Sparking! NEO let downs

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Rory
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Sparking! NEO let downs

Post by Rory » Sat Mar 31, 2007 9:31 am

I bought the Euopean Sparking! NEO yesterday, and have finally gotten onto the Bardock story.
Jesus monkey loving christ, they've got the characters, they've got the levels in there, so why in Gods name am I still fighting three fucking Cui's, on NAMEK?!
It was delayed a week so I thought
" Oh cool, that must mean that they're fixing some mistakes ".
God damnit. ><

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gohanku
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Post by gohanku » Sat Mar 31, 2007 9:59 am

It was the once a year game problem, they rushed it and then you get only Cui for Freeza saga minions. But that was solved in the Wii version with the addtion of two other minions, so if you got the PS2 version, that why you only got Cui and if it's the Wii then I don't no why.
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.

Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"

Poor guy.[/quote]
Lol'ed.

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Rory
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Post by Rory » Sat Mar 31, 2007 11:47 am

gohanku wrote:It was the once a year game problem, they rushed it and then you get only Cui for Freeza saga minions. But that was solved in the Wii version with the addtion of two other minions, so if you got the PS2 version, that why you only got Cui and if it's the Wii then I don't no why.
Yes, I did buy the Wii version, I've bought both Wii and PS2 versions on the release day, and I'm amazingly pissed off that they havn't fixed this.

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Re: Sparking! NEO let downs

Post by sangofe » Sat Mar 31, 2007 12:24 pm

Rory wrote:I bought the Euopean Sparking! NEO yesterday, and have finally gotten onto the Bardock story.
Jesus monkey loving christ, they've got the characters, they've got the levels in there, so why in Gods name am I still fighting three fucking Cui's, on NAMEK?!
It was delayed a week so I thought
" Oh cool, that must mean that they're fixing some mistakes ".
God damnit. ><
Yeah, and the US track is annoying as well.

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Post by Tyro » Sat Mar 31, 2007 1:29 pm

Rory wrote:
gohanku wrote:It was the once a year game problem, they rushed it and then you get only Cui for Freeza saga minions. But that was solved in the Wii version with the addtion of two other minions, so if you got the PS2 version, that why you only got Cui and if it's the Wii then I don't no why.
Yes, I did buy the Wii version, I've bought both Wii and PS2 versions on the release day, and I'm amazingly pissed off that they havn't fixed this.
He means on the Japanese version of the game for the Wii, which can only be played on a Japanese Wii, that they added Freeza's two other men.

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Re: Sparking! NEO let downs

Post by Conan the SSJ » Sat Mar 31, 2007 1:29 pm

sangofe wrote:Yeah, and the US track is annoying as well.
In my opinion, it was actually very good. A lot of those tracks in the NA release I like a lot.

Anywho, on topic. Rory, notice any new "big" cut-scenes, similar to Budokai 1? All the Ps2 version really has are the following:

1: Bardock's final stand against Freeza in the atmosphere of Planet Vegeta as he's destroyed, with the planet about to follow.
2: Goku and Vegeta's epic showdown during their first fight as they exchange the Saiyan Elite/Lower-Level Reject dialogue, then start the battle with Vegeta dominating Goku and Goku showing off the Kaioken attack.
3: The midway point of Tullece and Goku's battle as Tullece eats a piece of fruit from the Tree of Might and utterly crushes Goku in a fantastic fighting display just like in the movie, leaving Goku battered with no hope but the Genki-dama.
4: Following Freeza getting hit by Goku's Namekian Solar Genki-dama, Freeza surprises them all and subsequently kills Kuririn before Goku's very eyes, provoking him to transform into a Super Saiyan and yell at Gohan to run as he starts to own Freeza.
5: As Vegeta confronts Android 18 on the mountain road, they start off their battle in a pretty classy fashion just like in the anime, with Vegeta showing off a seemingly equal power to 18's, only to end up destroying a truck in the process when 18 shows how fast she is.
6: Following Gohan getting his arm injured, he seemingly has no hope left as Cell starts up his final Kamehame-Ha, only for Goku to talk to his son at the last minute and convince him to stand up to the complete being with all he has; thus the Kamehame-Ha battle gets underway, with Vegeta helping Gohan out as Goku supports him from the Other world, and Cell being obliterated with Gohan collapsing looking like he just got a fantastic b***job.
7: As Goku launches the Ultimate Genki-dama toward Kid Buu, he finds he's out of power, only for Dende to wish it back to him thanks to Porunga's last wish, prompting Goku to transform to Super Saiyan 2 and overpower Buu; Goku then reminisces about Buu as he destroys him, dropping back to normal form and lowering to the Kaioshin grounds as he and Vegeta give each other a thumb-up.
8: In the epic final battle with Super Yi Xing Long (Omega Shenron >_>), SSJ4 Goku and SSJ4 Vegeta pull off the Fusion technique to form Super Saiyan 4 Gogeta, whom subsequently starts to beat the living daylights out of the last dark dragon, truly outclassing him in arrogant and bad-ass fashion as he's all prepared for the battle.
>--Of course there are pretty decent other cut-scenes done in the inferior Sparking! style fashion, such as the kamikaze Saibaman self-destructing on Yamcha, Future Trunks finding Gohan's dead body with his following SSJ transformation, and Goku helping Gohan against Bojack.--<
14 years later

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Rory
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Re: Sparking! NEO let downs

Post by Rory » Sat Mar 31, 2007 3:15 pm

Conan the SSJ wrote:t.

Anywho, on topic. Rory, notice any new "big" cut-scenes, similar to Budokai 1?
Sorry't dissapoint Conan, but its all the same, a direct port with a few new characters thrown into the mix which you can only use in modes such as Ultimate Battle, Duel, and Tournament.
I just wish they'd have put SOME effort into it.

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Post by Pedro The Hutt » Sat Mar 31, 2007 9:03 pm

Goodness me, in one mission you have to beat up the same guy three times and you're disappointed in the whole game? >.>;; I'll be getting it next week anyway.

Luckily for me that and cutscenes aren't that important to me. XD

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Post by gohanku » Sat Mar 31, 2007 10:12 pm

Pedro The Hutt wrote:Goodness me, in one mission you have to beat up the same guy three times and you're disappointed in the whole game? >.>;; I'll be getting it next week anyway.

Luckily for me that and cutscenes aren't that important to me. XD
Three Cuis, three times... Pretty much very annoying but after passing that stage it all cool.
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.

Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"

Poor guy.[/quote]
Lol'ed.

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Post by caejones » Sun Apr 01, 2007 11:48 pm

That's... 9! 9 Fishy Fruit men! <insert da count laugh>

Hmm... actually what I have to say would be a bit too general for this topic, so I'll say that a few of the various start-of-fight cutscenes for various combinations of characters are nice... but... I detect... much...monotony? I mean, it's not so bad in the first Sparking! because... ... I don't know, you don't have to do everything with everyone to get the full of the game, so you can do more with the experience? But the exact same kinds of fights with the same people over 9000 times... the MarvelVsCapcom-style team modes are what give me hope. ^^.

Unlocking things can be fun. But having to spend hours unlocking everything (and in ways that... probably would annoy me by means of interface)... Meh, it's nice to have a goal and to not have everything handed to you, but at the same time... what if we just want to, ur, play the game and not worry about a memorycard crash destroying hours of frustration/monotony? I think of Genesis games that I still play... because... they're fun. I think of DBZ Legends, which was simple enough that the fact that you had to unlock everyone was ok... the first time (then we have the same memorycard issue, don't we? Because it's got less variety than Sparking! Doesn't it? I'll pretend it doesn't though. :D.).
Egh... Epic, or consuming... you decide.
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Post by Anonymous Friend » Mon Apr 02, 2007 2:17 am

I didn't really have a hard time unlocking anything. If you play thru each scenario once and beat your opponents and win the Lookout battles you should have no trouble. It takes only 10-12 hours to do this. And afterwards, I played thru it 3 times.

The thing that really kills me is the lack of cutscenes and short cap of leveling up.
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Post by MajinVejitaXV » Mon Apr 02, 2007 11:59 am

Eh, this whole game was disappointing in terms of complete lack of effort in production. Bardock on Namek fighting Freeza (wow, because a palette swap would have taken so much time), Mirai no Gohan being the Boo saga variety of Gohan (complete with combo-Kamehameha with Goten), things just abruptly ending in some chapters....bleh, I could go on.

Definitely one to wait for a price drop on.

-Corey

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Post by Pedro The Hutt » Mon Apr 02, 2007 3:50 pm

That depends on wether you're the type of person to let details ruin a game for you, or if you just want fun gameplay, probably.

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Post by caejones » Tue Apr 03, 2007 7:06 am

Well, yeah... that's why I like the first Sparking!... but... Neo only gets in-game transformations and swap-power and a hand full of new techniques there for flare... so the question is whether or not it's worth the "upgrade".
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Post by Pedro The Hutt » Tue Apr 03, 2007 11:45 am

Well, I don't have the original Sparking! So it certainly is worth getting for me. XD

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Post by MajinVejitaXV » Wed Apr 04, 2007 6:36 pm

Pedro The Hutt wrote:That depends on wether you're the type of person to let details ruin a game for you, or if you just want fun gameplay, probably.
That's a shitty argument.

Of course gameplay is the most important factor, but if it was the only important thing about a game we would still be playing Atari 2600's. Besides, I'm talking about the production team being cheapasses.

-Corey

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Post by Sasuke_Chidori » Wed Apr 04, 2007 6:42 pm

My biggest problem with it was how everything seemed so cheap..When Goku was supposed to be FREAKING SCREAMING HIS FACE OFF at Frieza, his mout h was moving like a zombie. It just ruined the moment. Also, why the heck was Bardock screaming after he saw about 200 Dedoria and Cui clones before he went to kill Frezia? :roll:

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Post by caejones » Wed Apr 04, 2007 7:18 pm

So are mouth movements in PS2 era DBZ games still in ub22 style? Heck... didn't FinalBout improve on that slightly (in timing at least... I thought the UB22 mouth artwork was better, but the animation was exceedingly cheap. But my judgments on the quality of artwork are not to be trusted. ^^).

Egh, I wonder if it's possible to get PS2-level performance using something Java3d-like in graphics construction? Or is my knowledge of graphics engines just too tiny to attempt such a question?

The funny thing is, when I was coming up with game ideas Pre-budokai (when in-game transformations didn't exist), I was including transformations to some degree... and then when I heard they'd be back in Sparking! Neo, I was a bit unhappy of it... I don't know, maybe the way transformations worked in the Budokai games was disheartening... I don't know. And I'll go off on a limb and say that I prefer the gameplay of Sparking! to Budokai3... but apparently I'm too tired to give a coherent reason. *Looks for past explanations*.
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Post by Mystic Jack » Wed Apr 04, 2007 10:10 pm

Though I haven't had the game very long. (Heck, I've only played it twice and got it last week) I'd say the gameplay really isn't that different, I mean "In Game Transformations" are all well and good, but when the gameplay is pretty much exactly the same... it's a let down for me. :?
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Post by Jive Talka » Thu Apr 05, 2007 12:03 am

I bought Budokai 3 about a month or so ago and it didnt leave my Ps2 until yesterday (it was quickly replaced with Dragon Quest VIII). My only question is does it, for lack of a better word, have the "staying" power as DBZ:B3?

To be honest I bought it on a whim for about $10 (I hadn't even thought about the show in years) and it completely resparked my interested and love for the Dragon Ball series.

I've heard conflicting stories and reviews, and just want to know if I should pick it up or not.

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