Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by BakaManiaHD » Tue Jan 10, 2017 4:12 pm

Hey guys i tried to make this scene of the SSJ2 Goku vs Black fight faster, i've also added some black/white frames and zoom effects to make the impact of the punches a little bit "stronger". I know it's such a detail compared to how the ANIMATION actually is, but do you think Dragon Ball Super fights would look better if they used this kind of stuff?

[spoiler]

[/spoiler]
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Anime Kitten » Tue Jan 10, 2017 4:22 pm

BakaManiaHD wrote:[spoiler]Hey guys i tried to make this scene of the SSJ2 Goku vs Black fight faster, i've also added some black/white frames and zoom effects to make the impact of the punches a little bit "stronger". I know it's such a detail compared to how the ANIMATION actually is, but do you think Dragon Ball Super fights would look better if they used this kind of stuff?[/spoiler]
I thought that fight already looked great, but wow. That looks pretty amazing! It sure wouldn't hurt for the animators to add in details such as those to the fights, would it?
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by kinisking » Tue Jan 10, 2017 4:44 pm

Jinzoningen MULE wrote:
kinisking wrote:Future trunks us the first time I hated a yamamuro character design.
What didn't you like about it?
It looks really round, and he ends up looking more like a teenager than a 30 year old man.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Jinzoningen MULE » Tue Jan 10, 2017 4:48 pm

kinisking wrote:
Jinzoningen MULE wrote:
kinisking wrote:Future trunks us the first time I hated a yamamuro character design.
What didn't you like about it?
It looks really round, and he ends up looking more like a teenager than a 30 year old man.
That's just how Trunks looks, even Toriyama's version looks way younger than he actually is.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by kinisking » Tue Jan 10, 2017 4:57 pm

Jinzoningen MULE wrote:
kinisking wrote:
Jinzoningen MULE wrote: What didn't you like about it?
It looks really round, and he ends up looking more like a teenager than a 30 year old man.
That's just how Trunks looks, even Toriyama's version looks way younger than he actually is.
Toriyamas is better though. It's much more angular and represents how I think trunks should look more. In super his face is really round 90 percent of the time. Even xenoverse has made trunks look younger.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Avok » Tue Jan 10, 2017 5:48 pm

Toriyama's design wasn't the best thing ever, and after all, Yamamuro's is just a copy-paste of it.
Future Trunks' face was too round and wide. It doesn't look anywhere near as the last apperance of Trunks in the manga, when he was 24 or something.

Here's a comparison between Toriyama's design and an edit going by the manga:
Image

The eyes are still off and it's nowhere near perfect, but it shows the problems with the design that resulted in him pretty weird in some shots, with his face ultra round.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by FortuneSSJ » Tue Jan 10, 2017 6:50 pm

Blu-Ray 5 already came out. Anyone knows if there were any corrections?

During Goku SSJ2 vs Black fight, there were some shots where Goku had his SSJ hair.
During Goku SSJ2 vs FT Trunks SSJ2 spar, Goku had his SSJ hair all the time even though he was in SSJ2.

Can't remember if there was anything more I wanted to see fixed in this BD.
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Alee9977 » Tue Jan 10, 2017 7:25 pm

FortuneSSJ wrote:Blu-Ray 5 already came out. Anyone knows if there were any corrections?

During Goku SSJ2 vs Black fight, there were some shots where Goku had his SSJ hair.
During Goku SSJ2 vs FT Trunks SSJ2 spar, Goku had his SSJ hair all the time even though he was in SSJ2.

Can't remember if there was anything more I wanted to see fixed in this BD.
Goku SSJ2 vs Zamasu, there was good choreo but there were some terrible shots in that fight.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Mazingerdestro » Tue Jan 10, 2017 8:39 pm

FortuneSSJ wrote:Blu-Ray 5 already came out. Anyone knows if there were any corrections?

During Goku SSJ2 vs Black fight, there were some shots where Goku had his SSJ hair.
During Goku SSJ2 vs FT Trunks SSJ2 spar, Goku had his SSJ hair all the time even though he was in SSJ2.

Can't remember if there was anything more I wanted to see fixed in this BD.
Goku vs Black had some weird shots where the art was constantly changing between the scenes.
Zamasu vs Goku could use some minor changes.
Also in Trunks vs Goku they can just remove the ssj2 sparks
BakaManiaHD wrote:Hey guys i tried to make this scene of the SSJ2 Goku vs Black fight faster, i've also added some black/white frames and zoom effects to make the impact of the punches a little bit "stronger". I know it's such a detail compared to how the ANIMATION actually is, but do you think Dragon Ball Super fights would look better if they used this kind of stuff?

[spoiler]

[/spoiler]
Great impact but better remove the fast forward in the beginning

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by kinisking » Tue Jan 10, 2017 8:54 pm

I don't know how I feel about the fast forward. I disliked it the first time I saw it, but I'm getting used to it now after rewatching your clip. I don't know if it really makes anything better though. I can definitely feel the impact more in your clip however.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by FortuneSSJ » Tue Jan 10, 2017 9:27 pm

Mazingerdestro wrote: Also in Trunks vs Goku they can just remove the ssj2 sparks
Doesn't work, because Goku explicitly says he's gonna use SSJ2 too.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Noah » Tue Jan 10, 2017 11:41 pm

JazzMazz wrote:To be fair, Tate was an animator on Z and his work on Z is nowhere near as good as his work on Super, even when it is very rough.
Z
[spoiler]

[/spoiler]
Super
[spoiler]

[/spoiler]

Also I think it's an argument thats often used doesn't really hold any water. Dragonball doesn't have a specific style in which it moves, saying that it should move a certain is very creatively limiting for the franchise. Looking at the recent DBZ films like ROF shows that a change would definitely help the series.
Gotta disagree with you, mate. On the same examples you brought it, Tate was way better in DBZ than in Super IMO, those scenes were pretty nice and you could feel the impact of their punches. The only (Super) cut that I like from Tate so far is that one from Episode #47.
Saikyo no Senshi wrote:Last I checked, Toriyama knows nothing about animation and is not a character designer and leaves everything in the anime to the animation staff. It's not his business.
Do you know the interview where he says that he was quite impressed with the work of the animation back in Z? I don't remember which one was :think:
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Jinzoningen MULE » Tue Jan 10, 2017 11:48 pm

Noah wrote:Do you know the interview where he says that he was quite impressed with the work of the animation back in Z? I don't remember which one was :think:
That's irrelevant to the discussion, anyway. Why should it matter what Toriyama, someone with no background in animation, thinks?
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Noah » Tue Jan 10, 2017 11:56 pm

Jinzoningen MULE wrote:That's irrelevant to the discussion, anyway. Why should it matter what Toriyama, someone with no background in animation, thinks?
Are you having a bad week lately? Cause I don't see the need to be rude. I asked Saikyo no Senshi because he might knows about it and it matters for a lot of people what the author thinks about the animated series that is an adaptation of his very work.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Bansho64 » Wed Jan 11, 2017 12:00 am

BakaManiaHD wrote:Hey guys i tried to make this scene of the SSJ2 Goku vs Black fight faster, i've also added some black/white frames and zoom effects to make the impact of the punches a little bit "stronger". I know it's such a detail compared to how the ANIMATION actually is, but do you think Dragon Ball Super fights would look better if they used this kind of stuff?

[spoiler]

[/spoiler]
So. Much. Yes. You just made me actually like this fight. The old SFX made a huge improvement and the little details you put in there made the blows have much more impact. Not to mention, you got that original Kikuchi music playing in the background. Great edit bro :clap:

If Dragon Ball Super used this kind of stuff, in my opinion, it'd make a huge difference.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Jinzoningen MULE » Wed Jan 11, 2017 12:07 am

Noah wrote:Are you having a bad week lately? Cause I don't see the need to be rude.
There's nothing rude about what I said, I'm just pointing out that Toriyama's opinion doesn't particularly matter. I wasn't attacking, or even disagreeing with any implications that could come of it.

As always, I encourage you to PM me if you think I'm out of line.
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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Shreyas_Singh » Wed Jan 11, 2017 12:38 am

I actually wanna see some Bahi JD style 'water-ish' animation ,he also did some work on One punch man and Pokémon origins. But dragon ball hates unique talent (and most of its fanbase too) and Bahi is freelance.
Feel free to correct me if I say something wrong.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Saikyo no Senshi » Wed Jan 11, 2017 1:17 am

Noah wrote: Do you know the interview where he says that he was quite impressed with the work of the animation back in Z? I don't remember which one was :think:
I don't think he ever said anything in detail about animation. Maybe there's some new interview, but as far as I know he never spoke in detail about animation cause he doesn't know much about it.

I remember reading his and Nakatsuru's interview where he said he didn't know the difference between keyframes and in-betweens.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by dhaval_dongre » Wed Jan 11, 2017 2:19 am

Shreyas_Singh wrote:I actually wanna see some Bahi JD style 'water-ish' animation ,he also did some work on One punch man and Pokémon origins. But dragon ball hates unique talent (and most of its fanbase too) and Bahi is freelance.
I think its a bit naive to say that. The issue is Yamamuro and not the franchise or Toei. But fortunately his influence on the series has declined since Super began. Guys like Tate, Shida, Karasawa, Shimanuki etc are really highly rated at Toei. Their episodes in the FT arc were given a lot of importance. I know you weren't in this thread when we were discussing the FT arc on a weekly basis, but those guys were always given more time to work on their episodes than rest of the staff and they always got the important episodes, while guys like Yashima, Kitano etc played supporting roles and even had to handle more responsibilities than they could(episodes 62, 64 were a good example of that). I am not saying that they aren't important animators, that isn't the case at all but they don't have the freedom as the other guys I mentioned before.

Animators on Super now have more freedom than initially when Super started, that I can say for sure. Just compare Tate from #11 or from the OP (where its almost impossible to recognize him because of Yamamuro's over-corrections as Ajay had pointed out previously in the thread) and the Tate from 47, 65 or even 72. You can see the difference in his work. Even Shida's cuts in 57 and 66 are more of his own than his BoG cut where Yamamuro over-corrected him. There is no denying that Yamamuro's influence has decreased despite him still doing the character designs. There is no denying that the series needs more innovation but it will be wrong to say that unique talent isn't appreciated in the franchise, at the least from a production perspective. Though I definitely agree that the fanbase does not appreciate it enough.

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Re: Super Animation Catalogue 2.0 - Episode 72

Post by Shreyas_Singh » Wed Jan 11, 2017 2:31 am

dhaval_dongre wrote:
Shreyas_Singh wrote:I actually wanna see some Bahi JD style 'water-ish' animation ,he also did some work on One punch man and Pokémon origins. But dragon ball hates unique talent (and most of its fanbase too) and Bahi is freelance.
I think its a bit naive to say that. The issue is Yamamuro and not the franchise or Toei. But fortunately his influence on the series has declined since Super began. Guys like Tate, Shida, Karasawa, Shimanuki etc are really highly rated at Toei. Their episodes in the FT arc were given a lot of importance. I know you weren't in this thread when we were discussing the FT arc on a weekly basis, but those guys were always given more time to work on their episodes than rest of the staff and they always got the important episodes, while guys like Yashima, Kitano etc played supporting roles and even had to handle more responsibilities than they could(episodes 62, 64 were a good example of that). I am not saying that they aren't important animators, that isn't the case at all but they don't have the freedom as the other guys I mentioned before.

Animators on Super now have more freedom than initially when Super started, that I can say for sure. Just compare Tate from #11 or from the OP (where its almost impossible to recognize him because of Yamamuro's over-corrections as Ajay had pointed out previously in the thread) and the Tate from 47, 65 or even 72. You can see the difference in his work. Even Shida's cuts in 57 and 66 are more of his own than his BoG cut where Yamamuro over-corrected him. There is no denying that Yamamuro's influence has decreased despite him still doing the character designs. There is no denying that the series needs more innovation but it will be wrong to say that unique talent isn't appreciated in the franchise, at the least from a production perspective. Though I definitely agree that the fanbase does not appreciate it enough.
Wow I didn't know all of this ,Toei gets a bad rep. I said that about Bahi because he's also abstract like Tate and fans might say it doesn't look like dragon ball. Yeah Toei has some talent too but they're busy on other projects so I guess we can discuss all we want but in the end we'll just have to wait and watch. I think Toei will start another saint seiya or something.
Feel free to correct me if I say something wrong.

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