Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by JazzMazz » Sun Nov 06, 2016 7:05 am

Psykomatik wrote:https://twitter.com/ken_oo/status/795137882088357888

Ken Otsuka did some KA for next week!!
Thats exciting, I wonder what he will produce for the episode?

By a rough translation of the tweet, it's sounds like it's going to be more interesting than anything his contributed as a KA for this series so far.

Looks like next episode could be the defining episode of the arc in terms of animation, I'm looking forward to it even more now!

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Baggie_Saiyan » Sun Nov 06, 2016 7:27 am

Psykomatik wrote:https://twitter.com/ken_oo/status/795137882088357888

Ken Otsuka did some KA for next week!!
Man that's nuts. All we need now is Yuya!

This has to be the finale next week. Or at least in terms of fighting. Hope so think they've dragged it on enough.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Saikyo no Senshi » Sun Nov 06, 2016 7:48 am

All we need now is Hatano Morio directing and storyboarding and #66 is sure to be one of the best episodes in the franchise.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by ekrolo2 » Sun Nov 06, 2016 7:56 am

How likely is it they made the last two eps kind of eehhh so Vegetto's Blue debut could get more attention?
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by thegamer23 » Sun Nov 06, 2016 9:06 am

ArchedThunder wrote:I wonder who this was, it gives me PreCure vibes.
Image
Loved that cut, it looked insane in motion even just for a second or two. Can't recognize who's behind that tho

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by JazzMazz » Sun Nov 06, 2016 9:10 am

thegamer23 wrote:[spoiler]
ArchedThunder wrote:I wonder who this was, it gives me PreCure vibes.
Image
[/spoiler]
Loved that cut, it looked insane in motion even just for a second or two. Can't recognize who's behind that tho
I think it's an Osamu correction, maybe of Futoshi's work.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Lord Beerus » Sun Nov 06, 2016 9:20 am

Psykomatik wrote:https://twitter.com/ken_oo/status/795137882088357888

Ken Otsuka did some KA for next week!!
God Good. Next week is absolutely loaded with animators. Some of the best Toei have to offer to Super right now are going to working on EP65.

I simply can't contain my hype. :P

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by BakaManiaHD » Sun Nov 06, 2016 10:38 am

Do you guys think that Episode 67 will look ok?
I mean, Toei has put everything they had for next week's episode, so i'm kind of scared that they'll rush the next one
kill me

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Alee9977 » Sun Nov 06, 2016 10:44 am

BakaManiaHD wrote:Do you guys think that Episode 67 will look ok?
I mean, Toei has put everything they had for next week's episode, so i'm kind of scared that they'll rush the next one
67 might be a pure dialog episode and there won't be much action, or maybe in the next episode the first half won't happen anything and everything we saw on the NEP will be on the second half and like that they are saving staff for ep 67 but idc really. 67 will likely be the climax so it has to look good.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by neolux » Sun Nov 06, 2016 11:22 am

Oh boy, we'll have for next week, Otsuka, ShimanukI, Higashide, Karasawa, Shida and the rest. Next week has the potential to be the best animated episode in this franchise.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by pacz360 » Sun Nov 06, 2016 11:51 am

What does KA mean?

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by JulieYBM » Sun Nov 06, 2016 11:53 am

pacz360 wrote:What does KA mean?
'KA' is just short hand for 'key animation'.
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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Baggie_Saiyan » Sun Nov 06, 2016 11:59 am

Alee9977 wrote:
BakaManiaHD wrote:Do you guys think that Episode 67 will look ok?
I mean, Toei has put everything they had for next week's episode, so i'm kind of scared that they'll rush the next one
67 might be a pure dialog episode and there won't be much action, or maybe in the next episode the first half won't happen anything and everything we saw on the NEP will be on the second half and like that they are saving staff for ep 67 but idc really. 67 will likely be the climax so it has to look good.
66 has climatic battle in the title so the fighting will probably end there and 67 will be the aftermath and what not.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by A Man named RJ » Sun Nov 06, 2016 1:23 pm

The episode looked really messy, espically in the beginning. the characters from a distance were just blobs for the most part with 0 detail on them. I'm saddened by it because as much as I love Tate i cant really get onboard with this one. It gave me episode 5 vibes, and holy shit, that's a lot of KAs 18 KAs and 4 2KAs? Looks like this one was barely finished on time. if it werent for the directing this would be a bad episode.

Anyway Here's some fanart just cause I'm a bored bastard.
Tried to actually follow the Style guide for super
[spoiler]Image[/spoiler]
I am an Animator, Illustrator, and Voice Actor. Check out MY Animation Thesis! HERE

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by ArchedThunder » Sun Nov 06, 2016 1:29 pm

Psykomatik wrote:https://twitter.com/ken_oo/status/795137882088357888

Ken Otsuka did some KA for next week!!
Anyone have an exact translation of what he said? I see that he says he got some good scenes.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Sodhi » Sun Nov 06, 2016 1:46 pm

According to Herms, he said "I didn't get to draw Vegetto, but still got a good scene."

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Lord Beerus » Sun Nov 06, 2016 1:50 pm

Sodhi wrote:According to Herms, he said "I didn't get to draw Vegetto, but still got a good scene."
That's a bit of a pity. But wit Shida handling Vegetto, I can still get hyped.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by ArchedThunder » Sun Nov 06, 2016 1:59 pm

Sodhi wrote:According to Herms, he said "I didn't get to draw Vegetto, but still got a good scene."
Damn, but I guess that means that there will be some action before the fusion most likely, which makes it extra strange that the NEP focused on Vegetto.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Amir » Sun Nov 06, 2016 4:17 pm

Again, fuck Tate. With his horrible and undetailed art for the characters and even his effects were bad. This wasn't even an episode with fighting movements and hand to hand combat so this episode is not even suited for him.

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Re: Super Animation Catalogue 2.0 - Episode 64

Post by Sodhi » Sun Nov 06, 2016 4:21 pm

Whoa bro calm down. If you don't like him that's fine but no need to curse him or his work.

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