Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Baggie_Saiyan » Sun May 14, 2017 12:55 pm

Mazingerdestro wrote:
Baggie_Saiyan wrote:
FortuneSSJ wrote: If you're talking about me, I meant I want him to focus on the Tournament so hopefully this is the last episode he supervises before that.
Of course, I don't want him go away of the show. He's one of my favourites. Just hoping that the next time we see him as supervisor is during the Tournament. :)
His next episode will almost definitely be in the ToP, judging by the next few episodes we're getting the cursory Yashima, Kitano etc just like how the arc kicked off before we got to the Zen Exhibition matches.
Kitano drawing Frieza again will be a blast from the past. Considering how much worse his art is, we can expect all those clickbaiters zooming really hard
There probably won't be any action just dialogue in trying to convince him to join the team so it should be easier for the chief animation supervisor to correct his stuff, I hope.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Ajay » Sun May 14, 2017 1:06 pm

Okay, my friend who knows Yong-ce Tu came back to me with some information about his work. This is a brief rundown of what he was willing to translate for me. I've asked Herms to translate the full details since the response was quite long, and honestly, I just enjoy seeing Jake translate Chinese :lol: .

Thanks to the production manager's encouragement, Tu spent 11 days drawing 100 cuts for the second half of the episode. He said he still thinks he's a mile away from animators like Yoshitaka Yashima and Mitsuru Aoyama who can solo entire episodes, though. He said he was able to do everything from the layout to the key animation, right through to finishing it up, without the touch of any 2nd key animators. Though like anyone, he was subject to corrections from the various supervisors, as is the norm.

Due to Golden Week, the staff were incredibly busy for this episode, but he thinks it turned out nicely overall, however. There was an active decision to mimic Dragon Ball Z's action, and he's curious as to whether the fans noticed or not. Considering the responses I've been reading both here and on /r/DBZ, it does seem like people picked up on that.

Since he did so much, there's a chance this isn't everything, but here's what I've been told. These time-stamps should line up with the various simulcast services:

11:56 - 16:18
17:00 - 17:42

A lot of this stuff is pretty obvious, though I'm a bit surprised by one part and am wondering if maybe he cut an example wrong since 17:23 to 17:42 moves like Higashide to me, and has similar smoke effects. Will follow up on that just to make sure. Would certainly push him up several notches in my book if it is him since that's probably my favourite part of the episode. I just love the way the fist flips back and forward into the punch.

Either way, this seems like a bit of a landmark episode for Tu on Super. It'll be very interesting to see how he's used on this series in the future. I'm so glad to have another animator to pay attention to - things were feeling a little stagnant in terms of worthwhile discoveries lately.
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Re: Super Animation Catalogue 2.0 - Episode 88

Post by jeffbr92 » Sun May 14, 2017 1:15 pm

jeffbr92 wrote:
ArchedThunder wrote:I don't think Shimanuki has looked this good at any other point in Super's run.
[spoiler]ImageImageImageImageImage[/spoiler]
He's pretty much matched is Z style finally, faces are a tiny bit fatter than they used to be and his noses aren't quite the same, but overall he's pretty much there.
I hope they continue to give him enough time to polish his work for all future episodes.
My god! This looks awesome! If only we had this art in every episode I would freakin love this show! :D
I feel shame after saying that for the current episode as I thought this good art would be prominent in the whole episode, I was deceived lol

Art and animation wise this episode was disappointing, some ugly shots packed with repeated frames and flashes, I really expected better
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Psykomatik » Sun May 14, 2017 1:38 pm

Ajay wrote:Okay, my friend who knows Yong-ce Tu came back to me with some information about his work. This is a brief rundown of what he was willing to translate for me. I've asked Herms to translate the full details since the response was quite long, and honestly, I just enjoy seeing Jake translate Chinese :lol: .

Thanks to the production manager's encouragement, Tu spent 11 days drawing 100 cuts for the second half of the episode. He said he still thinks he's a mile away from animators like Yoshitaka Yashima and Mitsuru Aoyama who can solo entire episodes, though. He said he was able to do everything from the layout to the key animation, right through to finishing it up, without the touch of any 2nd key animators. Though like anyone, he was subject to corrections from the various supervisors, as is the norm.

Due to Golden Week, the staff were incredibly busy for this episode, but he thinks it turned out nicely overall, however. There was an active decision to mimic Dragon Ball Z's action, and he's curious as to whether the fans noticed or not. Considering the responses I've been reading both here and on /r/DBZ, it does seem like people picked up on that.

Since he did so much, there's a chance this isn't everything, but here's what I've been told. These time-stamps should line up with the various simulcast services:

11:56 - 16:18
17:00 - 17:42

A lot of this stuff is pretty obvious, though I'm a bit surprised by one part and am wondering if maybe he cut an example wrong since 17:23 to 17:42 moves like Higashide to me, and has similar smoke effects. Will follow up on that just to make sure. Would certainly push him up several notches in my book if it is him since that's probably my favourite part of the episode. I just love the way the fist flips back and forward into the punch.

Either way, this seems like a bit of a landmark episode for Tu on Super. It'll be very interesting to see how he's used on this series in the future. I'm so glad to have another animator to pay attention to - things were feeling a little stagnant in terms of worthwhile discoveries lately.
Those type of informations are gold. Thank you so much to share them with us!! <3
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Psykomatik » Sun May 14, 2017 1:51 pm

(Oh, and for the record, Kohei Hatano wasn't the only director on episode 90. Takahiro Majima was in too.)

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by ArchedThunder » Sun May 14, 2017 3:00 pm

Why does Golden Week mean the staff was really busy?

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by kinisking » Sun May 14, 2017 3:05 pm

ArchedThunder wrote:Why does Golden Week mean the staff was really busy?
A lot of people probably took off.

And yeah, the fans definitely noticed. The action in this episode was extremely intense.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by ArchedThunder » Sun May 14, 2017 3:18 pm

kinisking wrote:
ArchedThunder wrote:Why does Golden Week mean the staff was really busy?
A lot of people probably took off.

And yeah, the fans definitely noticed. The action in this episode was extremely intense.
I figure that's the case.
If so that explains why this episode didn't turn out quite like I hoped.
Last edited by ArchedThunder on Sun May 14, 2017 4:35 pm, edited 2 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Sodhi » Sun May 14, 2017 4:32 pm

I am happy that two people were able to deliver 140 cuts by themselves, and things definitely looked as they planned for fans. However that being said, Golden week was just 2 weeks ago(mostly like a week ago), some animators are still definitely working around the clock.

Oh and also i checked myself, and I was right, the new production supervisor is from Tiger Mask W. So I wonder if their production end already?
Last edited by Sodhi on Sun May 14, 2017 4:37 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by ArchedThunder » Sun May 14, 2017 4:35 pm

Something interesting that I noticed;
Fuji TV preview image for 90.
Image

Final.
[spoiler]Image[/spoiler]

The original looks like Tsuji, but the final is clearly not, I wonder what happened.
Sodhi wrote:

Oh and also i checked myself, and I was right, the new production supervisor is from Tiger Mask W. So I wonder if their production end already?
I checked that when I saw his name. I'm guessing Tiger Mask isn't done yet, but his role is. Hopefully he's the first of many Tiger Mask staffers to come over.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by FortuneSSJ » Sun May 14, 2017 4:41 pm

Tiger Mask W aired 31 of 39 episodes. Since it has a better schedule than Super the production should end soon.

The Tournament won't start before June. Hopefully we manage to get some staff from there.
Ryo Onishi should come back and give us another beautiful cut.
Last edited by FortuneSSJ on Sun May 14, 2017 4:44 pm, edited 1 time in total.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by DragonBalllKaiHD » Sun May 14, 2017 4:43 pm

Upon reading these comments, I'm very irritated. I'm this close to posting past the Kanzenshuu guideline. Why are repeated frames a bad thing? Care to expand on why you think it's a bad thing?

Overall, the actions are fine. Not Booru worthy, sure, but it's still fun to watch. The storyboard and background are obviously very well done, but animation is also good.

Obviously the production schedule is still bad, but due to it, the staff were able to get everything done expected out of them. The action cuts are reasonably good.

You guys really need to be reasonable with the Super staff. It's one of the reasons why I don't post here much.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Sodhi » Sun May 14, 2017 4:45 pm

ArchedThunder wrote:Something interesting that I noticed;
Fuji TV preview image for 90.
Image

Final.
[spoiler]Image[/spoiler]

The original looks like Tsuji, but the final is clearly not, I wonder what happened.
They removed the Tsuji one from Fuji's website too. The whole thing is changed, even the shading and background. Maybe they had enough time to make the scene blend in with the rest of episode and the cut in the last minute. That's the best guess that I have.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by ArchedThunder » Sun May 14, 2017 4:48 pm

FortuneSSJ wrote:Tiger Mask W aired 31 of 39 episodes. Since it has a better schedule than Super, the production should end soon.

The Tournament won't start before June. Hopefully we manage to get some staff from there.
Ryo Onishi should come back and give us another beautiful cut.
Without being given exact details from staffers it's hard to say when production will end, some animators could stay behind to make the last episode or so the best of the series, which could keep some people on well into June. Either way we'll hopefully start seeing more and more of that show's staff on Super once the ToP starts.
Sodhi wrote: They removed the Tsuji one from Fuji's website too. The whole thing is changed, even the shading and background. Maybe they had enough time to make the scene blend in with the rest of episode and the cut in the last minute. That's the best guess that I have.
I think the background itself was a placeholder pulled over from 88.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by emperior » Sun May 14, 2017 4:53 pm

ArchedThunder wrote:Something interesting that I noticed;
Fuji TV preview image for 90.
Image

Final.
[spoiler]Image[/spoiler]

The original looks like Tsuji, but the final is clearly not, I wonder what happened.
Sodhi wrote:

Oh and also i checked myself, and I was right, the new production supervisor is from Tiger Mask W. So I wonder if their production end already?
I checked that when I saw his name. I'm guessing Tiger Mask isn't done yet, but his role is. Hopefully he's the first of many Tiger Mask staffers to come over.
Why did they completely change that drawing? It was fine the way it was...
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Ki Breaker » Sun May 14, 2017 4:59 pm

This episode looked amazing, very entertaining and the best I have seen from super in quite a while..
The art was awesome overall as well
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Jinzoningen MULE » Sun May 14, 2017 5:03 pm

DragonBalllKaiHD wrote:Why are repeated frames a bad thing? Care to expand on why you think it's a bad thing?
Is that really a question that needs to be asked? I've given the sentiment they're a transparent shortcut to subvert the need for interesting choreography, underlying reasons be damned. I'm still sticking to that. You have to add texture, speed, or something to make it interesting. Z thrived on packing its loops and energy beams full of texture and dynamism and interesting visual effects, and Super fails to recreate these elements every single time. You're framing this whole thing backwards, you can't judge something as good until it's visually offensive. They're unimpressive by default until they impress, and they don't... ever.
DragonBalllKaiHD wrote:Overall, the actions are fine. Not Booru worthy, sure, but it's still fun to watch. The storyboard and background are obviously very well done, but animation is also good.
Maybe it's fun for you to watch, but for a lot of us, it isn't anymore. There's nothing good about blandness, there's nothing fun about mediocrity. It's upsetting to see a series I love deliver bore after bore after bore.
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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Sodhi » Sun May 14, 2017 5:14 pm

emperior wrote: Why did they completely change that drawing? It was fine the way it was...
I think it's because the supervisor was able to do his own correction. Making the thing more in sync with rest of the episode.

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Psykomatik » Sun May 14, 2017 5:16 pm

To me, it was fantastic all around. Animation was great, background were outstanding and storyboard was well executed to me. The only negative aspect is the shaking-thing at each punch: There was too much of it, unfortunately... Apart of that, this episode was like an appetizer before the main dish like Goku Black would say ^^!

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Re: Super Animation Catalogue 2.0 - Episode 89

Post by Ajay » Sun May 14, 2017 5:19 pm

DragonBalllKaiHD wrote:Why are repeated frames a bad thing? Care to expand on why you think it's a bad thing?
There definitely does seem to be this odd misconception that looped animation is always a bad thing that needs squashing.

On one hand, I understand it, some people think it's never going to be as interesting as full animation, but at the same time, full animation isn't necessarily always going to be better just because there's more movement -- the quality of both forms depends heavily on execution. Both have their places and shouldn't be shunned simply for being what they are.

I can't expect everyone to be around at all points in the series, nor remember every conversation, but one thing many of us wished for back when Super began was that they'd abandon attempting complex movement if it simply wasn't being executed correctly. We wanted the simpler, snappier looped action that defined much of Z since it was far more viable to do on Super's schedule that what they were attempting at the time. I would much rather watch snappier well-directed battles like #90 over the vast majority of the U6 tournament, for example, even if said tournament features more movement. Again, something isn't better just because it moves more (though don't mistake that as me going back on saying that I'd rather watch rougher, interesting animation over pristine but limited stuff).

Super has had many instances of using looped animation to great effect. Excluding parts of the most recent episode, we saw similarly well-executed work in #86. Some fans unfortunately have their heads so far up in the the clouds that it's a bit embarrassing. If you truly think Super has never lived up to the action in Z, then you're due for a rewatch. If you think repeated animation can never be interesting, then you desperately need to reevaluate your stance and do some more research. I've fallen into this trap in the past. Don't be me.

No, this week's episode did not have stacks of crazy movement, but to say it had nothing interesting about it... well, you're just not paying enough attention. You had an impressive rotation scene, cool ki evasion maneuvers, stacks of awesome effects, and dynamic looped action. It was all incredibly well-directed, and considering the rush the episode seemed to be made under, they did a very good job polishing up the character art, too.
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