Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Noah » Mon Nov 07, 2016 11:10 pm

ArchedThunder wrote:I hope the action ends with 69, that would give us a nice beefy fight and then 70, the first post action episode, could be soloed by Yashima and he'd have 7 weeks for that episode which is pretty normal for him.
Do you believe the fight to be 3 episodes long?
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by nite_jay » Mon Nov 07, 2016 11:10 pm

Is Kinoshita confirmed the thicc lineart style? Because if Ono was then I think that if he does enough he could save 68; only of course with enough animators, though.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by ArchedThunder » Mon Nov 07, 2016 11:11 pm

Ajay wrote:Heh, I'm an idiot. This just clicked with me.

It's actually Queen Dra. As in 'dragon'.

King Ryuu... Ryuu meaning dragon.

This sneaky guy!
Maybe it's his wife :p
Noah wrote: Do you believe the fight to be 3 episodes long?
The fight started in 63 and if it ends in 69 that's a beefy fight of 7 episodes, Vegetto in particular would be 66-69, a total of 4 episodes.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Sodhi » Tue Nov 08, 2016 12:34 am

Another pic of Vegito in Fuji tv Website for #66.
Image

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by neolux » Tue Nov 08, 2016 12:42 am

[spoiler]
Sodhi wrote:Another pic of Vegito in Fuji tv Website for #66.
Image
[/spoiler]

That's an interesting shot but the background is just a simple color, I guess that is not the final background to be used in the episode.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by FortuneSSJ » Tue Nov 08, 2016 12:55 am

Ajay wrote: #66
Script: Atsuhiro Tomioka
Director & Storyboard Hatano Morio
Animation Supervisors: Yuichi Karasawa & Masahiro Shimanuki
Holy shit, my 2 favourite animation supervisors working in the same episode!! :shock: Shida and Ken are already confirmed to join the party too. Higashide may also appear.
This is gonna be a longggg week!
#67
Script: Atsuhiro Tomioka
Director: King Ryu (the kana actually says "Queen Dra", but I kinda just assumed that's an alias)
Storyboard: Takao Iwai
Animation Supervisors: Hiroyuki Itai & Yui Kinoshita
Ryu as a director?! Isn't this the first time? It could be a misunderstanding.

Disappointed Yamamuro is nowhere to be seen. I want to believe a new Movie is coming.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Psykomatik » Tue Nov 08, 2016 1:13 am

Pretty sure Yamamuro will be a KA in Kitano's episode. He seems to help him a lot in the big episode.
Hell, Yamamuro was not supposed to supervise #13 according to NewType. It was just Kitano...
And well, Yamamuro came to help him in episode #19.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by zamasu121 » Tue Nov 08, 2016 2:11 am

how good is episode 67 going to be in terms of animation? i hope the animation won't take a major dive like in episode 62.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Jinzoningen MULE » Tue Nov 08, 2016 2:22 am

zamasu121 wrote:how good is episode 67 going to be in terms of animation? i hope the animation won't take a major dive like in episode 62.
I don't recognize the names of the episode 67 supervisors, but it definitely won't live up to 66. We have some of the biggest names working on this week's upcoming episode.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Tue Nov 08, 2016 2:24 am

kinisking wrote:Although I actually enjoy Yamamuro, I'd prefer Karasawa as character designer. I like Tate's animation but don't want him as character designer.
I think Tate would make a really good character designer.
Image
(Got the image from Ajay's twatter)

The staff list for the following episodes is also very interesting, do you think Hiroyuki Itai will become a regular supervisor or just pop-up randomly.

Also, really hope theirs a break before ep 69, just to give manabe an extra week to better touch-up his episode.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Saikyo no Senshi » Tue Nov 08, 2016 2:28 am

#67 and #68 will be terrible for the most part, so not excited for those. Hopefully, most of the battle will be covered in #66.

Also, what the hell is going on with the storyboard and director in #68 and #69? Satou Masanori is storyboarding #68 but not directing and he's directing #69 but not storyboarding. It's weird. Maybe the magazine got it wrong or it's another sign of the production being at a mess.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Jinzoningen MULE » Tue Nov 08, 2016 2:29 am

JazzMazz wrote:
kinisking wrote:Although I actually enjoy Yamamuro, I'd prefer Karasawa as character designer. I like Tate's animation but don't want him as character designer.
I think Tate would make a really good character designer.
[spoiler]Image[/spoiler]
I enjoy Tate in small doses. Those expressions would wear on me if they were too frequent.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Tue Nov 08, 2016 2:39 am

Jinzoningen MULE wrote:
JazzMazz wrote:
kinisking wrote:Although I actually enjoy Yamamuro, I'd prefer Karasawa as character designer. I like Tate's animation but don't want him as character designer.
I think Tate would make a really good character designer.
[spoiler]Image[/spoiler]
I enjoy Tate in small doses. Those expressions would wear on me if they were too frequent.
Maybe, but they wouldn't wear anywhere near as easily as our current character designs, which have no charm to them (besides looking like plastic, even then, it's not charming).

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by MrWalnut4 » Tue Nov 08, 2016 2:51 am

JazzMazz wrote:
kinisking wrote:Although I actually enjoy Yamamuro, I'd prefer Karasawa as character designer. I like Tate's animation but don't want him as character designer.
I think Tate would make a really good character designer.
[spoiler]Image[/spoiler]
(Got the image from Ajay's twatter)
I think I'd have to agree with kinisking. Given licence to create his own character models, I think Karasawa would make a better character designer. His artwork is close enough to Yamamuro's to keep consistent with the look of Super, but he differs in all the right ways. Also, I freaking love his shading. I don't know how to describe it but it's freaking awesome. Case and point the bottom two images. So good.
[spoiler]Image[/spoiler]
Last edited by MrWalnut4 on Tue Nov 08, 2016 3:07 am, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Jinzoningen MULE » Tue Nov 08, 2016 2:55 am

JazzMazz wrote:
Jinzoningen MULE wrote:I enjoy Tate in small doses. Those expressions would wear on me if they were too frequent.
Maybe, but they wouldn't wear anywhere near as easily as our current character designs, which have no charm to them (besides looking like plastic, even then, it's not charming).
Sure, I agree. I'm not familiar enough with the artists/animators to name a specific designer as an ideal, but it would not be Yamamuro or Tate. I like Ishikawa's art, but I doubt his designs would be ideal, either. I guess what I want is someone who can give us designs that compliment fluidity, yet still feels like Dragon Ball. Which, in retrospect, is the most generic, non-descript opinion possible.
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Re: Super Animation Catalogue 2.0 - Episode 65

Post by zamasu121 » Tue Nov 08, 2016 3:12 am

Jinzoningen MULE wrote:
zamasu121 wrote:how good is episode 67 going to be in terms of animation? i hope the animation won't take a major dive like in episode 62.
I don't recognize the names of the episode 67 supervisors, but it definitely won't live up to 66. We have some of the biggest names working on this week's upcoming episode.
yes i know that it won't be close to episode 66 level, but i really hope it won't suck like episode 62. i guess we will see the quality of the episode from the preview.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Saikyo no Senshi » Tue Nov 08, 2016 3:27 am

I'd kill for Tate as character designer. His simple designs will allow other animators to provide more movement and fluidity rather than trying to focus on details as someone mentioned. Tate can also be expressive and inject life into the characters something Yamamuro's models lack.

The current character designs being mechanical and lifeless is one of the many reasons why Dragon Ball cannot compete with other series.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by JazzMazz » Tue Nov 08, 2016 3:34 am

MrWalnut4 wrote:
JazzMazz wrote:
kinisking wrote:Although I actually enjoy Yamamuro, I'd prefer Karasawa as character designer. I like Tate's animation but don't want him as character designer.
I think Tate would make a really good character designer.
[spoiler]Image[/spoiler]
(Got the image from Ajay's twatter)
I think I'd have to agree with kinisking. Given licence to create his own character models, I think Karasawa would make a better character designer. His artwork is close enough to Yamamuro's to keep consistent with the look of Super, but he differs in all the right ways. Also, I freaking love his shading. I don't know how to describe it but it's freaking awesome. Case and point the bottom two images. So good.
[spoiler]Image[/spoiler]
Yeah, I really like Karasawa's take on the character sheets, for the most part he gets rid of most of the ugly oily parts and makes everything rounder, however, I think Tate or Shinmanuki would deliver something closer to OG dragonball.(Though Karasawa still has a lot of Z elements in his work)
[spoiler]Image
Image
Image
Image Ignore the image to the right, thats Yamamuro.[/spoiler]
Saikyo no Senshi wrote:I'd kill for Tate as character designer. His simple designs will allow other animators to provide more movement and fluidity rather than trying to focus on details as someone mentioned. Tate can also be expressive and inject life into the characters something Yamamuro's models lack.

The current character designs being mechanical and lifeless is one of the many reasons why Dragon Ball cannot compete with other series.
Agreed, Tate has the experience on Dragonball to know what it should look like, while also injecting some modern charisma into the mix.

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Mazingerdestro » Tue Nov 08, 2016 5:55 am

nite_jay wrote:Probably nothing the Bluray will fix, either. :P
Hahahahha. True.
Baggie_Saiyan wrote:It might not have been anything special for him but it certainly was special for Dragon Ball.
Yes totally agree. He pretty much delivered the best piece of animation db ever had. Also I am pretty sure that this week people will remember 57 and be like "that's average" (Shida can do it!!!)
ArchedThunder wrote:I think it will be more than 20 seconds honestly, this is (presumably)the big one and Shida's been pretty inactive recently.
Also I know his cut from 57 wasn't as polished as some of his other work, particularly the shading, but I think it's better than his BoG cut. It all comes down to preference.
Wasn't Shida and Yamamuro in Xenoverse 2? I thought they weren't inactive.
Personally I saw Yamamuro in Xenoverse 2's animation (that bardock was totally Battle of Gods Goku, if you know what I mean) but to tell the truth I can't confirm Shida. (I will go and check the credits later)

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Re: Super Animation Catalogue 2.0 - Episode 65

Post by Baggie_Saiyan » Tue Nov 08, 2016 6:40 am

Hopefully the fighting is over in 66 and these episodes are just aftermath / wind downs!

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