"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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SSJ God Gogeta
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Thu Nov 17, 2016 10:28 pm

dbzfan7 wrote:I listed the moves apparently covered. I'm very curious as to how things are different now.
If you're a huge PvP player like myself you'd know that these changes are huge but I'm going to guess you're not, right? In that case the changes are't that big for you.
A lot of the moves you listed were the go-to moves if you wanted a huge advantage in a competitive battle. Now since that's no longer the case people are going to have to drastically change their play style if those were the moves they heavily relied on (which is a lot of people).
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Thu Nov 17, 2016 10:32 pm

SSJ God Gogeta wrote:
dbzfan7 wrote:I listed the moves apparently covered. I'm very curious as to how things are different now.
If you're a huge PvP player like myself you'd know that these changes are huge but I'm going to guess you're not, right? In that case the changes are't that big for you.
A lot of the moves you listed were the go-to moves if you wanted a huge advantage in a competitive battle. Now since that's no longer the case people are going to have to drastically change their play style if those were the moves they heavily relied on (which is a lot of people).
I don't know how they're different. I will get into PVP eventually, but I like completing everything else first. Still curious to the buffs, nerfs, and changes. I can probably guess the answers to a couple of the listed moves.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Thu Nov 17, 2016 10:53 pm

Off the top of my head these are the ones I know of so far.

Justice Combination:
If your opponent uses JC you can now vanish behind them for a counterattack if you have enough stamina.

Saiyan Spirit & Super Dragon Fist:
You no longer need to stamina break your opponent for it to connect. They can still vanish out of it however so performing a stamina break is still your best bet on landing it.

God of Destruction’s Anger:
No longer does a regular hard stamina break. It still breaks your stamina but nowhere near as long.

Meteor Crash:
Reduction in damage.

Phantom Fist:
You now can't spam this move to evade all incoming attacks.

Reverse Mabakusenko:
Spamming this move will now cost you Ki.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Thu Nov 17, 2016 10:58 pm

I knew once the TFS guys talked about how good Meteor Crash was, it was gonna get nerfed. Buh Bye Puddin Pummel XD.

I'm curious to if x20 got buffed or nerfed. I found Serious Bomb out damaged and hit about the same amount of times as x20, so I switched to it.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Thu Nov 17, 2016 11:38 pm

Damn, you wait a week for the Medal Shop to open it and it doesn't bring anything new/interesting. Well, at least I got two interesting Super Souls, one of them I was looking for as a matter of fact.

I still want Tights' hat, though.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Fri Nov 18, 2016 12:49 am

Hmm...hopefully Dragon Fist can now hit as well. XD

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SSJ God Gogeta » Fri Nov 18, 2016 12:54 am

BlazingBarrrager wrote:Hmm...hopefully Dragon Fist can now hit as well. XD
I've just been playing SSJ4 Goku since the update went live and DF has been working great for me so far.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Fri Nov 18, 2016 12:58 am

SSJ God Gogeta wrote:
BlazingBarrrager wrote:Hmm...hopefully Dragon Fist can now hit as well. XD
I've just been playing SSJ4 Goku since the update went live and DF has been working great for me so far.
Then that's a good sign. Hmm...going to have to rethink my PvP build.

Female Saiyan. Ki, Strike, or Hybrid, because they have the strongest Ki and Strike Supers/Ults in the game (this has been tested).

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Fri Nov 18, 2016 1:14 am

BlazingBarrrager wrote:
SSJ God Gogeta wrote:
BlazingBarrrager wrote:Hmm...hopefully Dragon Fist can now hit as well. XD
I've just been playing SSJ4 Goku since the update went live and DF has been working great for me so far.
Then that's a good sign. Hmm...going to have to rethink my PvP build.

Female Saiyan. Ki, Strike, or Hybrid, because they have the strongest Ki and Strike Supers/Ults in the game (this has been tested).
I'd like to see where those tests were.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Soccerjam » Fri Nov 18, 2016 1:30 am

SSJ God Gogeta wrote:
BlazingBarrrager wrote:Hmm...hopefully Dragon Fist can now hit as well. XD
I've just been playing SSJ4 Goku since the update went live and DF has been working great for me so far.
How do you get these updates? I have the Xbox One version. I don't need to buy another disk copy, do I?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Fri Nov 18, 2016 2:04 am

MCDaveG wrote:Still suck at this game, depends on the character if I can win simple versus. That AI is not so smart, but unforgiving with X vanish and stamina break.

By the way, how do you get alternate ending? Because I measured it and spammed the hell out of Supernova in the last fight with Mira and got him under 2 minutes and nothing!
Tried it few times with different approach and still nothing. I am starting to be pissed of everytime I see Goku's Ryu Ken.
So there must be something more to it definitely. I am level 80.

+ how do you pass the super test? I am maxed and can train with all mentors, but thet robot near Orange High School doesn't offer anything.
I have the eggs :)

Thanks a lot guys, I will try Mira again today. By the way, I have 2 of those tests on S :D
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Soppa Saia People » Fri Nov 18, 2016 2:09 am

SSJ God Gogeta wrote:
Soppa Saia People wrote:It's pretty weak (according to Reddit) and more importantly, the hit box is just so odd.
Weak? It's just supposed to be Vegeta's equivalent to Goku's Super Kamehameha. Hell, it even does more damage then the Super Kamehameha. It's just fine for what it is.
I actual used it and I stand corrected.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Fri Nov 18, 2016 7:45 am

dbzfan7 wrote:
BlazingBarrrager wrote:
SSJ God Gogeta wrote: I've just been playing SSJ4 Goku since the update went live and DF has been working great for me so far.
Then that's a good sign. Hmm...going to have to rethink my PvP build.

Female Saiyan. Ki, Strike, or Hybrid, because they have the strongest Ki and Strike Supers/Ults in the game (this has been tested).
I'd like to see where those tests were.
https://www.youtube.com/watch?v=zcfHX_kBnd0

This guide is also helpful.
http://steamcommunity.com/sharedfiles/f ... =790853823

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Fri Nov 18, 2016 8:11 am

Wasn't brave enough to go for online yet, but looks like that after the 1.3 update, the server was OK and the game never disconnected.
Will probably finish last few PQ's myself and then hit the online play finally!
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Tsufuru » Fri Nov 18, 2016 12:03 pm

so i STILL dont have this game :cry: .
how would you guys rate this game?

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Chelentano » Fri Nov 18, 2016 12:18 pm

Tsufuru wrote:so i STILL dont have this game :cry: .
how would you guys rate this game?
A 7 o 7'5 maybe. Lots of improvements since the first one, but lots of improvements to be made still. For me, one of those improvements being the story. Let's skip this retelling already and try something new.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Tsufuru » Fri Nov 18, 2016 12:21 pm

Chelentano wrote:
Tsufuru wrote:so i STILL dont have this game :cry: .
how would you guys rate this game?
A 7 o 7'5 maybe. Lots of improvements since the first one, but lots of improvements to be made still. For me, one of those improvements being the story. Let's skip this retelling already and try something new.
yes, the story needs to be changed more and they should really make all clothes colorable , its annoying as hell.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Grimlock » Fri Nov 18, 2016 12:23 pm

Original outfits will never be able to be customized, it's a trademark issue. I think we all should know that.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Soppa Saia People » Fri Nov 18, 2016 1:21 pm

Grimlock wrote:Original outfits will never be able to be customized, it's a trademark issue. I think we all should know that.
What about the starting outfit for female Saiyans ? It's just saiyan amor but customizable. Also how is it a trademark issue ?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Fri Nov 18, 2016 4:44 pm

dbzfan7 wrote:I knew once the TFS guys talked about how good Meteor Crash was, it was gonna get nerfed. Buh Bye Puddin Pummel XD.
They'll find another exploit in good time
When Super apparently shoves Goku down our throats:

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