Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by dhaval_dongre » Sun Jan 08, 2017 4:39 am

I also noticed dark outlines on the character's faces from 6.45 onwards. Do any of you know whose choice it was ?

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Ki Breaker » Sun Jan 08, 2017 4:43 am

Mazingerdestro wrote:Damn that episode looked beautiful.
No off model and an interesting storyboard.
Plus the story was good.
For filler I am pretty much satisfied

The ending I have to agree was awful. No animation, boring song and weird off model panels. Yoka yoka dance was OK due to the song been super energetic. This one is boring....
These are my feelings as well, the episode was just right, good actually, no horrible off model art and it was consistent as well..
These episodes are pleasing to watch..

The ending lacks any kind of punch, no animation either, its bland at best
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by iAnimationLover_ » Sun Jan 08, 2017 7:27 am

Noah wrote:Wow, the art on this episode was bads


What? How? The art on this episode was fiine. Did you watch the wrong episode :wave:?

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Gashif Aldi » Sun Jan 08, 2017 8:09 am

I'm thinking that they're super conservative, maybe Tate, Karasawa, and others are working on the OP. I hope Shida too.
And, also I'm actually expecting a bunch of new animators in the next arc (Maybe...just speculating, who knows they already worked on it since episode 67?).
Also for today episode (and ED), it didn't disappoint me. It means they're really using their time to give fantastic stuff for the next arc. Dang, too optimistic.
I mean 120 characters is so much for the next arc, maybe the series will go up more than 150 episodes (or maybe more).
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Ajay » Sun Jan 08, 2017 9:29 am

Some stuff you guys might be interested in - some rough genga from Super #41 just popped up in an auction:

[spoiler]Image
Image
Image
Image
Image[/spoiler]

The storyboard of the same episode is also up - it was by Hiroyuki Kakudo.

[spoiler]Image
Image
Image
Image[/spoiler]

They're exceptionally rough, even for storyboards.

Masanori Sato's work from #54 is also up and there's a very clear difference:

[spoiler]Image
Image
Image
Image[/spoiler]

There we go.

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Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Mazingerdestro » Sun Jan 08, 2017 9:49 am

Ajay wrote:Some stuff you guys might be interested in - some rough genga from Super #41 just popped up in an auction:

[spoiler]Image
Image
Image
Image
Image[/spoiler]

The storyboard of the same episode is also up - it was by Hiroyuki Kakudo.

[spoiler]Image
Image
Image
Image[/spoiler]

They're exceptionally rough, even for storyboards.

Masanori Sato's work from #54 is also up and there's a very clear difference:

[spoiler]Image
Image
Image
Image[/spoiler]

There we go.

Right, I'm away now for like two weeks or so. I'll be around, but probably won't be able to do my catalogue. Be patient with me!
Damn the storyboards look super plain.
This Arc was a miracle it looked that good

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Noah » Sun Jan 08, 2017 10:01 am

iAnimationLover_ wrote:Did you watch the wrong episode?
Nope.
What? How? The art on this episode was fiine.
I don't know what are your standards mate, but for me was very subpar the first to the second part.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Saikyo no Senshi » Sun Jan 08, 2017 10:03 am

Kakudou's storyboard looks like he had little time to do it. No wonder why #41 was so bad.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Shreyas_Singh » Sun Jan 08, 2017 12:28 pm

So after Tiger mask ends ,is anyone else expecting Ryo Onishi to come back for Super? I really liked his cut in #14.
Feel free to correct me if I say something wrong.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Saikyo no Senshi » Sun Jan 08, 2017 12:36 pm

Shreyas_Singh wrote:So after Tiger mask ends ,is anyone else expecting Ryo Onishi to come back for Super? I really liked his cut in #14.
I'm expecting him to go to either the new Saint Seiya project or back to One Piece. But, if Hatano stays I wouldn't rule out the possibility of him showing up for another one impressive cut. As a regular though, it's very unlikely. #14 was a Hatano episode by the way.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Shreyas_Singh » Sun Jan 08, 2017 1:09 pm

Saikyo no Senshi wrote:
Shreyas_Singh wrote:So after Tiger mask ends ,is anyone else expecting Ryo Onishi to come back for Super? I really liked his cut in #14.
I'm expecting him to go to either the new Saint Seiya project or back to One Piece. But, if Hatano stays I wouldn't rule out the possibility of him showing up for another one impressive cut. As a regular though, it's very unlikely. #14 was a Hatano episode by the way.
Yeah you might be right on that,some kawaii girls fighting show has better animation than Dragon ball.I feel like the Dragon ball series is it's own living breathing entity that doesn't allow unique talent at all ,so the series looks conservative for the most part ,nothing crazy or whacky like mob psycho. But I'm very optimistic about the next arc (I know I've said this a million times) ,these fillers should help .
Feel free to correct me if I say something wrong.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by A Man named RJ » Sun Jan 08, 2017 1:48 pm

Mazingerdestro wrote:
Ajay wrote: The storyboard of the same episode is also up - it was by Hiroyuki Kakudo.

[spoiler]Image
Image
Image
Image[/spoiler]

They're exceptionally rough, even for storyboards.

Masanori Sato's work from #54 is also up and there's a very clear difference:

[spoiler]Image
Image
Image
Image[/spoiler]

There we go.

Right, I'm away now for like two weeks or so. I'll be around, but probably won't be able to do my catalogue. Be patient with me!
Damn the storyboards look super plain.
This Arc was a miracle it looked that good
those are more than rough, or plain they're 100% incomplete Even if you could read japanese there wouldnt be any real direction on those things. And this seems to be an anime in general thing too, because they never look exceptionaly clean. I do wonder if anybody has storyboards lying around from a 1 cour show for comparison.
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Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Mazingerdestro » Sun Jan 08, 2017 2:24 pm

A Man named RJ wrote: those are more than rough, or plain they're 100% incomplete Even if you could read japanese there wouldnt be any real direction on those things. And this seems to be an anime in general thing too, because they never look exceptionaly clean. I do wonder if anybody has storyboards lying around from a 1 cour show for comparison.
Considering how detailed the ssj3 storyboards looked back in Z, I have to disagree. The tournament arc lacked any extreme camera work or at least smart transitions (except maybe the Hit vs Goku fight). These storyboards make sense.
Lately op lacks any detail when it comes to transitions from scenes to scenes when battle is not involved. I imagine that this is due to the series been that long and people working on it for so long that they don't care to put their A game in every episode. I understood that once I watched movie Gold. I in general have no interest for op anime or movies but that movie was interesting. I liked how it felt like a mini arc and there were tons of things happening beyond the usual "strawhats lose the first fight......strawhats fight again....they use their special abilities and win....the end". Well it had that...but it was executed way better than in the other movies like Z etc...[spoiler]Luffy fought in normal, gear 2, then the action went to the others, then again back at Luffy that used gear 3 multiple times, then back to Ussop, and finally gear 4.[/spoiler]

Also I think Toei animation doesn't "promote" innovation but acts more like an animation factory. They request "the work to be done fast" instead of "try to be original or unique". I could of course be totally wrong.
Last edited by Mazingerdestro on Sun Jan 08, 2017 4:08 pm, edited 2 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Dai-Saiyajin » Sun Jan 08, 2017 2:40 pm

ArchedThunder wrote:Since I love doing this every time we get new staff listings, here are my predictions for 78 and beyond. I predict that most episodes will have supervisors given 8-12 weeks between each episode, similar to One Piece, and will usually have a single supervisor.
Assuming there are no breaks;
78 - Takamura (10 weeks since last episode. I don't think they'll make a habit of having him be the only supervisor on episodes, I think this will be the only one he does and after this he'll be on one or more of the below episodes as a secondary supervisor)
79 - Ishikawa (9 weeks since last episode)
80 - Itai (7 weeks since last episode)
81 - Karasawa (10 weeks since last episode, start of the action in the tournament, Shida shows up, episode is beautiful)
82 - Tate (11 weeks since last episode, episode is beautiful) and Wanpack(8 weeks since last episode)
83 - Kitano (9 weeks since last episode, Otsuka shows up, most of the action is conservative)
84 - Manabe (9 weeks since last episode, Miuma shows up)
85 - Nashizawa (10 weeks since last episode, all action is 100% conservative)
86 - Yashima (9 weeks since last episode, all action is 100% conservative)
87 - Shimanuki (11 weeks since last episode, a surprise animator shows up)

Maybe I predicted a little too far ahead =P
I'd love it if some more people would make their own predictions, I'm the only one who ever does.

I do wonder if we'll get any new Supervisors in this arc, or if any of those that left, like Toma, will return.
It will be nice that toei give 8-12 weeks for each supervisor. Anyway, i will predict even far ahead.

[spoiler]77 - Yoshitaka Yashima (8 weeks) (Rieko Sugawara)

78 - Osamu Ishikawa (8 weeks) (Kenji Miuma - Ken Otsuka)

79 - Yui Kinoshita (12 weeks) (Taiichiro Ohara)

80 - Hiroyuki Sakai (7 weeks) (Emi Tezuka)

81 - Yuichi Karasawa (10 weeks) (Naotoshi Shida - Futoshi Higashide)

82 - Naoki Tate (11 weeks) (Jin Inaba - Kazuyuki Ikai)

83 - Shuuichiro Manabe (8 weeks) (Koji Nashizawa - Kaoru Takamura)

84 - Masahiro Shimanuki (8 weeks) (Futoshi Higashide - Yoko Iikuza - Megumi Yamashita)

85 - Yukihiro Kitano (11 weeks) (Koji Nashizawa - Emi Tezuka)

86 - Osamu Ishikawa (8 weeks) (Kenji Miuma - Ken Otsuka)

87 - Yoshitaka Yashima (10 weeks) (Rieko Sugawara)

88 - Yui Kinoshita (9 weeks) (Taiichiro Ohara)

89 - Yuichi Karasawa (8 weeks) (Naotoshi Shida - Futoshi Higashide)

90 - Hiroyuki Sakai (10 weeks) (Emi Tezuka)

91 - Shuuichiro Manabe (8 weeks) (Koji Nashizawa - Kaoru Takamura)

92 - Masahiro Shimanuki (8 weeks) (Futoshi Higashide - Yoko Iikuza - Megumi Yamashita)

93 - Naoki Tate (11 weeks) (Jin Inaba - Kazuyuki Ikai)

94 - Osamu Ishikawa (8 weeks) (Kenji Miuma - Ken Otsuka)

95 - Yukihiro Kitano (10 weeks) (Koji Nashizawa - Emi Tezuka)

96 - Yui Kinoshita (8 weeks) (Taiichiro Ohara)

97 - Yoshitaka Yashima (10 weeks) (Rieko Sugawara)

98 - Yuichi Karasawa (9 weeks) (Naotoshi Shida - Futoshi Higashide)

99 - Shuuichiro Manabe (9 weeks) (Koji Nashizawa - Kaoru Takamura)

100 - Masahiro Shimanuki (8 weeks) (Futoshi Higashide - Yoko Iikuza - Megumi Yamashita)[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by A Man named RJ » Sun Jan 08, 2017 3:31 pm

Mazingerdestro wrote:
A Man named RJ wrote: those are more than rough, or plain they're 100% incomplete Even if you could read japanese there wouldnt be any real direction on those things. And this seems to be an anime in general thing too, because they never look exceptionaly clean. I do wonder if anybody has storyboards lying around from a 1 cour show for comparison.
Considering how detailed the ssj3 storyboards looked back in Z, I have to disagree. The tournament arc lacked any extreme camera work or at least smart transitions (except maybe the Hit vs Goku fight). These storyboards make sense.
Lately op lacks any detail when it comes to transitions from scenes to scenes when battle is not involved. I imagine that this is due to the series been that long and people working on it for so long that they don't care to put their A game in every episode. I understood that once I watched movie Gold. I in general have no interest for op anime or movies but that movie was interesting.

[spoiler]I liked how it felt like a mini arc and there were tons of things happening beyond the usual "strawhats lose the first fight......strawhats fight again....they use their special abilities and win....the end". Well it had that...but it was executed way better than in the other movies like Z etc...Luffy fought in normal, gear 2, then the action went to the others, then again back at Luffy that used gear 3 multiple times, then back to Ussop, and finally gear 4.[/spoiler]

Also I think Toei animation doesn't "promote" innovation but acts more like an animation factory. They request "the work to be done fast" instead of "try to be original or unique". I could of course be totally wrong.

2 Things here:
1: come on meng, I'm waiting until Tuesday to see it, so plz no spoilery things.

2: Link to those SSJ3 storyboards?

Anyway, In reference to "complete storyboards" I'm talking more professional things like
this. Yes i Know time is a factor.

[spoiler]Image
Image
Image
Image[/spoiler]
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Baggie_Saiyan » Sun Jan 08, 2017 3:50 pm

I am not a OP fan at all, but friends have been hyping up over Film Gold and showing clips etc and it does look pretty outstanding, my question is will we ever DB film that looks that good? (assuming what I saw was reminiscent of the entire film), I can understand why BoG and "F" were like they were since modern DB was untested at that time and I know Dragon Ball is currently stuck between a rock and a hard place with it's production of Super but let's say hypothetically the production irons out, would we start seeing DB getting the OP treatment? Good looking movies, (which I assume is a result of good prod time and great animators?) specials etc?

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Mazingerdestro » Sun Jan 08, 2017 3:55 pm

A Man named RJ wrote:
Don't worry, it's a 2 hour movie, there were no spoils.
Also check Ajay's twitter for those storyboards
Baggie_Saiyan wrote:I am not a OP fan at all, but friends have been hyping up over Film Gold and showing clips etc and it does look pretty outstanding, my question is will we ever DB film that looks that good? (assuming what I saw was reminiscent of the entire film), I can understand why BoG and "F" were like they were since modern DB was untested at that time and I know Dragon Ball is currently stuck between a rock and a hard place with it's production of Super but let's say hypothetically the production irons out, would we start seeing DB getting the OP treatment? Good looking movies, (which I assume is a result of good prod time and great animators?) specials etc?
Hate to ruin it but the animation was nothing special. It felt like an amazing episode in terms of animation. I was impressed by the storyboard and the story execution, not the animation


Back to db.
Did anyone checked that detail?
[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]

So much love for this one.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Ajay » Sun Jan 08, 2017 4:16 pm

Mazingerdestro wrote: Hate to ruin it but the animation was nothing special. It felt like an amazing episode in terms of animation. I was impressed by the storyboard and the story execution, not the animation
You're out of your mind, man. Film Gold is an absolute powerhouse in terms of animation. I mean, the thing opens with a near four-minute long opening by Shida that's outstanding considering its length. Yuki Hayashi and Koudai Watanabe are all over this thing, and their work is just as strong. It's absurd how good-looking the film is.

The thing never stops moving. It's wonderful cut after wonderful cut. It's one of the most spectacular Toei films I've seen in a while. The thing's got 50 entries on the booru, and that obviously doesn't include the stuff that's nice, but not outstanding. This. film. is. so. strong.

Like, I don't even really know what to say. If Dragon Ball films were even 10% more like Film Gold, I'd be in heaven. Were we even watching the same film?!
Mazingerdestro wrote: Lately op lacks any detail when it comes to transitions from scenes to scenes when battle is not involved. I imagine that this is due to the series been that long and people working on it for so long that they don't care to put their A game in every episode.
Also I think Toei animation doesn't "promote" innovation but acts more like an animation factory. They request "the work to be done fast" instead of "try to be original or unique". I could of course be totally wrong.
This is pretty much nonsense too, I'm sorry. If Toei didn't promote innovation, you wouldn't have films like Niji-iro Hotaru, and their latest effort, Pop in Q. Animators are allowed to innovate plenty.

As for One Piece, around half the staff are new, so there's no series fatigue going on there. Not every episode is going to look good - it depends on staff and it depends on what the manga contains. As for transitions, just recently you had one fantastic one!

Toei are absolutely a corporate machine, but their staff aren't chained up and told to just draw whatever. A lot of terrific animators got their start at Toei. They do let people have fun.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Mazingerdestro » Sun Jan 08, 2017 4:23 pm

Ajay wrote:
Mazingerdestro wrote: Hate to ruin it but the animation was nothing special. It felt like an amazing episode in terms of animation. I was impressed by the storyboard and the story execution, not the animation
You're out of your mind, man. Film Gold is an absolute powerhouse in terms of animation. I mean, the thing opens with a near four-minute long opening by Shida that's outstanding considering its length. Yuki Hayashi and Koudai Watanabe are all over this thing, and their work is just as strong. It's absurd how good-looking the film is.

The thing never stops moving. It's wonderful cut after wonderful cut. It's one of the most spectacular Toei films I've seen in a while. The thing's got 50 entries on the booru, and that obviously doesn't include the stuff that's nice, but not outstanding. This. film. is. so. strong.

Like, I don't even really know what to say. If Dragon Ball films were even 10% more like Film Gold, I'd be in heaven. Were we even watching the same film?!
Was the movie that impressive in terms of animation? I know what cut you are talking about but was that cut that good?
I was more impressed by the amount of lore and information gaining from that movie and the island.'
[spoiler]The car race, the villain's story, the presentation etc. were quite impressive.[/spoiler]
However, animation was the last thing that I paid attention.
Maybe is due to the fact that op movies come so often and the animation feels the same that I wasn't impressed.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by MonkeyKing16 » Sun Jan 08, 2017 4:38 pm

I recently just saw Film Gold. I loved it.

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