Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
User avatar
Ajay
Moderator
Posts: 6221
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Ajay » Sat Jan 21, 2017 6:12 am

I'm surprised nobody bothered to snatch it yet. Wasn't home yesterday, otherwise I would have done it sooner.

Episode 76:

Image
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
Shreyas_Singh
Beyond Newbie
Posts: 144
Joined: Sat Dec 17, 2016 8:47 pm

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Shreyas_Singh » Sat Jan 21, 2017 6:21 am

Ajay wrote:I'm surprised nobody bothered to snatch it yet. Wasn't home yesterday, otherwise I would have done it sooner.

Episode 76:

Image
Hmm looks nice ,I wonder whose drawing it is. It would be interesting to Cell animated in Super. He looked a little odd in GT.
Feel free to correct me if I say something wrong.

User avatar
Ki Breaker
Born 'n Bred Here
Posts: 6572
Joined: Wed Jan 27, 2016 12:15 am
Location: Edinburgh, Scotland

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Ki Breaker » Sat Jan 21, 2017 6:40 am

Krillin looks good!
Lets see what the episode has in store
The Lord moves in mysterious ways but you don't have to. Please use your blinker

User avatar
Gashif Aldi
Beyond Newbie
Posts: 271
Joined: Thu Nov 03, 2016 6:35 am
Location: Surabaya, Indonesia

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Gashif Aldi » Sat Jan 21, 2017 7:16 am

Mazingerdestro wrote:
Jinzoningen MULE wrote:
Mazingerdestro wrote:Most people hate Yamamuro's designs thinking that this is the reason the show has off model moments (which it isnt).
Literally no one thinks that. We don't like Yamamuro's designs because they're okay at best, but also because they're unfriendly to the animators.
Saying "not friendly to the animators" and lead to off model moments it's the same thing. If you can't/don't draw them correctly and it takes you a lot of time then it leads to off model moments. Not that the super staff is following/cares to follow the designs provided 100%. Most people due to schedule are just drawing how they want. Most of the time whOLE episodes are corrected by Shuji as an attempt to look closer to the character designs of Yamamuro.
In terms of esthetics I doubt new character designs would improve anything in the series. We see some of the animators drawing their own interpretations of the characters and nobody stated something spectacular
I mean the designs will help. But for the situation now.
Nope.
I'm bad at English and still learning. If there's anything wrong, please correct me. :D


Profile Picture is from:

User avatar
Mazingerdestro
Regular
Posts: 747
Joined: Thu May 19, 2016 5:42 am

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Mazingerdestro » Sat Jan 21, 2017 8:52 am

Gashif Aldi wrote:
Mazingerdestro wrote:I mean the designs will help. But for the situation now.
Nope.
Personally, I don't see how the designs affect the production.
I found most of the super/bog designs pretty basic. An expert can use them and make his/her own alterations without alienating the fans.
I would totally agree with the statement "designs affect animation" if they were extremely wild with weird proportions that most people would struggle to draw.
Yamamuro's are pretty easy to re-draw and at the same time easy to expand on.
I believe that the "designs" argument wouldn't even exist if dbs didn't have schedule issues. The series would look great from the beginning and the only issue fans would have, would be whether the animation goes wild in some episodes. These off model drawings in super bog and super rof have created some weird conspiracies. In my opinion, the issue on hand is simple. Dbs started very fast....the production works fast and as a result the prioritized quantity over quality.

User avatar
Gashif Aldi
Beyond Newbie
Posts: 271
Joined: Thu Nov 03, 2016 6:35 am
Location: Surabaya, Indonesia

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Gashif Aldi » Sat Jan 21, 2017 9:52 am

Mazingerdestro wrote:
Gashif Aldi wrote:
Mazingerdestro wrote:I mean the designs will help. But for the situation now.
Nope.
Personally, I don't see how the designs affect the production.
I found most of the super/bog designs pretty basic. An expert can use them and make his/her own alterations without alienating the fans.
I would totally agree with the statement "designs affect animation" if they were extremely wild with weird proportions that most people would struggle to draw.
Yamamuro's are pretty easy to re-draw and at the same time easy to expand on.
I believe that the "designs" argument wouldn't even exist if dbs didn't have schedule issues. The series would look great from the beginning and the only issue fans would have, would be whether the animation goes wild in some episodes. These off model drawings in super bog and super rof have created some weird conspiracies. In my opinion, the issue on hand is simple. Dbs started very fast....the production works fast and as a result the prioritized quantity over quality.
Well, It's actually pretty tight. Yammamuro always gives so much detail to bit. But, if the series started over with new designs, it'll probably be better.
For comparison, look at Naotoshi Shida. If you see some of his cuts, it's not shaded and detailed crazy. But it looked somehow good.
Hmm... I can't explain it. But, Shida is way more simpler than Yammamuro. Like the triangles cheek, detailed hair, those solid and 'stilled' looking body. Really. The good thing about Yammamuro is that he is a martial artist.
His designs is too solid looking, it looked like plastic.
Maybe for an example a plastic figure stop motion fight.
That's how it is, it's hard to do something good with those plastic designs.
Well that's my opinion. I'm pretty sure I've got more stuff in my head.
I'm bad at English and still learning. If there's anything wrong, please correct me. :D


Profile Picture is from:

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 74

Post by ArchedThunder » Sat Jan 21, 2017 11:13 am

Ajay wrote:I'm surprised nobody bothered to snatch it yet. Wasn't home yesterday, otherwise I would have done it sooner.

Episode 76:

Image
Hmm, don't recognize the style.

User avatar
Ajay
Moderator
Posts: 6221
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Ajay » Sat Jan 21, 2017 11:17 am

ArchedThunder wrote:Hmm, don't recognize the style.
I'm not 100%, but I think it may be Kaoru Takamura.
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 74

Post by ArchedThunder » Sat Jan 21, 2017 11:19 am

Ajay wrote:
ArchedThunder wrote:Hmm, don't recognize the style.
I'm not 100%, but I think it may be Kaoru Takamura.
It looks a little odd with things like Goku's pants being big and Krillins hair being small, but at the same time it does look very polished.
Do you have any examples of Takamura's style?

User avatar
Ajay
Moderator
Posts: 6221
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Ajay » Sat Jan 21, 2017 11:21 am

ArchedThunder wrote:Do you have any examples of Takamura's style?
Nothing I'd feel comfortable posting yet. I just have this sort of weird nebulous idea in my head based on a few things I picked up on in their last episode.

I could be totally wrong. Would rather come back to it after the episode has aired so I don't look like an idiot!
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
Mazingerdestro
Regular
Posts: 747
Joined: Thu May 19, 2016 5:42 am

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Mazingerdestro » Sat Jan 21, 2017 11:22 am

ArchedThunder wrote:
Ajay wrote:I'm surprised nobody bothered to snatch it yet. Wasn't home yesterday, otherwise I would have done it sooner.

Episode 76:

Image
Hmm, don't recognize the style.
MC Goku.
"Stop......Goku time"

Great shadows, detail in the muscles, on model faces......The results of the schedule improving. If the MC Goku pants weren't there and Krillin's hair were longer that would be a beautiful scene. I never saw anyone posting details about Takamura but his art looks polished

User avatar
ArchedThunder
Born 'n Bred Here
Posts: 5718
Joined: Fri Dec 03, 2010 8:03 am

Re: Super Animation Catalogue 2.0 - Episode 74

Post by ArchedThunder » Sat Jan 21, 2017 11:33 am

Ajay wrote:
Nothing I'd feel comfortable posting yet. I just have this sort of weird nebulous idea in my head based on a few things I picked up on in their last episode.

I could be totally wrong. Would rather come back to it after the episode has aired so I don't look like an idiot!
Fair enough.
Mazingerdestro wrote:
MC Goku.
"Stop......Goku time"

Great shadows, detail in the muscles, on model faces......The results of the schedule improving. If the MC Goku pants weren't there and Krillin's hair were longer that would be a beautiful scene. I never saw anyone posting details about Takamura but his art looks polished
As much as I'm super positive about them using the filler to improve production we can't really call it just yet based on a NEP for 75 and a single image for 76, outside of a few episodes they've gotten really good at making sure that they only show good looking stuff before an episode airs, so one polished image being used to represent an episode doesn't necessarily mean the episode is polished. Plus if they are using the filler to improve the schedule we might not see the actual results of that until episode 77 or later.

User avatar
Mazingerdestro
Regular
Posts: 747
Joined: Thu May 19, 2016 5:42 am

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Mazingerdestro » Sat Jan 21, 2017 11:38 am

ArchedThunder wrote:
Ajay wrote: I'm super positive about them using the filler to improve production we can't really call it just yet based on a NEP for 75 and a single image for 76, outside of a few episodes they've gotten really good at making sure that they only show good looking stuff before an episode airs, so one polished image being used to represent an episode doesn't necessarily mean the episode is polished. Plus if they are using the filler to improve the schedule we might not see the actual results of that until episode 77 or later.
My idea is that due to the limited actual animation used in filler, the animators have time to add detail to the art. Maybe not a sign that the schedule is improving but 100% a sign that they dont spend man hours on these episodes so they can focus on the new arc

In my opinion, the first 4-5 episodes of the new Arc won't feature anything special in terms of animation, adding some extra weeks for the tournament.
Filler+4-5 weeks=15-17 extra weeks for the tournament
If super can reach a sweet spot of episodes been finished 5 months before broadcast, the show is saved.

User avatar
Gashif Aldi
Beyond Newbie
Posts: 271
Joined: Thu Nov 03, 2016 6:35 am
Location: Surabaya, Indonesia

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Gashif Aldi » Sat Jan 21, 2017 11:48 am

Mazingerdestro wrote:
ArchedThunder wrote:
Ajay wrote: I'm super positive about them using the filler to improve production we can't really call it just yet based on a NEP for 75 and a single image for 76, outside of a few episodes they've gotten really good at making sure that they only show good looking stuff before an episode airs, so one polished image being used to represent an episode doesn't necessarily mean the episode is polished. Plus if they are using the filler to improve the schedule we might not see the actual results of that until episode 77 or later.
My idea is that due to the limited actual animation used in filler, the animators have time to add detail to the art. Maybe not a sign that the schedule is improving but 100% a sign that they dont spend man hours on these episodes so they can focus on the new arc

In my opinion, the first 4-5 episodes of the new Arc won't feature anything special in terms of animation, adding some extra weeks for the tournament.
Filler+4-5 weeks=15-17 extra weeks for the tournament
If super can reach a sweet spot of episodes been finished 5 months before broadcast, the show is saved.
That's brilliant actually. I've never really thought of that. But, I did said that the arc is gonna be slow paced.
Please TOEI! Maybe the 10 filler weeks is for Morio Hatano writing stuff, after that the animators still have 4-5 weeks of breathing room.
I'm bad at English and still learning. If there's anything wrong, please correct me. :D


Profile Picture is from:

User avatar
kinisking
I Live Here
Posts: 4987
Joined: Sun Nov 22, 2015 2:21 pm
Location: United States.

Re: Super Animation Catalogue 2.0 - Episode 74

Post by kinisking » Sat Jan 21, 2017 11:59 am

Mazingerdestro wrote:
ArchedThunder wrote:
Ajay wrote: I'm super positive about them using the filler to improve production we can't really call it just yet based on a NEP for 75 and a single image for 76, outside of a few episodes they've gotten really good at making sure that they only show good looking stuff before an episode airs, so one polished image being used to represent an episode doesn't necessarily mean the episode is polished. Plus if they are using the filler to improve the schedule we might not see the actual results of that until episode 77 or later.
My idea is that due to the limited actual animation used in filler, the animators have time to add detail to the art. Maybe not a sign that the schedule is improving but 100% a sign that they dont spend man hours on these episodes so they can focus on the new arc

In my opinion, the first 4-5 episodes of the new Arc won't feature anything special in terms of animation, adding some extra weeks for the tournament.
Filler+4-5 weeks=15-17 extra weeks for the tournament
If super can reach a sweet spot of episodes been finished 5 months before broadcast, the show is saved.
This seems way too positive for me but then again I don't know much. I know filler tends to be conservative to help with production but can it really help this much? It's crazy to think a show can go from having 3 weeks to animate in the Champa arc to 5 months 2 arcs later
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

Saikyo no Senshi
Advanced Regular
Posts: 1205
Joined: Sat Apr 23, 2016 9:08 am
Location: Earth
Contact:

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Saikyo no Senshi » Sat Jan 21, 2017 12:55 pm

Yeah, that's being way too positive. If most of these filler episodes were entirely outsourced, I would've been a little more excited, but that didn't happen. I think we'll get one good fight scene or one good episode for the climactic battle at best. Other than that, it'll mostly be mediocre stuff.

The OP is the only thing I'm excited for which is why. If Yamamuro is not SB/AD, then it'll be good and catchy for the most part. I'm pretty sure Shida and Ootsuka will take part in it and so will other talented animators who knows maybe Watanabe, Hayashi, Takahashi all will pop up again.
Last edited by Saikyo no Senshi on Sat Jan 21, 2017 1:10 pm, edited 1 time in total.

User avatar
Mazingerdestro
Regular
Posts: 747
Joined: Thu May 19, 2016 5:42 am

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Mazingerdestro » Sat Jan 21, 2017 1:00 pm

kinisking wrote:
Mazingerdestro wrote:This seems way too positive for me but then again I don't know much. I know filler tends to be conservative to help with production but can it really help this much? It's crazy to think a show can go from having 3 weeks to animate in the Champa arc to 5 months 2 arcs later
It is possible. I doubt the future Trunks arc had the same schedule. The animation was more consistent even though the episodes that included fights increases, which implies that they had more time to work.
The series considering when it started had 2 months to work on episode one so it is safe to say that bog was made "2 months per episode". At some point they said that there were issues in the production so by the end of bog the 2 months might have turned to 1.5. Rof was mostly outsourced so I speculate that they at least went to universe 6 with "3 months per episode". After the filler episodes in-between Trunks arc got more time. I speculate that compare to bog, trunks arc had double the time so "3-4 months per episode". If the new arc can go to "5 months per episode" like shows such as pokemon, the production will be ok

Alee9977
OMG CRAZY REGEN
Posts: 769
Joined: Sun Mar 27, 2016 7:53 pm
Location: Mexico

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Alee9977 » Sat Jan 21, 2017 1:01 pm

kinisking wrote:
Mazingerdestro wrote:
ArchedThunder wrote:
My idea is that due to the limited actual animation used in filler, the animators have time to add detail to the art. Maybe not a sign that the schedule is improving but 100% a sign that they dont spend man hours on these episodes so they can focus on the new arc

In my opinion, the first 4-5 episodes of the new Arc won't feature anything special in terms of animation, adding some extra weeks for the tournament.
Filler+4-5 weeks=15-17 extra weeks for the tournament
If super can reach a sweet spot of episodes been finished 5 months before broadcast, the show is saved.
This seems way too positive for me but then again I don't know much. I know filler tends to be conservative to help with production but can it really help this much? It's crazy to think a show can go from having 3 weeks to animate in the Champa arc to 5 months 2 arcs later
I feel the same way. Eveeything they are saying about conservative episodes and not using huge staff for this episodes makes sense, hope they started with the arc months ago, but really, it is too good for Super, it can happen, maybe we may have the best animation of the world now but it is likely not to happen, maybe not in this arc, maybe not in the next after this but maybe yes in the next. That's what I think, maybe I'm wrong and we have the best episodes ever or maybe all the episodes will be like 5 or 24.

User avatar
kinisking
I Live Here
Posts: 4987
Joined: Sun Nov 22, 2015 2:21 pm
Location: United States.

Re: Super Animation Catalogue 2.0 - Episode 74

Post by kinisking » Sat Jan 21, 2017 1:18 pm

So what are the chances of them changing the color scheme? Yo son Goku and his friends return looks absolutely phenomenal. Why didn't they keep that?
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

Saikyo no Senshi
Advanced Regular
Posts: 1205
Joined: Sat Apr 23, 2016 9:08 am
Location: Earth
Contact:

Re: Super Animation Catalogue 2.0 - Episode 74

Post by Saikyo no Senshi » Sat Jan 21, 2017 1:28 pm

kinisking wrote:So what are the chances of them changing the color scheme? Yo son Goku and his friends return looks absolutely phenomenal. Why didn't they keep that?
The color designer changed. Tsujita Kunio was in charge of the color designs for the 2008 special and personally I'm not fond of it. But, I'm also not fond of the palette now. Super's current color designer iirc is Katou Yoshitaka who replaced Hotta Tepei, the previous color designer in the Trunks arc.

Post Reply