"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Bullza » Thu Oct 13, 2016 9:47 pm

but I'm also being realistic about the real world in this world that is the real world.
Well we must have very different ideas of realistic. Dimps put in a lot of time and effort with Xenoverse and it paid off big time with the game selling over 3 million copies, the most since Budokai and must have made some one a lot of money.

It's realistic to think that they'd then put in the same time and effort for its sequel so it'd produce the same success and I'm not seeing it at all.
Lmao this is just straight up wrong. Z2 to Z3?? Sparking! to Neo and Meteor? Hello? Every sequel in the franchise's history reuses their previous assets because it saves time and budget. This practice isn't even exclusive to anime games.
No that's actually not true. I understand that you'd think that because I also thought those games recycled the same maps and character models but when I loaded up the games to make sure of this it turned out that while they were similar they weren't the same.

Namek and the Wastelands and the Supreme Kai planet might all look the same but they not the same.

Whereas with Xenoverse 2 it is literally a copy and paste. Which would be one thing if I were seeing plenty new maps to make up for it but I'm not.

I'm seeing a Tree of Might stage, an Islands stage, another wasteland stage based on Resurrection F and a Hell stage. That's it just four new stages is all I've seen so far.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by sintzu » Thu Oct 13, 2016 9:48 pm

Grimlock wrote:If this was XV1, people would still find idiotic reasons to go full rage and saying things that they clearly don't know about instead of just quitting and finding a suitable game to their tastes.
Quitting ? why ? what's wrong with calling out a company for ripping people off ?

In terms of the reasons, they're not idiotic cause everything that's being said is true.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Thu Oct 13, 2016 9:49 pm

sintzu wrote:
VegettoEX wrote:Nothing you've described is realistic in any way, shape, or form with a licensed game from this studio and this license holder with this kind of property in this kind of world.
If Cyberconnect 2 can get 2-3 years to develop each main Naruto game then so can Dimps.
They're two different studios.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by EXBadguy » Thu Oct 13, 2016 9:53 pm

Gyt Kaliba wrote:We've been through it before time and again too - the second game in a DB-based game series' cycle is just about always focused far more on improving the system at hand and tossing in a few new things in there to try and keep people mollified while they work on perfecting the formula later with a third installment. And that's exactly what I'm figuring is going to happen again here - XV2 is going to be a lot of fun probably, just based on the fact that the first game already had a pretty strong start. Then, once we get XV3 in a few years, it's going to completely blow our minds in the same way that Budokai 3 and Budokai Tenkaichi 3 did for most of us before.
Honestly, as much as I agree with you here, I think we all need to just stop thinking about a XV3 and focus on what can be better in XV2, regardless if people like or dislike the progress this game is going.
sintzu wrote:
If Cyberconnect 2 can get 2-3 years to develop each main Naruto game then so can Dimps.
Yet they use the same stages and had the same combo system since Storm 2, but people give THEM a pass? I really hope they'll never touch a DBZ game. EVER! A game from them would be all fluff but won't have any substance whatsoever.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Thu Oct 13, 2016 9:57 pm

The problem is we haven't got that third game in a looong time now. Believe it or not Tenkaichi 3 was released in 2007! That's almost 10 years crazy to think that. Everyone though Raging Blast 3 would be a thing but nope... Ultimate Tenkaichi... Then the HD remakes, then Battle of Z until we got back around to Xenoverse. Admittedly this seems like the best shot for a trilogy in years though.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by sintzu » Thu Oct 13, 2016 9:57 pm

EXBadguy wrote:Yet they use the same stages and had the same combo system since Storm 2, but people give THEM a pass?
Because the gameplay isn't broken so they just added improvements to it and they always delivered on the interactive stories and characters.
EXBadguy wrote:I really hope they'll never touch a DBZ game. EVER!
Yeah cause why would we want a quality game when we can get the same old mess every year.
Shin wrote:They're two different studios.
It doesn't matter considering they both charge 60$ for their games.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by THEGOKU » Thu Oct 13, 2016 10:04 pm

Now I will enjoy this game very very much but I think that expectations were too high for this. Since X1 was so good the only logical sense is that the sequel would do the same however it doesn't seem to be the case. Copy and paste job maybe but we haven't seen the whole game or played the whole game to really say that this is just a copy and paste. Now while I too am disappointed at a lot of the stuff they did I'm just happy that we are getting a sequel to the game and that we have something to critique they can build upon and hopefully make the game we all would want. I think what would really push me over the edge is the DLC. As someone buying the season pass frost and cabba is cool no doubt and it may add one more character but I think we all would prefer just give us character packs take the time and add all the U6 fighters and not do a two part U6 pack. This is what it is.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Thu Oct 13, 2016 10:07 pm

sintzu wrote:
Shin wrote:They're two different studios.
It doesn't matter considering they both charge 60$ for their games.
They're two different development studios with different structures, different budgets, different schedule planning terms of not conflicting with other game releases and progress, different licenses, the list goes on. Just because they both charge $60 (again, another industry standard) and work with anime franchises doesn't mean they're comparable at all.

There's plenty of negatives that can be said about CC2's Naruto games so I don't see what the huge standard they have over Dragon Ball titles besides how faithful to the anime their single player experiences can be.
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Lmao this is just straight up wrong. Z2 to Z3?? Sparking! to Neo and Meteor? Hello? Every sequel in the franchise's history reuses their previous assets because it saves time and budget. This practice isn't even exclusive to anime games.
No that's actually not true. I understand that you'd think that because I also thought those games recycled the same maps and character models but when I loaded up the games to make sure of this it turned out that while they were similar they weren't the same.

Namek and the Wastelands and the Supreme Kai planet might all look the same but they not the same.

Whereas with Xenoverse 2 it is literally a copy and paste. Which would be one thing if I were seeing plenty new maps to make up for it but I'm not.

I'm seeing a Tree of Might stage, an Islands stage, another wasteland stage based on Resurrection F and a Hell stage. That's it just four new stages is all I've seen so far.
Neo! and Meteor! shared a number of stages between each other and most of the characters had the same models from the first Sparking installment. It's a copy and paste job. Just like from Z2 to Z3 the character models are another copy and paste job for the preexisting characters. Let's not cherry pick.

I'm not gonna say Xenoverse 2 has an abundance of new content with nothing being reused from the first game, but I'm also not going to pretend this type of sequel treatment is brand new to the franchise.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Bullza » Thu Oct 13, 2016 10:23 pm

Neo! and Meteor! shared a number of stages between each other and most of the characters had the same models from the first Sparking installment. It's a copy and paste job. Just like from Z2 to Z3 the character models are another copy and paste job for the preexisting characters. Let's not cherry pick.
Like I said it was similar, to the point that you could very easily think that they were copied and pasted but they weren't. Whether the Hyperbolic Time Chamber was or not...that might be but all the Ruined Cities, Wastelands, Namek etc they were actually redone from scratch.

They look the same for obvious reasons but they weren't a copy and paste. Same with the character models, there was fairly noticeable difference from Tenkaichi to Tenkaichi 2 in fact.

The Naruto Storm comparison is a good one actually. Xenoverse 2 looks more akin to the Naruto Storm Revolution and Generations games. The ones that were made mostly to milk money out of people while the developers were working on a proper sequel.

Those games also recycled most of the stuff from the main Storm games but just added a few extra characters and stages. Maybe this is doing a bit more than that but same idea.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ArchedThunder » Thu Oct 13, 2016 10:29 pm

Bullza wrote:
Neo! and Meteor! shared a number of stages between each other and most of the characters had the same models from the first Sparking installment. It's a copy and paste job. Just like from Z2 to Z3 the character models are another copy and paste job for the preexisting characters. Let's not cherry pick.
Like I said it was similar, to the point that you could very easily think that they were copied and pasted but they weren't. Whether the Hyperbolic Time Chamber was or not...that might be but all the Ruined Cities, Wastelands, Namek etc they were actually redone from scratch.

They look the same for obvious reasons but they weren't a copy and paste. Same with the character models, there was fairly noticeable difference from Tenkaichi to Tenkaichi 2 in fact.
You are completely wrong. The stages from 2 to 3 are the same and the models for existing characters were reused from game to game and the quality difference is kinda obvious, LSSJ Broly looks worse than base Broly for instance in 2 and 3. They didn't rebuild everything from scratch with each game because they weren't idiots, not did they have anywhere near enough time to do that.
Some stages were redone from 1 to 2, but most were just modified, not remade from scratch.
Last edited by ArchedThunder on Thu Oct 13, 2016 10:36 pm, edited 1 time in total.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Thu Oct 13, 2016 10:33 pm

Bullza wrote:
Neo! and Meteor! shared a number of stages between each other and most of the characters had the same models from the first Sparking installment. It's a copy and paste job. Just like from Z2 to Z3 the character models are another copy and paste job for the preexisting characters. Let's not cherry pick.
Like I said it was similar, to the point that you could very easily think that they were copied and pasted but they weren't. Whether the Hyperbolic Time Chamber was or not...that might be but all the Ruined Cities, Wastelands, Namek etc they were actually redone from scratch.
They were ported over with minor differences (textures, prop placements) It's like... the same thing they did with this game's reused stages. :shock: Crazy!
Bullza wrote:They look the same for obvious reasons but they weren't a copy and paste. Same with the character models, there was fairly noticeable difference from Tenkaichi to Tenkaichi 2 in fact.
Freeza's model Neo and Meteor exactly the same. Broli's LSSJ model is the same across all three games. There's changes in some of the characters but they're not noticeable in the slightest. The "copy and paste" job is still present here.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gyt Kaliba » Thu Oct 13, 2016 10:41 pm

Okay, I have to ask an honest question here - why does it even matter if they port things over or not? In terms of stuff that's going to be there still from the last game, what would be the point in re-creating new versions of the exact same assets again? Just so they could say that they did?

I mean, in terms of characters, the general 'style' of Xenoverse 2 looks to be the exact same as the first game. It's not like the difference of going between the full CG models of Budokai 1 to the cel-shaded ones of Budokai 2. So if the overall style of the graphics aren't changing, why create new models for Goku or Vegeta or any of the others returning at all? It seems pretty pointless of a thing to hope for when that time could instead be focused on new moves and outfits for those returning characters, the all new characters, and most importantly of all, new stuff for our custom characters. You know, the ones you'll spend at least 90% of the game using.

And in terms of levels, it seems even more pointless. At most, maybe they make the levels a bit bigger, but barring that, what would be the point of creating a whole new level design for, say, Namek, a location that looks pretty much the exact damn same no matter what you do with it. It's going to be a bunch of blue grass, green sky, trees, cliffs, and maybe the occasional Namekian building. I see absolutely no reason they'd need to bother making it all new for a new installment of the same series, but maybe that's just me.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Thu Oct 13, 2016 10:47 pm

Gyt Kaliba wrote:Okay, I have to ask an honest question here - why does it even matter if they port things over or not? In terms of stuff that's going to be there still from the last game, what would be the point in re-creating new versions of the exact same assets again? Just so they could say that they did?

I mean, in terms of characters, the general 'style' of Xenoverse 2 looks to be the exact same as the first game. It's not like the difference of going between the full CG models of Budokai 1 to the cel-shaded ones of Budokai 2. So if the overall style of the graphics aren't changing, why create new models for Goku or Vegeta or any of the others returning at all? It seems pretty pointless of a thing to hope for when that time could instead be focused on new moves and outfits for those returning characters, the all new characters, and most importantly of all, new stuff for our custom characters. You know, the ones you'll spend at least 90% of the game using.

And in terms of levels, it seems even more pointless. At most, maybe they make the levels a bit bigger, but barring that, what would be the point of creating a whole new level design for, say, Namek, a location that looks pretty much the exact damn same no matter what you do with it. It's going to be a bunch of blue grass, green sky, trees, cliffs, and maybe the occasional Namekian building. I see absolutely no reason they'd need to bother making it all new for a new installment of the same series, but maybe that's just me.
Good point. I don't see why we have to replace stages/models/aspects of the previous game where there was nothing wrong with them in the first place.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by The S » Thu Oct 13, 2016 10:48 pm

Bullza wrote:
but I'm also being realistic about the real world in this world that is the real world.
Well we must have very different ideas of realistic. Dimps put in a lot of time and effort with Xenoverse and it paid off big time with the game selling over 3 million copies, the most since Budokai and must have made some one a lot of money.

It's realistic to think that they'd then put in the same time and effort for its sequel so it'd produce the same success and I'm not seeing it at all.
It's quite obvious that your idea of realistic seems to be you just pulling things out of your Namek-hole. If someone who obviously knows what they're talking about tells you what's what, you, who do not, don't fire back with something that doesn't make a bloody lick of sense.

Anti-intellectualism and ego coddling make me sad.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Bullza » Thu Oct 13, 2016 11:24 pm

Okay, I have to ask an honest question here - why does it even matter if they port things over or not? In terms of stuff that's going to be there still from the last game, what would be the point in re-creating new versions of the exact same assets again? Just so they could say that they did?
Because it's cheap and lazy and people shouldn't have to pay $60 for the same thing again.

I clicked on a four hour long beta video from Team Four Star and clicked through it randomly and I saw one new stage. Every other stage was taken directly from the first game with no changes.

Even if the Tenkaichi games did have the same recycled stages (they don't) at least with those they added a lot of extra stages and characters. Stages and characters that had never been in previous DBZ games.

Likewise again I've only seen four stages that weren't already in the last game. All of the new characters being included on this game have been in multiple previous games already and they're essentially the leftovers that weren't important enough to be in the first game.

Once again nobody seems to be able to tell !e what the actual story is for this game because u like with the first Xenoverse they haven't said.

From the looks of it is also going to be the same thing again where you go from Raditz to Buu fixing the timeline after they get powered up with dark energy.

I asked if the game had any new original characters like how Xenoverse had Demigra and Chronoa and nobody has answered that question either which pretty much means the answer is no.

This is why people got bored of DBZ games in the first place because they had all became the same. Xenoverse was successful because it wasn't the same.

Now Xenoverse 2 is making the same mistake as before by just being the same thing yet again.
It's quite obvious that your idea of realistic seems to be you just pulling things out of your Namek-hole.
Yeah it's so unrealistic for a game developer to wait for a few years between sequels so they can spend the time to make significant changes and improvements. No game developer has ever done anything like that before!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Thu Oct 13, 2016 11:37 pm

Bullza wrote:
Okay, I have to ask an honest question here - why does it even matter if they port things over or not? In terms of stuff that's going to be there still from the last game, what would be the point in re-creating new versions of the exact same assets again? Just so they could say that they did?
Because it's cheap and lazy and people shouldn't have to pay $60 for the same thing again.

I clicked on a four hour long beta video from Team Four Star and clicked through it randomly and I saw one new stage. Every other stage was taken directly from the first game with no changes.

Even if the Tenkaichi games did have the same recycled stages (they don't) at least with those they added a lot of extra stages and characters. Stages and characters that had never been in previous DBZ games.
Cell Games Arena, Destroyed City, Generic Planet, Glacier, Kame House, Wasteland, and Destroyed Earth are the SAME stages between Neo and Meteor. I have told you this before.
Bullza wrote:Likewise again I've only seen four stages that weren't already in the last game. All of the new characters being included on this game have been in multiple previous games already and they're essentially the leftovers that weren't important enough to be in the first game.
We haven't seen the full list of stages yet, and four is reaching the same amount that Sparking Meteor brought in, which is six.
Bullza wrote:Once again nobody seems to be able to tell !e what the actual story is for this game because u like with the first Xenoverse they haven't said.

From the looks of it is also going to be the same thing again where you go from Raditz to Buu fixing the timeline after they get powered up with dark energy.

I asked if the game had any new original characters like how Xenoverse had Demigra and Chronoa and nobody has answered that question either which pretty much means the answer is no.
The answer is that we don't know until the game is out. The game does follow the same basic outline, but we have:
[spoiler]Towa stealing Toki Toki's egg which could POSSIBLY birth Fu, from Dragon Ball Online.[/spoiler]
Bullza wrote:This is why people got bored of DBZ games in the first place because they had all became the same. Xenoverse was successful because it wasn't the same.

Now Xenoverse 2 is making the same mistake as before by just being the same thing yet again.
If this was the case, people wouldn't hold Meteor and 3 as the huge successful games they are. They are still guilty of reusing characters, animations, stages, story content, etc. just as much as Xenoverse 2 is. No matter what minute differences are thrown in.
Bullza wrote:
It's quite obvious that your idea of realistic seems to be you just pulling things out of your Namek-hole.
Yeah it's so unrealistic for a game developer to wait for a few years between sequels so they can spend the time to make significant changes and improvements. No game developer has ever done anything like that before!
The main focus for Xenoverse 2 is your created character. They've heavily expanded the amount of items that they can wear/use, created a whole new hub world for them to interact and move in, expanded their combos and fighting systems. There's a lot that were made to improve upon XV1's CaC system.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ArchedThunder » Thu Oct 13, 2016 11:41 pm

Shin covered most of it, but;
Bullza wrote:
Okay, I have to ask an honest question here - why does it even matter if they port things over or not? In terms of stuff that's going to be there still from the last game, what would be the point in re-creating new versions of the exact same assets again? Just so they could say that they did?
Because it's cheap and lazy and people shouldn't have to pay $60 for the same thing again.
A cheap and lazy thing done from Budokai 2 to 3 and through all of the Tenkaichi games and all of the last gen spike games and licensed games in general. Game development is expensive, and currently it is a fuck ton more expensive than it was during the PS2 days. Asset reuse is not cheap and lazy, it's smart, especially in this day and age. Remaking all of the assets for no reason would be stupid and a waste of time and money. Hell even AAA games do as much asset reuse as they can, Halo 5 still has some models and animations from 2010's Halo Reach for example.

Yeah it's so unrealistic for a game developer to wait for a few years between sequels so they can spend the time to make significant changes and improvements. No game developer has ever done anything like that before!
You think Dimps has anything to do with it? Xenoverse is a licensed game and Bandai wants a game out pretty much every year. Xenoverse is a budget anime game, not a AAA game with a 200 million dollar budget.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Tsufuru » Thu Oct 13, 2016 11:42 pm

holy sh*t, you realy dont know what you are talking about.

xenoverse 2 is towa basicly making a second try with better powers.
also you dont how the whole story is gonna be and we can change more after we beat the game.
also are you talking about story changes or overall?
cuz nothing should be changed about xenoverse only improved and adding more content which xenoverse does.
why should they change the xenoverse stages?
using the old ones and adding new ones sounds good enough. why should they waste time and money on changing old stages when they can make new ones and add them to the old stages?
i dont realy know what your problem is.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Xaroc » Fri Oct 14, 2016 1:11 am

So yeah, I was right. Absolute train wreck. I mean it's nice for those who actually like Frost and Kyabe (it really is!) but it wasn't that monumental a thing that they were announcing and hyping people up for. Come on! 2 DLC characters and a little Black footage where he punches Vegeta and fires a Black Kamehame-Ha that you could have seen coming from 11000 miles away? And I so hope that the "more than 8 CaC slots" thing is accurate since in the beta there were only 8 slots (7 were locked). But definitely not worth to get up in the middle of the night. There are enough vids about the guests beating each other in XV/XV2 (don't get me wrong I like those vids) but 2 hours minus ads we already know and the "big" news? Definitely no "waku waku" news. Good I didn't hype myself up for it. I only watched to the end in the hope of a new trailer, ad or something. Well, that was shot in the oven.

(no offense to all those who liked the stream it's just my ranting since it went from 1AM to 3AM and I had to get up 20 minutes ago at 6:50AM so I'm a little moody...)
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Bullza » Fri Oct 14, 2016 2:28 am

The answer is that we don't know until the game is out. The game does follow the same basic outline, but we have Towa stealing Toki Toki's egg which could POSSIBLY birth Fu, from Dragon Ball Online.
That's not really good enough though is it? We knew what the general story was for Xenoverse and it was interesting. They teased Demigra and showed other new characters.

I made these complaints a couple months back and people were saying "Ah don't worry they'll tell us soon or show us something". It's October, there's nothing. There were whole threads discussing what the story would be for the follow up.

Nobody suggested wanted the exact same thing. That's all that this seems to be. Going from Raditz to Buu and making sure things play out the same. We already did that in the last game.

The entire hope for something original at the moment lies in what's in that damn egg.
If this was the case, people wouldn't hold Meteor and 3 as the huge successful games they are.
You say huge and successful but it sold even worse than the previous games. They were selling worse and worse because people were tired of the same thing. That's exactly why Xenoverse did so well and now the mistake again.

The game might be better though that's not saying much because Xenoverse wasn't very good to begin with. Being able to choose between more pairs of boots isn't going to make up for what it appears to be lacking.
There's a lot that were made to improve upon XV1's CaC system.
I don't care about playing dress up though.
A cheap and lazy thing done from Budokai 2 to 3 and through all of the Tenkaichi games and all of the last gen spike games and licensed games in general.
:lol: That doesn't excuse it. Just because those games were cheap and lazy doesnt mean it's ok for this game to be aswell. That's why half these DBZ games were so crap. Xenoverse was saved by having original ideas in the story and the characters which so far this seems to be lacking.

Once again considering how the sales just kept dropping year after year for being lazy and being the same thing every game then that is not what they should be doing.
Remaking all of the assets for no reason would be stupid and a waste of time and money.
Which would be alright if they were adding enough to make up for it. They've shown a paltry four new stages, that's it, two of which were locations in previous games and the other being yet another wasteland. Where's Beerus' planet?

Pretty much all the new characters are like I said the leftover characters who weren't important enough to be in the last one.

Have they even shown Tagoma? Or Shisami? They've never been in a game and they were about before development started so where are they?
You think Dimps has anything to do with it? Xenoverse is a licensed game and Bandai wants a game out pretty much every year. Xenoverse is a budget anime game, not a AAA game with a 200 million dollar budget.
Right so the games suffer out of greed because the developers want a game every single year. Rather than having the common sense to realise that they'd benefit from letting their developers have the time to make a worthwhile follow up they instead want these things crapped out.

Why? Xenoverse sold 3 million copies. Isn't that good enough for them to give a sequel a bit more time and money? Why couldn't they have just let Fusions be the game for this year. They're also making money off of Heroes.

There doesn't need to be a game every year. If there does why not do a cycle with another developer so Dimps has more time? It's like you're saying that were supposed to have such low standards because that's what's expected.

How dare I think Xenoverse 2 should have come out in late 2017 so it could have had all the DBS characters in it and more stages with less recycled content. That'd be just too much value for money then.

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