Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by BakaManiaHD » Sun Dec 04, 2016 6:02 am

JazzMazz wrote:I would like to state here my dis-taste for motion-blur in this series.

I notice they mostly use it when there is any kind of movement, and it is added in a way I can only describe as ugly.

Motion blur is used in practically every action sequence (hell, even the Shida cuts have them) and I have noticed that is most commonly used along with smears.

The animator most affected by the use of motion blur is sadly, the animator that uses smears the most, Naoki Tate. It covers up all his interesting movement in this very ugly and disorientating blur that covers the drawing themselves.

I haven't even mentioned the haze used on the explosions, but its equally as bad.

I personally really hope they get rid of any kind of motion blur in the future, but thats at best wishful thinking.
Yeah I'm not the only one who noticed that when Naoki Tate makes some action scenes, they ALWAYS add this wierd motion blur (more than the other animators)
Is this effect supposed to make the fight scenes more "realistic" or some shit?
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by ParkerAL » Sun Dec 04, 2016 7:56 am

A lot of the time, Super's post effects, color palette, music, and sound design drag it down a lot more than the actual animation does. The animators are trying to make the best of a bad situation, but the other departments seem to be coasting by on the most generic tricks possible. All that motion blur, for instance, only helps make Super look cheap and over-processed.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Ajay » Sun Dec 04, 2016 9:03 am

ArchedThunder wrote:Sorry for the double post, but this is a big one so I decided to make it its own post instead of an edit.
Some observations and some questions, that was an interesting episode that had a lot of styles in it.

I have no idea who this is, but I love it outside of the highlights.
[spoiler]Image[/spoiler]
This is Takeo Ide.
Another one that I don't know. Outside of the hair looking slightly off it's pretty good.
[spoiler]Image[/spoiler]
Not sure about this one either, but the ear looks like Kitano, so maybe it's a light correction by him. Good shot though.
[spoiler]Image[/spoiler]
These are both Jin Inaba, I believe. I'm not seeing any corrections.
A slightly rough Kitano, again showing the variance in the quality of his corrections in this episode.
[spoiler]Image[/spoiler]
Pretty sure that's Takeo Ide. Note the bulbous ears and weird nose. Lines up with the above Ide shot, too.

Can totally see why it looks like Kitano, though. Looks like his episode 7 work. There are slight differences between the two, though.

Doesn't exactly help that #7 is so heavily corrected by Ide in the first place. Animation is dumb.
I have no idea who this is, but it's wonderful.
[spoiler]Image[/spoiler]
This is who I've been guessing Tomoko Sato is based on the noses. The ears and faces are corrected by Manabe, so it's obviously not quite 1:1.
Just as above, no idea who this is.
[spoiler]Image[/spoiler]
This is Higashide.

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I don't really have any definitive answers for the others. :(
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by ArchedThunder » Sun Dec 04, 2016 9:26 am

Thank you for the comment!
I'm still having a hard time figuring out Ide's style. Some times it's really detailed with beautiful angles and curves, other times he apparently looks a lot like Kitano. I thought for sure that shot of Vegeta holding his shoulder was Kitano.

I'd love to see some more images of the style you think is Tomoko Sato.

I wouldn't have guessed Higashide for that Blue Goku shot, though I guess I'm only really familiar with his art when the faces are serious.

Do you at least have a guess for this shot? It's very on model, but there is a certain roundness to the ear and nose that I like.
[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by BakaManiaHD » Sun Dec 04, 2016 10:14 am

Does anyone know who animated this?

Image
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by DragonBallFan8001 » Sun Dec 04, 2016 10:23 am

ArchedThunder wrote:Thank you for the comment!
I'm still having a hard time figuring out Ide's style. Some times it's really detailed with beautiful angles and curves, other times he apparently looks a lot like Kitano. I thought for sure that shot of Vegeta holding his shoulder was Kitano.

I'd love to see some more images of the style you think is Tomoko Sato.

I wouldn't have guessed Higashide for that Blue Goku shot, though I guess I'm only really familiar with his art when the faces are serious.

Do you at least have a guess for this shot? It's very on model, but there is a certain roundness to the ear and nose that I like.
[spoiler]Image[/spoiler]
I could be wrong, but I'm pretty sure that's Higashide. The line-art of the jaw looks pretty similar to his other work on the series, like the bottom right image in this one:
[spoiler]Image[/spoiler]

Also, another thing I noticed that possibly might help identifying Higashide in the future is the way he shades the ears. In this shot, and the other shot of Higashide you posted the shading of the ears is very similar.
[spoiler]Image[/spoiler]
The main thing I find so similar is the curve in the shading in the top half of the ear.

I couldn't find any other animators who shade the ears similarly. To anyone a little more familiar with Higashide's style: Is this trait indeed something specific to Higashide?

Also, a more general question to everyone here: What parts of a frame do you often look at to recognize who drew it? The first thing I usually look at is the shape of the head in general, more specifically the shape of the jaw. If I can't recognize who drew a frame from that, I usually look at the ears and eyebrows, and if that still doesn't give a definitive answer, the nose.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Psykomatik » Sun Dec 04, 2016 11:53 am

BakaManiaHD wrote:Does anyone know who animated this?

Image
I believe it's Hitoshi Inaba.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by nite_jay » Sun Dec 04, 2016 1:56 pm

I have to say the action wasn't as bad as I thought it would be based off of the preview. I thought it would just be still frames of impact with some reaction shots from spectator the whole time.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by kinisking » Sun Dec 04, 2016 3:18 pm

nite_jay wrote:I have to say the action wasn't as bad as I thought it would be based off of the preview. I thought it would just be still frames of impact with some reaction shots from spectator the whole time.
I'm the opposite. It was much worse than I expected. Both the quantity and quality was lacking in comparison to my expectations. I shouldn't have expected much from filler.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by nite_jay » Sun Dec 04, 2016 3:23 pm

kinisking wrote:
nite_jay wrote:I have to say the action wasn't as bad as I thought it would be based off of the preview. I thought it would just be still frames of impact with some reaction shots from spectator the whole time.
I'm the opposite. It was much worse than I expected. Both the quantity and quality was lacking in comparison to my expectations. I shouldn't have expected much from filler.
I usually have low expectations going into episodes anyways, unless the preview looks really good. :lol: Sometimes it leads to me being pleasantly surprised like in episode 61, or let down like in 45.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by ArchedThunder » Sun Dec 04, 2016 9:49 pm

Psykomatik wrote: I believe it's Hitoshi Inaba.
There was nobody named Hitoshi Inaba on episode 38. Do you mean Jin Inaba?

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Araki » Sun Dec 04, 2016 9:56 pm

ArchedThunder wrote:
Lord Beerus wrote:Some key art for the next episode:

[spoiler]Image[/spoiler]
Unlike the new designs for today's episode these are just drawn over Yamamuro's existing designs, makes me wonder if he actually did these ones or not.
Character designs that only last for one episode are usually done by an animation director of the episode itself, unless it's some special case.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Psykomatik » Sun Dec 04, 2016 10:02 pm

ArchedThunder wrote:
Psykomatik wrote: I believe it's Hitoshi Inaba.
There was nobody named Hitoshi Inaba on episode 38. Do you mean Jin Inaba?
Kanzenshuu list him as Hitoshi Inaba, while Animator's Corner list him as Jin Inaba.
I believe Kanzenshuu got it right, so i take their translation.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Ajay » Sun Dec 04, 2016 10:09 pm

Araki wrote:Character designs that only last for one episode are usually done by an animation director of the episode itself, unless it's some special case.
Very true. Though in Super, that's strangely not been the case so far -- at least based on what's popped up officially and through other channels.

Burpman was by Yamamuro, as were the designs from this week. Though, perhaps the latter was only done for promotional purposes. With these being edits, it may well be a Yashima creation. Would certainly explain Vegeta's weirdly huge arms. I don't know if I see Yamamuro making that error.
Psykomatik wrote: Kanzenshuu list him as Hitoshi Inaba, while Animator's Corner list him as Jin Inaba.
I believe Kanzenshuu got it right, so i take their translation.
Kanzenshuu are a bit inconsistent with names, I've found. Karasawa has been rendered as both that and Katsusawa, for example.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by ArchedThunder » Sun Dec 04, 2016 10:13 pm

Araki wrote: Character designs that only last for one episode are usually done by an animation director of the episode itself, unless it's some special case.
Ajay wrote:
Very true. Though in Super, that's strangely not been the case so far -- at least based on what's popped up officially and through other channels.

Burpman was by Yamamuro, as were the designs from this week. Though, perhaps the latter was only done for promotional purposes. With these being edits, it may well be a Yashima creation. Would certainly explain Vegeta's weirdly huge arms. I don't know if I see Yamamuro making that error.
That makes sense, these being drawn right over existing designs is probably a result of them being done by Yashima.
Maybe Burpman was done by Yamamuro because it was an episode within an arc, while he didn't do these baseball uniforms because it's just a regular filler episode.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by SonsOfUlron21 » Sun Dec 04, 2016 10:18 pm

Goku vs Black with Z's style https://youtu.be/fJ5Zt-mNXFU

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by ArchedThunder » Sun Dec 04, 2016 10:23 pm

SonsOfUlron21 wrote:Goku vs Black with Z's style https://youtu.be/fJ5Zt-mNXFU
This doesn't look like Z, it's just an ugly filter that makes it look worse.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by nite_jay » Sun Dec 04, 2016 10:24 pm

SonsOfUlron21 wrote:Goku vs Black with Z's style https://youtu.be/fJ5Zt-mNXFU

Every time I see one of these "Z" edits I die inside a little.

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Re: Super Animation Catalogue 2.0 - Episode 67

Post by Jinzoningen MULE » Sun Dec 04, 2016 10:46 pm

ArchedThunder wrote:
SonsOfUlron21 wrote:Goku vs Black with Z's style https://youtu.be/fJ5Zt-mNXFU
This doesn't look like Z, it's just an ugly filter that makes it look worse.
I'm disgusted that someone dared to create this. Do people honestly think that blowing the colors 10x more than the OB's makes something look like DBZ? I guess it makes sense, Funimation raised a whole crop of fans on that style, but it still makes me sick to my stomach.
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Re: Super Animation Catalogue 2.0 - Episode 67

Post by kinisking » Sun Dec 04, 2016 10:51 pm

Jinzoningen MULE wrote:
ArchedThunder wrote:
SonsOfUlron21 wrote:Goku vs Black with Z's style https://youtu.be/fJ5Zt-mNXFU
This doesn't look like Z, it's just an ugly filter that makes it look worse.
I'm disgusted that someone dared to create this. Do people honestly think that blowing the colors 10x more than the OB's makes something look like DBZ? I guess it makes sense, Funimation raised a whole crop of fans on that style, but it still makes me sick to my stomach.
The fact that some people praise this and say how much better it is really shows a shit ton of ignorance.
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