Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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aaronWgamer
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by aaronWgamer » Sun Apr 23, 2017 5:48 pm

It's probably because last week's episode was far more controversial than most of its counterparts. Even many of us who normally adore Tate's work found it bland. After such an obvious rift in opinion regarding last week's episode, it's only natural that people would draw comparisons to the direct sequel.
I'm aware that it divided lots of people. Still, wouldn't you deem bland Tate with a couple of good moments more noteworthy than this? I liked it more than that as I've stated but even from the perspective of someone who was let down, I'd have assumed that the incredibly basic work this week still wouldn't match up to 86's animation. 87 screamed tolerable.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Jinzoningen MULE » Sun Apr 23, 2017 6:12 pm

aaronWgamer wrote:I'm aware that it divided lots of people. Still, wouldn't you deem bland Tate with a couple of good moments more noteworthy than this? I liked it more than that as I've stated but even from the perspective of someone who was let down, I'd have assumed that the incredibly basic work this week still wouldn't match up to 86's animation. 87 screamed tolerable.
I haven't actually watched it, just commenting on why I think the comparisons are being made.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by FortuneSSJ » Sun Apr 23, 2017 7:48 pm

- Episode 87-

Good episode overall.

My only complaint is how they have been reusing for some episodes now the scene in the end where we see the Tournament arena being built. It's a smart move but I'm already tired of seeing the same stuff getting built. Hopefully they will add new shots soon.

This was the third episode in a row that Higashide doesn't appear. Who allowed him to rest?! :lol:

11 episodes in, a lot of good fights, and the production still didn't crumble. With all this build up, it's impossible for me to not get hyped for the main event.
Next one - Itai + Gohan and Piccolo episode. I expect good stuff.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Jinzoningen MULE » Sun Apr 23, 2017 8:10 pm

FortuneSSJ wrote:This was the third episode in a row that Higashide doesn't appear. Who allowed him to rest?! :lol:
He reached an entirely new level of animation, and transcended the 3-dimensional plane. He's now drawing for multi-dimensional shows beyond our sensory range and comprehension.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by ArchedThunder » Sun Apr 23, 2017 8:24 pm

FortuneSSJ wrote: This was the third episode in a row that Higashide doesn't appear. Who allowed him to rest?! :lol:
I doubt he's resting. I'm very excited to see what he has cooking.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by jeffbr92 » Sun Apr 23, 2017 9:12 pm

#17 scenes in this episode had some pieces of good animation, especially when he faced that Alien Boss guy
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Sodhi » Sun Apr 23, 2017 9:17 pm

I think that was Manabe. I have been liking him more and more as the series goes on.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by ArchedThunder » Sun Apr 23, 2017 9:26 pm

Sodhi wrote:I think that was Manabe. I have been liking him more and more as the series goes on.
His style evolution has been crazy, his Goku in 87 had some real Z feels to it, though his 17 looked a bit off.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by kinisking » Sun Apr 23, 2017 10:28 pm

Manabe had the pointy noses in episode 56 right ? I liked his style a lot back then too.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by TheDevilsCorpse » Sun Apr 23, 2017 10:45 pm

cuartas wrote:I see people triggered :lol: :lol:

If this is a standard episode, I like it, looking back when a standard episode was terrible in the previous arcs, this one is waaaay ahead of them
The members of this community are doing exactly what Kanzenshuu aims to do: foster interesting discussions of various topics between members of the fandom. Especially in a thread like this one, which is meant to document and discuss the animators and their many styles as seen throughout the Dragon Ball Super series.

Perusing your post history, over 90% of which are in this thread BTW, that doesn't seem to be something you're overtly interested in. A number of them are rude, dismissive or just lacking in content to actually discuss. If you can't manage to contribute more than short sentences better served for another outlet (such as Twitter), or if all your posts begin to sound like echoes of one another, question if what you have to say is really worth adding into the discussion or if you're even adding anything at all anymore.

I suggest learning from the example currently being set by your peers. Dig deeper and elaborate on your thoughts in a civil, and constructive manner when making future posts. (This goes for everyone.) Thanks.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by The gr » Sun Apr 23, 2017 11:20 pm

Lord Beerus wrote:
Baggie_Saiyan wrote:
kinisking wrote:I thought this episode would be pretty meh from reactions, but it wasn't that bad. There was some interesting action, and I didn't really notice any bad shots. Hate to say it, but this episode looked better than a lot of super before the FT arc.
There is yet to be an episode in this arc that looks bad imo closest was the end of #82 but fortunately that was only at the end, even the Future Trunks arc had some bad looking episodes, so hopefully this keeps up.
I'd say the worst looking episodes of Super so far have been EP 5, 24, 25 (second half), 26 (second half/majorly outsourced), 33, 45, and 67. And notice how most of those episodes were handle by Kitano. And episode 5 got majorly corrected afterwards.
Is sad to see Kitano is behind the derpy episode aka the unpleasant episode in terms of animation,I mean he did deliver some good episode like 1 and 19
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FortuneSSJ wrote:This was the third episode in a row that Higashide doesn't appear. Who allowed him to rest?! :lol:
He reached an entirely new level of animation, and transcended the 3-dimensional plane. He's now drawing for multi-dimensional shows beyond our sensory range and comprehension.
Higashide is going to kill us, with a complex multi dimensional plane that is gonna blow our minds,I'm really curious how his style will work In the royal rumble
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Gashif Aldi » Mon Apr 24, 2017 1:54 am

Jinzoningen MULE wrote:
FortuneSSJ wrote:This was the third episode in a row that Higashide doesn't appear. Who allowed him to rest?! :lol:
He reached an entirely new level of animation, and transcended the 3-dimensional plane. He's now drawing for multi-dimensional shows beyond our sensory range and comprehension.
Damn, that's deep. I feel like Higashide is actually a big name. Like in Yutaka Nakamura's level
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Saikyo no Senshi » Mon Apr 24, 2017 2:08 am

Nah. Nakamura is on another level. He belongs to a select class of animators that are just unfairly talented. He's S class and only a few are up there both in terms of popularity and quality.

No offense to Higashide. He's a good animator who has done some really good stuff and I hope he reaches that status one day.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Mazingerdestro » Mon Apr 24, 2017 2:55 am

Neo-Makaiōshin wrote: What exactly ep87 did in the animation department that was more impressive than ep86?
I appreciate good storyboarding, multiple changes of locations, and introduction new people and creatures more than a mindless battle (also when the character interactions are better). Especially when the battle is nothing special and lacks any form that makes it unique. I didn't enjoy how the characters were drawn in Tate's cut (17 and Goku were extending their hands like Luffy or how Tate during impacts alters the fighters' bodies making them look like they can take any form, like they are made of plasteline and how the cut spend a lot of time on the worst shots, making us watch 2 people extend their arms like puppets. Some of Goku vs 17 shots looked extremely unnatural) or how during the big punch from 17, there was a mistake in the point of the impact (Goku got punched in the stomach and the pressure released came from his tailbone). His cut lacked any uniqueness since the punching sequences and Goku falling back, were scenes directly copied from his older cuts from episodes like episode 32 and 25.
The point is that the cut wasn't bad and I enjoyed the scene with Goku charged at 17 and started trading blows over the sea with the sun behind them but also it wasn't something that I could consider mind blowing. Unlike many I don't really follow or care for the hype for Tate. If he produces something good I will say that it's good and if he produces something awful, I will state that too. When I criticize something, I check if it's good and if i enjoy watching it and not if my favourite animator made it. You can search my answer here considering the last episode and fully understand how I see that cut.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Gashif Aldi » Mon Apr 24, 2017 3:30 am

Saikyo no Senshi wrote:Nah. Nakamura is on another level. He belongs to a select class of animators that are just unfairly talented. He's S class and only a few are up there both in terms of popularity and quality.

No offense to Higashide. He's a good animator who has done some really good stuff and I hope he reaches that status one day.
Was Higashide this good when he is working at other studios? Like is his work as good as Super?

I've never really seen any other Sakuga from Higashide other than in Super.

Like, I want a compilation of Higashide's work after the series ended, all of them.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by JazzMazz » Mon Apr 24, 2017 4:42 am

Gashif Aldi wrote:
Saikyo no Senshi wrote:Nah. Nakamura is on another level. He belongs to a select class of animators that are just unfairly talented. He's S class and only a few are up there both in terms of popularity and quality.

No offense to Higashide. He's a good animator who has done some really good stuff and I hope he reaches that status one day.
Was Higashide this good when he is working at other studios? Like is his work as good as Super?

I've never really seen any other Sakuga from Higashide other than in Super.

Like, I want a compilation of Higashide's work after the series ended, all of them.
Here's Futoshi's Sakugabooru account. My personal favourite from the work people credited him with, is this amazing cut from Casshern Sins.
[spoiler]

[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Gashif Aldi » Mon Apr 24, 2017 5:59 am

JazzMazz wrote:
Gashif Aldi wrote:
Saikyo no Senshi wrote:Nah. Nakamura is on another level. He belongs to a select class of animators that are just unfairly talented. He's S class and only a few are up there both in terms of popularity and quality.

No offense to Higashide. He's a good animator who has done some really good stuff and I hope he reaches that status one day.
Was Higashide this good when he is working at other studios? Like is his work as good as Super?

I've never really seen any other Sakuga from Higashide other than in Super.

Like, I want a compilation of Higashide's work after the series ended, all of them.
Here's Futoshi's Sakugabooru account. My personal favourite from the work people credited him with, is this amazing cut from Casshern Sins.
[spoiler]

[/spoiler]

I think if you give him like 6 weeks to make a 1 minute scene. He is gonna burst out an outstanding Sakuga Cut. His timings are also perfect for DB.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by emperior » Mon Apr 24, 2017 6:27 am

JazzMazz wrote:
Gashif Aldi wrote:
Saikyo no Senshi wrote:Nah. Nakamura is on another level. He belongs to a select class of animators that are just unfairly talented. He's S class and only a few are up there both in terms of popularity and quality.

No offense to Higashide. He's a good animator who has done some really good stuff and I hope he reaches that status one day.
Was Higashide this good when he is working at other studios? Like is his work as good as Super?

I've never really seen any other Sakuga from Higashide other than in Super.

Like, I want a compilation of Higashide's work after the series ended, all of them.
Here's Futoshi's Sakugabooru account. My personal favourite from the work people credited him with, is this amazing cut from Casshern Sins.
[spoiler]

[/spoiler]
I didn't know he made that Black vs Trunks short fight from episode 48, it's probably my favorite fight from all Super. I just loved everything about it (though I might be very biased on it because it was Black's first fight and Black is my favorite villain ever)

I think Higashide is very good, he has worked on some of my favorite fights of Super so I really hope they will give him more time to deliver something truly outstanding. I also really like his art and that's a huge plus for me.
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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Amir » Mon Apr 24, 2017 6:12 pm

This episode looked fine. There was nothing bad about it and even some good pieces of animation with #17. To be fair there wasn't much going on with the episode, mostly just dialogue with little action that was done decently, and the art was mostly fine.

As for Higashide. I feel like many people underestimate this guy. He is the best animator working on Super without a doubt imo and not only that, his work is consistently great and he works a lot in almost every ep. He is the savior of the show that made the FT arc as good as it was in terms of animation. He understands the human body quite well, has great understanding of martial arts, timing, choreography, dynamism and effects. Everything you need for DB. His art is also great and characters look fairly detailed and have a 3d look.
Just imagine if you treat him like Shida with good a amount of time to animate. I say he can be just as good.

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Re: Super Animation Catalogue 2.0 - Episode 86

Post by Avok » Mon Apr 24, 2017 6:50 pm

He's quite good, but there's something I don't like about the way the characters move in his cuts. It could be the designs and the fact that he needs to pump out rough work to be able to mantain his fast pace.
His smoke is excellent, though.

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