Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Alee9977 » Wed Nov 23, 2016 5:29 pm

Besides outsourcing episodes, something toei should do to improve the schedule is making an episode with a lot of stills, reused shots and only a little of animation, so they will only use a few animators. Like 64 or like all DBZ.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Jinzoningen MULE » Wed Nov 23, 2016 5:33 pm

Alee9977 wrote:Besides outsourcing episodes, something toei should do to improve the schedule is making an episode with a lot of stills, reused shots and only a little of animation
They already do that.
Alee9977 wrote:...like all DBZ.
Umm... no? I mean, the animation was much more homogenous, having more corrections and less extravagant styles, but it wasn't all stills. Sure, they had more of them, but it was far from everything.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Cipher » Wed Nov 23, 2016 8:27 pm

Alee9977 wrote:Like 64 or like all DBZ.
I thought 64 was a great example of an episode light on flashy or time-consuming animation (relative to other shows or more involved episodes), but that still managed to be really engaging through its direction. Would happily take more of that.

Especially in earlier portions, Super wasn't just suffering from a lack of fluid animation or on-model shots, but really dull, obvious story-boarding and direction.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by JazzMazz » Thu Nov 24, 2016 1:46 am

Cipher wrote:
Alee9977 wrote:Like 64 or like all DBZ.
I thought 64 was a great example of an episode light on flashy or time-consuming animation (relative to other shows or more involved episodes), but that still managed to be really engaging through its direction. Would happily take more of that.

Especially in earlier portions, Super wasn't just suffering from a lack of fluid animation or on-model shots, but really dull, obvious story-boarding and direction.
I personally thought that #64 was not that well directed, due to the lack of continuity between scenes.(E.g Zamasu engages Goku and then for no reason we just see him flying towards Trunks and CO). As for DBZ, it did use a fair bit of stills, but it usually had strong character art and movement in the form of repeat frames, rotations, background animation or interesting debris and explosion effects.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by ArchedThunder » Thu Nov 24, 2016 8:15 pm

Kinda off topic, but a few Tiger Mask episodes and the recent Appli Monsters episodes make heavy use of 2nd key animators with western sounding names, any idea what country they're from?
I wonder if we might see that happen with Super, maybe even those people specifically after those shows end, I know at least two of them worked on episode 31 of Super. If they aren't able to bump of the number of regular animators for the next arc because Tiger Mask and Appli Monsters are still running I hope that they can at least use a larger number of 2nd key animators to keep a more consistent art quality.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Ajay » Thu Nov 24, 2016 8:26 pm

ArchedThunder wrote:Kinda off topic, but a few Tiger Mask episodes and the recent Appli Monsters episodes make heavy use of 2nd key animators with western sounding names, any idea what country they're from?
I wonder if we might see that happen with Super, maybe even those people specifically after those shows end, I know at least two of them worked on episode 31 of Super. If they aren't able to bump of the number of regular animators for the next arc because Tiger Mask and Appli Monsters are still running I hope that they can at least use a larger number of 2nd key animators to keep a more consistent art quality.
They're all from Toei Animation Philippines. Same for those on episode 31 of Super. I'm not sure if that actually means they're specifically from the Philippines as I believe that studio tends to have folks from all over.

I know Francis Caneda and Paul Ano-nuevo are two great animators from that studio. No idea where they're from though, either.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by JazzMazz » Fri Nov 25, 2016 6:35 am

DB Super #63
Futoshi Higashides best cut for that episode. Really enjoyed his smoke effects here. It sorta reminds me of Yuya Takahashi's work on the series.
[spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Ajay » Fri Nov 25, 2016 8:31 am

JazzMazz wrote:DB Super #63
Futoshi Higashides best cut for that episode. Really enjoyed his smoke effects here. It sorta reminds me of Yuya Takahashi's work on the series.
I really loved that scene. You're absolutely right. It's a lot like Takahashi's Piccolo vs Shisami in Resurrection F.

I preferred Higashide's scene towards the start of the episode where Zamasu and Black rush at Trunks, though. The timing was really solid. The way they bobbed up and down to avoid his ki blasts was really nicely done.

Man, #63 was such a solid episode. Definitely in my top 3 of the arc.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by DragonBalllKaiHD » Fri Nov 25, 2016 10:11 am

Now that the arc is basicbasically over, can we talk about how amazing Shimanuki was able to evolve as an animator to his near former self? Because what he did for Episode #66 was really amazing. Not just improved character models, but his repeated fight cheography was close to his old way. It's nothing modern, but his presence as a long time Dragon Ball veteran as he continues to get rid of his One Piece traits is really something to behold about.

Yamamuro did absolutely nothing like Shimanuki did. I will go far to say that his work on Episode #66 is where we can absolutely safely compare to his Z work. It's sad how Yamamuro continues to decline while Shimanuki rises up rapidly.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by bleed0range » Fri Nov 25, 2016 10:20 am

DragonBalllKaiHD wrote:Now that the arc is basicbasically over, can we talk about how amazing Shimanuki was able to evolve as an animator to his near former self? Because what he did for Episode #66 was really amazing. Not just improved character models, but his repeated fight cheography was close to his old way. It's nothing modern, but his presence as a long time Dragon Ball veteran as he continues to get rid of his One Piece traits is really something to behold about.

Yamamuro did absolutely nothing like Shimanuki did. I will go far to say that his work on Episode #66 is where we can absolutely safely compare to his Z work. It's sad how Yamamuro continues to decline while Shimanuki rises up rapidly.
Forgive me for not being able to tell who did what all that well, but which cuts did he specifically work on? I ask because I'd like to compare to his Z work.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by DragonBalllKaiHD » Fri Nov 25, 2016 10:27 am

He did the cuts where Vegetto pounds Zamasu right up to his Final Kamehameha and Goku and Vegeta defusing.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Saikyo no Senshi » Fri Nov 25, 2016 11:08 am

Eh... I still don't like Shimanuki's work. I think his animation is stiff as hell. Nothing moves interestingly. I respect him for trying hard and he even managed to improve his art a little bit but I think his days are over.

It's about damn time Dragon Ball is handed to the young generation of animators like Hayashi Yuuki, Watanabe Koudai and Oonishi Ryou. Yamamuro, Shimanuki should quit or else Dragon Ball will always be a stagnant franchise.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by DragonBalllKaiHD » Fri Nov 25, 2016 11:19 am

It's not like Shimanuki is an otherworldly animator like these three you mentioned, but he is still a capable animator, even if his timing and movement are very 90s. Yamamuro, on the other hand, just sucks so much, it isn't even funny. He didn't even try to improve at all. He's the one who should quit.

Animation shouldn't always focus on fluid movement. I feel there should be a balance between old and modern. Episode #66 is a mix of both and I like how it looked.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by JulieYBM » Fri Nov 25, 2016 11:37 am

Shimanuki can't even do Kanada-style movement anymore. That was his only real technique during his youth and now it's gone, much the same as Hisada Kazuya. Shimanuki shouldn't be playing such a big part on a series, let alone one steeped in action scenes.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by kinisking » Fri Nov 25, 2016 12:38 pm

Shimanuki is great as an animation supervisor, just not a key animator.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by JulieYBM » Fri Nov 25, 2016 12:46 pm

kinisking wrote:Shimanuki is great as an animation supervisor, just not a key animator.
The role of animation supervisor requires more than just cleaning up drawings. It means actually working with the movement and layouts, neither of which Shimanuki excels at.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Cursemark505 » Fri Nov 25, 2016 1:31 pm

Ajay wrote:Staff and time are definitely still an issue, but knocking #66 is a bit unfair. I agree that the staff certainly weren't used to the best of their ability, but the episode stands up to and surpasses many of One Piece's best episodes. That's pretty much all I'm expecting from Super.
I'm sorry, but no.
I respectfully & wholeheartedly disagree.
Aside from Shida's scenes, how does it compare?
Just from the top of my head, episodes 404, 401, 382-383, 367, 448, 524 look much better than episode 66 of Super.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Ajay » Fri Nov 25, 2016 1:49 pm

Cursemark505 wrote:I'm sorry, but no.
I respectfully & wholeheartedly disagree.
Aside from Shida's scenes, how does it compare?
Just from the top of my head, episodes 404, 401, 382-383, 367, 448, 524 look much better than episode 66 of Super.
Many, not all. One Piece is a wildly better show. There's not even a comparison to be made there. I'm simply saying trashing #66 isn't particularly fair when it stands up to many episodes from a perfectly fine series.

Don't panic, I wouldn't be so bold as to disparage One Piece as a whole for the sake of defending Super. Lower your weapon, don't shoot!
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by JazzMazz » Fri Nov 25, 2016 8:01 pm

Ajay wrote:
JazzMazz wrote:DB Super #63
Futoshi Higashides best cut for that episode. Really enjoyed his smoke effects here. It sorta reminds me of Yuya Takahashi's work on the series.
I really loved that scene. You're absolutely right. It's a lot like Takahashi's Piccolo vs Shisami in Resurrection F.

I preferred Higashide's scene towards the start of the episode where Zamasu and Black rush at Trunks, though. The timing was really solid. The way they bobbed up and down to avoid his ki blasts was really nicely done.

Man, #63 was such a solid episode. Definitely in my top 3 of the arc.
In an ideal world, #63 would be the mean in terms of action episodes for a show like Super. It knew what scenes it needed to sacrifice in order to maintain a decent level of quality during action scenes.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by iAnimationLover_ » Sat Nov 26, 2016 4:24 am

JulieYBM wrote:Shimanuki can't even do Kanada-style movement anymore. That was his only real technique during his youth and now it's gone, much the same as Hisada Kazuya. Shimanuki shouldn't be playing such a big part on a series, let alone one steeped in action scenes.
well he had about 5 weeks for this ep. lets wait for his next ep and see what he can do

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