Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by JazzMazz » Sun Feb 12, 2017 12:45 am

#78

Really decent Kitano episode, was quite polished and there was a fair bit of character acting in it.

The action itself while being nothing particularly special was okay conisidering.

Overall, there was nothing particularly offensive and its a much better start to a tournament than Universe 6's infamous #33.

Next episode looks like its going to be a lot of fun, I hope Tate actually delivers something great in the Buu fight.

Edit: Earlier someone said who currently working on Super would be a good choice for character designer. My personal answer to that would be Tate, I feel like his designs would be a lot more reminiscent of Z's while still maintaining his own appeal.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Noah » Sun Feb 12, 2017 12:53 am

The art on the first half was rough, Goku and Beerus looking weird as usual, but then by the second half it turned to stay decent.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by dhaval_dongre » Sun Feb 12, 2017 1:27 am

Decent episode. I really don't like Kitano's style though. The 2 small fight scenes weren't anything special, but they were still decent. Must have been Higashide.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by JazzMazz » Sun Feb 12, 2017 2:39 am

Though I think I am familiar with Jin Inaba's work on #38, which was probably where it was most polished, I don't think I am very good at spotting his work outside of #38. I think I could probably identify a keyframe by him if I saw it(such as that Veggeto keyframe several pages back), but I'm not completely comfortable with identifying his rougher works.

Could anyone identify some of his work outside of #38 as to give me some idea on what his rougher style looks like?

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Shreyas_Singh » Sun Feb 12, 2017 4:19 am

NEP looks polished. If Tate does any key animation, do you think he will surpass his #26 work next week? It's been a while since we've seen polished Tate so I'm guessing that the filler trick worked?
Feel free to correct me if I say something wrong.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Jinzoningen MULE » Sun Feb 12, 2017 4:36 am

Shreyas_Singh wrote:...so I'm guessing that the filler trick worked?
It's still too soon to tell. We've only had conservative episodes so far, and the NEP always uses the better looking footage from an episode.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Gashif Aldi » Sun Feb 12, 2017 7:05 am

Recently, I thought that the Zen Exhibition Match will only be exclusive to the anime. Like, Geekdom101 said.
So Toyotarou has more time to draw the manga.

Let's hope the anime uses some panel from the manga.
Because, sometimes the manga looks really dope!

And, I noticed there's some new music in episode 78?
Or is it a reused version?

So, what do you guys think?
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Mazingerdestro » Sun Feb 12, 2017 7:42 am

Great episode in terms of storyboard.
Wonderful beginning for the Basil battle.
Some reaction shots were crazy good.

Kitano's key animation was awful as always.

Next episode preview had many unpleasant Tateisms.
Let's hope someone can correct his art because the jaws keep getting rounder and the body part sizes more inconsistent.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by JazzMazz » Sun Feb 12, 2017 7:55 am

Mazingerdestro wrote:Great episode in terms of storyboard.
Wonderful beginning for the Basil battle.
Some reaction shots were crazy good.

Kitano's key animation was awful as always.

Next episode preview had many unpleasant Tateisms.
Let's hope someone can correct his art because the jaws keep getting rounder and the body part sizes more inconsistent.
I didn't spot anything particularly bad or even slightly unpleasant in the preview, I can kinda understand the preview for #72, but nothing weird shows up here.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Gashif Aldi » Sun Feb 12, 2017 7:58 am

Gashif Aldi wrote:Recently, I thought that the Zen Exhibition Match will only be exclusive to the anime. Like, Geekdom101 said.
So Toyotarou has more time to draw the manga.

Let's hope the anime uses some panel from the manga.
Because, sometimes the manga looks really dope!

And, I noticed there's some new music in episode 78?
Or is it a reused version?

So, what do you guys think?
I take what I said. That scene/cut of Daishinkan is so similiar to the one in the first trailer of Universal Survival arc manga.

Are they re-doing the manga panels?

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by iAnimationLover_ » Sun Feb 12, 2017 7:59 am

Mazingerdestro wrote:.

Next episode preview had many unpleasant Tateisms.
Let's hope someone can correct his art because the jaws keep getting rounder and the body part sizes more inconsistent.
What? From what I've seen the preview was pretty nice.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Gashif Aldi » Sun Feb 12, 2017 8:58 am

iAnimationLover_ wrote:
Mazingerdestro wrote:.

Next episode preview had many unpleasant Tateisms.
Let's hope someone can correct his art because the jaws keep getting rounder and the body part sizes more inconsistent.
What? From what I've seen the preview was pretty nice.
There's nothing wrong in the NEP. Even, it's better than most of the NEP that contains Tate.
But, this one gave me some vibes from his First Form Frieza's shot in the RoF arc. I guess his work is gonna be solid, and the bad ones are gonna be corrected by Takeo Ide.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Psykomatik » Sun Feb 12, 2017 9:06 am

Episode 78 was great! As always, Kitano keeps disapoint me, but he seems pretty fast. Why can't he just do key animation for someone who can then correct all his ugly shot? That would be nice, i believe...

(For anyone interrested, here are all the Super Key Animators: https://mega.nz/#!fkt3mbZQ!3BFp6Xew_s3S ... LTfOGYbDYY I did it just in case Animator's Corners went down, and it is up to date as episode 78. :D )

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by SaiyanGod117 » Sun Feb 12, 2017 11:23 am

Did Higashide work on the closing fight with Buu? I hope he didn't.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Ajay » Sun Feb 12, 2017 11:53 am

SaiyanGod117 wrote:Did Higashide work on the closing fight with Buu? I hope he didn't.
That and the scuffle between Goten and Trunks were him, yeah. Conservative stuff, so I wouldn't worry.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Alee9977 » Sun Feb 12, 2017 12:05 pm

I used to think Yashima was the worst supervisor we had, but thanks to the 2nd key animators and that he can animate a full episode on his own made me think he is in the top 5 for me, and for Kitano... Well he is the worst, all his episodes are ugly (except 1) and his style is something I can't stand, but this one was far better than his last episode thankfully, the worst shots were in the talk between Goku and Vegeta.

Ishikawa did something in this ep? I don't recognize his style at all so I can't tell :lol:

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Amir » Sun Feb 12, 2017 12:46 pm

Kitano is a bad animator.

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by FortuneSSJ » Sun Feb 12, 2017 1:47 pm

-Epiode 78-

Goten vs Trunks was fun and they looked taller.

Everything that happened since they arrived at Zeno's place was so beautiful thanks to the new filter and lineart.
The Earth scenes were okay but sometimes the lineart was too much.
The Kaioshin's World scenes are too bright.

It's still needs some work, but overall it does much more good than bad.

The little of Buu vs Basil was good and next episode looks interesting.
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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Mazingerdestro » Sun Feb 12, 2017 2:06 pm

JazzMazz wrote:
Mazingerdestro wrote:Great episode in terms of storyboard.
Wonderful beginning for the Basil battle.
Some reaction shots were crazy good.

Kitano's key animation was awful as always.

Next episode preview had many unpleasant Tateisms.
Let's hope someone can correct his art because the jaws keep getting rounder and the body part sizes more inconsistent.
I didn't spot anything particularly bad or even slightly unpleasant in the preview, I can kinda understand the preview for #72, but nothing weird shows up here.
I do not enjoy how his art lacks detail when it comes to the faces of the characters. All his characters feel flat (literally). Like their eyes, mouths, eyebrows etc have no carves or shadows to create depth. Also the fact that he draws too round jaws makes everyone look like their faces are made from marshmallow. In general, unecessary roundness that makes the characters unrealistic. That wouldn't be bad in comedic over the top moments but in serious battle scenes, it makes, as I stated, the characters look unrealistic.


(Also in case the grand priest scene is referencing the manga, you can clearly see the differences in art. the manga panel makes the grand priest look menacing and the anime makes him do a angry comedic face. If his point is to make the viewer feel Grand priest's anger and frustration from Buu constantly sleeping during the fight, then it is unsuccessful. If it's a funny moment, I take everything back)

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Re: Super Animation Catalogue 2.0 - Episode 77

Post by Asura » Sun Feb 12, 2017 2:35 pm

I'm guessing this Kitano guy that everyone is shitting on is the one responsible for these horrific scenes in the beginning of the episode? If not, who do I lodge my complaints at? This stuff looks terrible.

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Everyone looks alright except Goku, who looks constipated with giant legs. Also, the Grand Priest looks like his right eye is trying to escape his face


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Beerus, Supreme Kai, and Kibito all look good. (Especially Supreme Kai. Glad they got rid of his gigantic head) Goku and Whis look terrible though. Although I think Whis could be fixed easily if they'd fix his eyes to actually be looking where everyone else is. Instead he just looks bored and uncaring.


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Goku's arms look like they have tumors attached to them, but otherwise nothing too horrible. Whis literally looks like he's copy-pasted in or something though. I don't know, I think it's because he's not even facing the right direction. What the hell is he looking at? Maybe he's just staring off into the distance because he's sad about how fucked up his face looks.

None of these shots are really that big a deal on their own, and if they were all only a few seconds long, it'd be fine. In fact, you may even consider my complaints relatively minor. The problem though, is that there was like a grand total of 5 or 6 shots during the first five minutes of the episode, so it just kept replaying some of those shots over and over again, and sometimes holding on them so you could truly appreciate all the little imperfections. If you're going to replay the same shots over and over again, or hold on them for awhile whilst exposition is occurring, at least attempt to make them good, enjoyable shots. Not ones with imperfections in them that we can easily notice because you keep showing the shot again and again.

The art got much better in the second half of the episode though.

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