Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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BakaManiaHD
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by BakaManiaHD » Sun Feb 05, 2017 3:30 pm

FortuneSSJ wrote: I hate the colors. Looks like some random guy on youtube did it "to make it look like DBZ".
Honestly, i think the filter looks good, at least better than what we had before
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by A Man named RJ » Sun Feb 05, 2017 3:30 pm

So what do you guys think about the application of the new filter? While i dont mind it, The show would seriously improve if they removed the highlights. Now they look even more out of place than before. props to the Super staff for making the art look less mechanic and a bit more cineatic, but I honestly believe some model sheet upgrades were in order.

I do like how this does remind me of the Ultimate Tenkaichi opening... still, the filter seems slightly heavy handed and needs some tweaking
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Sun Feb 05, 2017 3:36 pm

Since we have a warm up fight coming before the actual tournament and it seems all the GoDs are together for it by the end of the next episode based on the NEP 5 bucks says episode 79 is Karasawa if the warm up fight is 1 episode, if it's 2 then he'll be episode 80. Then we'll probably have a couple episodes of down time while the rest of the team is gathered and they train and Bulma will give birth. Makes me wonder when Tate's next episode will be, maybe he'll do the first episode of the actual tournament.
Also I find it interesting that Karasawa and Higashide didn't do any animation for the opening, I bet they are both 100% focused on the warm up match.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by JazzMazz » Sun Feb 05, 2017 3:43 pm

A Man named RJ wrote:So what do you guys think about the application of the new filter? While i dont mind it, The show would seriously improve if they removed the highlights. Now they look even more out of place than before. props to the Super staff for making the art look less mechanic and a bit more cineatic, but I honestly believe some model sheet upgrades were in order.

I do like how this does remind me of the Ultimate Tenkaichi opening... still, the filter seems slightly heavy handed and needs some tweaking
I personally find the filter to be a little obnoxious, though I appreciate the intent, I find it a little bit of an eyesore to look at due to how bright it makes everything seem. However, I think it would be just perfect if it was toned down a little more. As for the line processing, I really like its application so far.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Noah » Sun Feb 05, 2017 3:46 pm

iAnimationLover_ wrote:
Ajay wrote:t's a tough one. Either way, we got the best Goku of the entire OP. Just throwing that out there.
Damn that goku looks fantastic. I also noticed that the nose looks a lot smaller than usual, despite Yamamuro being the supervisor :lol: . And also that annoying "Shine" On the faces has been weirdly absent recently. it shows up but not nearly as often, and i hope it stays that way.
Love this shot too, is my favorite along with Episode #49 Goku :)
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Sun Feb 05, 2017 3:54 pm

JazzMazz wrote:
A Man named RJ wrote:So what do you guys think about the application of the new filter? While i dont mind it, The show would seriously improve if they removed the highlights. Now they look even more out of place than before. props to the Super staff for making the art look less mechanic and a bit more cineatic, but I honestly believe some model sheet upgrades were in order.

I do like how this does remind me of the Ultimate Tenkaichi opening... still, the filter seems slightly heavy handed and needs some tweaking
I personally find the filter to be a little obnoxious, though I appreciate the intent, I find it a little bit of an eyesore to look at due to how bright it makes everything seem. However, I think it would be just perfect if it was toned down a little more. As for the line processing, I really like its application so far.
Yeah, the line filter is pretty much perfect (a bit of anti aliasing would be nice), though they could probably apply it a bit more to shots that are a bit further out.
The color filter needs some work, I think they should drop the saturation a bit and maybe up the grain a tiny bit.

EDIT: Here's a comparison I just whipped up, original on top, my edit on bottom.
[spoiler]Image
Image[/spoiler]
It's not perfect obviously, the grain looks a bit odd for example, but I only made minor changes to the saturation and brightness and I think it shows how close the filter is to being good, but it's just not quite there.
Last edited by ArchedThunder on Sun Feb 05, 2017 4:06 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by FortuneSSJ » Sun Feb 05, 2017 4:03 pm

Ajay wrote: Ken Otsuka as confirmed on Twitter:
[spoiler]

[/spoiler]
The last 3 seconds remind me a lot of SSJ Goku vs Freeza Final Form part in DB Kai Opening 2.
Animation corner doesn't say Ken or Nagamine as storyboard artist worked there. Thoughts?
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Draconic » Sun Feb 05, 2017 4:09 pm

A Man named RJ wrote:So what do you guys think about the application of the new filter? While i dont mind it, The show would seriously improve if they removed the highlights. Now they look even more out of place than before. props to the Super staff for making the art look less mechanic and a bit more cineatic, but I honestly believe some model sheet upgrades were in order.

I do like how this does remind me of the Ultimate Tenkaichi opening... still, the filter seems slightly heavy handed and needs some tweaking
I am not the biggest fan of it. Sometimes it looks great, sometimes it's pretty bad, depending on the scenery/lighting. However, when it works it certainly looks better than what he had before. After the staff gets more used to it and they get to experience with it more I think it will solve most problems I can find with it.
I am not happy that we had to resort to it in the first place, but given the mess that is Super's production, every solution to help is welcomed.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Avok » Sun Feb 05, 2017 4:45 pm

A Man named RJ wrote:So what do you guys think about the application of the new filter? While i dont mind it, The show would seriously improve if they removed the highlights. Now they look even more out of place than before. props to the Super staff for making the art look less mechanic and a bit more cineatic, but I honestly believe some model sheet upgrades were in order.

I do like how this does remind me of the Ultimate Tenkaichi opening... still, the filter seems slightly heavy handed and needs some tweaking
Looks so much better. It need some tweaks, but it is an improvement. The thicker lineart really makes a difference too.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Sun Feb 05, 2017 4:47 pm

Looking at it again I'm pretty positive there is no filter, other than the line filter, on most, if any, of the Earth scenes.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by SaiyanGod117 » Sun Feb 05, 2017 4:52 pm

ArchedThunder wrote:Looking at it again I'm pretty positive there is no filter, other than the line filter, on most, if any, of the Earth scenes.
There's a filter for those scenes too.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Sun Feb 05, 2017 4:55 pm

SaiyanGod117 wrote:
ArchedThunder wrote:Looking at it again I'm pretty positive there is no filter, other than the line filter, on most, if any, of the Earth scenes.
There's a filter for those scenes too.
There's no bloom, grain or color modification on the Earth scenes, they just look like normal Super.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by SaiyanGod117 » Sun Feb 05, 2017 5:05 pm

ArchedThunder wrote:
SaiyanGod117 wrote:
ArchedThunder wrote:Looking at it again I'm pretty positive there is no filter, other than the line filter, on most, if any, of the Earth scenes.
There's a filter for those scenes too.
There's no bloom, grain or color modification on the Earth scenes, they just look like normal Super.
Your right the filter isn't as prevalent during scenes on Earth, but I can still see a tinge of it.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Baggie_Saiyan » Sun Feb 05, 2017 5:08 pm

kinisking wrote:Can someone post a video/ audio clip compare the old sound effects, the new sound effects and DBZ's?
Here's comparison the SS Aura.
Super https://youtu.be/JpKaEfUIhvc
Z https://youtu.be/W7mAJZe9rz4

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by kinisking » Sun Feb 05, 2017 5:11 pm

Baggie_Saiyan wrote:
kinisking wrote:Can someone post a video/ audio clip compare the old sound effects, the new sound effects and DBZ's?
Here's comparison the SS Aura.
Super https://youtu.be/JpKaEfUIhvc
Z https://youtu.be/W7mAJZe9rz4
Doesn't SSB have a different sound effect than super Saiyan though ?
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by BakaManiaHD » Sun Feb 05, 2017 5:33 pm

kinisking wrote: Doesn't SSB have a different sound effect than super Saiyan though ?
Yup, the super saiyan blue sounds different, so this comparison is not accurate
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Mazingerdestro » Sun Feb 05, 2017 5:34 pm

Great op.
Mediocre episode.
Interesting choice of aesthetics.

They try something new with the colors for some reason. I can't say I love it but my feelings might change in the future.
I liked how Goku's aura had some color inside instead of been transparent.

In general nothing changed from last week's animation but I can safely say that the color adjustments hide the imperfections.
Also I couldn't spot big off model moments, which for me is an A+.
Good job Toei animation.
The action was nothing crazy but well animated and looked good. Weird how the new opening colors look so dark in my monitor (did anyone had the same issue?).....Oh well

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by MonkeyKing16 » Sun Feb 05, 2017 6:34 pm

The first time I saw the filter, I thought there was something wrong with my glasses.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by DragonBallFan8001 » Sun Feb 05, 2017 6:48 pm

Ajay wrote:
ArchedThunder wrote:I wonder if Shimanuki did the opening fight in the OP but was heavily corrected, it was rather stiff like his stuff and classic face shading even popped up for a frame.
It could totally be someone else just ignoring the shading guide though, but the stiffness really makes me think Shimanuki.
If you only mean that one cut, then I could get on board with that guess maybe, but for the stuff after it within the same sequence, I don't think it's him.

Shimanuki doesn't seem like the kinda person to do stuff like this, and the whole thing seems so entwined compared to the other cuts that are very different people.

[spoiler]Image
Image[/spoiler]

It's a tough one. Either way, we got the best Goku of the entire OP. Just throwing that out there.
I can't speak for ArchedThunder, but just that one cut is what I meant by my earlier guess for Shimanuki, ending with the close-up of Goku I put in my post. That cut that comes after it and uses all those cool smear effects defintiely seems to have been done by somebody else.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by KameNinja45 » Sun Feb 05, 2017 7:03 pm

Anybody else feel like the filter makes it easier for bad shots to go unnoticed?
I mean, in old Z, you can spot bad shots, but they look pretty normal. However, in Super, they usually pop out and look awful.
This episode, thanks to the filter, makes bad shots pass my eye. I notice them, but they never bug me like they used to.
Does anyone else feel like this, or am I just crazy?

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