JulieYBM wrote:FortuneSSJ wrote:
Saikyo no Senshi wrote:I think for a Super episode it is more or less the same. 300 cuts and 3000~4000 key animation drawings is the standard for a TV episode. It's also the norm in Toei, right?
As for the movies, I have no idea. I don't think any of the 2 Dragon Ball movies were allowed 76000 drawings, but I could be wrong.
Why wouldn't they be allowed to have more than 76000 drawings? Because of time restraints? budget?
Pretty much time and money.
One Piece Film Gold must've had a pretty well done schedule if
Shida Naotoshi was able to do a four minute fight scene.
One Piece films are a huge event, while the last two
Dragon Ball films, aside from being rush jobs, have been assigned weak main staff.
Dragon Ball films also have fewer good animators and they do less cuts.
Dragon Ball isn't a very big priority, but after
Dragon Ball Super I can't imagine that isn't even more evident. All that matters to executives is money.
I don't know why. But I'm jealous seeing studio like KyoAni they have so many projects, then the PV for Violet Evergarden animation is like wtf? I mean TOEI is already full, I mean they're really full of projects. They're working on a world popularity. I don't know why, but there's always something that's gonna happen to a studio like TOEI. Disbanded, caught in fire, earthquakes, tsunami, anything that'll change their minds to hand over the project to some good studio or actually uses money for TV Slots. Geez, I'm sorry guys. I feel like I need to go there and actually help them.
What DBS need is an actual hiatus for a few months, giving TOEI, their storyboards, animators more time.
Now, here I'm thinking. Who's actually responsible for this? The executives? Bandai? or TOEI itself? I mean they're really in a crisis. Sorry if I had gone too far.
Edit: I actually had a stomach ache, while thinking about the animation. I actually really loved Dragon Ball. It's just the pacing and storyboards got affected because the animation can't keep up.