Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Mon Feb 06, 2017 9:47 am

Neo-Makaiōshin wrote:Speaking of Shushio, I´d like to see how Dragon Ball would look like with Imaishi supervising.
Oh man, that sure would be something. His timing is so suited to Dragon Ball:

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Mon Feb 06, 2017 11:07 am

Newtype should leak any day now, I'm more interested to see the staff for these next few episodes than I ever have been.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ProjectAlpha22 » Mon Feb 06, 2017 2:57 pm

So, I looked through the post's since Saturday, and since nobody seems to have brought it up, I wanted to show something I stumbled upon.
[spoiler]Image[/spoiler]
I did an edit to show what I think they were going for, but I'm not all that familiar with what is and isn't "acceptable" in terms of an OP animation. I believe this wouldn't be that bad in an actual episode, but is this common in major anime openings? Of the 76 times I've watched Chouzetsu Dynamic I don't think a moment like this ever popped out at me. Again, probably a noob question, but I wanted to ask anyway.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Mon Feb 06, 2017 3:08 pm

ProjectAlpha22 wrote:So, I looked through the post's since Saturday, and since nobody seems to have brought it up, I wanted to show something I stumbled upon.
[spoiler]Image[/spoiler]
I did an edit to show what I think they were going for, but I'm not all that familiar with what is and isn't "acceptable" in terms of an OP animation. I believe this wouldn't be that bad in an actual episode, but is this common in major anime openings? Of the 76 times I've watched Chouzetsu Dynamic I don't think a moment like this ever popped out at me. Again, probably a noob question, but I wanted to ask anyway.
You're picking on an inbetween on a head turn, which you really shouldn't do. They're meant to be seen in the motion; they facilitate movement, they're not supposed to be masterpieces. It's the keys that matter and they're fine:

[spoiler]Image
Image[/spoiler]
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ProjectAlpha22 » Mon Feb 06, 2017 3:14 pm

Ajay wrote:
ProjectAlpha22 wrote:So, I looked through the post's since Saturday, and since nobody seems to have brought it up, I wanted to show something I stumbled upon.
[spoiler]Image[/spoiler]
I did an edit to show what I think they were going for, but I'm not all that familiar with what is and isn't "acceptable" in terms of an OP animation. I believe this wouldn't be that bad in an actual episode, but is this common in major anime openings? Of the 76 times I've watched Chouzetsu Dynamic I don't think a moment like this ever popped out at me. Again, probably a noob question, but I wanted to ask anyway.
You're picking on an inbetween on a head turn, which you really shouldn't do. They're meant to be seen in the motion; they facilitate movement, they're not supposed to be masterpieces. It's the keys that matter and they're fine:

[spoiler]Image
Image[/spoiler]
Alright, I understand. I was just trying to figure out if different rules applied in an OP compared to an episode. Thank you very much!
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Mon Feb 06, 2017 3:22 pm

ProjectAlpha22 wrote:Alright, I understand. I was just trying to figure out if different rules applied in an OP compared to an episode. Thank you very much!
No problem. Nope, there aren't any different rules, just different time frames, really. OPs generally look better since they're shorter and have relatively more time compared to what's needed for a full episode. They also tend to bunch all the best staff together to produce something really special.

Just to really hammer home the point about inbetweens: you can find inbetweens like this in OP1, despite coming from great sequences.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Sodhi » Mon Feb 06, 2017 3:38 pm

Any guesses as to who did Vegeta vs teletubby?. Manabe?

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Mon Feb 06, 2017 3:50 pm

Sodhi wrote:Any guesses as to who did Vegeta vs teletubby?. Manabe?
I'm still not sure. Here's what we know so far either for definite or highly likely: -

Naoki Tate - Goku vs Wolfman, Omni King spin, Broli transformation (first two for sure, last one probable)
Naotoshi Shida - Goku vs Bug Eyes pt. 2 (confirmed)
Ken Otsuka - Goku Red Aura + Goku vs Bug Eyes pt. 3 (confirmed)
Yuya Takahashi - Kuririn holding Dragon Ball + gang holding Dragon Ball, 17's blast, and the bit at the end where Goku turns with the Dragon Ball in his hand (all confirmed via Twitter PM)
Shuichiro Manabe - Kuririn Kienzan throw
Jin Inaba - Lead-in for Shida's cut

I think I may tweet at Nagamine and ask about some of the ones we don't know.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by kinisking » Mon Feb 06, 2017 3:56 pm

ProjectAlpha22 wrote:So, I looked through the post's since Saturday, and since nobody seems to have brought it up, I wanted to show something I stumbled upon.
[spoiler]Image[/spoiler]
I did an edit to show what I think they were going for, but I'm not all that familiar with what is and isn't "acceptable" in terms of an OP animation. I believe this wouldn't be that bad in an actual episode, but is this common in major anime openings? Of the 76 times I've watched Chouzetsu Dynamic I don't think a moment like this ever popped out at me. Again, probably a noob question, but I wanted to ask anyway.
Sometimes the filter works for me, sometimes it doesn't. This is one of the moments where it looks really nice imo.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ProjectAlpha22 » Mon Feb 06, 2017 4:00 pm

Ajay wrote:
No problem. Nope, there aren't any different rules, just different time frames, really. OPs generally look better since they're shorter and have relatively more time compared to what's needed for a full episode. They also tend to bunch all the best staff together to produce something really special.

Just to really hammer home the point about inbetweens: you can find inbetweens like this in OP1, despite coming from great sequences.
Huh, didn't know Bruce Willis was Vegeta's stunt double! :lol: That does in fact, hammer the point home for me. It's less about the motion still, and more about the fluidity when combines. Hopping off that, feel free to stop me anytime sorry if I'm a nuisance, but why then does Dragon Ball Super Episode 5 get such shade for it's inbetweens? Are those under different circumstances?
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ProjectAlpha22 » Mon Feb 06, 2017 4:01 pm

kinisking wrote:
ProjectAlpha22 wrote:So, I looked through the post's since Saturday, and since nobody seems to have brought it up, I wanted to show something I stumbled upon.
[spoiler]Image[/spoiler]
I did an edit to show what I think they were going for, but I'm not all that familiar with what is and isn't "acceptable" in terms of an OP animation. I believe this wouldn't be that bad in an actual episode, but is this common in major anime openings? Of the 76 times I've watched Chouzetsu Dynamic I don't think a moment like this ever popped out at me. Again, probably a noob question, but I wanted to ask anyway.
Sometimes the filter works for me, sometimes it doesn't. This is one of the moments where it looks really nice imo.
Actually, I was referring to the right eye in my post. Now that you mention it, though, it does look really nice.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by sangofe » Mon Feb 06, 2017 4:05 pm

Ajay wrote:
Neo-Makaiōshin wrote:Speaking of Shushio, I´d like to see how Dragon Ball would look like with Imaishi supervising.
Oh man, that sure would be something. His timing is so suited to Dragon Ball:

What's that anime from?

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by kinisking » Mon Feb 06, 2017 4:07 pm

ProjectAlpha22 wrote:
kinisking wrote:
ProjectAlpha22 wrote:So, I looked through the post's since Saturday, and since nobody seems to have brought it up, I wanted to show something I stumbled upon.
[spoiler]Image[/spoiler]
I did an edit to show what I think they were going for, but I'm not all that familiar with what is and isn't "acceptable" in terms of an OP animation. I believe this wouldn't be that bad in an actual episode, but is this common in major anime openings? Of the 76 times I've watched Chouzetsu Dynamic I don't think a moment like this ever popped out at me. Again, probably a noob question, but I wanted to ask anyway.
Sometimes the filter works for me, sometimes it doesn't. This is one of the moments where it looks really nice imo.
Actually, I was referring to the right eye in my post. Now that you mention it, though, it does look really nice.
I knew what you were trying to say but I just wanted to mention that haha.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Draconic » Mon Feb 06, 2017 4:10 pm

ProjectAlpha22 wrote:
Ajay wrote:
No problem. Nope, there aren't any different rules, just different time frames, really. OPs generally look better since they're shorter and have relatively more time compared to what's needed for a full episode. They also tend to bunch all the best staff together to produce something really special.

Just to really hammer home the point about inbetweens: you can find inbetweens like this in OP1, despite coming from great sequences.
Huh, didn't know Bruce Willis was Vegeta's stunt double! :lol: That does in fact, hammer the point home for me. It's less about the motion still, and more about the fluidity when combines. Hopping off that, feel free to stop me anytime sorry if I'm a nuisance, but why then does Dragon Ball Super Episode 5 get such shade for it's inbetweens? Are those under different circumstances?
I'm really not the most versed guy in animation, like at all, but I have a pretty good guess why ep5's inbetweens got spread around so much. There were very noticable bad or unfinished shots during the cuts of that episode, so people were trying to pause the video and save them. In doing so, they would eventually stop on inbetweens and not undrstanding how those actually work, took them for granted as bad art and threw them everywhere they could.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Sodhi » Mon Feb 06, 2017 4:10 pm

ProjectAlpha22 wrote:
Huh, didn't know Bruce Willis was Vegeta's stunt double! :lol: That does in fact, hammer the point home for me. It's less about the motion still, and more about the fluidity when combines. Hopping off that, feel free to stop me anytime sorry if I'm a nuisance, but why then does Dragon Ball Super Episode 5 get such shade for it's inbetweens? Are those under different circumstances?
DBS #5 had many more problems. Terrible animation, art, and some scenes had no in-between. Essentially the episode seemed unfinished.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Mon Feb 06, 2017 4:12 pm

ProjectAlpha22 wrote:Huh, didn't know Bruce Willis was Vegeta's stunt double! :lol: That does in fact, hammer the point home for me. It's less about the motion still, and more about the fluidity when combines. Hopping off that, feel free to stop me anytime sorry if I'm a nuisance, but why then does Dragon Ball Super Episode 5 get such shade for it's inbetweens? Are those under different circumstances?
The people who complained about episode 5's inbetweens had no idea what they were talking about. The major issue with episode 5 was that even the keys in a lot of instances weren't any good, and the general motion was very poor, especially in the first half. Once people noticed the keys, they started going frame by frame, not really knowing what any of this stuff was for, and well... now you have the unfortunate overblown reputation it has today.

You're not a nuisance, at all! By all means question away. The whole point of this thread is to inform and to learn together, so never hesitate!
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Vampire Hunter: The Animated Series.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by kinisking » Mon Feb 06, 2017 4:13 pm

Sodhi wrote:
ProjectAlpha22 wrote:
Huh, didn't know Bruce Willis was Vegeta's stunt double! :lol: That does in fact, hammer the point home for me. It's less about the motion still, and more about the fluidity when combines. Hopping off that, feel free to stop me anytime sorry if I'm a nuisance, but why then does Dragon Ball Super Episode 5 get such shade for it's inbetweens? Are those under different circumstances?
DBS #5 had many more problems. Terrible animation, art, and some scenes had no in-between. Essentially the episode seemed unfinished.
Because of what Sodhi said, people also started going out of control and making fun of scenes that were perfectly fine like the ssj3 transformation.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ProjectAlpha22 » Mon Feb 06, 2017 4:17 pm

Ajay wrote:
ProjectAlpha22 wrote:Huh, didn't know Bruce Willis was Vegeta's stunt double! :lol: That does in fact, hammer the point home for me. It's less about the motion still, and more about the fluidity when combines. Hopping off that, feel free to stop me anytime sorry if I'm a nuisance, but why then does Dragon Ball Super Episode 5 get such shade for it's inbetweens? Are those under different circumstances?
The people who complained about episode 5's inbetweens had no idea what they were talking about. The major issue with episode 5 was that even the keys in a lot of instances weren't any good, and the general motion was very poor, especially in the first half. Once people noticed the keys, they started going frame by frame, not really knowing what any of this stuff was for, and well... now you have the unfortunate overblown reputation it has today.

You're not a nuisance, at all! By all means question away. The whole point of this thread is to inform and to learn together, so never hesitate!
sangofe wrote:What's that anime from?
Vampire Hunter: The Animated Series.
If you wouldn't mind, could you share some examples of bad keys? All the bad art I see is always that Goku without the nose from the inbetweens. As for the motion, do you mean a lack of keyframes from framerate, or a lack of weight and impact in blows?
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Mon Feb 06, 2017 4:45 pm

ProjectAlpha22 wrote:If you wouldn't mind, could you share some examples of bad keys? All the bad art I see is always that Goku without the nose from the inbetweens. As for the motion, do you mean a lack of keyframes from framerate, or a lack of weight and impact in blows?
Episode 5 was corrected on Blu-ray so if you missed the initial airing, you may have only seen the 'fixed' version.

Here are some bad keys from the original:

[spoiler]Image
Image
Image
Image[/spoiler]

In terms of motion, much of it was shoddily done. Very poor, stiff movement that was only highlighted further by lacking character art. I actually covered the episode in a video recently. If you want an example of bad movement, head to 1:35. It's very poor repeated animation. Nothing worthwhile there, at all.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Baggie_Saiyan » Mon Feb 06, 2017 5:09 pm

Ajay wrote:
ProjectAlpha22 wrote:If you wouldn't mind, could you share some examples of bad keys? All the bad art I see is always that Goku without the nose from the inbetweens. As for the motion, do you mean a lack of keyframes from framerate, or a lack of weight and impact in blows?
Episode 5 was corrected on Blu-ray so if you missed the initial airing, you may have only seen the 'fixed' version.

Here are some bad keys from the original:

[spoiler]Image
Image
Image
Image[/spoiler]

In terms of motion, much of it was shoddily done. Very poor, stiff movement that was only highlighted further by lacking character art. I actually covered the episode in a video recently. If you want an example of bad movement, head to 1:35. It's very poor repeated animation. Nothing worthwhile there, at all.
Are we sure the producer meant to throw the animators under the bus? Newbie animators was incredibly vague statement, if he wanted to throw them under wouldn't have said something like "the animators that worked on the episode were not very good"? I think he was trying to protect Toei and their schedule and the animators at the same time. Most people probably wouldn't research who the animators are and would roll with the statement, I think he was meaning well tbh.

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