Eh, i strongly disagree with many of these. I feel like 4, 16, 56, 61, and 75 we're definitely worse looking than this. Especially when the fighting in most of these wasn't nearly as long. I guess it's just up to opinions at this point though.Lord Beerus wrote:Nah. Just off the top of my head, I can strongly recall episodes 4, 14, 16, 38, 39, 47, 56, 57, 61, 65, 66, 75, 79 and 86 looking much better than this episode in animation, art-style and storyboard.kinisking wrote:I agree. I meant that you're forgetting how bad in comparison the rest of super has been to this episode. It's definitely in the top 5 as far as how it looked. It's also impressive considering how much action there was.Lord Beerus wrote: Super has some bad looking episodes. But they were few and far between compared to the average and even good looking episodes.
Super Animation Catalogue 2.0
Re: Super Animation Catalogue 2.0 - Episode 89
Disclaimer: I might get into a disagreement with you. Sometimes I might even get feisty about it. I'll never harbor negative feelings because of it though. I hope you feel the same way!Jinzoningen MULE wrote: Maybe I should start making it a point not to comment when I'm not sure of something. Too many people know what they're talking about around here.
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Re: Super Animation Catalogue 2.0 - Episode 89
Animation Supervisors
Yamazaki Hideki
Shimanuki Masahiro
Assistant Supervisors
Ide Takeo
Manabe Shuuichiro
Nashizawa Koji
Mura Shuntaro
Key Animators
Oda Taeko
Sato Gen
Abiko Mamoru
Yukimasa Shijou
Abe Akari
Sato Aika
Hattori Shinkiro
SEA COMPANY
Yong-ce Tu
Higashide Futoshi
Shimanuki Masahiro
Takamura Kaoru/Kaori
2nd Key Animators
Tsukino Mua
A-Line
TAP
-
That was one of the most taxing staff lists to translate. Everyone has the longest names on the planet. I miss Animator's Corner so much.
That was an interesting episode. I expected a lot more on the movement front, especially with Yamazaki and the few Bones animators in here, but given the absolute mess of a staff list, I suppose there was only so much they could do. Four assistant supervisors! Jeez. Interesting to see Mura in that role, though.
Higashide provided some reasonable work, but much like #88, it's definitely the not best he's capable of. I was actually more impressed by Shimanuki who managed shed a little of his usual stiffness and provide a decent cut towards the end there. Terrific art too, but his voice as a supervisor didn't feel particularly strong. I'm quite curious about Tu's work - I might ask my friend who knows him if he'll ask what he did.
To me, this episode wasn't carried by its animation, it was carried by two other factors: the storyboard and the background art. Those were absolutely some of the most beautiful backgrounds we've seen in the series. I haven't translated who it was yet, but I'm presuming it was Bun Sun Lee. I don't know if anyone else on Super is capable of doing backgrounds that nicely. Again, really powerful storyboard. Despite the limited animation, all of the creative angles made up for that, and the direction only brought things together further.
The NEP didn't really do anything for me, but it wasn't offensive either, so I suppose we'll see.
Yamazaki Hideki
Shimanuki Masahiro
Assistant Supervisors
Ide Takeo
Manabe Shuuichiro
Nashizawa Koji
Mura Shuntaro
Key Animators
Oda Taeko
Sato Gen
Abiko Mamoru
Yukimasa Shijou
Abe Akari
Sato Aika
Hattori Shinkiro
SEA COMPANY
Yong-ce Tu
Higashide Futoshi
Shimanuki Masahiro
Takamura Kaoru/Kaori
2nd Key Animators
Tsukino Mua
A-Line
TAP
-
That was one of the most taxing staff lists to translate. Everyone has the longest names on the planet. I miss Animator's Corner so much.
That was an interesting episode. I expected a lot more on the movement front, especially with Yamazaki and the few Bones animators in here, but given the absolute mess of a staff list, I suppose there was only so much they could do. Four assistant supervisors! Jeez. Interesting to see Mura in that role, though.
Higashide provided some reasonable work, but much like #88, it's definitely the not best he's capable of. I was actually more impressed by Shimanuki who managed shed a little of his usual stiffness and provide a decent cut towards the end there. Terrific art too, but his voice as a supervisor didn't feel particularly strong. I'm quite curious about Tu's work - I might ask my friend who knows him if he'll ask what he did.
To me, this episode wasn't carried by its animation, it was carried by two other factors: the storyboard and the background art. Those were absolutely some of the most beautiful backgrounds we've seen in the series. I haven't translated who it was yet, but I'm presuming it was Bun Sun Lee. I don't know if anyone else on Super is capable of doing backgrounds that nicely. Again, really powerful storyboard. Despite the limited animation, all of the creative angles made up for that, and the direction only brought things together further.
The NEP didn't really do anything for me, but it wasn't offensive either, so I suppose we'll see.
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Re: Super Animation Catalogue 2.0 - Episode 89
All those staff members and not one stand out piece of animation :/
I thought this would be another episode 86, I was way off.
As for Tu I spotted him when Goku went SSJ2.
[spoiler]
[/spoiler]
Honestly, after the last 4 episodes I'm starting to get worried about the tournament, I just hope the quality has been lower because focus is on it.
Looking at the staff and what we got, it feels like this episode's production was pretty bad.
I thought this would be another episode 86, I was way off.
As for Tu I spotted him when Goku went SSJ2.
[spoiler]
[/spoiler]Honestly, after the last 4 episodes I'm starting to get worried about the tournament, I just hope the quality has been lower because focus is on it.
Looking at the staff and what we got, it feels like this episode's production was pretty bad.
Last edited by ArchedThunder on Sat May 13, 2017 9:25 pm, edited 3 times in total.
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Re: Super Animation Catalogue 2.0 - Episode 89
Episode 16, as far as I'm concerned is the gold standard for how modern Dragon Ball should look like. I've been catching up on the dub of Super and watched that episode, and holy shit, it looks great. Same deal with Episode 4. Episode 56 and 61 are greatly underappreciated. And storyboarding in Episode 75 still stands as one of the best examples the show has produced so far.kinisking wrote:Eh, i strongly disagree with many of these. I feel like 4, 16, 56, 61, and 75 we're definitely worse looking than this. Especially when the fighting in most of these wasn't nearly as long. I guess it's just up to opinions at this point though.Lord Beerus wrote:Nah. Just off the top of my head, I can strongly recall episodes 4, 14, 16, 38, 39, 47, 56, 57, 61, 65, 66, 75, 79 and 86 looking much better than this episode in animation, art-style and storyboard.kinisking wrote: I agree. I meant that you're forgetting how bad in comparison the rest of super has been to this episode. It's definitely in the top 5 as far as how it looked. It's also impressive considering how much action there was.
I still stand by my opinion that what was in the episode looked decent but far from the best.
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Re: Super Animation Catalogue 2.0 - Episode 89
Shijo Yukimasa participate into 40 cuts of this episode: https://twitter.com/shijoh/status/863495997875380224
Incredible.
Incredible.
Re: Super Animation Catalogue 2.0 - Episode 89
Looking at the staff list, it seems they tried to do something really big before the tournament. I think they bit a little more they could chew in this one, but it's ok, it was still pretty decent looking as a whole.
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Re: Super Animation Catalogue 2.0 - Episode 89
Yeah, it's a shame that the BONES animators really couldn't bring their "A" game. I was expecting much more. Oh well. It was good enough.ArchedThunder wrote:All those staff members and not one stand out piece of animation :/
I thought this would be another episode 86, I was way off.
As for Tu I spotted him when Goku went SSJ2.
[spoiler][/spoiler]
Honestly, after the last 4 episodes I'm starting to get worried about the tournament, I just hope the quality has been lower because focus is on it.
Looking at the staff and what we got, it feels like this episode's production was pretty bad.
I wouldn't get too worried about the tournament, either. There has still been yet an episode in this arc that has looked sub-par. Hell, even an Yashima supervised and corrected episode still managed to give us a good cut of animation. And even better, Kitano's fugly art has been really ironed.
Last edited by Lord Beerus on Sat May 13, 2017 9:36 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 89
You would think that with that staff list we'd at least get one stand out piece of animation, instead we got a whole lot of repeating frame clashes and not a whole lot more. The episode wasn't bad, but I expected a lot more and seeing that staff list kinda burns, production for this episode must have been really bad and we'll probably never see any of those animators again because of it.Sodhi wrote:Looking at the staff list, it seems they tried to do something really big before the tournament. I think they bit a little more they could chew in this one, but it's ok, it was still pretty decent looking as a whole.
I am legitimately getting worried about the tournament, the only thing keeping my worry at bay is how little in house staff has been on these episodes recently.
Last edited by ArchedThunder on Sat May 13, 2017 9:40 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 89
I think they're still focused on the Tournament. I noticed Higashide in this episode, it looks like he is rushed but he did a great cut there.Sodhi wrote:Looking at the staff list, it seems they tried to do something really big before the tournament. I think they bit a little more they could chew in this one, but it's ok, it was still pretty decent looking as a whole.
I also still think that the Tournament will be better than most of these episodes. I mean, this episode has Tsuji all over it.
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Re: Super Animation Catalogue 2.0 - Episode 89
It took me a while to articulate my thoughts on this one. I really wanted to love this episode. It had solid storyboarding, beautiful backgrounds, and had all the fundamental elements that could've made a great preview of what's to come. However, once we get to the second half, nothing visually interesting happened. Some of the effects work was okay I guess? Also, have the staff just forgotten how to loop frames successfully? It sounds like an absurd question, but it used to work, and now it doesn't, and I don't have an explanation for it. Super's looped frames don't convey extraordinary speed or dynamism like they did in the original show. They're just a transparent, jarring, ugly shortcut used as a substitute for real choreography.
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Re: Super Animation Catalogue 2.0 - Episode 89
Some people just aimed their expectations too high and got burned, that's all there is to say.
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Re: Super Animation Catalogue 2.0 - Episode 89
#90
It was okay, the art, was solid for the most part, however the animation was definitely very stiff for the most part.
I agree with everyone that the background art and storyboarding were easily the best things about the episode.
Something I've noticed is that the episodes have been consistently okay, they aren't god awful like we were getting earlier in the series, they're are just solid for the most part. This means there really isn't a lot of interesting discussions to be had on the quality of the episode. Just an observation.
The NEP doesn't look like anything special either.
It was okay, the art, was solid for the most part, however the animation was definitely very stiff for the most part.
I agree with everyone that the background art and storyboarding were easily the best things about the episode.
Something I've noticed is that the episodes have been consistently okay, they aren't god awful like we were getting earlier in the series, they're are just solid for the most part. This means there really isn't a lot of interesting discussions to be had on the quality of the episode. Just an observation.
The NEP doesn't look like anything special either.
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Re: Super Animation Catalogue 2.0 - Episode 89
I feel stupid, I think my experience was fucked up by the quality of the stream I watched. Watching in HD I have a much higher opinion of the episode. It still didn't meet my expectations and I still maintain that there wasn't a bit of animation that really stood out, but what is here is really well done.
Second viewing I was able to see a few Manabe shots, looked pretty rough so I'm guessing the assistant supervisors where brought in very late.
EDIT: Spotted some polished work from him during the early Ultimate Gohan vs Goku clash.
Second viewing I was able to see a few Manabe shots, looked pretty rough so I'm guessing the assistant supervisors where brought in very late.
EDIT: Spotted some polished work from him during the early Ultimate Gohan vs Goku clash.
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Re: Super Animation Catalogue 2.0 - Episode 89
Did anyone have high expectations for this episode? I didn't, DBS hasn't even been on my radar this week. Any expectations this episode failed to live up to were developing as I watched. My problem comes from the fact that it presented itself as of a higher caliber, while in actuality being exactly the same as everything else we've gotten lately.SaiyanGod117 wrote:Some people just aimed their expectations too high and got burned, that's all there is to say.
Last edited by Jinzoningen MULE on Sat May 13, 2017 10:11 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 89
Yes actually, expectations were pretty high, we thought this would be another high quality episode similar to 86.Jinzoningen MULE wrote:Did anyone have high expectations for this episode? I didn't, DBS hasn't even been on my radar this week. Any expectations this episode failed to live up to were developing as I watched. My problem comes from the fact that this episode presented itself as of a higher caliber, while in actuality being exactly the same as everything else we've gotten lately.SaiyanGod117 wrote:Some people just aimed their expectations too high and got burned, that's all there is to say.
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Re: Super Animation Catalogue 2.0 - Episode 89
Nagamine's existence also keep my worries away, I'm positive that he will invite more talented friends over at Dragon Ball Super!ArchedThunder wrote:You would think that with that staff list we'd at least get one stand out piece of animation, instead we got a whole lot of repeating frame clashes and not a whole lot more. The episode wasn't bad, but I expected a lot more and seeing that staff list kinda burns, production for this episode must have been really bad and we'll probably never see any of those animators again because of it.Sodhi wrote:Looking at the staff list, it seems they tried to do something really big before the tournament. I think they bit a little more they could chew in this one, but it's ok, it was still pretty decent looking as a whole.
I am legitimately getting worried about the tournament, the only thing keeping my worry at bay is how little in house staff has been on these episodes recently.
And, for Yamazaki and his team I think they're not going to waste the opportunity to join one more time, they still got a plenty of time to do something good at the tournament.
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Re: Super Animation Catalogue 2.0 - Episode 89
The fight was beautifully storyboarded. That's the kind of thing I appreciate, but man, I wish there was more wind. Like, in some of the blasts and movements the character clothes and hair are completely static.
Overall, that's the kind of fight DBS should aim for.
Overall, that's the kind of fight DBS should aim for.
Re: Super Animation Catalogue 2.0 - Episode 89
It wasn't as fluid as the fight with 17 a few episodes earlier, but GODDAMN did i enjoy all the action!!! This is probably the most action packed episode in the series. Even more than 39, 57 and 66. I'm not talking about the quality of the fighting, but the amount of action and it was good baddass old classic DBZ type of action. Loved it!!
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Re: Super Animation Catalogue 2.0 - Episode 89
I know the animation was a little stiff in places, and there was even a bit of iffy art but the storyboard and choreography give the whole fight a scene of scale, it just felt so intense. The crazy effects might of played into that as well.
Re: Super Animation Catalogue 2.0 - Episode 89
Anyone noticed how similar these 2 shots look?
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
I love both these animators, and know how amazing they are, but those clashes just don't work for me.
[spoiler]
[/spoiler][spoiler]
[/spoiler]I love both these animators, and know how amazing they are, but those clashes just don't work for me.








