Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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A Man named RJ
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by A Man named RJ » Sun Dec 18, 2016 2:05 am

Amir wrote:NEP looks really bad, like episode 26 bad. But it's Tate so no wonder. His art doesn't match the characters designs, it looks so ugly to the point the characters don't look like themselves. The art itself has no details and the effects look ugly as always. This is gonna be one of the worst looking episodes of Super.
You've just opened Pandora's box. Hope you can back up your distaste of tate well.

[spoiler]Image[/spoiler]
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Jinzoningen MULE » Sun Dec 18, 2016 2:07 am

Nah, pretty sure he's a troll. Even if someone dislikes Tate's take on the models, to call either his art or animation style bad is demonstrably wrong. He's so well-regarded in the industry for a reason.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by ArchedThunder » Sun Dec 18, 2016 2:12 am

Jinzoningen MULE wrote:Nah, pretty sure he's a troll. Even if someone dislikes Tate's take on the models, to call either his art or animation style bad is demonstrably wrong. He's so well-regarded in the industry for a reason.
I don't think that person is trolling, there are lots of people that just think his stuff is ugly and refuse accept it as anything other than "bad art" or "bad animation".
I just had someone say this to me on another site when I was trying to explain Tate's style.
"Also that isnt artstyle it just looks awful."

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Jinzoningen MULE » Sun Dec 18, 2016 2:15 am

With most people I'd agree, but take a quick look at his history. Mostly just popping in every couple months to remind everyone that he thinks Tate is bad. I don't take him seriously.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Saikyo no Senshi » Sun Dec 18, 2016 2:25 am

Saying that Tate's art is horrendous or ugly is also wrong though. Horrendous and ugly imply that Tate cannot draw or is incapable of matching the model sheets which is bull crap.Tate''s loose style is his own style that he developed and it's not that he can't draw on-model, but he doesn't want to. When people say his art is crap, it means they completely ignored the intent of the animator.

If there's one thing that I have learned anytime a "Tate's style is ugly" kind of conversation happens, its that fans fear change. They don't want to see anything different. They want their same stiff and on-model drawings and if anybody like Tate tries to do something new, they bash him which is so sad.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by nite_jay » Sun Dec 18, 2016 2:52 am

In all honesty, this next ep doesn't look as good a pure Tate normally looks imo. Episodes 26 and 65 were examples of pure Tate that I love, while I feel like this is a little closer to 5 where it seems pretty rushed. For example, Goku's fall was kind of awkward at one point and so were some of the flurries of punches he threw at Hit. It definitely wasn't bad, but it seems a little under his usual standard, even for his more rushed episodes.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by ArchedThunder » Sun Dec 18, 2016 2:54 am

nite_jay wrote:In all honesty, this next ep doesn't look as good a pure Tate normally looks imo. Episodes 26 and 65 were examples of pure Tate that I love, while I feel like this is a little closer to 5 where it seems pretty rushed. For example, Goku's fall was kind of awkward at one point and so were some of the flurries of punches he threw at Hit. It definitely wasn't bad, but it seems a little under his usual standard, even for his more rushed episodes.
His art here looks a lot less rushed than 26 though.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by nite_jay » Sun Dec 18, 2016 2:57 am

ArchedThunder wrote:
nite_jay wrote:In all honesty, this next ep doesn't look as good a pure Tate normally looks imo. Episodes 26 and 65 were examples of pure Tate that I love, while I feel like this is a little closer to 5 where it seems pretty rushed. For example, Goku's fall was kind of awkward at one point and so were some of the flurries of punches he threw at Hit. It definitely wasn't bad, but it seems a little under his usual standard, even for his more rushed episodes.
His art here looks a lot less rushed than 26 though.

Idk. I really liked most of the art in 26, besides like a few shots. It was only the NEP, but they showed off some shots that made me a lil' worried.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Amir » Sun Dec 18, 2016 3:15 am

I'm not saying he is not capable of drawing well. I'm saying the in the NEP his art looks awful, really bad.
I only enjoy his work when he is corrected by someone else like in episode 63. Can you honestly say the NEP looks good? It's really bad looking. Not just the faces.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Jinzoningen MULE » Sun Dec 18, 2016 3:21 am

Amir wrote:I'm not saying he is not capable of drawing well. I'm saying the in the NEP his art looks awful, really bad.
I only enjoy his work when he is corrected by someone else like in episode 63. Can you honestly say the NEP looks good? It's really bad looking. Not just the faces.
The choreography works, Tate's movement is fluid as usual. The characters are well-drawn, whether you like the particular style or not. So yeah, it looks fine.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Amir » Sun Dec 18, 2016 3:28 am

Jinzoningen MULE wrote:
Amir wrote:I'm not saying he is not capable of drawing well. I'm saying the in the NEP his art looks awful, really bad.
I only enjoy his work when he is corrected by someone else like in episode 63. Can you honestly say the NEP looks good? It's really bad looking. Not just the faces.
The choreography works, Tate's movement is fluid as usual. The characters are well-drawn, whether you like the particular style or not. So yeah, it looks fine.
Well I don't think the characters are well drawn at all. They look bad and I can't enjoy the animation with those ugly faces, they look high as hell like this, lifeless, doesn't match the intense fighting besides the fact that they look really bad.

The effects were also meh, very undetailed with weird shape and shading that I personally don't like at all.

I don't care if you call it style or not, the characters look terrible.

I did enjoy his work in eisode 47, 38 with the Goku vs Hit stuff, that one cut in episode 26 and that's it.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Yomi » Sun Dec 18, 2016 4:20 am

Amir wrote: I did enjoy his work in eisode 47, 38 with the Goku vs Hit stuff, that one cut in episode 26 and that's it.
So episode 56 and 65 were bad to you?

And in this preview I can't find any derp frames, or poorly drawn frames here. They just have smaller eyes, and less shading.

[spoiler]ImageImageImage
Image[/spoiler]

I don't see how this is getting compared to episode 5 or 26.
[spoiler]ImageImageImage[/spoiler]

At this point, it's just a matter of taste.
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by DragonHermit » Sun Dec 18, 2016 5:02 am

It doesn't matter how fluid Tate's animation is, if the characters look derpy as hell. You can't take the scene seriously. It takes you out of it. I don't know why Toei keeps giving him cuts when he doesn't have enough time. Either give him time and do it right, or don't do it at all.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Shuby » Sun Dec 18, 2016 6:07 am

Seriously listen Tate blind fanboys, if many say this shit looks terrbile then it probably is, i don't care if you think he is a god or something, his shit is not liked by many, thus many say the next ep looks like garbage, swallow that pill , whether you like it or not.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by HeroR » Sun Dec 18, 2016 6:34 am

Shuby wrote:Seriously listen Tate blind fanboys, if many say this shit looks terrbile then it probably is, i don't care if you think he is a god or something, his shit is not liked by many, thus many say the next ep looks like garbage, swallow that pill , whether you like it or not.
The internet is and will never be many. He's one of Toei's top animators for a reason. If he was as universally bad as you imply, he wouldn't be one of the key animators who usually get some of the most important episodes, which includes Episode 66.

And since when does being in the majority means you're automatically right?
Kanassa wrote:
precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Ki Breaker » Sun Dec 18, 2016 6:42 am

DragonHermit wrote:It doesn't matter how fluid Tate's animation is, if the characters look derpy as hell. You can't take the scene seriously. It takes you out of it. I don't know why Toei keeps giving him cuts when he doesn't have enough time. Either give him time and do it right, or don't do it at all.
This is my problem with him, characters look so odd it takes attention away from the story.
He may be a good animator, but his art style is a no-no for me
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Re: Super Animation Catalogue 2.0 - Episode 70

Post by HeroR » Sun Dec 18, 2016 6:57 am

DragonHermit wrote:It doesn't matter how fluid Tate's animation is, if the characters look derpy as hell. You can't take the scene seriously. It takes you out of it. I don't know why Toei keeps giving him cuts when he doesn't have enough time. Either give him time and do it right, or don't do it at all.
Most of the animators are giving the same amount of time, Tate is no exception.
Kanassa wrote:
precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by ArchedThunder » Sun Dec 18, 2016 7:22 am

I just want to say that I love these two shots.
[spoiler]Image
Image[/spoiler]
They look very Cell arc DBZ.
I assume these are corrections from Shimanuki as the eyes, nose and shading match him, but the head shape and width don't really match him. If these by chance aren't corrected by Shimanuki I would love to know who is responsible for these.

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by Mazingerdestro » Sun Dec 18, 2016 7:43 am

One thing that starts confusing me is Tate......the schedule is much better and his quality is still that low (Kitano's Trunks didn't look like that). Basically, 72 might prove that without a capable animator correcting him all the time, Tate's animation is.....for the lack of a better word.....bad (more specific his art). I dont know why Toei consider him a top animation dog. Fluid animation requires good models to shine. Without art you have no difference than any other animator in the industry. Its like calling yourself a good football player without knowing what a dribble is.
I hope I am wrong but 72's NEP reminded me why resurection f was bad.....please Tate prove me wrong. Also even if they mentioned Karasawa I feel like I saw some Kitano and no Karasawa.
(Also I started appreciating Tate in Trunks Saga. I considered his 26 cut bad)

On the other hand Shimanuki proved how much of a badass he is. That guy can indeed with enough time produce quality. The potato heads are almost gone. He earned the title Godmanuki

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Re: Super Animation Catalogue 2.0 - Episode 70

Post by HeroR » Sun Dec 18, 2016 8:01 am

Mazingerdestro wrote:One thing that starts confusing me is Tate......the schedule is much better and his quality is still that low (Kitano's Trunks didn't look like that). Basically, 72 might prove that without a capable animator correcting him all the time, Tate's animation is.....for the lack of a better word.....bad (more specific his art). I dont know why Toei consider him a top animation dog. Fluid animation requires good models to shine. Without art you have no difference than any other animator in the industry. Its like calling yourself a good football player without knowing what a dribble is.
I hope I am wrong but 72's NEP reminded me why resurection f was bad.....please Tate prove me wrong. Also even if they mentioned Karasawa I feel like I saw some Kitano and no Karasawa.
(Also I started appreciating Tate in Trunks Saga. I considered his 26 cut bad)

On the other hand Shimanuki proved how much of a badass he is. That guy can indeed with enough time produce quality. The potato heads are almost gone. He earned the title Godmanuki
Tate's quality isn't low without someone correcting him. Just look at his One Piece episodes or even One Piece movie 6 which inspired Tate. It's more of a matter of you not liking the loose art style, not that the models are structurally bad.
Kanassa wrote:
precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

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