Metrite wrote:After a couple months of forgetting about it, I decided to boot up Xenoverse 2 again earlier today and check out the new DLC content. I hadn't played at all between the release of DLC packs 2 and 3. The new characters had some interesting moves. Are all the moves those characters have obtainable for custom characters? Are any of them obtained from that dumb shop that is only open on the weekends? (Who's stupid idea was that?! Some of us tend to be busy on weekends, you know...)
The online activity at this point feels like a graveyard. I waited about twenty minutes before I found a partner to do that very last quest with to get the rosey Kamehameha. Another move that uses way too much ki for a move that gives opponents plenty of chance to escape, but still far more dependable than the x20 Kamehameha. lol
Has there been any word of what to expect from the final DLC pack? Seeing how they added characters from the Trunks arc of Super for the third one, I wonder if they might add a character or two from the new Super arc if it gets very far by then? What would feel the most awkward for me would be if it turned out to be the new female saiyan. Why? [spoiler]

[/spoiler]As I was watching Super this weekened, I was surprised to hear a name that was all too familiar... the very name I invented for my female saiyans in the Xenoverse games! I can't believe this to be a coincidence... I won't! Somebody had to have come across one of my characters and been inspired! What an honor it is to have been the person to have coined the name of our first ever in-series female ssj!

I suppose they'll name her something like "Caulifla" in the english series, so only those that know their Japanese will notice the name match. I remember when I first created a female saiyan and wanted to follow the pun tradition. Cauliflower was the only common vegetable to still be unclaimed that sprung to mind. カリフラワー (karifurawaa) was the Japanese way of saying it and the shortening that I felt rolled off the tounge best while keeping the pun obvious was just dropping the end to get カリフラ. I guess somebody else thought the same, but likely picked this particular variety of vegetable due to its resemblance to another certain vegetable called broccoli.

I love XV2 and have been pretty much ok with the updates and what not because of my love of Dragon Ball in general. What I think needs fixing are the online aspects of the game. DIMPS made it very clear that they want players immerse themselves and the world of Dragon Ball and enjoy playing with other Patrollers online. If that's there approach, there are several issues at hand:
1. The story mode is single player and not only is it a sub-par story, but I had no interest in it since I wanted to play online with other players which is where they put all their resources. So in the next installment, the story mode should be more extensive and online.
2. The grind isn't any fun when you can't' consistently play with others. I often have the same issue as you and end up just playing with CPU allies (who are terrible by the way). I would love if they implemented a guild system which would make the online experience so much better.
3. There just needs to be more to do in Conton City that's interactive with your online companions. Side quest and Frieza invasion should be events that can be accessed in the city with other players, or at the very least if you're on a team already.
4. Fix the damn raids! Not only are these raids broken, barely promoted, and glitchy, but the rewards are atrocious. They need to improve the awards to it's worth it to play them and figure out away to deter them from becoming a spam fest. I love the fact that they are challenging, but when it just becomes super spamming, I often ask myself why am I even playing this.
Some of these things they can fix now, but most will have to be addressed in the next installment. I trust that XV3 will be a huge leap from this version (a la Budokai 2 to 3), but there is still work to do with this game as well.