Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
User avatar
Avok
Beyond-the-Beyond Newbie
Posts: 342
Joined: Sat Apr 16, 2016 7:54 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Avok » Fri Dec 23, 2016 5:24 pm

Jinzoningen MULE wrote: It's okay, I guess. He's mostly just lowering the saturation and contrast, but it unavoidably causes problems with the shading.
The way the shading looks blends nicely with the overall colors. What I do notice is that the ugly character drawings become more apparent.

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 71

Post by ArchedThunder » Sat Dec 24, 2016 1:10 am

Yeah, that actually looks really good, it even makes the art itself look better.

User avatar
A Man named RJ
Beyond Newbie
Posts: 151
Joined: Tue Apr 12, 2016 1:55 am

Re: Super Animation Catalogue 2.0 - Episode 71

Post by A Man named RJ » Sat Dec 24, 2016 1:44 am

Shreyas_Singh wrote:Why doesn't Super use impact frames more often during action scenes ? Impact frames https://imgur.com/gallery/sCrUM .I mean if I can make this then anyone can make this,its very simple and effective.
they're fun to make. I've used them myself
Thing is, the frames you drew dont pop very well. impact frames still need to be well drawn, and abusing them can actually weaken scenes. They're not to be relied on as a "get animation done quick" they're meant to be used as an artistic flair.
Answer is simply, some animators dont like using them.
Interestingly enough, on Ajay's breakdown, you see Naoki Tate does.

I find stylistic animation choices are like using green screen in cinema.

Do not rely on greenscreen as your sole option. if you can get it in the shot, do it, because modeling it, and compositing it become a pain later on.
I am an Animator, Illustrator, and Voice Actor. Check out MY Animation Thesis! HERE

User avatar
Shreyas_Singh
Beyond Newbie
Posts: 144
Joined: Sat Dec 17, 2016 8:47 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Shreyas_Singh » Sat Dec 24, 2016 2:04 am

A Man named RJ wrote:
Shreyas_Singh wrote:Why doesn't Super use impact frames more often during action scenes ? Impact frames https://imgur.com/gallery/sCrUM .I mean if I can make this then anyone can make this,its very simple and effective.
they're fun to make. I've used them myself
Thing is, the frames you drew dont pop very well. impact frames still need to be well drawn, and abusing them can actually weaken scenes. They're not to be relied on as a "get animation done quick" they're meant to be used as an artistic flair.
Answer is simply, some animators dont like using them.
Interestingly enough, on Ajay's breakdown, you see Naoki Tate does.

I find stylistic animation choices are like using green screen in cinema.

Do not rely on greenscreen as your sole option. if you can get it in the shot, do it, because modeling it, and compositing it become a pain later on.
Wow you are an animator too! Thanks for that advice mate. I remembere Naoki used it in episode 26 ...I'm glad I came to this website you guys are very knowledgeable . Right now I'm just an amateur so my animation is trash :cry: but I'll try my best to improve myself.
Also ,speaking of Tate ,tomorrow will be an interesting day ,we'll see how people react to his work because at the moment the reaction is pretty negative .
Feel free to correct me if I say something wrong.

User avatar
Ki Breaker
Born 'n Bred Here
Posts: 6572
Joined: Wed Jan 27, 2016 12:15 am
Location: Edinburgh, Scotland

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Ki Breaker » Sat Dec 24, 2016 3:03 am

Shreyas_Singh wrote: Wow you are an animator too! Thanks for that advice mate. I remembere Naoki used it in episode 26 ...I'm glad I came to this website you guys are very knowledgeable . Right now I'm just an amateur so my animation is trash :cry: but I'll try my best to improve myself.
Also ,speaking of Tate ,tomorrow will be an interesting day ,we'll see how people react to his work because at the moment the reaction is pretty negative .
Tate episodes are quite polarizing, those who understand his style like them a lot, but there are many who don't..
Hann, the episode tomorrow is something I look forward to, let's see if it is able to reach the fanbase..
The Lord moves in mysterious ways but you don't have to. Please use your blinker

User avatar
JazzMazz
I Live Here
Posts: 2217
Joined: Thu Nov 03, 2016 7:28 am
Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X

Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Sat Dec 24, 2016 8:21 am

Ki Breaker wrote:
Shreyas_Singh wrote: Wow you are an animator too! Thanks for that advice mate. I remembere Naoki used it in episode 26 ...I'm glad I came to this website you guys are very knowledgeable . Right now I'm just an amateur so my animation is trash :cry: but I'll try my best to improve myself.
Also ,speaking of Tate ,tomorrow will be an interesting day ,we'll see how people react to his work because at the moment the reaction is pretty negative .
Tate episodes are quite polarizing, those who understand his style like them a lot, but there are many who don't..
Hann, the episode tomorrow is something I look forward to, let's see if it is able to reach the fanbase..
I can practically guarentee you it won't. I would have really liked to have participated in the backlash, but sadly I'm going to be unable to participate due to personal reasons, I'm not even sure I'll get to watch the episode.

User avatar
Noah
Kicks it Old-School
Posts: 8324
Joined: Thu Mar 19, 2015 10:56 pm
Location: Virtual World

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Noah » Sat Dec 24, 2016 5:17 pm

Ajay wrote:
Noah wrote:
Yomi wrote:When people believe that Vegito vs Zamasu can't hold a candle to anything in Z,GT.
Not that I agree with them, but was that the best animated piece in the franchise in your opinion?
I know you're not asking me, but if you're at all interested, I felt that 57 was better, and is definitely the best out of the TV series. For best in the franchise (as in movies, specials, and whatnot), I'd say Hisashi Mori's cut is best, though I'd say there's a strong argument for Shida's cut in Battle of Gods, too.
That's true, but I'm not sure which one (57 or 66) is the best for me, I'd agree that Hisashi Mori's cut still the best in the franchise.
Psykomatik wrote:https://www.youtube.com/watch?v=e8DJNNtPBDI

This is the best color correction you'll find on YouTube.
Wow, I would really appreciate if Super looked like that, such a nice color correction!


Merry Christmas!
乃亜

Dragon Ball: The Others Discussion Thread

Are we too old to enjoy new Dragon Ball movies/series?

User avatar
JazzMazz
I Live Here
Posts: 2217
Joined: Thu Nov 03, 2016 7:28 am
Location: Mordor, the Borg cube and Voldemort's lair all at the same time in the year 199X

Re: Super Animation Catalogue 2.0 - Episode 71

Post by JazzMazz » Sat Dec 24, 2016 8:31 pm

#72

The first half of the episode has a lot of Mikayo Tsuji's corrections throught and it did look a little rushed until we got to the major action sequence, which looked really good. I loved all the debris animation throughout. Also think I spotted Shimanuki drawing Piccolo.

Tate appears in the second half, and although his work is very rough in places, even poorly drawn at times, he delivers some very solid cuts, effects and debris.

Overall a very rough episode all around, with some great debris effects and decent action scenes.

The NEP looks solid. Also, I think I spotted Tate in there.

User avatar
Psykomatik
Regular
Posts: 521
Joined: Thu Sep 24, 2015 7:37 am

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Psykomatik » Sat Dec 24, 2016 8:33 pm

Well, it was a lot better than what i thought.
First part is wonderfull from begining to end. Second part, obviously there is Tate, but i loved it... maybe the preview helped a bit, but the off-model shots were OK, and he delivered some great cuts.

Overall, good episode in terms of animation, i loved it.

User avatar
Ajay
Moderator
Posts: 6220
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Ajay » Sat Dec 24, 2016 8:35 pm

Episode 72

Animation supervisor
Karasawa Yuichi Tate Naoki

Assistant animation supervisor
Lee Joo-hyun

Key animator
Tate Naoki Higashide Futoshi Kato Yoshitaka Fukushima Toyoaki Tomita Erisa Yagi Genki Nagaki Tatsuhiro Tsuji Miyako A-Line

2nd key animator
Kim Kyoung-ah Kim Bong-deok Kwon Gyeong-ah Kim Ik-yeon

-

That was a bit lame. First half was packed full of corrections by Karasawa and Tsuji; it felt very patchwork. As did much of the episode, really, as the likes of Shimanuki popped up in places, not to mention the second key animator list. Outsourced to Korea, it seems.

Tate's action was pretty short, and honestly, rough in places. I'm talking wonky faces level of rough. Even when he goes simple, like most of the those shots in the preview, the actual art is fine -- that wasn't the case here. You could see a lot was corrected between the NEP and the episode. Total rush job. Even Karasawa didn't look great in a lot of scenes.

Oh well. At least the main bulk of action was solid as we saw in the NEP last week, and that level did keep strong for a while. Can't fault people for criticising the later parts -- Goku talking to Hit while punching, for example. That was especially poor.

The actual quality overall was fine. I just expected more. That was probably naive of me for an episode in between arcs. If this is yet another way of getting ahead of themselves, then whatever. Bit of a sucky Christmas present, though!
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
Shreyas_Singh
Beyond Newbie
Posts: 144
Joined: Sat Dec 17, 2016 8:47 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Shreyas_Singh » Sat Dec 24, 2016 9:32 pm

This episode was clearly rushed and the animators tried real hard to save it ,especially Tate but it kind of fell apart, HOWEVER, it wasn't as bad as episode 5!! Am I the only one who thinks people are overreacting ? I mean these comments just break my heart :cry: Negative reactions https://imgur.com/gallery/VRZv0
Negative reactions 2 https://imgur.com/gallery/4fGsf
Negative reactions 3 https://imgur.com/gallery/AFnjl
Feel free to correct me if I say something wrong.

User avatar
BakaManiaHD
Beyond Newbie
Posts: 223
Joined: Thu Jun 30, 2016 12:57 am
Location: France

Re: Super Animation Catalogue 2.0 - Episode 71

Post by BakaManiaHD » Sat Dec 24, 2016 9:34 pm

Shreyas_Singh wrote:This episode was clearly rushed and the animators tried real hard to save it ,especially Tate but it kind of fell apart, HOWEVER, it wasn't as bad as episode 5!! Am I the only one who thinks people are overreacting ? I mean these comments just break my heart :cry: Negative reactions https://imgur.com/gallery/VRZv0
Negative reactions 2 https://imgur.com/gallery/4fGsf
Negative reactions 3 https://imgur.com/gallery/AFnjl
Oh man. These cancerous "fans"
kill me

User avatar
Ajay
Moderator
Posts: 6220
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Ajay » Sat Dec 24, 2016 9:36 pm

Let's not post stuff like that. It's a shame, but it doesn't really promote healthy conversation. Why don't we show that we're a better community that can talk about the episode realistically, and free of hyperbole.
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
nite_jay
OMG CRAZY REGEN
Posts: 929
Joined: Sun Jun 05, 2016 10:52 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by nite_jay » Sat Dec 24, 2016 9:42 pm

I rate this episode a 7/10. Nothing good but it's at least understandable for why it's not.

User avatar
Shreyas_Singh
Beyond Newbie
Posts: 144
Joined: Sat Dec 17, 2016 8:47 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Shreyas_Singh » Sat Dec 24, 2016 9:54 pm

Ajay wrote:Let's not post stuff like that. It's a shame, but it doesn't really promote healthy conversation. Why don't we show that we're a better community that can talk about the episode realistically, and free of hyperbole.
You're right,I'm sorry,it was tempting. By the way why is Mr.Higashide not popping upfor key animation lately ?
Do you have any idea? I hope that the universe survival arc has less fights per episode otherwise it will suffer from the same problems :(
Feel free to correct me if I say something wrong.

User avatar
Ajay
Moderator
Posts: 6220
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Ajay » Sat Dec 24, 2016 9:57 pm

Shreyas_Singh wrote:You're right,I'm sorry,it was tempting. By the way why is Mr.Higashide not popping upfor key animation lately ?
He popped up on this episode, but didn't seem to do very much outside of the early parts of the fight. What he did do was polished, though. Just about the only person who was polished next to Tsuji!

I hope it means he's working ahead in some capacity, but he's probably just being allowed to rest for once. Poor guy's been animating his butt off for months now.
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
dbs fanboy
Advanced Regular
Posts: 1189
Joined: Tue May 24, 2016 4:08 pm
Location: Spain

Re: Super Animation Catalogue 2.0 - Episode 71

Post by dbs fanboy » Sat Dec 24, 2016 10:02 pm

This episode was exactly what i espected, it was just fine, nothing great or terrible.
I still enjoyed and i like how the fight ended in a tie.
I really miss ma boy, Black :( :cry:


dbgtFO wrote:

User avatar
Yomi
Regular
Posts: 616
Joined: Sun May 29, 2016 8:45 am

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Yomi » Sat Dec 24, 2016 10:16 pm

I remember there was a pretty exceptional cut in there somewhere.
[spoiler]Image[/spoiler]
The quality sucks, but whatever.

And Vado's staff spin was pretty neat too I guess.
:clap:

User avatar
OLKv3
I'm, pretty, cozy, here...
Posts: 1822
Joined: Sat Jun 18, 2016 12:39 pm

Re: Super Animation Catalogue 2.0 - Episode 71

Post by OLKv3 » Sat Dec 24, 2016 10:27 pm

Good animation at the expense of art. The art was ok except for certain movement scenes and the very end

User avatar
Doctor.
Banned
Posts: 10558
Joined: Sat Jul 26, 2014 10:02 am
Location: Portugal

Re: Super Animation Catalogue 2.0 - Episode 71

Post by Doctor. » Sat Dec 24, 2016 10:28 pm

I assume Higashide did the scene where Goku is jumping on the rocks, teleports in front of Hit and claps right in front of him, right?

Post Reply