Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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Amir
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Amir » Sat Apr 15, 2017 10:01 pm

This episode looked really good. Awesome backgrounds and on model art the entire time.
The episode looked beautiful thanks to the art and angles.

As for Tate's cut, it was meh. 90% of it was spazzy repeated frames with rough art (the close ups were good so it saved the animation) and no interesting choreography.
The fighting was fast paced though. It was overall pretty decent. His style is completely different than the other animators working on this show, which I'm not sure is a good thing.
There wasn't anything special about his cuts. He may have a unique style but he is not that incredibly talented as some hype him up to be. Other than that fight in episode 47 there wasn't anything amazing from him IMO.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sat Apr 15, 2017 10:05 pm

Bullshit. I can understand not liking Tate style, but saying he is not a good animator is pure BS. His cut was the best thing about this episode, and most of Super(animation).

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Gashif Aldi » Sat Apr 15, 2017 10:09 pm

Amir wrote:This episode looked really good. Awesome backgrounds and on model art the entire time.
The episode looked beautiful thanks to the art and angles.

As for Tate's cut, it was meh. 90% of it was spazzy repeated frames with rough art (the close ups were good so it saved the animation) and no interesting choreography.
The fighting was fast paced though. It was overall pretty decent. His style is completely different than the other animators working on this show, which I'm not sure is a good thing.
There wasn't anything special about his cuts. He may have a unique style but he is not that incredibly talented as some hype him up to be. Other than that fight in episode 47 there wasn't anything amazing from him IMO.
Lol, treat him like Shida. And you'll have an epic animated fights. Really though. They gave Shida 7 weeks to make a 1 minute scene. Just give him more time, look at his work on Yorazuka Quartet. It's beating Ken Otsuka's and even Shida's work.

And treat Shida like Tate. Give him 7 weeks to Supervise a whole episode.
Aside from that, his cuts are good, his style is always rushed. We have never seen him in full potential.

Respect him that he's still in the series. Other animators like Ken Otsuka, Naotoshi Shida, Yuki Hayashi, Yuya Takahashi, and Ryo Onishi did not want to work in here because if they did, they'll show their flaws and get criticized. While Tate is just pushing his limits, giving his best.

Like probably all of them want to work on the series if you give them 5 weeks to make 20 seconds of action.
Last edited by Gashif Aldi on Sat Apr 15, 2017 10:18 pm, edited 2 times in total.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by SaiyanGod117 » Sat Apr 15, 2017 10:11 pm

Amir wrote:This episode looked really good. Awesome backgrounds and on model art the entire time.
The episode looked beautiful thanks to the art and angles.

As for Tate's cut, it was meh. 90% of it was spazzy repeated frames with rough art (the close ups were good so it saved the animation) and no interesting choreography.
The fighting was fast paced though. It was overall pretty decent. His style is completely different than the other animators working on this show, which I'm not sure is a good thing.
There wasn't anything special about his cuts. He may have a unique style but he is not that incredibly talented as some hype him up to be. Other than that fight in episode 47 there wasn't anything amazing from him IMO.
I agree, his cuts weren't that good, they were good, just not blown away good

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Amir » Sat Apr 15, 2017 10:15 pm

Gashif Aldi wrote:
Amir wrote:This episode looked really good. Awesome backgrounds and on model art the entire time.
The episode looked beautiful thanks to the art and angles.

As for Tate's cut, it was meh. 90% of it was spazzy repeated frames with rough art (the close ups were good so it saved the animation) and no interesting choreography.
The fighting was fast paced though. It was overall pretty decent. His style is completely different than the other animators working on this show, which I'm not sure is a good thing.
There wasn't anything special about his cuts. He may have a unique style but he is not that incredibly talented as some hype him up to be. Other than that fight in episode 47 there wasn't anything amazing from him IMO.
Lol, treat him like Shida. And you'll have an epic animated fights. Really though. They gave Shida 7 weeks to make a 1 minute scene. Just give him more time, look at his work on Yorazuka Quartet. It's beating Ken Otsuka's.

And treat Shida like Tate. Give him 7 weeks to Supervise a whole episode.
Sounds awesome. But he is a supervisor on this show and he doesn't have as much time as Shida so his work now as it stands is decent at best. (Except for episode 47).
I liked his cut in this episode, but it wasn't that great. I really want to know why his cuts in this episode are considered great animation by some of you, really curious.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Jinzoningen MULE » Sat Apr 15, 2017 10:20 pm

Just watched the episode, and Tate... welp, he sure was there. However, I question why some of you are so excited about his work here, it's far below his usual standard. Very little interesting movement, nothing special in regards to character art either... and Lord... Repeated frames galore!

I like Tate, I really do, but if he has to go about it conservatively, he needs to play to his strengths in that area. This episode's Tate felt like an imitator trying to be regular Tate without making things move, defeating the entire purpose of the Tate-isms.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Gashif Aldi » Sat Apr 15, 2017 10:22 pm

Amir wrote:
Gashif Aldi wrote:
Amir wrote:This episode looked really good. Awesome backgrounds and on model art the entire time.
The episode looked beautiful thanks to the art and angles.

As for Tate's cut, it was meh. 90% of it was spazzy repeated frames with rough art (the close ups were good so it saved the animation) and no interesting choreography.
The fighting was fast paced though. It was overall pretty decent. His style is completely different than the other animators working on this show, which I'm not sure is a good thing.
There wasn't anything special about his cuts. He may have a unique style but he is not that incredibly talented as some hype him up to be. Other than that fight in episode 47 there wasn't anything amazing from him IMO.
Lol, treat him like Shida. And you'll have an epic animated fights. Really though. They gave Shida 7 weeks to make a 1 minute scene. Just give him more time, look at his work on Yorazuka Quartet. It's beating Ken Otsuka's.

And treat Shida like Tate. Give him 7 weeks to Supervise a whole episode.
Sounds awesome. But he is a supervisor on this show and he doesn't have as much time as Shida so his work now as it stands is decent at best. (Except for episode 47).
I liked his cut in this episode, but it wasn't that great. I really want to know why his cuts in this episode are considered great animation by some of you, really curious.
Because it's intense. I personally do not like Tate that much honestly. But, seeing him now and compare it when it was the RoF arc, Champa's arc, Future Trunks arc, his work is way better here!

Just my imagination on how good he is when we reach the Battle Royal assuming it's going to start early June.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sat Apr 15, 2017 10:26 pm

My question is what are you guys not seeing in this cut? Putting his style aside. It has good timing, impact, character acting, smears, fluidity, tate smoke effects, and his effect work. Not trying to sound like a Tate lover, but I just don't see why the cut is not really good.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Jinzoningen MULE » Sat Apr 15, 2017 10:28 pm

Sodhi wrote:My question is what are you guys not seeing in this cut? Putting his style aside. It has good timing, impact, character acting, smears, fluidity, tate smoke effects, and his effect work. Not trying to sound like a Tate lover, but I just don't see why the cut is not really good.
It's not bad or anything, just well below what we usually get from him. We haven't gotten the animator I love since Episode 63, I need more of that Tate in my life.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Gashif Aldi » Sat Apr 15, 2017 10:31 pm

Jinzoningen MULE wrote:
Sodhi wrote:My question is what are you guys not seeing in this cut? Putting his style aside. It has good timing, impact, character acting, smears, fluidity, tate smoke effects, and his effect work. Not trying to sound like a Tate lover, but I just don't see why the cut is not really good.
It's not bad or anything, just well below what we usually get from him.
Well, considering....
The last time he worked on episode 79, his work is way more minimum there? Maybe?
And maybe he is also rushing this episode? Or conservative?

But the time gap is the same as episode 79, so ye..
8 weeks.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by kinisking » Sat Apr 15, 2017 10:32 pm

Jinzoningen MULE wrote:
Sodhi wrote:My question is what are you guys not seeing in this cut? Putting his style aside. It has good timing, impact, character acting, smears, fluidity, tate smoke effects, and his effect work. Not trying to sound like a Tate lover, but I just don't see why the cut is not really good.
It's not bad or anything, just well below what we usually get from him. We haven't gotten the animator I love since Episode 63, I need more of that Tate in my life.
What did he do in 63 ?
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sat Apr 15, 2017 10:34 pm

I disagree with this cut being below his usual standards in Super. Looking at his work in the series, this is one of his best work. I think people are mixing style with animation. His "polished" or corrected stuff is liked more it seems, which is totally understandable to me.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Ajay » Sat Apr 15, 2017 10:35 pm

Amir wrote:I liked his cut in this episode, but it wasn't that great. I really want to know why his cuts in this episode are considered great animation by some of you, really curious.
In this particular instance, it's that he's taken 'typical' Dragon Ball animation - looped frames - and made them genuinely interesting. Looped frames aren't bad or boring if the drawings are changing from cut to cut, especially if they're mixed in with some flare and cool movement. We saw as much from Higashide back in #80 - heck, even Shida's #66 cut is packed full of them. Definitely be careful about conflating looped frames with conservative work. They're not always synonymous -- and I say that sincerely, well aware of my Tate bias.

Anyway, I can break down my favourite parts of the clip I posted.

The opening as Goku flies into the camera is really cool. Goku's body kinda tilts as he comes towards the lens, and as he reaches it, the eye distorts and bulges right up close before it cuts. It's got real flare.

In the long shot after #17 jumps into sky, Tate manages to convey so much emotion from that distance through body language alone. Goku zooms forwards, halts, steps back, registers what's happened, then reacts. All of that in a long shot with a character's back turned is not something to sniff at, that's for sure.

As #17 flies further up into sky, you get a trait that's pretty clear throughout most of this cut - exaggerated limbs that kinda 'ping' characters into action. It's a great way of maintaining energy from cut to cut.

#17 throws his punch and you get this incredible exaggerated angle much like the opening. #17's eye is way forward and distorted before his fist comes flying past. Again, this is really creative work that separates a fantastic animator from a mediocre one.

At 0:24, the scene becomes far more complex; Tate's now animating the ocean intensifying around the battle happening on top of it. It's short, but again, it's an added layer of complexity that really lends itself to the stunning art direction here.

My favourite part's right at the end, at around 0:47. #17 comes flying through the clouds and as he hits the camera, his face distorts. This follows with the coolest part - he pings into Goku, but Goku dodges, and smears back into the screen showcasing one heck of a kick. The timing here is just nuts. There's so much power conveyed. Absolutely great stuff.

For me, while it might not be as technically demanding as something like Shida's work in #66, I find myself preferring it because it's just - it's so interesting. It's really creative and using animation as an art form at its best. It's the exact type of style that really resonates with me.

Ultimately, taste is subjective, so you're well within your right to not enjoy that style, though I do think claims that it's 'nothing special' are a little unfounded... verging on ignorance, if that's not too harsh to say. Perhaps there are parts that aren't as successful as you think they could be - that's great and I'd love to hear more. I do think it's important to differentiate between taste and the quality of a piece of animation, though.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by kinisking » Sat Apr 15, 2017 10:40 pm

That kick 17 gave Goku was nothing short of amazing .
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Cursemark505 » Sat Apr 15, 2017 10:43 pm

I'm still trying to figure out how looped frames is a criticism by itself. If it's done well, what's the issue?

I'm also perplexed by the people saying that Tate is "meh".
You don't have to like him, but to downgrade is animation skills as "nothing special" is absurd.

This is one of Supers best episodes.
I find it funny how episodes with less fluidity, interesting movements, visuals, camera work, etc have been praised but this one somehow "meh". Ridiculous.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Jinzoningen MULE » Sat Apr 15, 2017 10:50 pm

Sodhi wrote:I disagree with this cut being below his usual standards in Super. Looking at his work in the series, this is one of his best work. I think people are mixing style with animation. His "polished" or corrected stuff is liked more it seems, which is totally understandable to me.
That's not even it (Well, not for me). I like Tate's work when it moves (See: animation). Is fluidity the word I'm looking for? Momentum? Granted, the show is very conservative at the moment, so I can't expect godly work. However, this episode didn't even seem like conservative Tate, it felt like regular Tate trying to draw a normal Tate cut, but ultimately falling short due to the poor application of looped frames, lack of fluidity, and general absence of what I especially enjoy of Tate.
Cursemark505 wrote:I'm still trying to figure out how looped frames is a criticism by itself. If it's done well, what's the issue?
They weren't applied well.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by BakaManiaHD » Sat Apr 15, 2017 10:53 pm

This punch was SOOOO well done
This exaggerated movement really gives impact

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by SansrivaaL » Sat Apr 15, 2017 11:02 pm

Agree'd with some of them here, Tate may have a like or hate style but he isnt short on being called one of the best in his line of work as an animator, EP 11 is one of the things that he did that outright slapped me in the face when I thought he was bad because of EP 5.
Things that are great about him is the intense feels of his work as well as how the background shows (like the part when Goku and 17 were having a fast melee fight and the sea starts bursting), it feels like a background of a movie. Another one is you really feel the impact of the character's hits, notice his huge kick to Goku, the impact was amazing, the same as him punching Goku over and over till they reach higher ground, and Goku's last kick to 17 before he turns into SSJB.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Jinzoningen MULE » Sat Apr 15, 2017 11:09 pm

Note: After re-watching the cut a couple of times, I have to concede that a huge part of my problem that I wasn't consciously aware of was the lack of interesting angles in regards to the choreography (as in, a huge part of the cut was looped punch machine #1 on the left and looped punch machine #2 on the right hitting one another), I can't put full blame on Tate for that one.
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by cuartas » Sat Apr 15, 2017 11:28 pm

Excessively disproportioned belt here, jeez :x

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