psykomatik » Sat Oct 01, 2016 8:58 pm

Animation supervisor
Miyako Tsuji

Key animator
Yoshitaka Yashima - Tatsuya Oka

(For the new ending)

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Re: Super Animation Catalogue - [Updated with #59]

Post by Ajay » Sat Oct 01, 2016 8:58 pm

Alee9977 wrote:According to animatorscorner, the ending was animated by Tatsuya Oka and Yashima.
Supervised by Tsuji and heavily corrected, thankfully.

That's cool, though. Oka hasn't done anything since episode 27!

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Episode 13 is fine and it is one of the most polished episodes of Super. It's just... not very exciting. I have no issue with Yamamuro joining the rotation here and there, just as long as he's not working with someone and obliterating their presence.

Yamamuro's not a bad animator, he's just not exceptional enough to have any business in a lead role. That's why I whine about him. If he's sticking around, then fine, do something. I just have an issue with him holding these roles and not actually contributing in any meaningful way.
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Re: Super Animation Catalogue - [Updated with #59]

Post by Jinzoningen MULE » Sat Oct 01, 2016 9:01 pm

nite_jay wrote:
Bansho64 wrote:
kinisking wrote:This ending wasnt animated by Yamamuro? He's almost definitely doing an episode this arc then right?
Hopefully not. Wasting an episode on him instead of someone like Shimanuki, or even Tate, would be horrible.
Him doing an episode wouldn't be a waste at all. It would really give everyone else a lot of help to add some more polish to their own work.
Even though his animations are vanilla and stiff, his drawings are still relatively good. Having him do an important episode here and there definitely wouldn't hurt if it freed up talent for bigger and better things.
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Re: Super Animation Catalogue - [Updated with #59]

Post by kinisking » Sat Oct 01, 2016 9:02 pm

Yashima animated it too? Damn that guys quick.
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Re: Super Animation Catalogue - [Updated with #59]

Post by Bansho64 » Sat Oct 01, 2016 9:03 pm

Jinzoningen MULE wrote:Having him do an important episode here and there definitely wouldn't hurt if it freed up the talent.
This is literally the only upside I can think of if he did an episode. Get me some Shimanuki and a little Shida scene in their in exchange for one episode of Yamamuro's stuff and I'll be down for it. :wink:

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Re: Super Animation Catalogue - [Updated with #59]

Post by nite_jay » Sat Oct 01, 2016 9:03 pm

Bansho64 wrote:
kinisking wrote: Eh, 13 is still one of the best looking episodes in the show.
I disagree. It was pretty boring for the most part with disgustingly looking highlights and badly proportioned art. Very typical for Yamamuro.
If you say that episode had bad proportions, then it still had better proportions than about 60% of Super. That was one of the most consistent looking episodes when Super's schedule was at it's worst.

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Re: Super Animation Catalogue - [Updated with #59]

Post by Bansho64 » Sat Oct 01, 2016 9:09 pm

nite_jay wrote: If you say that episode had bad proportions, then it still had better proportions than about 60% of Super. That was one of the most consistent looking episodes when Super's schedule was at it's worst.
At that point, I'd still call it consistently bad. Episode 2's probably the best looking in that specific art. In that fight, Yuya Takahashi's short Shida-like cut pretty much demolishes anything Yamamuro in the same fight. That's the only thing I'll give 13. That one part.

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Re: Super Animation Catalogue - [Updated with #59]

Post by ArchedThunder » Sat Oct 01, 2016 9:10 pm

Alee9977 wrote:According to animatorscorner, the ending was animated by Tatsuya Oka and Yashima. That explains a lot.
Holy shit, there were a lot of key animators, that explains those weird shots. Seems to be a rushed episode...
Honestly a pretty typical looking outsourced anime episode. The large staff size is because that's what Wanpack does.

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Re: Super Animation Catalogue - [Updated with #59]

Post by IGhostUlt » Sat Oct 01, 2016 9:13 pm

nite_jay wrote:
Bansho64 wrote:
kinisking wrote: Eh, 13 is still one of the best looking episodes in the show.
I disagree. It was pretty boring for the most part with disgustingly looking highlights and badly proportioned art. Very typical for Yamamuro.
If you say that episode had bad proportions, then it still had better proportions than about 60% of Super. That was one of the most consistent looking episodes when Super's schedule was at it's worst.
Exactly, people act like his drawings are terrible. They are not bad at all. People don't like him because his drawings look too polished, but if you compare it to a lot of Super, it's actually pretty top notch.

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Re: Super Animation Catalogue - [Updated with #59]

Post by Sodhi » Sat Oct 01, 2016 9:15 pm

NEP is really good looking. The best Shimanuki I have seen so far.
Image
Minus the pupil of course

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Re: Super Animation Catalogue - [Updated with #59]

Post by Bansho64 » Sat Oct 01, 2016 9:18 pm

IGhostUlt wrote: Exactly, people act like his drawings are terrible. They are not bad at all.
They really do look atrocious to me. The wannabe cutesy look to the faces is not something I like. Especially for some of his work on the kid characters. The designs look so basic and look like he didn't put any heart of spirit into them at all. The noses and chins look half shaded and have no angular look to them whatsoever to me.
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Re: Super Animation Catalogue - [Updated with #59]

Post by nite_jay » Sat Oct 01, 2016 9:20 pm

IGhostUlt wrote:
nite_jay wrote:
Bansho64 wrote: I disagree. It was pretty boring for the most part with disgustingly looking highlights and badly proportioned art. Very typical for Yamamuro.
If you say that episode had bad proportions, then it still had better proportions than about 60% of Super. That was one of the most consistent looking episodes when Super's schedule was at it's worst.
Exactly, people act like his drawings are terrible. They are not bad at all. People don't like him because his drawings look too polished, but if you compare it to a lot of Super, it's actually pretty top notch.
Agreed. Yammamuro isn't bad, but he isn't that good either. The highlights on his designs don't matter to me as long as they aren't the giant white brickson their cheeks. Something like this is fine imo.

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Re: Super Animation Catalogue - [Updated with #59]

Post by IGhostUlt » Sat Oct 01, 2016 9:26 pm

Bansho64 wrote:
IGhostUlt wrote: Exactly, people act like his drawings are terrible. They are not bad at all.
They really do look atrocious to me. The wannabe cutesy look to the faces is not something I like. Especially for some of his work on the kid characters. The designs look so basic and look like he didn't lut any heart of spirit into them at all. The noses and chins look half shaded and have no angular look to them whatsoever to me.
Yeah but a few minor adjustments would fix all of those problems though. Like nite_jay's example of ssj trunks above. Some of the animators make his designs look worse, while some make it look even better.

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Re: Super Animation Catalogue - [Updated with #59]

Post by Bansho64 » Sat Oct 01, 2016 9:32 pm

IGhostUlt wrote: Some of the animators make his designs look worse, while some make it look even better.
It doesn't really make a difference to be honest. In the end, they all still look really bad to me. It would just be better if the guy could just draw like he used to, but that's never gonna happen.

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Re: Super Animation Catalogue - [Updated with #59]

Post by IGhostUlt » Sat Oct 01, 2016 9:36 pm

Bansho64 wrote:
IGhostUlt wrote: Some of the animators make his designs look worse, while some make it look even better.
It doesn't really make a difference to be honest. In the end, they all still look really bad to me. It would just be better if the guy could just draw like he used to, but that's never gonna happen.
I agree with you there. I just cant understand why he fell off so much. Maybe these designs are easier for him? IDK

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Re: Super Animation Catalogue - [Updated with #60]

Post by Ajay » Sat Oct 01, 2016 9:43 pm

Updated with the image on the previous page.

I also totally missed Yoko Iizuka's name in the credits. They were part of Seigasha with Shimanuki and Tate (and other non-Super staff) back in the day. That's pretty cool!

Here's a few Shimanuki shots from next week. Sorry about the awful Fuji quality. Don't have a better TS yet.

[spoiler]Image
Image
Image[/spoiler]

Interesting to see thicker line work coming in from Shimanuki there.
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Re: Super Animation Catalogue - [Updated with #60]

Post by ArchedThunder » Sat Oct 01, 2016 9:50 pm

It seems like everyone is starting to play with line thickness, even Yashima, probably because they have more time.
The Trunks and Black shot is great.

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Re: Super Animation Catalogue - [Updated with #60]

Post by Alee9977 » Sat Oct 01, 2016 9:53 pm

Next episode will be really colourful.
Hope Shimanuki gives us his best episode. Considering a lot of unknown animators were hired for this episode they must be saving the good ones for future episodes, if that's the case I'm glad they are saving them, I don't mind having a exposition episode with a little of bad art and then having a fighting episode with great drawings and animation.

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