Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by BakaManiaHD » Wed Nov 23, 2016 7:52 am

Does anyone know who did this?
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kill me

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Psykomatik » Wed Nov 23, 2016 8:00 am

It's Yamamuro.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by JazzMazz » Wed Nov 23, 2016 8:13 am

Since I feel like it, here are all of Ken Otsukas major contributions in terms of action animation. It is worth noting that for the most of these are mostly conservative, with only the last two displaying anything particularly interesting.
#5
[spoiler]

[/spoiler]
#39
[spoiler]

[/spoiler]
#66
[spoiler]

[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by iAnimationLover_ » Wed Nov 23, 2016 9:15 am

BakaManiaHD wrote:Does anyone know who did this?
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That was Tadayoshi yamamuro

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by iAnimationLover_ » Wed Nov 23, 2016 9:23 am

Saikyo no Senshi wrote:Chioka was clearly screwed. I'm pretty sure cause of the poor schedule he wasn't able to do anything and was frustrated which lead to him leaving. I follow Tiger Mask W and Chioka is one of my favorite directors, so it's good to have him. At least, he'll be able to do something good there.

As for the schedule, eh... I don't think it has improved. Yeah, it's not as bad as the F arc but still I wouldn't call it much of an improvement. I think the staff is in a race against time. They cannot win no matter how hard they try.

At best, we'll get one good episode like #66 followed by a couple of terrible eps and then a couple of average ones. Unless a miracle happens, I can't see the quality of Super improving that much.

Yea, they really need to stop the show for like 5-9 months and focus on their pre production. other than that, i, too cant see super having consistent animation every episode without at least a 5 month break

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by DragonBallFan8001 » Wed Nov 23, 2016 9:52 am

JazzMazz wrote:Since I feel like it, here are all of Ken Otsukas major contributions in terms of action animation. It is worth noting that for the most of these are mostly conservative, with only the last two displaying anything particularly interesting.
#5
[spoiler]

[/spoiler]
#39
[spoiler]

[/spoiler]
#66
[spoiler]

[/spoiler]
The sword in those scenes from #66 have a really nice sense of weight. I think it was a great idea for Ken Otsuka to be given this scene, as he's very familiar with drawing mechs, so he's used to drawing heavy things in motion.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by SaiyanGod117 » Wed Nov 23, 2016 9:55 am

The schedule looks like it's improving to me by a lot, especially if you compare it to the Resurrection of F and Uni 6 arc. You can see now the art is a lot more consistent and we have a lot more episodes with animation, isn't Shida post to be a slow animator. For him to actually being able to get a cut in for Super shows the schedule improving, all Toei has to do is utilize their breaks more to make the schedule even better and judging from art of the next NEP and the staff for episode 69. The next two episodes should be good in the art department, also saying it's not as bad as the F arc is an understatement, almost every episode in that arc looked like trash.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by JulieYBM » Wed Nov 23, 2016 10:02 am

Shida's part in Episode #66 is the only part that looked particularly good. Ootsuka's part was nothing special and Miuma looked like he had been brought on at the last second. When there's only a minute of good animation and it's in the middle of an episode with a lot of fighting...that's not a good thing.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Ajay » Wed Nov 23, 2016 10:27 am

SaiyanGod117 wrote:also saying it's not as bad as the F arc is an understatement, almost every episode in that arc looked like trash.
Not to personally pick on you, but since I see this a lot, I kinda want to talk about it since I don't think that's actually true.

I feel like a lot of fans forget that the Resurrection 'F' arc is from episode 15 through to 27. The only episodes that were truly terrible (and even unfinished in some cases) were 24, 25, and 26.

Since those are the major episodes, it's what everyone tends to remember, but the actual arc as a whole wasn't actually that awful. You had some great episodes in there like 16 and 18!

The arc certainly had the series' lowest lows, but I think it's a bit unfair to write the whole thing off because of that.
JulieYBM wrote:Shida's part in Episode #66 is the only part that looked particularly good. Ootsuka's part was nothing special and Miuma looked like he had been brought on at the last second. When there's only a minute of good animation and it's in the middle of an episode with a lot of fighting...that's not a good thing.
Staff and time are definitely still an issue, but knocking #66 is a bit unfair. I agree that the staff certainly weren't used to the best of their ability, but the episode stands up to and surpasses many of One Piece's best episodes. That's pretty much all I'm expecting from Super.

If a reasonably well scheduled series like One Piece can't produce entire episodes of excellent action, I don't expect Super to, either. I think it's a bit unrealistic to expect the type of episodes you see from Naruto from a studio that has historically never been able to deliver that on longrunning shows.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by SaiyanGod117 » Wed Nov 23, 2016 10:32 am

JulieYBM wrote:Shida's part in Episode #66 is the only part that looked particularly good. Ootsuka's part was nothing special and Miuma looked like he had been brought on at the last second. When there's only a minute of good animation and it's in the middle of an episode with a lot of fighting...that's not a good thing.
Well it's hell of a lot better than what we got in the Resurrection of f and Uni 6 arc, the climaxes for those arcs' looked liked shit. With the Resurrection of f one looking terrible throughout and Uni 6 having spotty art and stiff animation.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by JulieYBM » Wed Nov 23, 2016 10:33 am

Ajay wrote:Staff and time are definitely still an issue, but knocking #66 is a bit unfair. I agree that the staff certainly weren't used to the best of their ability, but the episode stands up to and surpasses many of One Piece's best episodes. That's pretty much all I'm expecting from Super.

If a reasonably well scheduled series like One Piece can't produce entire episodes of excellent action, I don't expect Super to, either. I think it's a bit unrealistic to expect the type of episodes you see from Naruto from a studio that has historically never been able to deliver that on longrunning shows.
I'm not expecting even Naruto-level. PreCure has gotten high enough quality episodes, so I certainly don't see the issue having some sort of high standard. I would at least hope the good animators brought on for an important episode be allowed to actually do good work.
SaiyanGod117 wrote:
JulieYBM wrote:Shida's part in Episode #66 is the only part that looked particularly good. Ootsuka's part was nothing special and Miuma looked like he had been brought on at the last second. When there's only a minute of good animation and it's in the middle of an episode with a lot of fighting...that's not a good thing.
Well it's hell of a lot better than what we got in the Resurrection of f and Uni 6 arc, the climaxes for those arcs' looked liked shit. With the Resurrection of f one looking terrible throughout and Uni 6 having spotty art and stiff animation.
'Better' does not mean 'good'.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by SaiyanGod117 » Wed Nov 23, 2016 10:49 am

Ajay wrote:
SaiyanGod117 wrote:also saying it's not as bad as the F arc is an understatement, almost every episode in that arc looked like trash.
Not to personally pick on you, but since I see this a lot, I kinda want to talk about it since I don't think that's actually true.

I feel like a lot of fans forget that the Resurrection 'F' arc is from episode 15 through to 27. The only episodes that were truly terrible (and even unfinished in some cases) were 24, 25, and 26.

Since those are the major episodes, it's what everyone tends to remember, but the actual arc as a whole wasn't actually that awful. You had some great episodes in there like 16 and 18!

The arc certainly had the series' lowest lows, but I think it's a bit unfair to write the whole thing off because of that.
I thought the Resurrection of F arc started when Frieza was revived, regardless weren't those episodes post to be the defining and climatic. Yet, they loooked abysmal and in my opinion episodes 21- 27 looked bad as well.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Ajay » Wed Nov 23, 2016 10:52 am

JulieYBM wrote:I'm not expecting even Naruto-level. PreCure has gotten high enough quality episodes, so I certainly don't see the issue having some sort of high standard. I would at least hope the good animators brought on for an important episode be allowed to actually do good work.
I understand that, but PreCure has a very different production to Dragon Ball and One Piece. I don't think that's the fairest comparison in the world.

I'm not disagreeing that good animators should be able to do the best they can, and there's definitely room for improvement, but I can't help but feel you expect maybe a little too much.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by DragonBallFan8001 » Wed Nov 23, 2016 11:28 am

A few weeks ago Ajay edited some images from Super to show what the series could potentially look like if Tate was the character designer. I really liked those images, so here are some more edits with that style.
[spoiler]Image

Image

Image

Image[/spoiler]

I think if Super had more simple character designs the animators would be capable of producing a lot more impressive work with Super's schedule.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Ajay » Wed Nov 23, 2016 11:34 am

DragonBallFan8001 wrote:A few weeks ago Ajay edited some images from Super to show what the series could potentially look like if Tate was the character designer.
It was actually just a silly edit for a theoretical One Piece Movie 6-esque Dragon Ball film than a serious suggestion for Super, but I appreciate the edits all the same. They're always fun to look at.

Yuki Hayashi's designs would be fun though!

Image
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by DragonBallFan8001 » Wed Nov 23, 2016 12:57 pm

Ajay wrote:
DragonBallFan8001 wrote:A few weeks ago Ajay edited some images from Super to show what the series could potentially look like if Tate was the character designer.
It was actually just a silly edit for a theoretical One Piece Movie 6-esque Dragon Ball film than a serious suggestion for Super, but I appreciate the edits all the same. They're always fun to look at.

Yuki Hayashi's designs would be fun though!

Image
Oh, haha. Still, I really would prefer the theoretical One Piece Movie 6-esque Dragon Ball style over the current character designs. Simple designs just allow for so much more movement when working with a tight schedule. I think Katsumi Aoshima's work in Dragon Ball and early Z is a good example of simplistic styles in Dragon Ball. Considering he was a solo animator in most of the episodes he worked on, I think it's really impressive how nice most of his episodes look. Here are some examples of his work from the Animation Styles Guide on the main page of Kanzenshuu:
[spoiler]Image

Image

Image[/spoiler]

Those designs from Yuki Hayashi also look really nice. He also did some key animation for Super episode 2, as well as the opening. I hope he'll return to the series someday.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Jinzoningen MULE » Wed Nov 23, 2016 3:45 pm

I've been re-watching the U6 arc since it was released on Daisuki, and have noticed that they seem to be using the broadcast video, rather than the Blu-ray version, which has several small changes. For example, Vegeta's hair is blonde when first going SSB against Cabba, and the cut on Hit's face doesn't show in the initial close-up. This is especially strange, because Daisuki definitely used the Blu-ray corrections for the retellings.

Am I crazy? Does CR use the corrected version?
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by SaiyanGod117 » Wed Nov 23, 2016 3:58 pm

Jinzoningen MULE wrote:I've been re-watching the U6 arc since it was released on Daisuki, and have noticed that they seem to be using the broadcast video, rather than the Blu-ray version, which has several small changes. For example, Vegeta's hair is blonde when first going SSB against Cabba, and the cut on Hit's face doesn't show in the initial close-up. This is especially strange, because Daisuki definitely used the Blu-ray corrections for the retellings.

Am I crazy? Does CR use the corrected version?
No

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by FortuneSSJ » Wed Nov 23, 2016 4:25 pm

Speaking of Champa arc, could the problems with the schedule being one of the reasons why most fights of the tournament were rushed?
Besides Vegeta vs Magetta and Goku vs Hit, all the other fights were disappointingly short.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Jinzoningen MULE » Wed Nov 23, 2016 4:27 pm

FortuneSSJ wrote:Speaking of Champa arc, could the problems with the schedule being one of the reasons why most fights of the tournament were rushed?
Besides Vegeta vs Magetta and Goku vs Hit, all the other fights were disappointingly short.
They would have had to do episodes anyway, cutting episodes to contain less satisfying content would hardly have affected the schedule. No, in all likelihood, that's exactly how that arc was meant to play out.
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