Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
Cursemark505
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Cursemark505 » Thu Feb 09, 2017 9:29 am

Jinzoningen MULE wrote:
Cursemark505 wrote:But this is a completely subjective issue.
You make not personally like what has been done, but that doesn't make it inherently bad.
Crushed blacks are an objectively bad thing for picture quality, there's literally no room for debate there.
Objectivity does not exist in this situation.
It's pure arrogance to claim that objectivity exists in art.
Whether people think the filter is too much in certain places, and whether people like or dislike the filter period is all opinion based.
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Ajay
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Thu Feb 09, 2017 9:37 am

Cursemark505 wrote:
Jinzoningen MULE wrote:
Cursemark505 wrote:But this is a completely subjective issue.
You make not personally like what has been done, but that doesn't make it inherently bad.
Crushed blacks are an objectively bad thing for picture quality, there's literally no room for debate there.
Objectivity does not exist in this situation.
It's pure arrogance to claim that objectivity exists in art.
Whether people think the filter is too much in certain places, and whether people like or dislike the filter period is all opinion based.
While true, that's not what Jinzoningen MULE is getting at. The dark detail that was there has now been crushed away to a degree thanks to the filter - losing detail in areas that would be fine otherwise is not a good thing by any stretch of the imagination (even the whites are blown out). That is basic stuff when it comes to any sort of video correction. There's no wiggle room to that.

Whether someone enjoys that look or not is of course subjective, as you say, but there's no getting around the damage done to the image.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by dbs fanboy » Thu Feb 09, 2017 11:11 am

I honestly don't have a lot of problem with the filter except for some scenes in Beerus's planet. But all this talk about the effects on the black details just made me wonder is it there a way to fix this, i kinda want to see the black detail from the opening.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by iAnimationLover_ » Thu Feb 09, 2017 11:53 am

dbs fanboy wrote:I honestly don't have a lot of problem with the filter except for some scenes in Beerus's planet. But all this talk about the effects on the black details just made me wonder is it there a way to fix this, i kinda want to see the black detail from the opening.

I believe so, it just needs some time. to adjust. And "time" is not very accessible on a show like super (Correct me if I'm wrong though :lol:)

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by DragonBallFan8001 » Thu Feb 09, 2017 12:06 pm

dbs fanboy wrote:I honestly don't have a lot of problem with the filter except for some scenes in Beerus's planet. But all this talk about the effects on the black details just made me wonder is it there a way to fix this, i kinda want to see the black detail from the opening.
You can make it look quite a bit better by changing the contrast, colour, brightness, gamma, sharpness, etc. of your TV/monitor, although it won't fix the problem completely. Some of the crushed colours can be retrieved this way, although not all of it. Of course, having to change screen settings just for Super is annoying and shouldn't be necessary. Luckily, once the DVD/Blu-Ray comes out, you can also simply change the image settings in your media player.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by FortuneSSJ » Thu Feb 09, 2017 12:40 pm

Psykomatik wrote:Good: Two Wanpack episodes in a row, with two big talents (Tate and Manabe)
Bad: WHERE THE FUCK IS KARASAWA?! He did'nt provide animation neither in episode 72, nor in the opening, and is not supervising the first fight of the arc, while Manabe, who had 6 weeks, is gonna do one. Is he gone from the series?... :cry:
As my favourite supervisor I've been wondering where he is after not seeing him credited in the new Opening. I don't think he will leave us, but if we don't see him credited next month I will start panicking.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Thu Feb 09, 2017 12:42 pm

Karasawa's absence is worrying, I hope he's just being given lots of time for his next episode (Opening episode of the tournament proper?) and he hasn't just left, I've got a bad feeling he went to Precure. I'm hoping 80 is the reason Manabe provided no animation for 75 and I'm sure 81 is why Shimanuki's touch on 76 was so light. Ono and Kinoshita showing up back to back is interesting, I wonder if we are getting two Wanpack episodes in a row or if Ono is doing an episode separate from Wanpack.
emperior wrote:So with episode 79 we will have a more clear idea on the schedule's state?
Maybe, maybe not, it all depends on how the planning has gone, we might not know till the tournament proper.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Lord Beerus » Thu Feb 09, 2017 5:13 pm

The lack of Karasawa did make me feel a little concerned at first, but the fact we're getting two Wanpack episodes in a row makes me believe (and also hope) that means he's being given more time to do his thing and hasn't jumped shipped to another show. The fact that Tate is handling the Majin Boo vs. Basil fight has me extremely intrigued, given Majin Boo's anatomy and Tate's animation style. So I'm really looking forward to some fluidity in the fight and hopefully not the rush job we got with EP 72.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by ArchedThunder » Thu Feb 09, 2017 5:33 pm

Lord Beerus wrote:The lack of Karasawa did make me feel a little concerned at first, but the fact we're getting two Wanpack episodes in a row makes me believe (and also hope) that means he's being given more time to do his thing and hasn't jumped shipped to another show. The fact that Tate handling the Majin Boo vs. Basil fight has me extremely intrigued, given Majin Boo's anatomy and Tate's animation style. So I'm really looking forward to so fluidity in the fight and hopefully not the rush job we got with EP 72.
He could totally be on 82 if the exhibition matches are still going, or he could even be on 81 and Newtype just didn't list him like how they only listed 1 supervisor for 73 and 76. If 81 comes and goes and he's not on that and he's not listed in the next Newtype, then it's time to start freaking out. I'd be lying if I said I wasn't worried though.
Also as far as I know we don't know for sure if Ono is actually with Wanpack or if Toei has just been assigning him to Wanpack episodes to help keep them straight.

Buu should be a good fit for Tate, even though he's only got 8 (maybe a little less because of his opening work) weeks for the episode. Basil has a fairly simple design as well, so that should help too. We might finally get another Tate episode that tons of people don't bitch about!

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Lord Beerus » Thu Feb 09, 2017 5:59 pm

ArchedThunder wrote:
Lord Beerus wrote:The lack of Karasawa did make me feel a little concerned at first, but the fact we're getting two Wanpack episodes in a row makes me believe (and also hope) that means he's being given more time to do his thing and hasn't jumped shipped to another show. The fact that Tate handling the Majin Boo vs. Basil fight has me extremely intrigued, given Majin Boo's anatomy and Tate's animation style. So I'm really looking forward to so fluidity in the fight and hopefully not the rush job we got with EP 72.
He could totally be on 82 if the exhibition matches are still going, or he could even be on 81 and Newtype just didn't list him like how they only listed 1 supervisor for 73 and 76. If 81 comes and goes and he's not on that and he's not listed in the next Newtype, then it's time to start freaking out.
Also as far as I know we don't know for sure if Ono is actually with Wanpack or if Toei has just been assigning him to Wanpack episodes to help keep them straight.
Yeah, I'd say wait until the next Newtype comes out if Karasawa isn't listed there, then's he's pretty much jumped ship, and then we can panic. But for all we know, he may also be saved for a big episode that doesn't even contain a fight. You ever know. They could pull a stunt like that.

There's one thing I've also just noticed... the lack of Yashima. Seriously, where the hell is he? The last we saw of him was EP 70. I think he may have left the show. And I hope to God that isn't the case because his solo efforts have been invaluable for Super.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Thu Feb 09, 2017 6:00 pm

Lord Beerus wrote:There's one thing I've also just noticed... the lack of Yashima. Seriously, where the hell is he? The last we saw of him was EP 70. I think he may have left the show. And I hope to God that isn't the case because his solo efforts have been invaluable for Super.
Eh? He just did this week's episode!
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Lord Beerus » Thu Feb 09, 2017 6:03 pm

Ajay wrote:
Lord Beerus wrote:There's one thing I've also just noticed... the lack of Yashima. Seriously, where the hell is he? The last we saw of him was EP 70. I think he may have left the show. And I hope to God that isn't the case because his solo efforts have been invaluable for Super.
Eh? He just did this week's episode!
Yeah, I just scrolled the pages, and I can't believe I forgot about that.

Just... ignore my nonsense. :oops:

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Neo-Makaiōshin » Thu Feb 09, 2017 6:27 pm

Dragon Ball was always a kid series and fans should stop being in denial.

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Re: Super Animation Catalogue 2.0 - Episode 76

Post by kinisking » Thu Feb 09, 2017 6:34 pm

To this day, I still don't know what you guys mean by stiff designs.What exactly about his designs make them stiff ?
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Neo-Makaiōshin » Thu Feb 09, 2017 6:42 pm

I was suprised (well I don´t follow the behind the scene stuff that much anyways) to see that the designs from the 2008 OVA where from Yamamuro, my mind was:
Image
compared to his current art.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Thu Feb 09, 2017 6:49 pm

kinisking wrote:To this day, I still don't know what you guys mean by stiff designs.What exactly about his designs make them stiff ?
[spoiler]Image[/spoiler]

The design on the left has very soft, loose lines mixed in with the angles. The muscles are suggested at, but not overly defined, so as to allow room for different types of animation. The clothing hangs naturally off the body, too. Goku's hair lively and his face is really expressive, even in a resting position.

The new design on the right is incredibly rigid. The muscles are extra defined, the clothing is unnaturally stiff and angular, and the general posture is just very... lifeless. It's all so mechanical, rather than looking alive.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by kinisking » Thu Feb 09, 2017 6:58 pm

Ajay wrote:
kinisking wrote:To this day, I still don't know what you guys mean by stiff designs.What exactly about his designs make them stiff ?
[spoiler]Image[/spoiler]

The design on the left has very soft, loose lines mixed in with the angles. The muscles are suggested at, but not overly defined, so as to allow room for different types of animation. The clothing hangs naturally off the body, too. Goku's hair lively and his face is really expressive, even in a resting position.

The new design on the right is incredibly rigid. The muscles are extra defined, the clothing is unnaturally stiff and angular, and the general posture is just very... lifeless. It's all so mechanical, rather than looking alive.
I think I see what you mean,but can you point out or circle the exact parts that you mean by that.

I can see why the difference in muscle definition would matter.

I can't really see your point with the clothing but I'll take your word for it

For the face,aren't they two different emotions though ? One is serious, and one looks happy.

For the general posture, do you think it's lifeless because of the arm ? I can see why you'd think the arm is because it kind of seems unnecessarily straight while the other one has a curve.

How much does this affect key animators though ? I would imagine they'd all draw clothes slightly differently and their postures would also be different. The muscle definition might be a problem.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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Re: Super Animation Catalogue 2.0 - Episode 76

Post by Ajay » Thu Feb 09, 2017 7:17 pm

Episode 77

[spoiler]Image[/spoiler]

Right, with that Yamamuro video out of the way, here's the entry for this week's episode.

I'm gonna do some general clean-up later and reorganise the notable cuts into one section rather than under individual supervisors since that's a bit cumbersome.

-
kinisking wrote: I can see why the difference in muscle definition would matter.
I can't really see your point with the clothing but I'll take your word for it
For the face,aren't they two different emotions though ? One is serious, and one looks happy.
For the general posture, do you think it's lifeless because of the arm ? I can see why you'd think the arm is because it kind of seems unnecessarily straight while the other one has a curve.
How much does this affect key animators though ? I would imagine they'd all draw clothes slightly differently and their postures would also be different. The muscle definition might be a problem.
- Picture it like this - you can animate a blob with a few lines on it in many different ways because there's nothing restricting its movement in terms of construction; you have total freedom. When that blob starts to be split into angles and segments, its form instantly becomes more rigid, and different rules apply to it. If you try to animate outside of those limitations, you're either forced to go off-model (see Tate's muscles), or you end up with something that looks incredibly wrong for its form. A good character design caters to all different types of animation.

- Yup, they are two different emotions, but I guess what I'm trying to get at is the way in which they're executed. There are separate sheets for emotions, so this isn't really the biggest deal ever, but that casual Goku looks far more well-expressed than 'stern' Goku that really just looks blank relative to the intended expression.

- It's the general posture rather than the arm. People always tell you to stand up straight and not slouch, and that's because you look far better doing that. Goku on the left is weighted heavily at the top and has this nice natural weight distribution as you head down his body. Comparatively, the newer design is rigid as a rock - fine for certain illustrations, I'm sure, but not for a character design.

- This affects everything, really. These are referenced by animators at every point. They're the basis for the show - from expressions to stances to everything. The best animators will fix a lot of these issues, but when your core is weak, it takes a lot to bounce back from. For example, here's a part of Vegeta's character sheet, and here's a shot in episode 4.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by kinisking » Thu Feb 09, 2017 7:38 pm

Thanks Ajay, I'm far more understanding of what you mean now.
Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!
I made a bet with Alee9977 that Vegeta won't be beaten quickly by an opponent. If I lose, I switch my avatar to Vegeta getting beat by hit. If I win, he switches it to Vegeta holding Black by his hair. This will last a month.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by SaiyanGod117 » Thu Feb 09, 2017 7:40 pm

Yea, it really would be best if gets replaced or just switches to his old characters designs.

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