Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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MegaBossMan
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by MegaBossMan » Sat Oct 29, 2016 10:40 pm

Overall, I disagree with the notion that this episode (64) was bad; static in some areas, that's something I agree with, but my general opinion was that art-wise, it was entertaining, albeit maybe because I was focused on story events as well so that's a solid counterpoint. I of course can't objectively go "Nuh-uh you're wrong", but while I don't normally post here I figured that I may as well bring in a different opinion. The Vegeta v. Black segment was a fun animated bit for me, the scythe-forming was pleasing, Goku and Vegeta against the clones....notsomuch, but I genuinely loved seeing the Zamasu Mafuba scene and the big highlight, yet short-lived fusion scene, they weren't stand-out but it worked for me. It's a little sad to see that no one seems to share any of that, but at the same time at least it helps form discussion!
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by A Man named RJ » Sat Oct 29, 2016 11:34 pm

That wasnt pretty.

The sad thing is, I would argue that aside from the awful art, and next to non-existant animation (tweening still-frames............fun) This episode had some really solid directing that saved it BIG TIME.

(Now then how did Bulma survive? Seriously, how the hell did she survive?)

It's sad because had they had more time placed into it it could have really been awesome.

I absolutely LOVED the cinematography. The storyboards, the color, It's looking more and more like an actual big-budget shonen, only thing missing is the animation.

_________________________
I noted several times on this forum and on others how I dislike how Toei tends to handle colors. they're always so bright and 'pastelly', and always lack an atmosphere for some odd reason. My issue is that the background never shows on the character's colors, and the backgrounds themselves tend to be bland and one-tone lacking in any sense of overlay gradient (if the backgrounds arent that well painted) In case you're wondering it's the difference between this and this

--No we aren't comparing art, we're comparing how light works off characters, and how well lit a scene is can make or break it.

In the entire Bird cage section of Dressorosa in One Piece, they used an UGLY gray overlay on the backgrounds and kept the characters their same bland colors. It was ugly and it lasted for about 50 episodes. It was worse than the 'Land of Mist' arc's palette from Naruto.

Super however seems to completely avoid this when lighting a scene. Even if I don't like Yamamuro's colors, Ill be damned if the staff doesnt do some great stuff with the lighting and use of them. It's just really sad to see How much better Colors are handled in a series with such a craptastic time/resource buudget. I feel like this REALY wants to be a blockbuster shonen series, but cant because of bad executive meddling

Here are some really nicely lit scenes (good or bad art not withstanding)

[spoiler]Image

Image

Image

Image

Image
(Notice here how the shading on the characters actually works as a meter for value as your eyes go right? The further to the right, the brighter the scene, you can also draw 2 perspective lines on the top and bottom of the picture where the shading goes, giving a really nice sense of depth.)

Image[/spoiler]

Nothing but love to the people who make these shots so great.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Bansho64 » Sun Oct 30, 2016 12:02 am

A Man named RJ wrote: Nothing but love to the people who make these shots so great.
I agree with everything you said dude! :P The backgrounds really do add a lot to the scene. I think some of the movies do this pretty well. Especially Z movies 1, 2, and 3.

Note: By the way, great sig bro. I'm a big fan of that song and I'm a huge fan of Mike in general.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Sun Oct 30, 2016 12:16 am

I mean it wasn't great, but that episode wasn't that bad, it was actually better than I thought it would be based on the NEP. Interesting to see a new Supervisor, but man that staff list is sad, hopefully they are just saving staff for the last few episodes. NEP looks solid, but they shied away from showing much action. Interesting Newtype was wrong and that this wasn't Karasawa, I guess he'll be doing 66.

EDIT: Wait a minute, the rotation for Chief Animation Supervisor was broken here, Ide Takeo filled the role two episodes in a row and Tsuji Miyako was just a 2nd Key Animator. Interesting...

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Super Saiyan Swagger » Sun Oct 30, 2016 12:55 am

No idea what some of you guys are talking about, that was far from being a bad looking episode (I guess my definition of 'bad' differs from others). The only part that I thought looked bad was when Goku and Vegeta were fighting those Black clones.

Like ArchedThunder, I thought that the episode was going to look worse judging by last weeks NEP. Guess I had my expectations low prior to watching the episode.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Sodhi » Sun Oct 30, 2016 1:04 am

ArchedThunder wrote: EDIT: Wait a minute, the rotation for Chief Animation Supervisor was broken here, Ide Takeo filled the role two episodes in a row and Tsuji Miyako was just a 2nd Key Animator. Interesting...
Good catch. That trunks scene in the preview did look like tsuji miyuki's more than tate. Something is definitely going on in the production side of things, they are probably trying their best to make last few episodes(finale) of this arc really good.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Hit!! » Sun Oct 30, 2016 2:13 am

kinisking wrote:wow, you guys made it seem way worse than it was. I guess that's a testament to how much better Super has gotten. I think the fight scene with Vegeta in the beginning was actually pretty good.
Funny thing is that back in the beginning of the Champa Arc this would be considered a pretty good episode in terms of animation and direction. Super has improved a lot, its just that most haven't noticed it yet. The standards are much higher now.

I remember seeing people in this same thread praise episode 28 for its animation. Go ahead and watch the episode again, you will be surprised.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Hit!! » Sun Oct 30, 2016 2:14 am

ArchedThunder wrote:
EDIT: Wait a minute, the rotation for Chief Animation Supervisor was broken here, Ide Takeo filled the role two episodes in a row and Tsuji Miyako was just a 2nd Key Animator. Interesting...
Is that a bad or a good thing?? I'm scared, i hope it doesn't mean the schedule is getting messed up again!!

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Sun Oct 30, 2016 2:22 am

Hit!! wrote:
ArchedThunder wrote:
EDIT: Wait a minute, the rotation for Chief Animation Supervisor was broken here, Ide Takeo filled the role two episodes in a row and Tsuji Miyako was just a 2nd Key Animator. Interesting...
Is that a bad or a good thing?? I'm scared, i hope it doesn't mean the schedule is getting messed up again!!
Shows typically only have one Chief Animation Supervisor, the fact that Super has had two this whole time was kinda weird. If Ide Takeo stays as the only Chief Animation Supervisor then that's another sign of the schedule normalizing, but if we get Tsuji Miyako next week then who knows what it means, it might just be that they wanted to switch them around specifically for the upcoming episodes or something, it's not something to worry about.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by dhaval_dongre » Sun Oct 30, 2016 2:24 am

I think the episode was a little disappointing rather than bad, especially considering how action-packed last week's episode was. I was surprised that there was no Karasawa, moreover the staff for this episode was pretty short compared to other important episodes. Looks like Toei are putting all their effort for the final few episodes. But other than that, it was a nice episode. Great dialogue and some nice character development for Black and Zamasu. I also really liked the comedy in this episode.

The next arc is going to be announced on the 7th or 8th of December I believe, which means that the fight will end within the next 4-5 episodes. I hope we get to see a lot of action.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by dhaval_dongre » Sun Oct 30, 2016 2:28 am

Also wanted to add one more thing...

I have stopped keeping count, but Super has had around 20-24 different Supervisors approximately.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Sun Oct 30, 2016 2:30 am

dhaval_dongre wrote: The next arc is going to be announced on the 7th or 8th of December I believe, which means that the fight will end within the next 4-5 episodes. I hope we get to see a lot of action.
Jump Festa is actually December 17th and 18th, and that's supposedly when we'll be getting the next arc announcement. If they follow a similar timeline to this arc's announcement and start then the next arc will probably start either January or early February. Honestly I only see 2 or 3 more action episodes left in this arc tops, then a closing episode followed by 5-10 episodes of in between stuff.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by dhaval_dongre » Sun Oct 30, 2016 2:34 am

ArchedThunder wrote:
dhaval_dongre wrote: The next arc is going to be announced on the 7th or 8th of December I believe, which means that the fight will end within the next 4-5 episodes. I hope we get to see a lot of action.
Jump Festa is actually December 17th and 18th, and that's supposedly when we'll be getting the next arc announcement. If they follow a similar timeline to this arc's announcement and start then the next arc will probably start either late January or early February. Honestly I only see 2 or 3 more action episodes left in this arc tops, then a closing episode followed by 5-10 episodes of in between stuff.
It was 7-8 December on TheDevilsCorpse's twitter. Probably a misinterpretation/typo from him.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by dbgtFO » Sun Oct 30, 2016 2:40 am

dhaval_dongre wrote:
It was 7-8 December on TheDevilsCorpse's twitter. Probably a misinterpretation/typo from him.
No, those who originally reported it, just mistook the 17th and 18th for the 7th and 8th, so for a short while all of us thought it was the 7th and 8th, when it is in fact on the 17th and 18th.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Mazingerdestro » Sun Oct 30, 2016 2:47 am

Bansho64 wrote:
Mazingerdestro wrote: For some reason many enjoyed these loops. They don't get how awesome it is not to have them
Get rid of the condescending attitude. We don't need to "get" anything. It's you're opinion if you think that they're bad, just like it's our opinion if we think they're awesome. It's as simple as that.
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I love this cut. Shimanuki freaking nailed it here.

It's not my opinion...it's just the truth. The loops was a cheap way to have animation on screen without producing original animation for every moment .

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Saikyo no Senshi » Sun Oct 30, 2016 3:01 am

There wasn't much animation in this episode. I don't know why Higashide was involved in this episode. He was wasted completely.

Nothing noteworthy in this episode. It looked awful for the most part. The storyboard and direction weren't that good either especially when compared to last episode, maybe cause Hatano Kohei didn't direct his own storyboard. King Ryuu's writing was also bad.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Ajay » Sun Oct 30, 2016 8:46 am

To clarify: I'm calling the episode bad because it's an absolute mess, not because it's terribly ugly.
  • Hatano couldn't direct his own storyboard.
  • Both chief animation supervisors had to clean up the mess, alongside the other three 2nd KAs.
  • Higashide is wasted once again.
  • An episode with next to no animation required this many staff to complete.
  • Yashima working two episodes in a row is depressing.
It's an annoying reminder of Super's hellhole of a production. I don't enjoy watching episodes and seeing this stuff so clearly on screen.

Yes, episode 62 may have had less consistent character art, but both of these episodes hold the same purpose: showcase a short fight and then pad out the episode with dialogue scenes.

The difference is, episode 62 did so with more movement, and it wasn't falling apart throughout. It did what it was meant to without looking like a complete shambles in the process.

I'm terrified by how static the next episode's preview is, especially since the one interesting part is BANK animation. I sincerely hope it's just a case of Toei not wanting to give much away, and not because they have nothing to show, or even worse, because nothing's finished.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by JulieYBM » Sun Oct 30, 2016 9:14 am

That cut of Piccolo on the phone looked so bad. It's like the photography department was so rushed they didn't have time to make Piccolo actually look like he was on the same layer as the background he stood on.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Bansho64 » Sun Oct 30, 2016 11:26 am

Mazingerdestro wrote: It's not my opinion...it's just the truth. The loops was a cheap way to have animation on screen without producing original animation for every moment .
Don't change what you said. You originally said that it's "awesome" to not have them and that people who do like them don't "get it", like there's something wrong with the people who do like them.

That's your opinion if you think it's awesome to not have them. Don't treat the others who do like them like there's something wrong with them. As I said before, nobody needs to "get" anything.

Numerous people who are knowledgeable animation have said here that they liked them, just like there have people who have said they don't. Heck, even Ajay said he liked them. You saying there's something wrong with all of them just seems like you not wanting to face the fact that your opinion is just that; an opinion. None of us need to "get" anything.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Sun Oct 30, 2016 12:34 pm

Ajay wrote:To clarify: I'm calling the episode bad because it's an absolute mess, not because it's terribly ugly.
  • Hatano couldn't direct his own storyboard.
  • Both chief animation supervisors had to clean up the mess, alongside the other three 2nd KAs.
  • Higashide is wasted once again.
  • An episode with next to no animation required this many staff to complete.
  • Yashima working two episodes in a row is depressing.
It's an annoying reminder of Super's hellhole of a production. I don't enjoy watching episodes and seeing this stuff so clearly on screen.

Yes, episode 62 may have had less consistent character art, but both of these episodes hold the same purpose: showcase a short fight and then pad out the episode with dialogue scenes.

The difference is, episode 62 did so with more movement, and it wasn't falling apart throughout. It did what it was meant to without looking like a complete shambles in the process.

I'm terrified by how static the next episode's preview is, especially since the one interesting part is BANK animation. I sincerely hope it's just a case of Toei not wanting to give much away, and not because they have nothing to show, or even worse, because nothing's finished.
I really have to disagree with you, this episode was much better done than 62. The opening scene of Vegeta vs Black alone is better than the entire first half of 62. This episode had mostly consistent art and had about as much animation as it needed with the exception of the clone Black stuff and the part where Black and Zamasu spin around each other while fusing. 4 animators for this episode seems about right and 4 2nd key animators isn't anything weird, shows with better schedules often use more. Assuming this and 62 both had their quality sacrificed so animators could focus on upcoming episodes I think this one did a much better job.
And why is it that whenever we have an episode where Higashide doesn't do anything of note he's "wasted"? His role this arc has clearly never been to supply high quality animation, but to do as much animation as possible episode to episode to help the overall quality. Higashide fills a role that Super really needed filled.
Last edited by ArchedThunder on Sun Oct 30, 2016 1:20 pm, edited 1 time in total.

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