Neither of these really match Shimanuki.Alee9977 wrote:These image though
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They me Shimanuki's vibes, maybe because of the ear and the head shape that look a lot like the way he draws them.
Maybe this could be a Tate's work with a little of Shimanuki's or Yamamuro's correction, or it could be 100% Tate, he can draw on model if he wants to.
Super Animation Catalogue 2.0
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Re: Super Animation Catalogue 2.0 - Episode 74
Re: Super Animation Catalogue 2.0 - Episode 74
When I saw the first image it reminded me of this shot, that's why I thought that.ArchedThunder wrote:Neither of these really match Shimanuki.Alee9977 wrote:These image though
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They me Shimanuki's vibes, maybe because of the ear and the head shape that look a lot like the way he draws them.
Maybe this could be a Tate's work with a little of Shimanuki's or Yamamuro's correction, or it could be 100% Tate, he can draw on model if he wants to.
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[/spoiler]Re: Super Animation Catalogue 2.0 - Episode 74
I feel like I'm seeing the dangers of Yamamuro hyperbole coming to life. Yes, he has a history of turning products into one-voice in a majority of cases, but it's not impossible to see animator traits, especially when frame stepping like this.Jinzoningen MULE wrote:I didn't watch, but either way, that's an exception, not a rule. If we see a longer clip later on, maybe we can say for sure.ArchedThunder wrote:Yamamuro wasn't over bearing with his corrections in the extra footage for the Future Trunks edition of F either though.
You can just about pick out Tate in the 2008 OVA, Nakatsuru is easily visible in F, as is Otsuka, as is Takahashi, as is Watanabe. You have to look way too hard between corrected keys to find them, which is why complaints about Yamamuro exist, but they're there.
Being able to see animators' styles in the new OP doesn't suddenly mean it can't be Yamamuro taking the lead. It may be that he's taking a more hands-off approach once again, or it may be someone else entirely. We can't say for sure, but it's not very fair to rule it out, either.
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Re: Super Animation Catalogue 2.0 - Episode 74
I think you're misinterpreting my sentiment. I'm sure there are cases where you can pick out specific animators in Yamamuro corrections, it would be bizarre if you couldn't (not that I've checked extensively). What I'm saying that this does not look like Yamamuro to me, and my apprehensiveness is backed up by the fact that it's easily identifiable as Tate even in movement, but also due to the fact that Yamamuro has seemingly taken a backseat during most of this show.Ajay wrote:I feel like I'm seeing the dangers of Yamamuro hyperbole coming to life.
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Re: Super Animation Catalogue 2.0 - Episode 74
If it turns out to be Yamamuro you might have to change your signature ( ͡° ͜ʖ ͡°)Ajay wrote:I feel like I'm seeing the dangers of Yamamuro hyperbole coming to life. Yes, he has a history of turning products into one-voice in a majority of cases, but it's not impossible to see animator traits, especially when frame stepping like this.Jinzoningen MULE wrote:I didn't watch, but either way, that's an exception, not a rule. If we see a longer clip later on, maybe we can say for sure.ArchedThunder wrote:Yamamuro wasn't over bearing with his corrections in the extra footage for the Future Trunks edition of F either though.
You can just about pick out Tate in the 2008 OVA, Nakatsuru is easily visible in F, as is Otsuka, as is Takahashi, as is Watanabe. You have to look way too hard between corrected keys to find them, which is why complaints about Yamamuro exist, but they're there.
Being able to see animators' styles in the new OP doesn't suddenly mean it can't be Yamamuro taking the lead. It may be that he's taking a more hands-off approach once again, or it may be someone else entirely. We can't say for sure, but it's not very fair to rule it out, either.
Feel free to correct me if I say something wrong.
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Re: Super Animation Catalogue 2.0 - Episode 74
Calling it now, Ide is the supervisor for that trailer
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Re: Super Animation Catalogue 2.0 - Episode 74
I see no Shimanuki there. No trademark round faces no nothing. Goku's punches have the wind effects Tate uses and the bulkyness of Goku is again a Tate trait. The eyes and mouth look so crazy on model and the hair are short but and at the same time stay like glued on the head without any type of movement due to goku's moves (something we see in every video game opening in the ps3 era and in xenoverse 1 and 2 cutscenes), which implies Yamamuro. I still believe that this is a Tatemuro scene.Alee9977 wrote:These image though
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They me Shimanuki's vibes, maybe because of the ear and the head shape that look a lot like the way he draws them.
Maybe this could be a Tate's work with a little of Shimanuki's or Yamamuro's correction, or it could be 100% Tate, he can draw on model if he wants to.
To be honest Goku's body reminded me of his design in the z movies especially 1-4 but I doubt Nakatsuru made the new character designs. Just Tate drawing fast
Again it could be that the new teaser teased us and the original scene was made by different people but I see that others agree with that. I personally have no issue with Yamamuro been more involved with the series and considering that we all want less mistakes in the art department of each episode, we should be happy. Why even be negative when the original character designer of the series is helping? At worse he is an extra guy helping (and in our case, Yamamuro is no Kitano. He can draw on model fast "after all its his models" and having him animating for at least 1-3 episodes could assist the production). Some people should relax with their personal vendettas. Having Yamamuro helping is nothing but beneficial for the series. People who so actively express their hate should understand the importance of the character designer been part of the whole team. He is a crucial part of the team that for reasons unknown is missing for a long time.
Last edited by Mazingerdestro on Tue Jan 24, 2017 9:05 am, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 74
Shimanuki doesn't draw One Piece-y round faces anymore, though. He still retains curvy mouth and eyebrows. This is the style he used ever since he became a key animator back in original Dragon Ball.
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Re: Super Animation Catalogue 2.0 - Episode 74
Toei Animation refuse to learn. A new Sailor Moon series announced. Resources will once again be stretched to the max. I wonder how much Super will be affected from it.
Re: Super Animation Catalogue 2.0 - Episode 74
As long as the staff remain the same, it should be fine. I don't remember there being much crossover with staff, though Animators' Corner is down right now so I can't double check.Saikyo no Senshi wrote:Toei Animation refuse to learn. A new Sailor Moon series announced. Resources will once again be stretched to the max. I wonder how much Super will be affected from it.
Obviously any potential animators coming across are gone, but I guess that's not the end of the world.
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Re: Super Animation Catalogue 2.0 - Episode 74
..Saikyo no Senshi wrote:Toei Animation refuse to learn. A new Sailor Moon series announced. Resources will once again be stretched to the max. I wonder how much Super will be affected from it.
*Cries for loss of more potential animators that were gonna possibly work for super*
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Re: Super Animation Catalogue 2.0 - Episode 74
Toei trying to give Sony and Paramount a competition when it comes to making unnecessary sequels and reboots.Saikyo no Senshi wrote:Toei Animation refuse to learn. A new Sailor Moon series announced. Resources will once again be stretched to the max. I wonder how much Super will be affected from it.
Feel free to correct me if I say something wrong.
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Re: Super Animation Catalogue 2.0 - Episode 74
Even if it wasn't sailor moon they would make something else entirely.Shreyas_Singh wrote:Toei trying to give Sony and Paramount a competition when it comes to making unnecessary sequels and reboots.
They have to make money somehow, and working on as certain number of shows is how they do that.
Once one of their shows finishes, they make something to take its spot. This has always been the case.
You guys think resources are going to be stretched thin between this and Super when that's not the case at all.
The fact of the matter is, most good animators at Toei don't work on super to begin with.
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Re: Super Animation Catalogue 2.0 - Episode 74
Shida appeared twice and Hayashi and Onishi turned up once for Super. Ehh let's see.Cursemark505 wrote:Even if it wasn't sailor moon they would make something else entirely.Shreyas_Singh wrote:Toei trying to give Sony and Paramount a competition when it comes to making unnecessary sequels and reboots.
They have to make money somehow, and working on as certain number of shows is how they do that.
Once one of their shows finishes, they make something to take its spot. This has always been the case.
You guys think resources are going to be stretched thin between this and Super when that's not the case at all.
The fact of the matter is, most good animators at Toei don't work on super to begin with.
Feel free to correct me if I say something wrong.
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Re: Super Animation Catalogue 2.0 - Episode 74
Shreyas_Singh wrote: Onishi turned up once for Super.
He appeared 3 times i think. Assistant supervisor for ep 39, and an animation supervisor for 43 and 49
Re: Super Animation Catalogue 2.0 - Episode 74
Ryo Onishi. You're thinking of Yoichi Onoshi.iAnimationLover_ wrote:He appeared 3 times i think. Assistant supervisor for ep 39, and an animation supervisor for 43 and 49Shreyas_Singh wrote: Onishi turned up once for Super.
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Re: Super Animation Catalogue 2.0 - Episode 74
How and when does a key animator move up to positions like animation supervisor,storyboard artist or character designer?
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Re: Super Animation Catalogue 2.0 - Episode 74
Tiger Mask W is about halfway done, so if we are lucky, we may see some of their key animators and supervisors coming to help with Super.
Most of the core staff will remain working on the show. Tate, Shimanuki, Karasawa, Manabe, Yashima, and Ishikawa all seem to like working on Dragon Ball , even under the tight production. And you have Ootsuka and Shida returning in the near future to draw key animation. Higashide is a regular key animator for the show, so hopefully he stays.
A director, either episode or series, is usually the one who draws storyboards, although if you are an extremely capable key animator who doesn't supervise for a living, like Naotoshi Shida, for instance, you can do a storyboard.
Most of the core staff will remain working on the show. Tate, Shimanuki, Karasawa, Manabe, Yashima, and Ishikawa all seem to like working on Dragon Ball , even under the tight production. And you have Ootsuka and Shida returning in the near future to draw key animation. Higashide is a regular key animator for the show, so hopefully he stays.
Years of experience within the industry will promote you to one or more of these positions, although promoting to a status of character designer will take quite a long time. Toei Animation focuses on seniority, meaning if you want to work on a top tier position, patience is of the utmost quality. If you are good enough, you can be promoted to an animation supervisor.Shreyas_Singh wrote:How and when does a key animator move up to positions like animation supervisor,storyboard artist or character designer?
A director, either episode or series, is usually the one who draws storyboards, although if you are an extremely capable key animator who doesn't supervise for a living, like Naotoshi Shida, for instance, you can do a storyboard.
Last edited by DragonBalllKaiHD on Wed Jan 25, 2017 11:00 am, edited 2 times in total.
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Re: Super Animation Catalogue 2.0 - Episode 74
Ajay wrote:Ryo Onishi. You're thinking of Yoichi Onoshi.iAnimationLover_ wrote:He appeared 3 times i think. Assistant supervisor for ep 39, and an animation supervisor for 43 and 49Shreyas_Singh wrote: Onishi turned up once for Super.
Oh, he didnt specify, my bad
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Re: Super Animation Catalogue 2.0 - Episode 74
Skill is the major factor in most cases, of course. But, there are also cases and Toei is pretty famous for favoring seniority, so that too. A key animator working long enough gets promoted to higher roles cause of his senior status. That pisses off some people including myself cause talent is not the deciding factor which it always should be in my opinion.Shreyas_Singh wrote:How and when does a key animator move up to positions like animation supervisor,storyboard artist or character designer?
There are exceptions like Nakamura and even Shida who just don't do much AD work and neither take the character designer role. I'm not sure why, but I think they're just happy being key animators. They storyboard their own sequences though mostly.


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