Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 70

Post by ArchedThunder » Mon Dec 19, 2016 6:14 am

The discussion was born from talking about how good Seikaisuru Kado's CG looks, what relevance does the piss poor CG in BoG and F have to do with that?

Anyways, doing CG movies with visuals as good as that anime would be a great way to do Super movies without hurting the show's production.

User avatar
iAnimationLover_
Beyond-the-Beyond Newbie
Posts: 378
Joined: Thu Nov 17, 2016 1:58 am

Re: Super Animation Catalogue 2.0 - Episode 70

Post by iAnimationLover_ » Mon Dec 19, 2016 8:03 am

Seems like we have a new storyboard artist on dbs: http://prntscr.com/dl9icc

User avatar
JazzMazz
I Live Here
Posts: 2217
Joined: Thu Nov 03, 2016 7:28 am
Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X

Re: Super Animation Catalogue 2.0 - Episode 70

Post by JazzMazz » Mon Dec 19, 2016 10:25 am

Well thats interesting, I hope they can produce some interesting storyboards for the show down the line.

Also, since Tate's next week, I decided to post one of the more polished (and conservative/corrected) fights he did. This being from #56 in the SSB Vegeta vs SSR Black scuffle at the end of the episode.
[spoiler]

[/spoiler]

Definitely not his most interesting work on the series, but it's not bad by any stretch of the imagination considering what Super usually looks like. The only real thing that bothers me about this particular scuffle is aura's. They cover up all the potentially interesting drawings and also ruin some of the timing in the fight.

User avatar
iAnimationLover_
Beyond-the-Beyond Newbie
Posts: 378
Joined: Thu Nov 17, 2016 1:58 am

Re: Super Animation Catalogue 2.0 - Episode 70

Post by iAnimationLover_ » Mon Dec 19, 2016 11:29 am

ffs.. now all i see in episode 72 previews is people bashing tate.. I've just had someone reply to my comment with " he really is a disgrace to the animation industry. I've never seen animation as bad as tate's"







Should i even reply at this point..? hah

HeroR
Kicks it Old-School
Posts: 8306
Joined: Sun Feb 28, 2016 11:28 pm

Re: Super Animation Catalogue 2.0 - Episode 70

Post by HeroR » Mon Dec 19, 2016 11:47 am

iAnimationLover_ wrote:ffs.. now all i see in episode 72 previews is people bashing tate.. I've just had someone reply to my comment with " he really is a disgrace to the animation industry. I've never seen animation as bad as tate's"







Should i even reply at this point..? hah
Trolls are not worth it. Besides, I've heard worse about Tate from the One Piece community.
Kanassa wrote:
precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

User avatar
Amir
Beyond-the-Beyond Newbie
Posts: 433
Joined: Wed Sep 30, 2015 9:17 am

Re: Super Animation Catalogue 2.0 - Episode 70

Post by Amir » Mon Dec 19, 2016 12:20 pm

HeroR wrote:
iAnimationLover_ wrote:ffs.. now all i see in episode 72 previews is people bashing tate.. I've just had someone reply to my comment with " he really is a disgrace to the animation industry. I've never seen animation as bad as tate's"







Should i even reply at this point..? hah
Trolls are not worth it. Besides, I've heard worse about Tate from the One Piece community.
They are not trolls. They simply hate his art.

HeroR
Kicks it Old-School
Posts: 8306
Joined: Sun Feb 28, 2016 11:28 pm

Re: Super Animation Catalogue 2.0 - Episode 70

Post by HeroR » Mon Dec 19, 2016 12:41 pm

Amir wrote:
HeroR wrote: They are not trolls. They simply hate his art.
I call people trolls who used statements like, 'this is the worst art ever, and such and such is a disgrace'.
Kanassa wrote:
precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

User avatar
iAnimationLover_
Beyond-the-Beyond Newbie
Posts: 378
Joined: Thu Nov 17, 2016 1:58 am

Re: Super Animation Catalogue 2.0 - Episode 71

Post by iAnimationLover_ » Mon Dec 19, 2016 1:56 pm

I Just love how much shimanuki progressed as an animation supervisor here on super, he improved so much! his work is basically a 1-1 replica of his work on Z :lol:

And the fact that he can deliver something outstanding in just 5 weeks is stellar!

frgn love em'

User avatar
Ajay
Moderator
Posts: 6220
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Ajay » Mon Dec 19, 2016 2:05 pm

Episode 71

[spoiler]Image
Image[/spoiler]

-

Discoveries/Presumptions:
Kaoru/Kaori Takamura (99% certainty) -- Round ears, with inner parts of ear often connecting (or close to connecting) to the inside arch. Inconsistent with noses, but often uses a slightly rounded nose tip.

Nobuyoshi Sasakado (Mild presumption) -- Ears similar to Ide's, but much taller. Often doesn't draw the outside of the underside of the, instead using a soft shadow edge.

Shuntaro Mura -- Presumption based on angular ear shape and large noses. Mild assumption as style didn't become prevalent until recently. Not 100% convinced, really, but I've been sitting on it for a while.
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
Noah
Kicks it Old-School
Posts: 8324
Joined: Thu Mar 19, 2015 10:56 pm
Location: Virtual World

Re: Super Animation Catalogue 2.0 - Episode 70

Post by Noah » Mon Dec 19, 2016 2:10 pm

Shuby wrote:Seriously listen Tate blind fanboys, if many say this shit looks terrbile then it probably is, i don't care if you think he is a god or something, his shit is not liked by many, thus many say the next ep looks like garbage, swallow that pill , whether you like it or not.
I don't think we can conclude as that. Even though I don't like his art I don't think this is the predominant opinion as many people could take fluidity over the art in the series, which I don't care much
DragonBallFan8001 wrote:For example, in this image you can see how Goku is forcefully knocked backwards, as his body bends.
[spoiler]Image[/spoiler]
So Goku actually now have six finger? lol
乃亜

Dragon Ball: The Others Discussion Thread

Are we too old to enjoy new Dragon Ball movies/series?

User avatar
nite_jay
OMG CRAZY REGEN
Posts: 929
Joined: Sun Jun 05, 2016 10:52 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by nite_jay » Mon Dec 19, 2016 2:28 pm

That Shiminuki Piccolo looks so good. I think his character art has been the some of the most consistently good looking art in Super. His animation has gotten a little better, but I'm not really expecting anything super high quality from him anymore like before. What was it that he was good at? Kanada style animation?

User avatar
FortuneSSJ
Born 'n Bred Here
Posts: 5938
Joined: Sat Mar 30, 2013 9:07 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by FortuneSSJ » Mon Dec 19, 2016 2:30 pm

-Episode 71-

I loved the writting of this episode. It's kinda different from what we usually get from Dragon Ball. Yoshitaka Toshio delivered again.
As for the art/animation, the entire scene when Hit appears until he kills his target is perfection. Especially the walking scene, where he uses his abilty to go by the guards.
That was really well done in every aspect: art, animation, sound effects and soundtrack.

NEP looks terrible though. I also hate Tate rough style, but since people already talked about that I won't beat a dead horse.
It's funny because the part of One Piece fanbase that hates his work must be glad he's working in Super now. Bastards! :lol:
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

User avatar
iAnimationLover_
Beyond-the-Beyond Newbie
Posts: 378
Joined: Thu Nov 17, 2016 1:58 am

Re: Super Animation Catalogue 2.0 - Episode 71

Post by iAnimationLover_ » Mon Dec 19, 2016 2:51 pm

I said it before and ill say it again, the reason tate's artwork is really rough is because in between episode 65 and 72, he had to work on episode 66 as an assistant animation supervisor and on episode 69 as a key animator (A bunch of cuts)


And then was expected to animate an entire fight..? I'm sorry but if you think someone with that busy hell of a schedule can pull off something great in that short amount of time, Sir you are mistaken!

The fact that they dont give tate enough time to focus on his own episodes really frustrates me at times though

Ajay wrote:Episode 71

[spoiler]Image
Image[/spoiler]

-

Discoveries/Presumptions:
Kaoru/Kaori Takamura (99% certainty) -- Round ears, with inner parts of ear often connecting (or close to connecting) to the inside arch. Inconsistent with noses, but often uses a slightly rounded nose tip.

Nobuyoshi Sasakado (Mild presumption) -- Ears similar to Ide's, but much taller. Often doesn't draw the outside of the underside of the, instead using a soft shadow edge.

Shuntaro Mura -- Presumption based on angular ear shape and large noses. Mild assumption as style didn't become prevalent until recently. Not 100% convinced, really, but I've been sitting on it for a while.

Nice job trying to figure this out xD

User avatar
FortuneSSJ
Born 'n Bred Here
Posts: 5938
Joined: Sat Mar 30, 2013 9:07 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by FortuneSSJ » Mon Dec 19, 2016 3:34 pm

iAnimationLover_ wrote: And then was expected to animate an entire fight..? I'm sorry but if you think someone with that busy hell of a schedule can pull off something great in that short amount of time, Sir you are mistaken!
Bullshit. That's his style. Tate draws like that because he wants. No matter how many time he gets, if he wants to use that style he will use it just like he did in One Piece.
And it will look like that unless someone's comes forth and corrects his art again.

It's not matter of time when all the other animation supervisors can draw right, and Tate is the black sheep. Kitano draws some stupid faces sometimes but I'm sure if they gave him more time, he would draw everything right too. His art never reached Tate's rough levels.

Maybe Tate should just go work for Pokemon Sun & Moon anime since he loves that style so much, which is something I sincerely hope Dragon Ball anime never becomes to.

In same episode. we will have Karasawa (thank god) and seems like he will be delivering good looking stuff like always. We can make more comparisons after that.
Last edited by FortuneSSJ on Mon Dec 19, 2016 4:54 pm, edited 3 times in total.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

User avatar
JulieYBM
Patreon Supporter
Posts: 18598
Joined: Mon Jan 16, 2006 10:25 pm
Location: 🏳️‍⚧️🍉

Re: Super Animation Catalogue 2.0 - Episode 71

Post by JulieYBM » Mon Dec 19, 2016 3:40 pm

Tate Naoki is the most skilled animator willing to regularly work on this show. Nobody is going to let him go without a fight, especially since he's one of the most trustworthy animators at Toei. Only trustworthy animators are given large amounts of drawings.
💙💜💖 She/Her 💙💜💖

User avatar
kinisking
I Live Here
Posts: 4987
Joined: Sun Nov 22, 2015 2:21 pm
Location: United States.

Re: Super Animation Catalogue 2.0 - Episode 71

Post by kinisking » Mon Dec 19, 2016 4:39 pm

nite_jay wrote:That Shiminuki Piccolo looks so good. I think his character art has been the some of the most consistently good looking art in Super. His animation has gotten a little better, but I'm not really expecting anything super high quality from him anymore like before. What was it that he was good at? Kanada style animation?
All his characters are so amazing. This dude really deserves some respect for progressing so much. The only exception is Vegeta. He looks off sometimes.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

User avatar
MajinMan
Advanced Regular
Posts: 1237
Joined: Fri Nov 07, 2014 3:42 am
Location: Los Angeles

Re: Super Animation Catalogue 2.0 - Episode 71

Post by MajinMan » Mon Dec 19, 2016 6:56 pm

Can Shimanuki just replace Yamamuro already? And on the whole Tate thing, I think he's a great animator. The only reason people are freaking out about him this week is because his art looks EXTRA rough. This could either mean that Tate is going to deliver some really, really fluid and good action, or it was a production collapse like episode 5. Didn't he work on like 2 other episodes in the past 6 weeks? Hopefully he has time to finish this episode, unlike episode 5.
Heroes come and go, but legends are forever.

60.

Rest in peace.

User avatar
ParkerAL
Regular
Posts: 608
Joined: Sat Mar 29, 2014 11:05 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by ParkerAL » Mon Dec 19, 2016 7:54 pm

FortuneSSJ wrote: Maybe Tate should just go work for Pokemon Sun & Moon anime since he loves that style so much, which is something I sincerely hope Dragon Ball anime never becomes to.
I wouldn't necessarily want Dragon Ball to adapt Pokemon's new style. A style that works for one show might not work for another. But coming up with new, animator-friendly designs of some kind wouldn't hurt.

I mean, it's hard to argue with the results over at Sun & Moon. After only six or so episodes, it's already surpassed Dragon Ball Super's clip count on the Sakura board. A lot of that has to do with the show's production having its shit together (and then some). But the excitement the animators must be feeling to work with such favorable designs really shines through their drawings.

When you have someone like Yoshimichi Kameda willing to work on your show, you're clearly doing something right.
Favorite Movies: Alien, Star Wars: The Empire Strikes Back, The Thing, Evil Dead, The Land Before Time
Favorite Shows: Cardcaptor Sakura, Doctor Who, Wallace and Gromit, Wakfu, Yu Yu Hakusho
Favorite Manga: Fullmetal Alchemist, Hunter x Hunter, Dragon Ball
Augenis wrote:The power level view into the series has trained a significant portion of the fan base into real life stereotypical members of the Freeza empire, where each and every individual is reduced to a floating number above their heads and any sudden changes to said number are met with shock and confusion.

User avatar
SaiyanGod117
Advanced Regular
Posts: 1241
Joined: Tue Jul 14, 2015 2:31 am

Re: Super Animation Catalogue 2.0 - Episode 71

Post by SaiyanGod117 » Mon Dec 19, 2016 7:56 pm

MajinMan wrote:Can Shimanuki just replace Yamamuro already? And on the whole Tate thing, I think he's a great animator. The only reason people are freaking out about him this week is because his art looks EXTRA rough. This could either mean that Tate is going to deliver some really, really fluid and good action, or it was a production collapse like episode 5. Didn't he work on like 2 other episodes in the past 6 weeks? Hopefully he has time to finish this episode, unlike episode 5.
I doubt it's an animation collapse the schedule has improved a lot since than.

User avatar
JazzMazz
I Live Here
Posts: 2217
Joined: Thu Nov 03, 2016 7:28 am
Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X

Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Mon Dec 19, 2016 8:22 pm

FortuneSSJ wrote:
iAnimationLover_ wrote: And then was expected to animate an entire fight..? I'm sorry but if you think someone with that busy hell of a schedule can pull off something great in that short amount of time, Sir you are mistaken!
Bullshit. That's his style. Tate draws like that because he wants. No matter how many time he gets, if he wants to use that style he will use it just like he did in One Piece.
And it will look like that unless someone's comes forth and corrects his art again.

It's not matter of time when all the other animation supervisors can draw right, and Tate is the black sheep. Kitano draws some stupid faces sometimes but I'm sure if they gave him more time, he would draw everything right too. His art never reached Tate's rough levels.

Maybe Tate should just go work for Pokemon Sun & Moon anime since he loves that style so much, which is something I sincerely hope Dragon Ball anime never becomes to.

In same episode. we will have Karasawa (thank god) and seems like he will be delivering good looking stuff like always. We can make more comparisons after that.
I feel like your ignoring the fact that his work in One Piece was a lot more polished than his work on Super( and was also really good).
[spoiler]

Love this one. ^

[/spoiler]
Kitano's art is just not very good and is undeniably pretty ugly when rushed, Tates art on the other hand at least has some aesthetic appeal when rushed.

Post Reply