Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Alee9977
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Alee9977 » Sat Jun 03, 2017 8:36 pm

Nasryyy wrote:
Lord Beerus wrote:Such an uneven looking episode. Kitano's rough art stuck out like a sore thumb and it was unfortunately during the most significant portion of the episode, where Kale fights in her new attained form, that it popped up.
although there is no kitano on this episode the art indeed was rough
Nah, It looked fine, nothing really terrible, there were some good cuts here and there but this was like all the other episodes of the arc.
Couldn't tell if karasawa was in the PV though.
And Kitano was there, you can clearly see him in Kyabe vs Kale.

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perucho1990
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by perucho1990 » Sat Jun 03, 2017 8:39 pm

They reused Caulifla and Cabba SSJ transformations, couldnt get to see their full segment because the youtube stream was straight up bad and constantly lagging.

There was one Vegeta/Krillin shot in the beginning that looked a bit terrible.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by aaronWgamer » Sat Jun 03, 2017 8:39 pm

The character acting was strong, the art was inconsistent and the worst from this arc (though not horrible) and the animation seemed solid enough.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Nasryyy » Sat Jun 03, 2017 8:39 pm

Alee9977 wrote:
Nasryyy wrote:
Lord Beerus wrote:Such an uneven looking episode. Kitano's rough art stuck out like a sore thumb and it was unfortunately during the most significant portion of the episode, where Kale fights in her new attained form, that it popped up.
although there is no kitano on this episode the art indeed was rough
Nah, It looked fine, nothing really terrible, there were some good cuts here and there but this was like all the other episodes of the arc.
Couldn't tell if karasawa was in the PV though.
And Kitano was there, you can clearly see him in Kyabe vs Kale.
according to ajay his art doesn't appear in the preview

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by JulieYBM » Sat Jun 03, 2017 8:41 pm

Noah wrote:
JulieYBM wrote:Pokemon is the master of long-running anime. They're five months ahead of schedule consistently, have loosed their animation production and thanks to that Iwane Masa'aki has managed to help create animation that has developed a big enough following that other good animators are now willing to work on the series. The higher number of drawings allowed per episode also helps.
They never had any problems regarding with animation schedule like Super?
Not really, no.
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Psykomatik » Sat Jun 03, 2017 8:42 pm

The art direction was so bad. Like, the worst episode of all DBS from a background perspective.
Like, hell, I couldn't take a screen, but the part when Goku and Baba are talking, the background was sooooooooo baaaaad it huuuurts

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Ajay » Sat Jun 03, 2017 8:43 pm

Episode 93

Animation Supervisors
Ono Tsutomo
Manabe Shuiichiro

Key Animators
Part A:
Ono Tsutomo
Sawaki Midori
Shin Young-soon
Aoyama Hiroshi

2nd Key Animators
Usami Shohei
GK Sales

Part B:
Manabe Shuuchiro
Hattori Natsumi
Nagaki Tatsuhiro
Kato Yoshitaka
Tomiki Yumiko
Yong-ce Tu

--

That was a very animated episode, right from the opening scenes. Really nice to see dialogue scenes feeling so alive. Props to Ono and his team for that, they really brought this fantastic storyboard to life. Not that it wasn't obvious before, but this also confirmed Ono's style for me, so I'll work on his entries once I catch up with the last few episodes.

Tate's Kale transformation from the OP was reused here, though the rest of the sequence wasn't his work. Interesting (and nice) to see BANK animation being used to successfully here, even if the quality shifts are a little jarring.

Manabe's fight scene was fantastic. Wow, we really don't see enough of his work on this show. It's so loose and exaggerated and expressive and all good things in life. Loved that so so so much. I want more of that from him, and soon!

Totally disagree with the comments about rough art. Ono's ears are a little wonky, but on the whole, that episode looked just fine.

Finally, the NEP... Yeah, that doesn't look like Karasawa, though we didn't really see many characters.
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perucho1990
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by perucho1990 » Sat Jun 03, 2017 8:45 pm

Ajay wrote:<snip>
Manabe animated Kale vs Cabba?

And whatever happened to Kitano, who was supposed to be in this episode, I hope it doesnt mean that he will be the one in charge of the first ToP episode.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Ajay » Sat Jun 03, 2017 8:48 pm

perucho1990 wrote: Manabe animated Kale vs Cabba?

And whatever happened to Kitano, who was supposed to be in this episode, I hope it doesnt mean that he will be the one in charge of the first ToP episode.
He did, yeah. Absolutely great stuff. Definitely made the episode for me.

Not sure where Kitano is, though it's not that unusual for NewType to be wrong. I'm sure he'll pop up relatively soon.
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Sodhi » Sat Jun 03, 2017 8:49 pm

It was inconsistent art not rough art this episode. However with a team like this it is expected. On the whole it looked really good. Some backgrounds could have had a little bit more effort put into them though.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by IGhostUlt » Sat Jun 03, 2017 8:50 pm

This was a decent looking episode with a few bad shots. It wasn't terrible like some of you are saying. It was good they reused animations to save resources. Plus the fight was good.
Last edited by IGhostUlt on Sat Jun 03, 2017 8:50 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by SansrivaaL » Sat Jun 03, 2017 8:50 pm

The episode had a lot of weird art for me, mostly the first part, Manabe with those huge mouths tho, we barely get those kinds of expressions in DBS.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Nasryyy » Sat Jun 03, 2017 8:54 pm

I'm in love with this piccolo shot
[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by SaiyanGod117 » Sat Jun 03, 2017 9:06 pm

SansrivaaL wrote:The episode had a lot of weird art for me, mostly the first part, Manabe with those huge mouths tho, we barely get those kinds of expressions in DBS.
So I'm guessing Manabe's half was consistent and Ono's half was inconsistent?

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Hit!! » Sat Jun 03, 2017 9:09 pm

If you were watching a low quality live stream, you shouldn't give your opinion until you've watched the 1080p full quality version of the episode.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by perucho1990 » Sat Jun 03, 2017 9:17 pm

SansrivaaL wrote:The episode had a lot of weird art for me, mostly the first part, Manabe with those huge mouths tho, we barely get those kinds of expressions in DBS.
I remember the huge mouths in the Saiyan Saga and Movie 2, everytime Goku gets harmed by lethal attacks, that and reusing transformations are vintage Toei.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Amir » Sat Jun 03, 2017 9:19 pm

What the hell are people talking about regarding bad art? It looks fine. Everything was spot on.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Cursemark505 » Sat Jun 03, 2017 9:20 pm

Avok wrote:
Cursemark505 wrote:
Saikyo no Senshi wrote:BNHA S2 is two cours if I remember correctly. The latest episode was a work of pure talent and a great schedule. I mean, Nakamura is one of a kind and so is Umakoshi.

Yamamuro designs as mentioned already is a joke. Add to that, the lack of time and even the best Toei talents won't be able to deliver that level of quality. It's pretty unrealistic for DBS to even dream of that level..
That's not true. They've definitely produced some phenomenal stuff, you just wouldn't catch that level of quality in their TV series due to the restraints they've put on themselves.
What do you mean?
1) They stretch the resources thin by producing a lot of shows, films, commercials, video game projects etc, at one time. A studio like Bones does not have this problem. They're able to focus a lot if their talents on one series.

2) I recall reading that Toei has done kind of frame limit that they adhere strictly to, though they do go over it. Shows like Boku no hero use a lot of frames, more than Toei is willing to do for a series which is why you wouldn't typically see anything too crazy as far as animation goes. The great talents can't utilise their full potential.

3) The series they produce typically don't have the best schedules.

4) I've seen people discussing Super having the seasonal anime format, but while that would be better, a seasonal anime isn't always without it's issues. S1 of Attack on Titan is a great example. It had a lot of production issues. They were struggling to find animators and It had a lot of still frames & cgi but they were still struggling to finish the episodes on time.

Sailor Moon crystal also had a lot of production issues with the first season.
Last edited by Cursemark505 on Sat Jun 03, 2017 11:08 pm, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by SansrivaaL » Sat Jun 03, 2017 9:28 pm

SaiyanGod117 wrote:
SansrivaaL wrote:The episode had a lot of weird art for me, mostly the first part, Manabe with those huge mouths tho, we barely get those kinds of expressions in DBS.
So I'm guessing Manabe's half was consistent and Ono's half was inconsistent?
Not exactly inconsistent but just.. weird, it was mostly Cauli's shots when she and Cabba were in base form arguing.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by BlueBasilisk » Sat Jun 03, 2017 9:34 pm

Those huge mouths reminded me of the expression Goku was making when Great Ape Vegeta crushed him. Was that the same artist?

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