Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Mazingerdestro » Sun Oct 30, 2016 12:39 pm

Bansho64 wrote:
Mazingerdestro wrote: It's not my opinion...it's just the truth. The loops was a cheap way to have animation on screen without producing original animation for every moment .
Don't change what you said. You originally said that it's "awesome" to not have them and that people who do like them don't "get it", like there's something wrong with the people who do like them.

That's your opinion if you think it's awesome to not have them. Don't treat the others who do like them like there's something wrong with them. As I said before, nobody needs to "get" anything.

Numerous people who are knowledgeable animation have said here that they liked them, just like there have people who have said they don't. Heck, even Ajay said he liked them. You saying there's something wrong with all of them just seems like you not wanting to face the fact that your opinion is just that; an opinion. None of us need to "get" anything.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Bansho64 » Sun Oct 30, 2016 12:49 pm

Mazingerdestro wrote: Avoid bringing drama to a page where people talk about animation.....
You started this when you stated the people who like the loops don't "get it". If you didn't want someone to call you out on that, then you shouldn't have said it in the first place.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Ajay » Sun Oct 30, 2016 1:05 pm

Let's stop arguing, please.

Yes, loops are a conservative means of animation, but whether you like them or not is of course an opinion.

I don't think there's much more to say on that, so let's move along. Thanks.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Anime Kitten » Sun Oct 30, 2016 1:35 pm

New page, so I'll leave this here just in case. :P
Anyone have these two shots?:
[spoiler]Image
Image[/spoiler]
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Sun Oct 30, 2016 1:48 pm

Anime Kitten wrote:New page, so I'll leave this here just in case. :P
Anyone have these two shots?:
[spoiler]Image
Image[/spoiler]
Here.
[spoiler]Image
Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Anime Kitten » Sun Oct 30, 2016 1:50 pm

ArchedThunder wrote:Here.
Thank ya. :P

So if NewType was wrong about this episode, could that potentially (but not necessarily) mean it could be wrong about the upcoming episodes?
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Sun Oct 30, 2016 1:53 pm

Anime Kitten wrote:
ArchedThunder wrote:Here.
Thank ya. :P

So if NewType was wrong about this episode, could that potentially (but not necessarily) mean it could be wrong about the upcoming episodes?
Absolutely possible. It's really hard to tell who the next episode is, but for some reason I feel like it will be Karasawa paired up with one of the secondary supervisors and then 66 will be Tate and Ishikawa giving us a big spectacle. Though that Kamehameha shot of Goku's face looks like it could be Ishikawa.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Noah » Sun Oct 30, 2016 1:56 pm

The art in this episode was better than the last one IMO
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Sun Oct 30, 2016 2:21 pm

You know what, I take it back, I do think Ishikawa is definitely on the next episode, that shot of Goku doing the Kamehameha is definitely him.
But I wonder about these, are they Ishikawa as well?
[spoiler]Image
Image
Image[/spoiler]

This looks like a somewhat more polished Higashide shot than we typically see, but I could be wrong.
[spoiler]Image[/spoiler]

And this is the only thing that looked like it might be Tate to me, but the pointy nose is throwing me off.
[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Sodhi » Sun Oct 30, 2016 2:38 pm

Those top 3 images do look like ishikawa to me because of the nose, eyebrows and eyes.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Sun Oct 30, 2016 2:41 pm

Sodhi wrote:Those top 3 images do look like ishikawa to me because of the nose, eyebrows and eyes.
That's what I thought as well, but the heads are kinda round so that's why I question it.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Mazingerdestro » Sun Oct 30, 2016 2:43 pm

ArchedThunder wrote:And this is the only thing that looked like it might be Tate to me, but the pointy nose is throwing me off.
[spoiler]Image[/spoiler]
The nose and jaw look like Tate but in general the expression looks way too detailed (poor choice of words) for Tate. However, we have seen him drawing detailed models so I will give a 70%-80% that this is Tate.
ArchedThunder wrote: Here.
[spoiler]Image
Image[/spoiler]

For some reason this Goku reminds me episode 13 when Goku was ssj.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by DragonBalllKaiHD » Sun Oct 30, 2016 2:49 pm

Well, this is frustrating and depressing. The episode may be more on-model, but it had ugly "animation" or rather lack thereof. This episode was very rushed. Each of the cut in this episode was badly flowing to one another.

People kept saying the schedule was returning to normal, but how the staff was assembled in this arc really shows you that the schedule is still hell. It's a total mess. Yashima had been supervised for two straight episodes. Naoki Tate was acting more of a key animator rather than an animation supervisor, despite his name being attached to it. This arc even has so far featured two animation supervisors for one episode, which basically tells you how the state of the production is. There's nothing really noteworthy in this arc, except Shida's return and Tate's action cuts. Being on-models mean nothing when you have an ugly animation to show for.

You don't like how I say it? Blame it all on the planning committee. The idiots have no clue on how to handle the staff.
Last edited by DragonBalllKaiHD on Sun Oct 30, 2016 3:23 pm, edited 2 times in total.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by nite_jay » Sun Oct 30, 2016 3:07 pm

I honestly wouldn't mind if Toei just outsourced all of the episodes between this arc and Toriyama's next arc so they can get some of their shit together. It looks like now the problem has become lack of talented staff more than lack of time at this point. Not saying that more time wouldn't help of course, but still.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by dhaval_dongre » Sun Oct 30, 2016 3:09 pm

DragonBalllKaiHD wrote:Well, this is frustrating and depressing. The episode may be more on-model, but it had ugly "animation" or rather lack thereof. This episode was very rushed. Each of the cut in this episode was badly flowing to one another.

People kept saying the schedule was returning to normal, but how the staff was assembled in this arc really shows you that the schedule was still hell. It was a total mess. Yashima had been supervised for two straight episodes. Naoki Tate was acting more of a key animator rather than an animation supervisor, despite his name being attached to it. This arc even has so far featured two animation supervisors for one episode, which basically tells you how the state of the production is. There's nothing really noteworthy in this arc, except Shida's return and Tate's action cuts. Being on-models mean nothing when you have an ugly animation to show for.

You don't like how I say it? Blame it all on the planning committee. The idiots have no clue on how to handle the staff.
The schedule is still tight. But it has definitely improved from where it was before. We still have multiple supervisors working on most episodes, with a few exceptions. I know it is sad that the schedule is still not at the place we want it to be, but it is obvious that it won't get better overnight. It is gonna take time. The Potafeu arc definitely helped though and going by what Toyotaro said in the interview, we are probably going to have another filler arc, so that should help as well.

Regarding the animation I disagree, other than Shida and Tate, Shimanuki's, Karasawa's, Manabe's and Higashide's work has also been nice. Obviously it is nothing extraordinary or out of this world, but I have certainly enjoyed their work as well.
Last edited by dhaval_dongre on Sun Oct 30, 2016 3:11 pm, edited 2 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by kinisking » Sun Oct 30, 2016 3:10 pm

DragonBalllKaiHD wrote:Well, this is frustrating and depressing. The episode may be more on-model, but it had ugly "animation" or rather lack thereof. This episode was very rushed. Each of the cut in this episode was badly flowing to one another.

People kept saying the schedule was returning to normal, but how the staff was assembled in this arc really shows you that the schedule was still hell. It was a total mess. Yashima had been supervised for two straight episodes. Naoki Tate was acting more of a key animator rather than an animation supervisor, despite his name being attached to it. This arc even has so far featured two animation supervisors for one episode, which basically tells you how the state of the production is. There's nothing really noteworthy in this arc, except Shida's return and Tate's action cuts. Being on-models mean nothing when you have an ugly animation to show for.

You don't like how I say it? Blame it all on the planning committee. The idiots have no clue on how to handle the staff.
I think higashide has note worthy cuts, along with moments in 61 and 57.
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Re: Super Animation Catalogue 2.0 - Episode 63

Post by ArchedThunder » Sun Oct 30, 2016 3:25 pm

DragonBalllKaiHD wrote:Well, this is frustrating and depressing. The episode may be more on-model, but it had ugly "animation" or rather lack thereof. This episode was very rushed. Each of the cut in this episode was badly flowing to one another.

People kept saying the schedule was returning to normal, but how the staff was assembled in this arc really shows you that the schedule was still hell. It was a total mess. Yashima had been supervised for two straight episodes. Naoki Tate was acting more of a key animator rather than an animation supervisor, despite his name being attached to it. This arc even has so far featured two animation supervisors for one episode, which basically tells you how the state of the production is. There's nothing really noteworthy in this arc, except Shida's return and Tate's action cuts. Being on-models mean nothing when you have an ugly animation to show for.

You don't like how I say it? Blame it all on the planning committee. The idiots have no clue on how to handle the staff.
I think you are really over reacting, like I said before the only parts that really lacked animation where it needed it was the stuff involving the Black clones and Zamasu and Black spinning while fusing, outside of that there was animation where there needed to be, the opening bit of Vegeta vs Black was fine for example. There wasn't really any note worthy animation in the episode, sure, but for what was very likely a strategically sacrificed episode it managed to turn out fine. Yashima working on two episodes in a row was weird, sure, but that just means the other supervisors and animators get more time on their upcoming episodes so it makes a whole lot of sense. Yashima typically solos episodes anyways, so dividing his work between two episodes with other animators to give the rest of the staff more time is actually pretty smart. I honestly am not sure what you mean with the Tate thing. Two supervisors for episodes is not always a bad sign, Pokemon for example very often has 2 supervisors with assistant supervisors on top of that, and we've also started to see episodes with one supervisor for the first time in a long time this arc. You really can't deny that the schedule has improved, we more regularly get nice animation and more on model looking episodes. Episodes 47, 48, 50, 54, 56, 57, 59, 61 and 63 all range from pretty good to pretty great, where as in past arcs we wouldn't get nearly that many good episodes. Super could really use some more animators right now, One Piece, Digimon, Tiger Mask and PreCure all have more animators on their recent episodes than Super does, but Toei is stretched very thin and I can't blame the animators for not choosing to work on Super because its schedule still isn't where it needs to be, but despite this the Super staff are managing to keep things afloat.
Last edited by ArchedThunder on Sun Oct 30, 2016 3:34 pm, edited 3 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Saikyo no Senshi » Sun Oct 30, 2016 3:26 pm

ArchedThunder wrote: And why is it that whenever we have an episode where Higashide doesn't do anything of note he's "wasted"? His role this arc has clearly never been to supply high quality animation, but to do as much animation as possible episode to episode to help the overall quality. Higashide fills a role that Super really needed filled.
This is exactly why Higashide is considered wasted. I'd rather have one good action cut from him than him popping up every episode just to maintain the quality and doing nothing noteworthy.
Last edited by Saikyo no Senshi on Sun Oct 30, 2016 4:19 pm, edited 3 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Avok » Sun Oct 30, 2016 4:12 pm

I absolutely hate when they do this:

Image

Like, why isn't the light reflecting on the characters? It's one of the things that bother me the most.

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Re: Super Animation Catalogue 2.0 - Episode 63

Post by Araki » Sun Oct 30, 2016 4:14 pm

DragonBalllKaiHD wrote:This arc even has so far featured two animation supervisors for one episode, which basically tells you how the state of the production is.
That doesn't tell anything, it's absolutely common in anime these days. You often see 2, 3, 4 supervisors in the same episode.

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