Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Sun Jun 11, 2017 10:15 am

aaronWgamer wrote:
Mazingerdestro wrote:Good to have him back but his style doesn't look that it can fit in the dbverse
I struggle to take the line "_____'s art doesn't suit Dragon Ball" seriously now because the art direction for the anime has changed so many times over the years. People who say this also tend to pick and choose. Criticisms of a supervisor's style are of course natural, I just feel like this line has been overused and inappropriately so.
I don't think that the line is misused in my comment (I usually try to avoid been harsh even if I don't like something because I respect the work people put on it) Karasawa does introduce an unnatural stiffness in his db art. It could be that he tries to draw too close to the character sheets and as a result he creates a weird mix that at least in my eyes, doesn't look appropriate for db.
That doesn't make him bad (nothing like it I enjoy his shading) just unnatural. There are people who introduce their own style or a new hybrid style in the series and they look good.
Someone mentioned Shida, also Manabe, Tsuji's childlooking characters, Shimanuki's round jaw characters....most of them add their own elements to the show but none looks unnatural.
In the end it is also a matter of personal preference. Some people enjoy angles in their characters some enjoy roundness. For me at least, Karasawa's Goku feels like he has an "Optimus prime from G1" face.

Sorry for the long reply, I tried to avoid writing much but I felt that you wanted to know my opinion.

.....and no! Just because I didn't like it, it doesn't make Karasawa a bad animator. I see many people loving this style

JazzMazz wrote:
Mazingerdestro wrote: Good to have him back but his style doesn't look that it can fit in the dbverse
Neither does Shida's, or the current character designs for that matter. I think quality of output is what's important here and this episode definitely delivered on that.
I don't want to judge the whole episode, just the art from Karasawa since I saw many were dissatisfied with his Freeza punch.
Yes his 17 looks good but only because his personality fits that robot-looking art.
On the contrary, I didn't enjoy his Piccolo.
Also I am not a fan of his noses
Last edited by Mazingerdestro on Sun Jun 11, 2017 10:43 am, edited 1 time in total.

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Araki
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Araki » Sun Jun 11, 2017 10:43 am

Mazingerdestro wrote: I don't want to judge the whole episode, just the art from Karasawa since I saw many were dissatisfied with his Freeza punch.
Funny how you say that when i only saw a couple of people complaining about a still shot prior to the episode.
I'm pretty much only seeing praise for this episode. You don't need to overblow things to make your point more "valid" or anything.

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Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Sun Jun 11, 2017 10:53 am

Araki wrote:
Mazingerdestro wrote: I don't want to judge the whole episode, just the art from Karasawa since I saw many were dissatisfied with his Freeza punch.
Funny how you say that when i only saw a couple of people complaining about a still shot prior to the episode.
I'm pretty much only seeing praise for this episode. You don't need to overblow things to make your point more "valid" or anything.
I don't care to make my point "more valid" since its a personal opinion, which I don't try to make other people accept. Make what valid that my opinion is mine? Who else's could it be but mine? It is just a personal observation. When someone asks you "do you like it? Why not?" you state your opinion, you don't expect to be judged or anything. It's called talking and making a friendly conversation. If you tell me "but I liked his art", I would say "ok" or "how come?". My comments show nothing but respect for each and every animator that works on the show

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sun Jun 11, 2017 11:43 am

Not the most amazing thing in the world, but I enjoyed this panning shot.
[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by BlueBasilisk » Sun Jun 11, 2017 11:45 am

ArchedThunder wrote:Not the most amazing thing in the world, but I enjoyed this panning shot.
*snip*
Someone on /a/ put together a version with the halo added in. The halo's a little off-kilter but it's a pretty good effort:
[spoiler]Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by aaronWgamer » Sun Jun 11, 2017 12:10 pm

Mazingerdestro wrote:I don't think that the line is misused in my comment (I usually try to avoid been harsh even if I don't like something because I respect the work people put on it) Karasawa does introduce an unnatural stiffness in his db art. It could be that he tries to draw too close to the character sheets and as a result he creates a weird mix that at least in my eyes, doesn't look appropriate for db.
That doesn't make him bad (nothing like it I enjoy his shading) just unnatural. There are people who introduce their own style or a new hybrid style in the series and they look good.
Someone mentioned Shida, also Manabe, Tsuji's childlooking characters, Shimanuki's round jaw characters....most of them add their own elements to the show but none looks unnatural.
I'm the end it is also a matter of personal preference. Some people enjoy angles in their characters some enjoy roundness. For me at least, Karasawa's Goku feels like he has an "Optimus prime from G1" face.

Sorry for the long reply, I tried to avoid writing much but I felt that you wanted to know my opinion.
No need to apologize. We're all here to discuss animation and I did want to hear your opinion in full.

I can see what you mean about Karasawa adding his own elements which don't blend well with the character sheets but I don't agree personally. A couple of people now have complained about the punching scene but as far as expression goes, it looked awesome to me and we have Karasawa's use of shading and understanding of expression to thank. Had his vision of DB characters not coupled well with the designs, we wouldn't have ended up with faces this good: [spoiler]Image[/spoiler]
Let's also not forget that this wasn't an attempt at a real action scene; the punches happened off screen and it served as more of a character moment. The expression being that good felt like a bonus to me.

Another critique you made was a lot of Karasawa's corrections or drawings in general looking stiff and expressionless. I guess that applied to the mini stand-off between 17 and Piccolo but other than that, I can't say I agree. Even then, it was a generic staredown between two old enemies, the expression was supposed to be passive and lacking as it was in their first fight before the action itself began: [spoiler]Image[/spoiler]

Other than that, everything from him seemed great to me. Take this shot of Gohan for example when he's attempting to unite the team, you can see a mix between confidence and sentimentality in his expression, partially due to Karasawa's use of angular eyebrows which convey said confidence: [spoiler]Image[/spoiler]
That's a perfect example of how well his style blends with the characters. That's my take on his style throughout the second half, I loved it.

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Mazingerdestro
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Sun Jun 11, 2017 12:47 pm

aaronWgamer wrote: SNIP.
His whole art feels very "blocky" to me. It reminds me Hirohiko Araki's work especially in part 3. Most of his characters have huge and detailed expressions with many lines + shading parts under the eyes or on the cheeks and as a result they create a contrast with the rest of the episode. His 17 was the best looking model that had his style. His Piccolo and Frieza still look weird.
In general his art looks good in every body part, except the face where I don't enjoy his extremely serious expressions even in light hearted scenes. His best work is probably his muscle art. They are very detailed and feel like they are connected perfectly.[spoiler]For example here. I love the leg muscles
https://ibb.co/n3G8Qv[/spoiler]
Still his art is not bad, it just didn't blend with the rest of db.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by neolux » Sun Jun 11, 2017 1:16 pm

I don't get this whole "his style doesn't fit or doesn't blend with the rest of db" with SO many different styles in the entire series how could it be that Karasawa's doesn't blend in with the rest of DB? I just don't get it.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Asura » Sun Jun 11, 2017 1:29 pm

Hit!! wrote:The art in this episode was sooo late Cell Arc tier!!! I loved it!!

Also this shot of Goku was fucking GORGEOUS!!! Calm serious Goku is best Goku!!
[spoiler]Image[/spoiler]
Right? This is what Goku should be looking like. This Goku actually looks like he was ripped directly from Z. He just looks SO good.

Seriously, I am so god damned tired of having to see this stupid face almost all the time. I know I'm comparing a serious look vs a carefree look here, but it feels like Goku has this carefree look on his face 90% of the time during this show. Not that Z Goku didn't also have that same expression, but it didn't feel like it was constant, non-stop, no matter what the scene was. It also just felt like it fit his face more naturally in Z, probably because the details on the characters were further refined, like we see in that shot of Goku from this episode, which is why he looks so damn good. Detail! That, and because this show was too damn bright before this filter.

Image

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by iAnimationLover_ » Sun Jun 11, 2017 1:47 pm

Ajay wrote:Karasawa heavily corrected the entire second half. He wasn't very high up the staff list, though. I'd be careful about attributing everything to him. It's unlikely.
I didnt take a look at the staff list, my bad.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sun Jun 11, 2017 1:53 pm

To me Karasawa is a perfect combination of Buu arc Z and modern Super. Even his cheek shading feels like it strikes a perfect balance between the two.
http://imgur.com/a/vFp5f
If his break from the series allowed him to develop his style into this then I'm totally okay with that.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by FortuneSSJ » Sun Jun 11, 2017 2:04 pm

ArchedThunder wrote:To me Karasawa is a perfect combination of Buu arc Z and modern Super. Even his cheek shading feels like it strikes a perfect balance between the two.
He's the one I want as character designer when Yamamuro steps down. I really enjoy Yamamuro's work though so I'm not anxious for that day.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Psykomatik » Sun Jun 11, 2017 2:31 pm

Gashif Aldi wrote:I just realized, the writer Yoshitaka Toshio said that he hopes to work with Yuichi Karasawa when he was asked by Psykomatikk(?) in Twitter.

And now here he is working with Karasawa... it's not even a month since he tweeted it. Huh, I guess they can just play dumb on us. Well, who knows if Shida played dumb too and act like he didn't know in his tweet.
Yes that’s right. He probably didn't knew at this time...

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sun Jun 11, 2017 2:59 pm

These are the only scenes in the NEP that I have any confidence in saying that I think they might be Tate.
[spoiler]Image
Image
Image[/spoiler]
Am I off?

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Psykomatik » Sun Jun 11, 2017 3:26 pm

There is one more where i can see Tate, but there is so much shading on them, it's so strange...

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by BakaManiaHD » Sun Jun 11, 2017 3:31 pm

ArchedThunder wrote:These are the only scenes in the NEP that I have any confidence in saying that I think they might be Tate.
[spoiler]Image
Image
Image[/spoiler]
Am I off?
Kinda reminds me of Ohara Tai'ichirou's recent work
kill me

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by kinisking » Sun Jun 11, 2017 3:32 pm

Psykomatik wrote:
Gashif Aldi wrote:I just realized, the writer Yoshitaka Toshio said that he hopes to work with Yuichi Karasawa when he was asked by Psykomatikk(?) in Twitter.

And now here he is working with Karasawa... it's not even a month since he tweeted it. Huh, I guess they can just play dumb on us. Well, who knows if Shida played dumb too and act like he didn't know in his tweet.
Yes that’s right. He probably didn't knew at this time...
Or maybe he said that because he knew he was working with him .
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Sodhi » Sun Jun 11, 2017 4:58 pm

ArchedThunder wrote:These are the only scenes in the NEP that I have any confidence in saying that I think they might be Tate.
[spoiler]Image
Image
Image[/spoiler]
Am I off?
I think the scene where Freeza dodged the energy ball was Tate too.
[spoiler]Image[/spoiler]

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Psykomatik
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Psykomatik » Sun Jun 11, 2017 5:21 pm

OK, my guess for 95: Yamamuro.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sun Jun 11, 2017 5:23 pm

Psykomatik wrote:OK, my guess for 95: Yamamuro.
Most of the on model art in the NEP looks like Ide to me.

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