Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
User avatar
Jinzoningen MULE
I Live Here
Posts: 4405
Joined: Thu Mar 24, 2016 8:33 pm
Location: Salt Mines

Re: Super Animation Catalogue 2.0 - Episode 67

Post by Jinzoningen MULE » Sun Nov 27, 2016 3:46 pm

ArchedThunder wrote:People say this, but I don't think this is true at all. Toei's other shows see a normal amount of production before they start airing while Super didn't have that luxury, if Super went on hiatus I doubt they'd pull the people who work on the show off of it and they'd honestly probably treat it as if it were a new show at that point, a reboot of sorts.
The show can't take a hiatus because it's not up to Toei, Fuji TV and the sponsors want the show to air so it airs.
That's wishful thinking. Besides, DBS has already gone on several breaks, once only having 5 episodes in 2 months. While we usually get an immediate boost, the long-term consistency and quality remains subpar.
Retired.

User avatar
nite_jay
OMG CRAZY REGEN
Posts: 929
Joined: Sun Jun 05, 2016 10:52 pm

Re: Super Animation Catalogue 2.0 - Episode 67

Post by nite_jay » Sun Nov 27, 2016 3:51 pm

Jinzoningen MULE wrote:
ArchedThunder wrote:People say this, but I don't think this is true at all. Toei's other shows see a normal amount of production before they start airing while Super didn't have that luxury, if Super went on hiatus I doubt they'd pull the people who work on the show off of it and they'd honestly probably treat it as if it were a new show at that point, a reboot of sorts.
The show can't take a hiatus because it's not up to Toei, Fuji TV and the sponsors want the show to air so it airs.
That's wishful thinking. Besides, DBS has already gone on several breaks, once only having 5 episodes in 2 months. While we usually get an immediate boost, the long-term consistency and quality remains subpar.
Wasn't it the case that the breaks helped more in the long term rather than the short? I don't think a one week break before an episode airs will do it much good for animators, because the animation is mostly done a week before it airs. I believe those are some of the the main reasons why Super had a slight quality bump for a little while.

User avatar
kinisking
I Live Here
Posts: 4987
Joined: Sun Nov 22, 2015 2:21 pm
Location: United States.

Re: Super Animation Catalogue 2.0 - Episode 67

Post by kinisking » Sun Nov 27, 2016 3:53 pm

Jinzoningen MULE wrote:
ArchedThunder wrote:People say this, but I don't think this is true at all. Toei's other shows see a normal amount of production before they start airing while Super didn't have that luxury, if Super went on hiatus I doubt they'd pull the people who work on the show off of it and they'd honestly probably treat it as if it were a new show at that point, a reboot of sorts.
The show can't take a hiatus because it's not up to Toei, Fuji TV and the sponsors want the show to air so it airs.
That's wishful thinking. Besides, DBS has already gone on several breaks, once only having 5 episodes in 2 months. While we usually get an immediate boost, the long-term consistency and quality remains subpar.
Eh, I'd disagree. Usually the short term change is little to none. The next episode after each break has been consistently nothing special. However, the future trunks arc in general greatly benefited from the breaks.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

User avatar
Jinzoningen MULE
I Live Here
Posts: 4405
Joined: Thu Mar 24, 2016 8:33 pm
Location: Salt Mines

Re: Super Animation Catalogue 2.0 - Episode 67

Post by Jinzoningen MULE » Sun Nov 27, 2016 3:57 pm

nite_jay wrote:Wasn't it the case that the breaks helped more in the long term rather than the short? I don't think a one week break before an episode airs will do it much good for animators, because the animation is mostly done a week before it airs. I believe those are some of the the main reasons why Super had a slight quality bump for a little while.
I won't claim to be an expert on how production is supposed to work, but that's not how it has worked in DBS. It still can't maintain any amount of impressive animation without having a fallout shortly after, and it had half a dozen breaks in just over a year.. It's probably because the staff are stretched so thin, which seems to be a problem even to this day.
Retired.

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 67

Post by ArchedThunder » Sun Nov 27, 2016 3:58 pm

Jinzoningen MULE wrote:
ArchedThunder wrote:People say this, but I don't think this is true at all. Toei's other shows see a normal amount of production before they start airing while Super didn't have that luxury, if Super went on hiatus I doubt they'd pull the people who work on the show off of it and they'd honestly probably treat it as if it were a new show at that point, a reboot of sorts.
The show can't take a hiatus because it's not up to Toei, Fuji TV and the sponsors want the show to air so it airs.
That's wishful thinking. Besides, DBS has already gone on several breaks, once only having 5 episodes in 2 months. While we usually get an immediate boost, the long-term consistency and quality remains subpar.
It's really not wishful thinking, most of the people who work on Super work on it exclusively, if the show went on hiatus it would be specifically to improve the quality, they wouldn't gut the show's staff to work on other shows temporarily when that would defeat the whole point of the hiatus and would just mean they'd be throwing the money they'd have gotten from the sponsors had the show not gone on hiatus into a fire.
And as said above we've never gotten an immediate boost from a break, it's always been something felt a bit later, and there is only so much you can do with an extra week compared to a few months.
The only way Super would ever go on hiatus would be if Toei managed to convince the the parties putting money into the show that it would improve the show and that it would be beneficial to those parties specifically.
Going on hiatus and not using that time to improve the show's production would be a dumb business decision and loss of money.

User avatar
nite_jay
OMG CRAZY REGEN
Posts: 929
Joined: Sun Jun 05, 2016 10:52 pm

Re: Super Animation Catalogue 2.0 - Episode 67

Post by nite_jay » Sun Nov 27, 2016 4:12 pm

Jinzoningen MULE wrote: I won't claim to be an expert on how production is supposed to work, but that's not how it has worked in DBS.
Usually the only parts that change from the NEP are things like backgrounds, or post processing (ie. Kaioshin realm's brightness being kicked up). I don't remember any big changes in things like key animation less than a week before an episode. At most there might be some corrections, which is normal in anime; especially when things are getting rushed. But I'd bet the staff knows to put more emphasis on future episodes and not to try and fix up already passable ones. Thats why they don't really go back and fix things on BD boxes unless it's absolute trash.

User avatar
Jinzoningen MULE
I Live Here
Posts: 4405
Joined: Thu Mar 24, 2016 8:33 pm
Location: Salt Mines

Re: Super Animation Catalogue 2.0 - Episode 67

Post by Jinzoningen MULE » Sun Nov 27, 2016 4:16 pm

nite_jay wrote:
Jinzoningen MULE wrote: I won't claim to be an expert on how production is supposed to work, but that's not how it has worked in DBS.
Usually the only parts that change from the NEP are things like backgrounds, or post processing (ie. Kaioshin realm's brightness being kicked up). I don't remember any big changes in things like key animation less than a week before an episode. At most there might be some corrections, which is normal in anime; especially when things are getting rushed. But I'd bet the staff knows to put more emphasis on future episodes and not to try and fix up already passable ones. Thats why they don't really go back and fix things on BD boxes unless it's absolute trash.
All the NEP's are are a 30 second clip-show from the parts that are mostly finished. It doesn't necessarily reflect the status of the episode itself. Remember the NEP for Episode 5?
Retired.

User avatar
nite_jay
OMG CRAZY REGEN
Posts: 929
Joined: Sun Jun 05, 2016 10:52 pm

Re: Super Animation Catalogue 2.0 - Episode 67

Post by nite_jay » Sun Nov 27, 2016 4:21 pm

Jinzoningen MULE wrote:
nite_jay wrote:
Jinzoningen MULE wrote: I won't claim to be an expert on how production is supposed to work, but that's not how it has worked in DBS.
Usually the only parts that change from the NEP are things like backgrounds, or post processing (ie. Kaioshin realm's brightness being kicked up). I don't remember any big changes in things like key animation less than a week before an episode. At most there might be some corrections, which is normal in anime; especially when things are getting rushed. But I'd bet the staff knows to put more emphasis on future episodes and not to try and fix up already passable ones. Thats why they don't really go back and fix things on BD boxes unless it's absolute trash.
All the NEP's are are a 30 second clip-show from the parts that are mostly finished. It doesn't necessarily reflect the status of the episode itself. Remember the NEP for Episode 5?
That's like the most rushed episode in the series, lol. But I see what you mean. I don't think Super is really an exception from a production standpoint, though. It's just another rushed anime that has its ups and downs.

User avatar
SaiyanGod117
Advanced Regular
Posts: 1241
Joined: Tue Jul 14, 2015 2:31 am

Re: Super Animation Catalogue 2.0 - Episode 67

Post by SaiyanGod117 » Sun Nov 27, 2016 4:43 pm

Jinzoningen MULE wrote:
SaiyanGod117 wrote:Why doesn't Toei just let Super take a hiatus, are they really that money hungry? Honest question
This has been explained before. If DBS went on an extended hiatus, Toei would dedicate their time and resources to their shows, and DBS would not see a substantial jump in quality. Also, it's not a matter of being "money hungry", they have employees to pay, investments to make. Corperations have to bring in a constant profit or they'll collapse.
So offing one show temporarily, out of the many they have, will make a company collapse?

User avatar
Psykomatik
Regular
Posts: 521
Joined: Thu Sep 24, 2015 7:37 am

Re: Super Animation Catalogue 2.0 - Episode 67

Post by Psykomatik » Sun Nov 27, 2016 4:46 pm

nite_jay wrote:
Jinzoningen MULE wrote: I don't remember any big changes in things like key animation less than a week before an episode.
Episode 8: https://www.youtube.com/watch?v=zDsnbI2jyXE

User avatar
Jinzoningen MULE
I Live Here
Posts: 4405
Joined: Thu Mar 24, 2016 8:33 pm
Location: Salt Mines

Re: Super Animation Catalogue 2.0 - Episode 67

Post by Jinzoningen MULE » Sun Nov 27, 2016 4:52 pm

SaiyanGod117 wrote:
Jinzoningen MULE wrote:
SaiyanGod117 wrote:Why doesn't Toei just let Super take a hiatus, are they really that money hungry? Honest question
This has been explained before. If DBS went on an extended hiatus, Toei would dedicate their time and resources to their shows, and DBS would not see a substantial jump in quality. Also, it's not a matter of being "money hungry", they have employees to pay, investments to make. Corperations have to bring in a constant profit or they'll collapse.
So offing one show temporarily, out of the many they have, will make a company collapse?
That's not what I said.
Retired.

User avatar
SaiyanGod117
Advanced Regular
Posts: 1241
Joined: Tue Jul 14, 2015 2:31 am

Re: Super Animation Catalogue 2.0 - Episode 67

Post by SaiyanGod117 » Sun Nov 27, 2016 4:59 pm

Jinzoningen MULE wrote:
SaiyanGod117 wrote:
Jinzoningen MULE wrote: This has been explained before. If DBS went on an extended hiatus, Toei would dedicate their time and resources to their shows, and DBS would not see a substantial jump in quality. Also, it's not a matter of being "money hungry", they have employees to pay, investments to make. Corperations have to bring in a constant profit or they'll collapse.
So offing one show temporarily, out of the many they have, will make a company collapse?
That's not what I said.
You seemed to be implying it, like Toei can't handle the backlash. I've must of misinterpreted you, my bad.

User avatar
Lord Beerus
Namekian Warrior
Posts: 21430
Joined: Sat Oct 25, 2014 5:20 pm
Location: A temple on a giant tree
Contact:

Re: Super Animation Catalogue 2.0 - Episode 67

Post by Lord Beerus » Sun Nov 27, 2016 5:23 pm

Psykomatik wrote:
nite_jay wrote:
Jinzoningen MULE wrote: I don't remember any big changes in things like key animation less than a week before an episode.
Episode 8: https://www.youtube.com/watch?v=zDsnbI2jyXE
Wow. I legit didn't notice that until you pointed it out with the video comparison. The jump in quality is quite staggering. Just goes to show how much animators are working against the clock to clean up shit and make it look good enough for TV.

User avatar
BakaManiaHD
Beyond Newbie
Posts: 223
Joined: Thu Jun 30, 2016 12:57 am
Location: France

Re: Super Animation Catalogue 2.0 - Episode 67

Post by BakaManiaHD » Sun Nov 27, 2016 6:41 pm

Psykomatik wrote:
nite_jay wrote:
Jinzoningen MULE wrote: I don't remember any big changes in things like key animation less than a week before an episode.
Episode 8: https://www.youtube.com/watch?v=zDsnbI2jyXE
The preview sequence was also used in the Beerus vs Alien fight

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]
kill me

User avatar
Ajay
Moderator
Posts: 6221
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: Super Animation Catalogue 2.0 - Episode 67

Post by Ajay » Sun Nov 27, 2016 6:45 pm

Episode 68

Obviously being a Wanpack episode, there won't be an episode entry. There's nothing of note to really point out and Tsuji essentially plays supervisor.

That said, I still put together a video. Just a few thoughts on the series director nonsense and the quality of the episode.

Just looking forward to the new arc beginning at this point. It's not very fun covering uninteresting episodes.
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
Psykomatik
Regular
Posts: 521
Joined: Thu Sep 24, 2015 7:37 am

Re: Super Animation Catalogue 2.0 - Episode 67

Post by Psykomatik » Sun Nov 27, 2016 6:48 pm

BakaManiaHD: Good catch !

[spoiler]Image
Image
Image
Image
Image[/spoiler]

But after that frame, they're redoing stuff

[spoiler]Image
Image[/spoiler]

Ajay: Pretty sure next week episode is going to be a lot of fun for you to cover! :D
(If you got any time by now, i sent you something on twitter)

User avatar
FortuneSSJ
Born 'n Bred Here
Posts: 5938
Joined: Sat Mar 30, 2013 9:07 pm

Re: Super Animation Catalogue 2.0 - Episode 67

Post by FortuneSSJ » Sun Nov 27, 2016 6:49 pm

They are always reusing Shenlong's summoning animation. Is this what you call Bank animation? A shame that scene always looked so lame.

Judging by people's reactions it's not normal an anime to lose 2 great directors in less than 80 episodes, assuming Horio leaves. :lol:

Question: What's the difference between Chioka and Morio?
Answer: Morio at least directed one episode before leaving.

I don't understand much about the subject, but I didn't see any difference between Chioka and Morio times. So most likely I won't see nothing different if we get a third one.
Some people here are always saying Dragon Ball needs new blood. Here's one. Let the guy try.

I don't think we need to be so negative to the point of saying the schedule didn't get any better.
Look back to the previous arcs and rewatch stuff like: Vegeta killing Tagoma/Ginyu, Base Goku vs Freeza Final Form or Goku vs Botamo. The lows in FT Trunks arc were much higher than the lows from back then. We would never have episodes like 57 and 66 either.

Honestly when I read people talking about Morio leaving because there's a second director in the credits, I just assumed Morio is mainly focusing in the next major arc, while the new guy is handling these slice of life episodes, but that's me guessing. And that's all we can do.

Some speculations around here about Super's production most likely hit the nail on the head, but we will never get the full picture.

With that said, I would be more shocked if we lost an animation supervisor like Karasawa or Shimanuki.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 67

Post by ArchedThunder » Sun Nov 27, 2016 7:05 pm

One interesting thing to note about this episode's staff is that it seems we have a return of a regular who had left for another series. Tsukino Mua was with the series from episode 2 but left the series after episode 49 and bounced around a few shows but has mainly been working on Digimon Appli Monsters. Hopefully we see some more of the handful of people that jumped ship early in the Future Trunks arc return before the next Toriyama arc starts, even if they are working on other shows at the same time like Tsukino Mua is.

Speaking of regulars, we haven't seen Yokoyama Miyuki since 64 and she's only worked on 2 episodes of One Piece since then. I'm expecting episode 70 to be a solo job from Yashima with heavy Tsuji corrections, but I wonder if Yokoyama might be doing heavy corrections on that episode as well, kind of like episode 58, but with more work from her.
Ajay wrote:Episode 68

Obviously being a Wanpack episode, there won't be an episode entry. There's nothing of note to really point out and Tsuji essentially plays supervisor.

That said, I still put together a video. Just a few thoughts on the series director nonsense and the quality of the episode.

Just looking forward to the new arc beginning at this point. It's not very fun covering uninteresting episodes.
Great as always, though I think saying that it's "Likely" that Morio will leave isn't exactly the right verbiage for the situation because we only have one instance to compare it to, I think "possible" would have been a better word choice, not a big deal though.
So when are you going to give your guess as to who Sato Tomoko is?
FortuneSSJ wrote: Honestly when I read people talking about Morio leaving because there's a second director in the credits, I just assumed Morio is mainly focusing in the next major arc, while the new guy is handling these slice of life episodes, but that's me guessing. And that's all we can do.
Which is entirely possible. Toyotaro said the manga is going to be ahead of the anime soon and the only way that happens is if we have a beefy filler arc before Toriyama's next arc in the anime and it would be smart to have a different person handle the direction of that while Morio focuses on getting things ready for the next Toriyama arc. We just have to wait and see, but I do hope that is the case.

User avatar
FortuneSSJ
Born 'n Bred Here
Posts: 5938
Joined: Sat Mar 30, 2013 9:07 pm

Re: Super Animation Catalogue 2.0 - Episode 67

Post by FortuneSSJ » Sun Nov 27, 2016 9:04 pm

ArchedThunder wrote:
FortuneSSJ wrote: Honestly when I read people talking about Morio leaving because there's a second director in the credits, I just assumed Morio is mainly focusing in the next major arc, while the new guy is handling these slice of life episodes, but that's me guessing. And that's all we can do.
Which is entirely possible. Toyotaro said the manga is going to be ahead of the anime soon and the only way that happens is if we have a beefy filler arc before Toriyama's next arc in the anime and it would be smart to have a different person handle the direction of that while Morio focuses on getting things ready for the next Toriyama arc. We just have to wait and see, but I do hope that is the case.
Not sure if I like that idea. I hope the manga don't influence the anime to have a fast pacing. Champa arc was rushed and I still can't find a logical reason for that.

BOG arc was okay.
ROF arc was rushed. Most likely because Toei knew fans were tired of retellings and they just wanted the new stuff out as soon as possible.
Champa arc was rushed. Why?! One would think Toei would drag the new arc written by Toriyama for some more months...
FT Trunks arc was good. I hope Toei uses this one as a prototype and improves from here.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 67

Post by ArchedThunder » Sun Nov 27, 2016 9:11 pm

FortuneSSJ wrote: Not sure if I like that idea. I hope the manga don't influence the anime to have a fast pacing. Champa arc was rushed and I still can't find a logical reason for that.

BOG arc was okay.
ROF arc was rushed. Most likely because Toei knew fans were tired of retellings and they just wanted the new stuff out as soon as possible.
Champa arc was rushed. Why?! One would think Toei would drag the new arc written by Toriyama for some more months...
FT Trunks arc was good. I hope Toei uses this one as a prototype and improves from here.
The Champa arc was a similar length to previous tournaments in the series and was the same number of episodes as the BoG arc. The F arc was also 12 or 13 episodes (depending on if you count episode 15 or not).
The length of those arcs was likely down to Chioka wanting to keep each arc somewhere around 14 episodes each and then we got a longer arc with Future Trunks after he left.

Post Reply