SS2 Vegeto wrote:They should just cut their character roster in half, go back to a Budokai 3 cell-shaded graphical style, or do a Super DBZ kind of thing, include more buttons for combat than just the a and b buttons paired with wiimote movements (that was a start, atleast the controls are somewhat innovative on the wii).
Give camera angle options, not just staring at their back all the time, move the view a bit further to the side, side agles, first person, whatever it is they usually do, zoom in/out, if we can move so fast from one end of the area to another.
The game needs a freaking massive playing field, because this isn't that "big" in a sense, when you consider you can probably move across it in not much longer than any of the areas in earlier games, environments are boring, because they're not interactive, all you can do is destroy...protruding objects, I miss the Budokai 2 and 3 cutscenes, where the environments actually mean something. The day/night thing is a start, but...it's just a start. How long does it have to take to even catch up to where we were before? ...oh...and btw, does anyone eve care about all these Oozaru's that never even occured in the series? Oozaru Raditz? Tullece?
Ki attacks mostly look like crap, they improved it a lot in Sparking! NEO, since there's actually some level of uniqueness, and physical specials have cutscenes, yet it still needs a lot of work. Most beam specials are totally lame, in the sense that they are the same attack as every other beam special but with a change in size and/or color, and different damage dealt. Once again..Budokai 3 didn't have a problem with this. We're not even improving visuals in a game available on a next-gen console. We have two PS2 exclusive titles, and a PS2/Gamecube fighter beating it in this area by far.
More cutscenes. Because a handful of fanboys seemed to enjoy the idea of controlling absolutely everything concievable, we didn't even have them in the first Sparking!, and it looked like crap. Was anyone wowed by even one ultimate special in that game? This has been vastly improved on in Sparking! NEO, but like the general look of ki attacks, it still needs work. The cutscenes for ultimates leave a lot to be desired, where they are actually even included. There are only a handful of physical specials which everyone shares. They are not character-unique. Things like dragon rush sped up melee combat, while still being interactive and fun, was nice to look at, felt like it kicked things up a few notches, and made non-ki based combat much more interesting by-and-large, and was a neat way to initiate some ultimates and specials. We just have the basic high speed rushes, where someone gets knocked back at the end, which is pretty standard considering it's been in since...I don't know...did we have it in the first Budokai? The space shots of beams shooting off earth, and the planet being rocketed by explosions of ki was a step in the right direction in Sparking! NEO, but still...keep going. We need everything else to look better now.
Aura's in this series are really, really lame. That ties in with graphics, I guess. Budokai 3 had the best aura's, by far. If you can't do it, you may as well just forget aura's.
For something original, if they want to make this series all about this "straight off of tv" shiz, I want to blow up a mountain. I want craters in the ground when a ki blast hits it, and I want visual evidence that it even happened when I knock someone into the ground. Maybe detonate the planet, and fight with a time limit in space (asteroids, molten rock, pieces of the planet, to make it interactive), if the series wants to keep their "bigger, badder, everything else was just training" bragging rights. Because, as it stands, it doesn't feel that much bigger, it's certainly not badder, and I liked training.
PLEASE, PLEASE just go in a corner and eat ONE....BIG....PIECE....OF....STFU!!, SERIOUSLY! what the hell do you think dragonball z is you dis things casue they probably dont cater to your selfish ass wants!!!
your an idiot, waves partically are all the same in both the Show and the game if youve seen one WAVE THEN YOU'VE SEEN THEM ALL! SO WHAT THE HELL IS YOUR POINT????! why do you even waste you time messin with DBZ if you dont even know that much!, and the physical attacks dont need any of your suggested "lot of work" the were great, now there just gonna get improved upon making the experience even better along with the regular melee attack improvalBudokai 3 was a poor excuse of a dragonball z game cause it was far to jaring and wrong, and dont even bring up Super DBZ cause that was just a good acrade fighter for the hell of it for no reason.
DBZ is anything but character unique havent you seen the show!!! characters dont have any paticular type of fighting style other than special traits, trademark ki attacks,weapons and strecth limbs etc., there just all good a fighting and have incredible battle sense and thats it!!!
Budokai 3 Graphic?! you joking right???!!!......please dont bring us back to the "BLOCKY" ASS HELL!
And B3's auras cant hold a candle to Sparking Neo's, B3's auras are cool but they look like 16-bit sprites! Sparking Neo's are smooth and flow with motion, and they dawm sure aint got nothing on Sparking meteors improved auras.
The sparking series starting from Neo is what a DBZ game is supposed to be like IT WAS "THE" OFFICIAL DBZ EXPERIENCE! AND CANT NO ONE! can say different!, of course there are gonna be some fabricated things that arent gonna be in the game but your forget...ITS A GAME!!! its natural for there to be cetain limitations, BE REASONABLE PEOPLE!