Dragonball Z Sparking! Meteor

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Cure-Black
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Post by Cure-Black » Fri Jun 22, 2007 9:36 pm

SS2 Vegeto wrote:They should just cut their character roster in half, go back to a Budokai 3 cell-shaded graphical style, or do a Super DBZ kind of thing, include more buttons for combat than just the a and b buttons paired with wiimote movements (that was a start, atleast the controls are somewhat innovative on the wii).

Give camera angle options, not just staring at their back all the time, move the view a bit further to the side, side agles, first person, whatever it is they usually do, zoom in/out, if we can move so fast from one end of the area to another.

The game needs a freaking massive playing field, because this isn't that "big" in a sense, when you consider you can probably move across it in not much longer than any of the areas in earlier games, environments are boring, because they're not interactive, all you can do is destroy...protruding objects, I miss the Budokai 2 and 3 cutscenes, where the environments actually mean something. The day/night thing is a start, but...it's just a start. How long does it have to take to even catch up to where we were before? ...oh...and btw, does anyone eve care about all these Oozaru's that never even occured in the series? Oozaru Raditz? Tullece?

Ki attacks mostly look like crap, they improved it a lot in Sparking! NEO, since there's actually some level of uniqueness, and physical specials have cutscenes, yet it still needs a lot of work. Most beam specials are totally lame, in the sense that they are the same attack as every other beam special but with a change in size and/or color, and different damage dealt. Once again..Budokai 3 didn't have a problem with this. We're not even improving visuals in a game available on a next-gen console. We have two PS2 exclusive titles, and a PS2/Gamecube fighter beating it in this area by far.

More cutscenes. Because a handful of fanboys seemed to enjoy the idea of controlling absolutely everything concievable, we didn't even have them in the first Sparking!, and it looked like crap. Was anyone wowed by even one ultimate special in that game? This has been vastly improved on in Sparking! NEO, but like the general look of ki attacks, it still needs work. The cutscenes for ultimates leave a lot to be desired, where they are actually even included. There are only a handful of physical specials which everyone shares. They are not character-unique. Things like dragon rush sped up melee combat, while still being interactive and fun, was nice to look at, felt like it kicked things up a few notches, and made non-ki based combat much more interesting by-and-large, and was a neat way to initiate some ultimates and specials. We just have the basic high speed rushes, where someone gets knocked back at the end, which is pretty standard considering it's been in since...I don't know...did we have it in the first Budokai? The space shots of beams shooting off earth, and the planet being rocketed by explosions of ki was a step in the right direction in Sparking! NEO, but still...keep going. We need everything else to look better now.

Aura's in this series are really, really lame. That ties in with graphics, I guess. Budokai 3 had the best aura's, by far. If you can't do it, you may as well just forget aura's.

For something original, if they want to make this series all about this "straight off of tv" shiz, I want to blow up a mountain. I want craters in the ground when a ki blast hits it, and I want visual evidence that it even happened when I knock someone into the ground. Maybe detonate the planet, and fight with a time limit in space (asteroids, molten rock, pieces of the planet, to make it interactive), if the series wants to keep their "bigger, badder, everything else was just training" bragging rights. Because, as it stands, it doesn't feel that much bigger, it's certainly not badder, and I liked training.

PLEASE, PLEASE just go in a corner and eat ONE....BIG....PIECE....OF....STFU!!, SERIOUSLY! what the hell do you think dragonball z is you dis things casue they probably dont cater to your selfish ass wants!!!

your an idiot, waves partically are all the same in both the Show and the game if youve seen one WAVE THEN YOU'VE SEEN THEM ALL! SO WHAT THE HELL IS YOUR POINT????! why do you even waste you time messin with DBZ if you dont even know that much!, and the physical attacks dont need any of your suggested "lot of work" the were great, now there just gonna get improved upon making the experience even better along with the regular melee attack improvalBudokai 3 was a poor excuse of a dragonball z game cause it was far to jaring and wrong, and dont even bring up Super DBZ cause that was just a good acrade fighter for the hell of it for no reason.

DBZ is anything but character unique havent you seen the show!!! characters dont have any paticular type of fighting style other than special traits, trademark ki attacks,weapons and strecth limbs etc., there just all good a fighting and have incredible battle sense and thats it!!!

Budokai 3 Graphic?! you joking right???!!!......please dont bring us back to the "BLOCKY" ASS HELL!

And B3's auras cant hold a candle to Sparking Neo's, B3's auras are cool but they look like 16-bit sprites! Sparking Neo's are smooth and flow with motion, and they dawm sure aint got nothing on Sparking meteors improved auras.

The sparking series starting from Neo is what a DBZ game is supposed to be like IT WAS "THE" OFFICIAL DBZ EXPERIENCE! AND CANT NO ONE! can say different!, of course there are gonna be some fabricated things that arent gonna be in the game but your forget...ITS A GAME!!! its natural for there to be cetain limitations, BE REASONABLE PEOPLE!

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Post by Ex-Dubbie369 » Fri Jun 22, 2007 9:48 pm

I think we'll be reasonable when little pricks like you can stop bashing other people's opinions. As you said, it's a game. We all have our own opinions of what we want to happen to the game. I personally think that the auras in Budokai 3 are completely superior than the ones in Neo. Other than that, it is , IMO, the best looking DBZ game ever. Gameplay wise, I believe that Budokai 3 and Super DBZ was much better than either Sparking! game. I was much more attracted to the complexity and individuality of the characters. The fact that you think that we all should have the opinion of OMFG SPARKLING!? RULZ SUPR DBZ SUX just because you think that makes you an arrogant bastard and a displeasure to everyone here. Please, if you don't have anything constructive to add to the conversation, don't add anything.

On topic, I heard that on Monday, Atari France is gonna have a list of all the new characters for the game on their forums. Of course, I'd take that with a grain of salt, but cool if it's true.
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Post by NeptuneKai » Fri Jun 22, 2007 9:52 pm

Ex-Dubbie369 wrote: On topic, I heard that on Monday, Atari France is gonna have a list of all the new characters for the game on their forums. Of course, I'd take that with a grain of salt, but coll if it's true.
I really doubt this, why would they be revealing all of the new charicters months and months before the game is released? They were really tight lipped with the character lists when they released Sparking and Sparking Neo. It would be really awesome if they did but I think it’s more or less wishful thinking. Although you probably will be seeing a character list on Monday I wouldn't assume it was from Atari. Probably a fanboy trying to play a prank (which happens a lot around this time).
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Post by The S » Fri Jun 22, 2007 10:01 pm

These days, fighting game character lists are revealed long before the game is released. For example, I knew the entire rosters (including secret characters) of Budokai 3, both previously released Budokai Tenkaichi games, Mortal Kombat Deception, Mortal Kombat Armageddon, and King of Fighters Maximum Impact 2 (KoF 2006) months before the games hit shelves in their native lands. And this isn't just things getting "leaked" either (although that was the case with Deception and Liu Kang being playable); official sites often gradually unveil characters as well.
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Post by Ex-Dubbie369 » Fri Jun 22, 2007 10:10 pm

If nothing else, by Comic-Con, I will know the roster. They had a Sparking Neo demo there where you could pick from any of the characters to fight as and against. They had all the characters available and I'm sure that when I go, I'll play it and know all of them if they're not revealed sooner.

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Post by NeptuneKai » Fri Jun 22, 2007 10:11 pm

While this is true I am somewhat certain Sparking's full roster was leaked during a demo while the man was cycling through the characters not meaning to show all of them. Sparking Neo's was leaked by a person taking screenshots in E3 which apparently he wasn't supposed to. Now that’s how I recall those two games character lists getting out but you could have been getting your info on another part of this big ol’ interweb so I’m not saying that my story is automatically correct but those two times were flukes as far as I remember. Atari didn’t flat out try to give the character list away.

As for the other games you mentioned I wouldn't know about so I'd just have to take your word for it. But it may be just me but from the past years Atari has been trying there best to slowly reveal information on the official website as the days go by. They even went out of there way to take off all of the screenshots that were taken at E3 on Sparking Neo from the person who put them on the web. So if they were that concerned last time I find it hard to believe they won’t be with there so called “Final installment” on the series.

Edit: I'm not 100% sure it was E3 it could have been another convention like comic-con.
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Post by Xyex » Fri Jun 22, 2007 10:46 pm

Cure-Black wrote:Budokai 3 was a poor excuse of a dragonball z game cause it was far to jaring and wrong
Budokai 3 was, and still is, the best DBZ game so far.
and dont even bring up Super DBZ cause that was just a good acrade fighter for the hell of it for no reason.
No reason? The fans were demanding a game like that. I still haven't played it myself, but it's definately on my list of games to get.
DBZ is anything but character unique havent you seen the show!!! characters dont have any paticular type of fighting style other than special traits, trademark ki attacks,weapons and strecth limbs etc., there just all good a fighting and have incredible battle sense and thats it!!!
Actually, the do have individual fighting styles. Granted, this is far more evident in the tournaments of DB than the street brwals of Z, but it's still there.
Budokai 3 Graphic?! you joking right???!!!......please dont bring us back to the "BLOCKY" ASS HELL!
BT and BT2 are 10x blockier than B3. I don't know what game you're playing. B3 is still the best looking DBZ game out there. Better cel shading and better model designs. (Seriously, what the hell is up with Goten's head in the BT games?)
And B3's auras cant hold a candle to Sparking Neo's, B3's auras are cool but they look like 16-bit sprites! Sparking Neo's are smooth and flow with motion, and they dawm sure aint got nothing on Sparking meteors improved auras.
Wrong again. BT1/2's auras are extremly crappy. B3 wins here once again.
The sparking series starting from Neo is what a DBZ game is supposed to be like IT WAS "THE" OFFICIAL DBZ EXPERIENCE! AND CANT NO ONE! can say different!,
I can say different. BT2 was fun, sure. A lot better than the first game, but still not on par with B3. Maybe a little better than B2, but no, not as good as B3. BT3 has a chance to be the best but only if it improves on BT2 as much as BT2 improved on BT1.

On a side note, you really need to watch your grammar. You don't need more than one exclamation or question mark, you have comas where they're not needed, missing apostraphes, and just really bad structure in general. Very annoying. Oh, and capitilizing one word for emphasis is one thing, but you don't need to shout entire sentences.
I really doubt this, why would they be revealing all of the new charicters months and months before the game is released?
From what I heard it's not the characters they want to tantalize us with this time, it's the new story. Of course, this is from the same rummor as the French Atari site listing the characters on Monday, so.... yeah. But they've given us 5 already so I really wouldn't be suprised if they gave us all of them and then started releasing small bits and peices of the new story and new modes to draw people in. At this point in the series' life new characters aren't really the great draw they once were. It's new play modes and originality that'll draw in the buyers now.
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Post by _Jrinu_ » Fri Jun 22, 2007 11:27 pm

Is it me, or do the Spopovitch gameplay pictures look really lame?

The background looks nice, but the character looks pretty crappy to me.
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Post by SuperSaiyan3Goku » Fri Jun 22, 2007 11:41 pm

Actually, the background looks pretty good. :D I am loving this game already! :lol:

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Post by NeptuneKai » Fri Jun 22, 2007 11:44 pm

Alright so I went to the Atari forums and viewed the topic claiming that all of the characters will be announced on the 25th. Now it seems like they do have some proof such as pictures coming out backing up the announcement. So for now I'm going to have to go with this being legit. We can only hope it is for the topic I read said that the developers will be focusing more on story mode and the game play not on the characters which sounds very promising.

With that I found some pictures originally posted by "Dark Shuyin" on the Atari forums of the character models in the game.

http://thewiiremedia.revolutionreport.n ... 8/5278.jpg
http://thewiiremedia.revolutionreport.n ... 8/5277.jpg
http://thewiiremedia.revolutionreport.n ... 8/5276.jpg
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http://thewiiremedia.revolutionreport.n ... 8/5270.jpg
http://thewiiremedia.revolutionreport.n ... 8/5269.jpg
http://thewiiremedia.revolutionreport.n ... 8/5268.jpg
http://thewiiremedia.revolutionreport.n ... 8/5267.jpg
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Post by denitonis » Fri Jun 22, 2007 11:59 pm

NeptuneKai wrote:With that I found some pictures originally posted by "Dark Shuyin" on the Atari forums of the character models in the game.
That is awesome I hope they release or post them all for me to save on my computer.
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Post by SuperSaiyan3Goku » Sat Jun 23, 2007 12:00 am

http://www.ataricommunity.com/forums/sh ... p?t=592158

Here is some info from the Atari forums. Hope it's ALL good. Some people are gonna be surprised, as well as shocked, I'm sure... :wink:

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Post by SS2 Vegeto » Sat Jun 23, 2007 12:05 am

Anyone who actually wants more characters in a Sparking! game should just never say another word about any video game again...

People who think Tenkaichi's gameplay trumps Budokai 3's have absolutely no understanding of depth in gameplay.

Lol...the graphics. Tenkaichi and Tenkaichi 2 were blocky as hell, the aura's were fugly, and apparantly, gaming fans are as shallow as ever with variety when it comes to things like attacks actually looking unique, as long as they get tons of crap shoved into one game.

Yeah, that post just about proved a lack of understanding of both Dragonball and what makes a good video game. If anyone has similar thoughts, please, don't get up. The general thought process is simplistic enough to narrow down the options of what would be said.

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Post by NeptuneKai » Sat Jun 23, 2007 12:08 am

Translated French Article wrote:Cinematics are appaering very similar to those of Budokai 1.
We heard that before; let me see a few with my own eyes. I would almost prefer it if they just had character portraits with text like Budokai 3.
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Post by SuperSaiyan3Goku » Sat Jun 23, 2007 2:03 am

I hope GT Goku is on the list of characters in BT3... :cry:
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Post by fps_anth » Sat Jun 23, 2007 2:21 am

Cool that they're revealing all those characters so soon. However, I'm still not that excited for this game...

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Post by The S » Sat Jun 23, 2007 3:59 am

SuperSaiyan3Goku wrote:I hope GT Goku is on the list of characters in BT2... :cry:
You mean Budokai Tenkaichi THREE, right? Two's been out for almost a year.
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Post by Magica » Sat Jun 23, 2007 5:39 am

SuperSaiyan3Goku wrote:http://www.ataricommunity.com/forums/sh ... p?t=592158

Here is some info from the Atari forums. Hope it's ALL good. Some people are gonna be surprised, as well as shocked, I'm sure... :wink:
I've only skimmed, since I'm one who tends to pull a "tl;dr" on long posts. I was disappointed that only Seripa and not Toma or the others will be added in. I don't mind the Oozaru form, but I was hoping every member of Bardock's team would be added, you know? Only time will tell if any more information comes out, since that topic does say a lite will be released on the 25th. Bugs me that she's going to be called Fasha again. Ugh.

(Cure-Black's post is full of nublet lulz. Jesus Christ).

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Post by Thanos6 » Sat Jun 23, 2007 6:19 am

*does a spit-take*

Did I really read right some of what I read in that post? Hatchyack?!

One DB character...can't decide who I want, General Blue or maybe Desert Bandit Yamcha...

Please, Karin-sama and Kami-sama and Kaio-sama and Dai Kaio-sama and Kaioshin-sama and Daio Kaioshin-sama....give us Dr. Wheelo. Please please please please.
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Post by Xyex » Sat Jun 23, 2007 6:39 am

Hatchyack?!
He's not in. The person asked didn't even know who he was.
One DB character...can't decide who I want, General Blue or maybe Desert Bandit Yamcha...
Chi-Chi! Chi-Chi! Chi-Chi! I want Chi-Chi!

......

:lol:
Please, Karin-sama and Kami-sama and Kaio-sama and Dai Kaio-sama and Kaioshin-sama and Daio Kaioshin-sama....give us Dr. Wheelo. Please please please please.
I could be wrong, but I don't think there's going to be any knew movie characters.... I was hoping for Android 15 myself....
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