"Dragon Ball XENOVERSE 2" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Sun Oct 16, 2016 2:08 pm

So, I was able to log in two times this weekend and played the Saiyan arc and two PQ's, did some wandering around Conton City and I am little afraid.
I enjoyed hell of XV1 because of it's novelty and the story with your avatar with little changes in history could be better, but was fun. I enjoyed the final story parts with Demigra a lot.
But in XV2, there wasn't much uniqeness to begin with. Conton City is just Toki Toki City without the pointless warping trough gates and maybe unnecessarily big.
The Saiyan arc was the same, except for Nappa and Turles coming out of nowhere without explanation. So, it will probably be + - like XV1, just with addition of Turles, Slug, Cooler, Janemba and hold your hats
[spoiler]masked Bardock[/spoiler]

Haven't had the chance to make my opinion on RNG, as I didn't get much. There was only one proper PQ with Namekian Dragon Balls and I got pointless stuff and Ginyu Force boots (been there, pissed off in XV1).

The only positive thing I've found about this game from the beta is the rewamped combat system, which is definitely better and more proper. The system in XV1 was broken as hell, with no chainable combos (If you don't count overriding your opponent with the basic combo over and over giving him a state of fatigue). And that pointles circle targeting your opponent is still there, but luckily, at least not when in close encounter. Those arrows should be just fine.

I am little worried, if I haven't made a mistake preordering this game, like with No Man's Sky, because if this is the final product (and probably is, coming out two weeks from now) then I would have wait and got it cheaper later. :roll:
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ekrolo2 » Sun Oct 16, 2016 2:33 pm

Do they try to weave the movie exclusive bad guys organically into the story at all or is it just that Towa and Mira pick them up and drop them off in random points through history?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dualist » Sun Oct 16, 2016 2:40 pm

I pretty much just gave up on playing the beta. I think I got through 1 mission, logged off, and could never get back in again. It's unfortunate, but will just game at this point unless they extend the beta.

With that being said, the game looks a lot better compared to XV1. I remember when I turned on DC Universe Online on the PS4 after playing on the PS3 and was amazed at graphical improvement. I felt the same way when I turned XV2. The difference was that I played XV1 strictly on the PS$ so to see the graphical leap and improved fluidity was pretty impressive.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sun Oct 16, 2016 2:54 pm

ekrolo2 wrote:Do they try to weave the movie exclusive bad guys organically into the story at all or is it just that Towa and Mira pick them up and drop them off in random points through history?
Towa just gives them the ability to travel through time and tell them to go to town (With Mira dumbfounded that she isn't trying to control them), even Elder Kai doesn't know who either are until SKOT does some research and realises that they're from different timeline (Because we haven't had enough of Trunks's initial trip stiring up shit).

[spoiler]
  • Turles attacks Goku before he can reach Vegeta and Nappa, meaning Nappa is alive when Vegeta goes Great Ape; thus Nappa does so as well
    Slug turns up to stop you from interrupting Vegeta's fight with Dedoria
    Turles turns up again to give the Ginyu Force the Tree of Might fruit
[/spoiler]

At least, thats what we know they do so far.
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Sun Oct 16, 2016 3:03 pm

Kanassa wrote:even Elder Kai doesn't know who either are until SKOT does some research and realises that they're from different timeline (Because we haven't had enough of Trunks's initial trip stiring up shit).
Towa and Mira aren't from a different timeline. They come from the future of the main timeline.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sun Oct 16, 2016 3:04 pm

Grimlock wrote:
Kanassa wrote:even Elder Kai doesn't know who either are until SKOT does some research and realises that they're from different timeline (Because we haven't had enough of Trunks's initial trip stiring up shit).
Towa and Mira aren't from a different timeline. They come from the future of the main timeline.
I was talking about Turles and Slug
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Sun Oct 16, 2016 3:04 pm

Then sorry. :roll:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Sun Oct 16, 2016 3:09 pm

dualist wrote:I pretty much just gave up on playing the beta. I think I got through 1 mission, logged off, and could never get back in again. It's unfortunate, but will just game at this point unless they extend the beta.

With that being said, the game looks a lot better compared to XV1. I remember when I turned on DC Universe Online on the PS4 after playing on the PS3 and was amazed at graphical improvement. I felt the same way when I turned XV2. The difference was that I played XV1 strictly on the PS$ so to see the graphical leap and improved fluidity was pretty impressive.
I can't imagine how bad that must've been on PS3 then, because I have XV1 and XV2 Beta on PS4 and it looks totally same :lol:
No, seriously, XV1 looked like a PS3 port to PS4 (Even Saint Seiya Soldier's Soul looked a bit better sans the weird pixelized shadows) and XV2 looks the same.
Looks like Dimps can't even make circles without them being hexagonal shapes.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dualist » Sun Oct 16, 2016 4:16 pm

MCDaveG wrote:
dualist wrote:I pretty much just gave up on playing the beta. I think I got through 1 mission, logged off, and could never get back in again. It's unfortunate, but will just game at this point unless they extend the beta.

With that being said, the game looks a lot better compared to XV1. I remember when I turned on DC Universe Online on the PS4 after playing on the PS3 and was amazed at graphical improvement. I felt the same way when I turned XV2. The difference was that I played XV1 strictly on the PS$ so to see the graphical leap and improved fluidity was pretty impressive.
I can't imagine how bad that must've been on PS3 then, because I have XV1 and XV2 Beta on PS4 and it looks totally same :lol:
No, seriously, XV1 looked like a PS3 port to PS4 (Even Saint Seiya Soldier's Soul looked a bit better sans the weird pixelized shadows) and XV2 looks the same.
Looks like Dimps can't even make circles without them being hexagonal shapes.
No, I was saying I played XV1 on PS4 and I feel like the graphics look better on XV2. I definitely noticed a difference. It looks a lot more clean and polished to me.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Gerzo » Sun Oct 16, 2016 4:27 pm

I play as a Namekian, I did in Xenoverse 1 too. I see people complaining about the Giant Form and saying it's invincible but I disagree, for starters it's difficult to actually become Giant with enough stamina to make it worth it. If you rush a Namekian at the start of battle you can easily keep their stamina low enough that becoming Giant isn't worth it. Once a Namekian shrinks down from being Giant they're at your mercy.

I think people need to understand that you have to use a different strategy for different races/players and I think the best strategy against Namekians is high pressure, it gives them no time to get high stamina or health regeneration. And on maps that have obstacles, use them to hide while the Namekian is Giant or fly upwards into the sky to stay out of range.

Though I will say this, ki regeneration on Giant Namek needs to go, have the ki just regenerate at the same pace as it does for them normally. I also think they should make the World Tournament Arena where you can fly higher into the sky (to make it easier to eascape a Giant Namekian).

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Xaroc » Sun Oct 16, 2016 4:44 pm

So... it seems the Majin Vegeta Raid is only canceled in europe. Saw posts and comments on Youtube about people who are playing it right now. If there is anybody here who can still play it... could he or she invite me to this quest? Please? I can't start it myself and I at least wann try it once.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ekrolo2 » Sun Oct 16, 2016 5:00 pm

Kanassa wrote:
ekrolo2 wrote:Do they try to weave the movie exclusive bad guys organically into the story at all or is it just that Towa and Mira pick them up and drop them off in random points through history?
Towa just gives them the ability to travel through time and tell them to go to town (With Mira dumbfounded that she isn't trying to control them), even Elder Kai doesn't know who either are until SKOT does some research and realises that they're from different timeline (Because we haven't had enough of Trunks's initial trip stiring up shit).

[spoiler]
  • Turles attacks Goku before he can reach Vegeta and Nappa, meaning Nappa is alive when Vegeta goes Great Ape; thus Nappa does so as well
    Slug turns up to stop you from interrupting Vegeta's fight with Dedoria
    Turles turns up again to give the Ginyu Force the Tree of Might fruit
[/spoiler]

At least, thats what we know they do so far.
So the game implies that Trunks' trips might have created even more timelines to explain how say the "main" Old Kai doesn't know who Turles and Slug are? That's not a bad way to go about it really. I'm also gonna assume Nappa is with Vegeta because Turles stalling Goku leads to Gohan and Krillin dying?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sun Oct 16, 2016 5:11 pm

ekrolo2 wrote:
So the game implies that Trunks' trips might have created even more timelines to explain how say the "main" Old Kai doesn't know who Turles and Slug are? That's not a bad way to go about it really. I'm also gonna assume Nappa is with Vegeta because Turles stalling Goku leads to Gohan and Krillin dying?
No, Nappa is there because Goku wasn't around to kill him, leaving you to fight him (Ending a pretty cool scene of you tanking his ultimate before kicking his ass) while Goku and Vegeta have their clash. Your intervention saves Gohan and Krillin before you go off to find who the hell is stalling Goku.
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TheDevilsCorpse » Sun Oct 16, 2016 5:14 pm

ekrolo2 wrote:So the game implies that Trunks' trips might have created even more timelines to explain how say the "main" Old Kai doesn't know who Turles and Slug are? That's not a bad way to go about it really.
Trunks is still only responsible for the splits in the Cell Arc. The first Xenoverse game has Time Kaioshin Chronoa say that Trunks was the first person to split the timeline, and Trunks reveals that other people somehow gained the power of time travel after his incident and have ended up causing more splits. That's why the Time Patrol was formed.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Sun Oct 16, 2016 5:17 pm

dualist wrote:
MCDaveG wrote:
dualist wrote:I pretty much just gave up on playing the beta. I think I got through 1 mission, logged off, and could never get back in again. It's unfortunate, but will just game at this point unless they extend the beta.

With that being said, the game looks a lot better compared to XV1. I remember when I turned on DC Universe Online on the PS4 after playing on the PS3 and was amazed at graphical improvement. I felt the same way when I turned XV2. The difference was that I played XV1 strictly on the PS$ so to see the graphical leap and improved fluidity was pretty impressive.
I can't imagine how bad that must've been on PS3 then, because I have XV1 and XV2 Beta on PS4 and it looks totally same :lol:
No, seriously, XV1 looked like a PS3 port to PS4 (Even Saint Seiya Soldier's Soul looked a bit better sans the weird pixelized shadows) and XV2 looks the same.
Looks like Dimps can't even make circles without them being hexagonal shapes.
No, I was saying I played XV1 on PS4 and I feel like the graphics look better on XV2. I definitely noticed a difference. It looks a lot more clean and polished to me.
Ah, okay. I dunno, it felt to me, like there is some weird shady filter over the screen.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lord Beerus » Sun Oct 16, 2016 5:17 pm

Here's my opinion after playing the beta for a substantial amount of time:

The Good:
- The combat system is head and shoulders above what we got Xenoverse 1. The amount of different combos you can string together are endless. Plus, you are free to teleport as you please and there so many more movement based techniques introduced that make the fights more unique while remaining balanced.
- The Hub World is far more user friendly and easier to travel across and navigate. Plus, it just looked more detailed, vibrant and alive.
- The side missions and extra quests provided through the Hub World are ingenious. There's an amazing amount of variety to what kinds of extra missions you can undertake, but most importantly, it doesn't feel tacked on. It feels like a natural extension of Conton City. It really does make you feel like you are in the Dragon Ball universe, as supposed to a feeling like you are in a closed off, unknown section of the Dragon Ball universe like it did in Xenoverse 1.
- The RNG is night and day much better than Xenoverse 1. It only took me 2-3 playthroughs of the same mission to unlock all the costumes, attacks and all hidden items available for the mission.
- The fact you can carry over all of progress, including items, costumes, attacks, zeni etc, from a previous saved character in Xenoverse 1 into Xenoverse 2 is very complementary feature and I applaud DIMPS for that move.
- The soundtrack is phenomenal and a huge step up from the last game. My favourite theme has to be the ROAST theme.
- Training mode. I'm just glad it's in this game. And it's very user friendly, too.

The Bad:
- The PQ's, from what I played in the beta, just felt... uninspired. I honestly felt there wasn't that much of drastic shift in terms of the objective that needed to happened in this games compared to the last one. It juts felt like the same old "blitz through many dumb A.I." That was contributing factor to me eventually getting tired of Xenoverse, and I hope that Xenoverse 2 brings something fresh to the table or PQ's will get real old, real fast.
- We still can't customise the signature outfits of characters from the original roster that we obtain in missions or buy from the clothing store. I don't get this idea at all. It isn't a deal breaker by an means, but for a game the focuses heavily on giving players as much freedom as possible to allow the player customise how their custom character would look like, I really would have thought that option would be in the game.
- The lip syncing is just... terrible. And it really bring out of certain moment of games. Especially when it's an animated cutscenes. Those moments are jarring to look at.
- The hit detection for online and offline battles is quite hit and miss. This is even more problematic for online battles, because if you're going up against a skilled player and they don't have a good connection or you don't have a good connection, you're faced with the uphill task of trying to land a combo and hope they don't phase through your attacks because of the lag delaying their movement.
- Saiyan hair doesn't change unless you transform into a SSJ3. Again, not a deal breaker, but it sucks that's the case. It just kinda takes you out of the immersion of the game a bit.

The Ugly:
- The Namekian race is broken. There is no dancing around this subject. They just are. They're almost as OP as the Earthling race was in Xenoverse 1. When they are near death they regenerate health up to a certain point, and it happens very quickly. So quickly that they still managed gained more health than I could cause damage. And the Giant Namek form... Good. Lord. That form is just broken. It does tons of damage, they are invulnerable to attacks, they don't flinch, the regenerate ki, the stamina drain is too slow and even if he shrinks back, he just has to survive long enough to regain his stamina and transform again, at which point you're pretty much screwed. And all small arenas, like the World Martial Arts Tournament, you're at a permanent disadvantage because you simply can't escape them. The Namekian race needs to get nerfed pronto, because I can see a lot people abusing that race in online matches.
- Costumes stats. Just... why? Why were they brought back? Who thought this was a good idea? Why should my character suffer in their attributes department just because I want to wear my favourite kind of costume? It makes no fucking sense. I hated this feature will all of my hate in the first game and I can't believe DIMPS and Bandai Namco brought it back in the sequel. Whoever made that decision within DIMPS or Bandai Namco should be fired.

Overall, I found Xenoverse 2 much more of an enjoyable experience, at least in regards to the beta, compared what I went through with Xenoverse 1. And even at the base game level, there is a lot on offer here. But at the same time, there is a lot of shit they need to sort out before the release of the full game.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ekrolo2 » Sun Oct 16, 2016 5:18 pm

Kanassa wrote:
ekrolo2 wrote:
So the game implies that Trunks' trips might have created even more timelines to explain how say the "main" Old Kai doesn't know who Turles and Slug are? That's not a bad way to go about it really. I'm also gonna assume Nappa is with Vegeta because Turles stalling Goku leads to Gohan and Krillin dying?
No, Nappa is there because Goku wasn't around to kill him, leaving you to fight him (Ending a pretty cool scene of you tanking his ultimate before kicking his ass) while Goku and Vegeta have their clash. Your intervention saves Gohan and Krillin before you go off to find who the hell is stalling Goku.
Nice! That's a pretty cool twist for those events.
TheDevilsCorpse wrote:
ekrolo2 wrote:So the game implies that Trunks' trips might have created even more timelines to explain how say the "main" Old Kai doesn't know who Turles and Slug are? That's not a bad way to go about it really.
Trunks is still only responsible for the splits in the Cell Arc. The first Xenoverse game has Time Kaioshin Chronoa say that Trunks was the first person to split the timeline, and Trunks reveals that other people somehow gained the power of time travel after his incident and have ended up causing more splits. That's why the Time Patrol was formed.
Thanks! I completely forgot about them from the last game :P
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Sun Oct 16, 2016 5:31 pm

ekrolo2 wrote:
Kanassa wrote:
ekrolo2 wrote:
So the game implies that Trunks' trips might have created even more timelines to explain how say the "main" Old Kai doesn't know who Turles and Slug are? That's not a bad way to go about it really. I'm also gonna assume Nappa is with Vegeta because Turles stalling Goku leads to Gohan and Krillin dying?
No, Nappa is there because Goku wasn't around to kill him, leaving you to fight him (Ending a pretty cool scene of you tanking his ultimate before kicking his ass) while Goku and Vegeta have their clash. Your intervention saves Gohan and Krillin before you go off to find who the hell is stalling Goku.
Nice! That's a pretty cool twist for those events.
It was cool for me simply because it was doing what the lack of made the first 'FUCK YOU GAME!' moments for me in Xenoverse 1. Nappa transforming along with Vegeta? Yeah, they teased that and then never had it happen, good that Xenoverse 2 actually goes through with the what if (Hell, if the titles for the missions of the Namek missions are anything to go by, the Ginyu part is gonna get weird)
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Shin » Sun Oct 16, 2016 5:33 pm

Lord Beerus wrote:The Ugly:
- The Namekian race is broken. There is no dancing around this subject. They just are. They're almost as OP as the Earthling race was in Xenoverse 1. When they are near death they regenerate health up to a certain point, and it happens very quickly. So quickly that they still managed gained more health than I could cause damage. And the Giant Namek form... Good. Lord. That form is just broken. It does tons of damage, they are invulnerable to attacks, they don't flinch, the regenerate ki, the stamina drain is too slow and even if he shrinks back, he just has to survive long enough to regain his stamina and transform again, at which point you're pretty much screwed. And all small arenas, like the World Martial Arts Tournament, you're at a permanent disadvantage because you simply can't escape them. The Namekian race needs to get nerfed pronto, because I can see a lot people abusing that race in online matches.
- Costumes stats. Just... why? Why were they brought back? Who thought this was a good idea? Why should my character suffer in their attributes department just because I want to wear my favourite kind of costume? It makes no fucking sense. I hated this feature will all of my hate in the first game and I can't believe DIMPS and Bandai Namco brought it back in the sequel. Whoever made that decision within DIMPS or Bandai Namco should be fired.
Clothing stats are useless with QQ Bangs tho.

Namekians can easily be balanced if their attack range wasn't so large in their giant form. Tone that down and tweak their giant form skills and they can be fun to fight/maneuver instead of being jank. Still, I have 0% fun when I have to fight them in the network test.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ekrolo2 » Sun Oct 16, 2016 5:34 pm

Kanassa wrote:It was cool for me simply because it was doing what the lack of made the first 'FUCK YOU GAME!' moments for me in Xenoverse 1. Nappa transforming along with Vegeta? Yeah, they teased that and then never had it happen, good that Xenoverse 2 actually goes through with the what if (Hell, if the titles for the missions of the Namek missions are anything to go by, the Ginyu part is gonna get weird)
IKR! I was so pissed off when they gave us the prospect of Goku vs Great Ape Vegeta & Nappa and then just had you fight what's essentially the regular Saiyan invasion from the main series.

As for the Ginyu part, they hit a good home run with that the first time by having him take your body instead of Goku's, I wonder what other insanity they're gonna give them this time.
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